All notable changes to this project will be documented in this file. The format is based on Keep a Changelog. Related: versioning strategy.
The context for this update is Patch 14.10, which changed the way Champion Mastery works and how the system interacts with player loot.
- #150 Soft and Hard quick modes, which will either disenchant all loot the player has already unlocked permanently or disenchant everything
- Start of Turkish translation (Thank you, ismailenes01!)
- #150 Old main menu moved to a new "Detailed Menu"
- #184 Champion Shard filters by Champion Mastery
- #184 Champion Shard filters by Mastery Tokens
- #184 Mastery Token upgrading
- Polish translation by The_Shade2 (Thank you!)
- Updates to Traditional Chinese translation by @nico12313 (Thank you!)
- Reverted
launchy
update since it broke link opening in the browser - Dependency updates
- #167 Honor Level 3 Orbs now have proper display names
- #157 Fixed a broken placeholder variable reference blocking mythic crafting from executing
- Fixed and extended English locale detection
- #34 Loot with line breaks in its name will now properly be listed in the disenchant preview
- #126 Network related errors will no longer break the script
- #152 Mastery Token upgrade no longer offers inefficient upgrades
- This happened when you had a champion permanent that had a disenchant value higher than the upgrade price
- Champion shard disenchanting will now also take this into consideration
- #144 Support for i18n, you can contribute using Weblate.
- Support for (most of) German, Esperanto and Traditional Chinese
- Documentation for contributions, project setup, translation credits
- Mastery Chart shortcut will now auto-detect your region
- Some wording and display colors have been updated
- #35 Disenchanter can be started from anywhere now
- It will try to find your League Client via registry > start menu > default path > locally
- #57 Re-rolling owned esports emotes that cannot be disenchanted
- #19 Tacticians can now be disenchanted
- Shortcut to your Mastery Chart profile
- #27 Proper changelog and versioning info
- (dev) Code is split in modules now instead of stuffed into a single script
- (dev) Switched from ocra to ocran for building the executable
- #142 Script won't crash if you don't have a summoner name
- Essentially Riot ID support
- #87 Shards of champions with no mastery will no longer falsely be considered for disenchanting
- #127 Champion permanents can be disenchanted again
- Reliability improvements via more flexible recipe and currency detection
- #128 Allows properly disenchanting things like blue essence granting summoner icons
- Support for disenchanting champion, skin, ward skin and eternal permanents
- Mastery token upgrades will also use champion permanents
- Debug options for troubleshooting
- (dev) Linting and formatting rules
- Demo image in
README
:)
- Smarter detection for items that aren't owned yet
- Blue essence directly looted from capsules is now included in stats
- Loot will be refreshed more frequently to prevent calls on stale data
- Clarity when upgrading mastery tokens
- Some chest display names like Honor Capsules will have the name manually injected instead
- Faulty crafting recipes adjusted
- Typos removed
- Disenchanting summoner icons
- Efficient mastery 6/7 token upgrades
- Does not support champion permanents (yet)
- Menu order is now like in the Client's loot tab
- Materials are in separate submenu now
- #21 Bugfix for event token crafting
- Smarter version check for people directly running the Ruby script
- Code cleanup, minor bugfixes
- #10 Collection feature properly retains one shard per champion
- Fixed "keep shards of champions you don't own yet" option
- Fixed in-place updater + added backwards compatibility
- In-place updating
- Future versions can replace the old script with the latest version
- More things to disenchant:
- Ward skins
- Skins
- Eternals
- Swapped to new, less bloated menu style
- Reliability improvements to existing options
- Clarity in wording and visuals
- Fixes to conservative options
- Failing one step will no longer break the script but fall back to the main menu
- Bugfix for capsule handling
- Added info on malware false positives
- Mythic Essence crafting to random skin shards, blue essence and orange essence
- Opening of keyless capsules
- Colors in terminal
- User can now specify how many event tokens should be used
- Bugfix in stat submission
- Will notify the user whether the latest version is running
- Initial Release