-
Notifications
You must be signed in to change notification settings - Fork 1
/
extra.lua
224 lines (209 loc) · 6.89 KB
/
extra.lua
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
-- osc framework extra functions
-- by maoiscat
-- github.com/maoiscat/
require 'mp.assdraw'
require 'oscf'
-- print table, for debug
function ptb(tab, prefix)
local fmt, str
if prefix == nil then prefix = tostring(tab) end
if type(tab) ~= 'table' then
str = tostring(tab)
string.gsub(str, '\n', '[nl]')
print(string.format('%s = %s', prefix, str))
else
for k, v in pairs(tab) do
str = prefix .. '.' .. tostring(k)
ptb(v, str)
end
end
end
-- a simple clone function to help copying style table
function clone(sth)
if type(sth) ~= 'table' then return sth end
local copy = {}
for k, v in pairs(sth) do
copy[k] = clone(v)
end
return copy
end
-- get the outline box coordinates of an element.
-- geo: same format as element.geo
-- return: left, top, right, bottom position
function getBoxPos(geo)
local box = {
[1] = function(geo) return geo.x, geo.y-geo.h, geo.x+geo.w, geo.y end,
[2] = function(geo) return geo.x-geo.w/2, geo.y-geo.h, geo.x+geo.w/2, geo.y end,
[3] = function(geo) return geo.x-geo.w, geo.y-geo.h, geo.x, geo.y end,
[4] = function(geo) return geo.x, geo.y-geo.h/2, geo.x+geo.w, geo.y+geo.h/2 end,
[5] = function(geo) return geo.x-geo.w/2, geo.y-geo.h/2, geo.x+geo.w/2, geo.y+geo.h/2 end,
[6] = function(geo) return geo.x-geo.w, geo.y-geo.h/2, geo.x, geo.y+geo.h/2 end,
[7] = function(geo) return geo.x, geo.y, geo.x+geo.w, geo.y+geo.h end,
[8] = function(geo) return geo.x-geo.w/2, geo.y, geo.x+geo.w/2, geo.y+geo.h end,
[9] = function(geo) return geo.x-geo.w, geo.y, geo.x, geo.y+geo.h end,
}
local x1, y1, x2, y2
if box[geo.an] then
x1, y1, x2, y2 = box[geo.an](geo)
end
return x1, y1, x2, y2
end
-- get the list of tracks
-- return: tracks categorize as video, audio and sub
function getTrackList()
local trackList = mp.get_property_native('track-list')
local tracks = {video = {}, audio = {}, sub = {}}
for i, v in ipairs(trackList) do
if v.type ~= 'unknown' then
table.insert(tracks[v.type], v)
end
end
return tracks
end
-- get playlist
function getPlaylist()
local playlist = mp.get_property_native('playlist')
return playlist
end
-- get position on playlist
-- return: pos number start from 1
function getPlaylistPos()
return mp.get_property_number('playlist-pos-1')
end
-- get chapter list
function getChapterList()
return mp.get_property_native('chapter-list')
end
-- get video parameters
-- see https://mpv.io/manual/master/#command-interface-video-params
function getVideoParams()
return mp.get_property_native('video-params')
end
-- get current track
-- name: 'video', 'audio' or 'sub'
-- return: track index, 0 for none
function getTrack(name)
local prop = string.format('current-tracks/%s/id', name)
local index = mp.get_property_number(prop)
if index then return index
else return 0 end
end
-- cycle through tracks
-- name: 'video', 'audio' or 'sub'
-- direction: optional 'next' or 'prev', default is 'next'
-- id1: optional lower track id limit NUMBER, default is 0
function cycleTrack(name, direction, id1)
local current = getTrack(name)
local index
