Releases: marvinscham/disenchanter
Releases · marvinscham/disenchanter
v1.3.2
- #10: Added collection feature
- Option to keep one shard of each champion regardless of mastery
Full Changelog: v1.3.1...v1.3.2
v1.3.1
- Fixed "keep shards of champions you don't own yet" option
- Fixed in-place updater + backwards compatibility
- Some windows might have to be manually closed. Debugging this is not very fun.
Full Changelog: v1.3.0...v1.3.1
v1.3.0
- Added in-place updating
- Future versions can be downloaded from within the script, effectively replacing itself with the latest executable from GitHub
- Downloads
disenchanter_up.exe
, which in turn downloads the new executable
- Swapped to new, less bloated menu style
- Added more options:
- Ward Skins
- Skins
- Eternals
- Improved existing options
What's Changed
- Merge Dev by @marvinscham in #8
Full Changelog: v1.2.3...v1.3.0
v1.2.3
Clarity improvements in wording and visuals. Conservative options broadened.
Full Changelog: v1.2.2...v1.2.3
v1.2.2
- Bugfixes
- More resilient code: one segment breaking won't break the others as well anymore
Full Changelog: v1.2.1...v1.2.2
v1.2.1
Bugfixes for capsule handling, more info on malware false positives
Full Changelog: v1.2.0...v1.2.1
v1.2.0
New:
- Mythic Essence Crafting to Random Skin Shards, Blue Essence and Orange Essence
- Now supports ALL keyless capsules
- Colors in Terminal
- Event Token amount to use can now be specified
- Bugfixes
Full Changelog: v1.1.1...v1.2.0
v1.1.1
Bugfix in stat submission
v1.1.0
When you run the script, it will inform you whether or not you have the latest version.
v1.0.0 – Initial Release
First Release!
Full Changelog: https://github.com/marvinscham/disenchanter/commits/v1.0.0