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thread_pool.h
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#ifndef THREAD_POOL_H
#define THREAD_POOL_H
#include <vector>
#include <queue>
#include <memory>
#include <thread>
#include <mutex>
#include <condition_variable>
#include <future>
#include <functional>
#include <stdexcept>
class thread_pool {
public:
thread_pool(size_t);
template<class F, class... Args>
auto enqueue_task(F&& f, Args&&... args)
-> std::future<typename std::result_of<F(Args...)>::type>;
~thread_pool();
private:
// need to keep track of threads so we can join them
std::vector< std::thread > workers;
// the task queue
std::queue< std::function<void()> > tasks;
// synchronization
std::mutex queue_mutex;
std::condition_variable condition;
bool stop;
};
// add new work task to the pool
template<class F, class... Args>
auto thread_pool::enqueue_task(F&& f, Args&&... args)
-> std::future<typename std::result_of<F(Args...)>::type>
{
typedef typename std::result_of<F(Args...)>::type return_type;
// don't allow enqueueing after stopping the pool
if (stop)
throw std::runtime_error("enqueue on stopped ThreadPool");
auto task = std::make_shared< std::packaged_task<return_type()> >(
std::bind(std::forward<F>(f), std::forward<Args>(args)...)
);
std::future<return_type> res = task->get_future();
{
std::unique_lock<std::mutex> lock(queue_mutex);
tasks.push([task](){ (*task)(); });
}
condition.notify_one();
return res;
}
#endif