local tracks = getTrackList()
tracks = tracks[name]
if not tracks then return end
if direction == 'prev' then
index = current - 1
else
index = current + 1
end
if not id1 then id1 = 0 end
if index > #tracks then index = id1
elseif index < id1 then index = #tracks
end
local newTrack
if index == 0 then
newTrack = 'no'
else
newTrack = tracks[index].id
end
mp.commandv('set', name, newTrack)
end
-- check if a position{x, y} is inside the hitbox of an object
-- the object must contain a .hitBox = {x1, y1, x2, y2} table
-- return: true if inside
function isInside(obj, pos)
local x, y = pos[1], pos[2]
if obj.hitBox.x1 <= x and x <= obj.hitBox.x2
and obj.hitBox.y1 <= y and y <= obj.hitBox.y2 then
return true
else
return false
end
end
-- stand alone version of setPos, setStyle, setAlpha function
function getPos(geo)
if not geo then return '' end
return string.format('{\\pos(%f,%f)\\an%d}', geo.x, geo.y, geo.an)
end
function getAlpha(style, trans)
if not style or not trans then return '' end
local alpha = {0, 0, 0, 0}
if style.alpha then
for i = 1, 4 do
alpha[i] = 255 - (((1-(style.alpha[i]/255)) * (1-trans)) * 255)
end
else
alpha = {trans*255, trans*255, trans*255, trans*255}
end
return string.format('{\\1a&H%x&\\2a&H%x&\\3a&H%x&\\4a&H%x&}', alpha[1], alpha[2], alpha[3], alpha[4])
end
function getStyle(style)
if not style then return '' end
local fmt = {'{'}
if style.color then
table.insert(fmt,
string.format('\\1c&H%s&\\2c&H%s&\\3c&H%s&\\4c&H%s&',
style.color[1], style.color[2], style.color[3], style.color[4]))
end
if style.border then
table.insert(fmt, string.format('\\bord%.2f', style.border)) end
if style.blur then
table.insert(fmt, string.format('\\blur%.2f', style.blur)) end
if style.shadow then
table.insert(fmt, string.format('\\shad%.2f', style.shadow)) end
if style.font then
table.insert(fmt, string.format('\\fn%s', style.font)) end
if style.fontsize then
table.insert(fmt, string.format('\\fs%d', style.fontsize)) end
if style.wrap then
table.insert(fmt, string.format('\\q%d', style.wrap)) end
table.insert(fmt, '}')
return table.concat(fmt)
end
-- ass draw alias
-- draw a circle in clockwise direction
function assDrawCirCW(ass, x, y, r)
ass:round_rect_cw(x-r, y-r, x+r, y+r, r)
end
-- draw a circle in counter-clockwise direction
function assDrawCirCCW(ass, x, y, r)
ass:round_rect_ccw(x-r, y-r, x+r, y+r, r)
end
-- draw rectangle
function assDrawRectCW(ass, x1, y1, x2, y2)
ass:rect_cw(x1, y1, x2, y2)
end
function assDrawRectCCW(ass, x1, y1, x2, y2)
ass:rect_ccw(x1, y1, x2, y2)
end
-- draw round rectangle
-- r2 is optional
function assDrawRoundRectCW(ass, x1, y1, x2, y2, r1, r2)
ass:round_rect_cw(x1, y1, x2, y2, r1, r2)
end
function assDrawRoundRectCCW(ass, x1, y1, x2, y2, r1, r2)
ass:round_rect_ccw(x1, y1, x2, y2, r1, r2)
end
-- draw round hexagon
-- r2 is optional
function assDrawRoundHexaCW(ass, x1, y1, x2, y2, r1, r2)
ass:hexagon_cw(x1, y1, x2, y2, r1, r2)
end
function assDrawRoundHexaCCW(ass, x1, y1, x2, y2, r1, r2)
ass:hexagon_ccw(x1, y1, x2, y2, r1, r2)
end
-- draw lines
function assDrawLine(ass, x1, y1, x2, y2)
ass:move_to(x1, y1)
ass:line_to(x2, y2)
end
function assDrawLineTo(ass, x, y)
ass:line_to(x, y)
end