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<html xmlns="http://www.w3.org/1999/xhtml" xml:lang="en">
<head>
<title>FB Alpha - What's New</title>
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<body>
<div class="outer">
<h2>FB Alpha - What's New</h2>
<p><a href="http://www.barryharris.me.uk">http://www.barryharris.me.uk</a><br />
<a href="http://neosource.1emu.net/forums">http://neosource.1emu.net/forums</a></p>
<h3>v0.2.97.29</h3>
<ul>
<li>Ported PIC16C5X core from MAME [iq_132]</li>
<li>Updated PIC16C5X core and fixed a bug in RAM/ROM handline [Barry]</li>
<li>Added driver for Dragon Master [iq_132]</li>
<li>Added driver for various games on Playmark hardware [Barry]</li>
<li>Added clone of Ambush to the driver [Barry]</li>
<li>Added clone of Bomb Jack to the driver [Barry]</li>
<li>Added Bubble Bobble Lost Cave v1.1 to the Bubble Bobble driver [Barry, Bisboch, Aladar]</li>
<li>Added bootleg of Cadillacs and Dinosaurs to the CPS-1 driver [JacKc, Smitdogg, The Dumping Union]</li>
<li>Added clone of Final Fight to the CPS-1 driver [JacKc, any]</li>
<li>Added clone of Forgotten Worlds to the CPS-1 driver [JacKc, system11]</li>
<li>Added bootleg of Pang 3 to the CPS-1 driver [JacKc, Bonky0013]</li>
<li>Added clone of Pang 3 to the CPS-1 driver [Barry, JacKc, Smitdogg, The Dumping Union]</li>
<li>Added clone of Saturday Night Slam Masters to the CPS-1 driver [Barry, any, The Dumping Union]</li>
<li>Added various clones and bootlegs of Street Fighter II to the CPS-1 driver [Barry, iq_132, JacKc, Brian Troha, Smitdogg, The Dumping Union]</li>
<li>Added clone of Three Wonders to the CPS-1 driver [Bonky0013, JacKc]</li>
<li>Added bootleg of Three Wonders to the CPS-1 driver [Barry, JacKc, any]</li>
<li>Added clone of Hyper Street Fighter II to the CPS-2 driver [JacKc, f205v]</li>
<li>Added clone of Street Fighter II Alpha to the CPS-2 driver [JacKc, Razoola]</li>
<li>Added clone of Super Street Fighter II Tournament Battle to the CPS-2 driver [Artemio Urbina, David Haywood, JacKc]</li>
<li>Added clone of Super Street Fighter II Turbo to the CPS-2 driver [JacKc]</li>
<li>Added bootleg of Commando to the driver [JacKc, Kevin Eshbach]</li>
<li>Added clone of Galaxian to the Galaxian driver [Barry]</li>
<li>Added clone of Galaxian to the Galaxian driver [Barry, any]</li>
<li>Added bootleg of Moon Cresta to the Galaxian driver [JacKc, Ricky2001 (from AUMAP)]</li>
<li>Added clone of Moon Cresta to the Galaxian driver [Barry]</li>
<li>Added clone of Moon Cresta to the Galaxian driver [Barry, Roselson (from AUMAP)]</li>
<li>Added two clones of Scramble to the Galaxian driver [Barry, Basilio Garcia]</li>
<li>Added clone of Scramble to the Galaxian driver [Barry, Roselson (from Aumap)]</li>
<li>Added Star Fighter (bootleg of Moon Cresta) to Galaxian driver [Barry, David Haywood, RevisionX]</li>
<li>Added Time Fighter to the Galaxian driver [Barry]</li>
<li>Added clone of Uni War S to the Galaxian driver [Barry]</li>
<li>Added clone of Uni War S to the Galaxian driver [Barry, Basilio Garcia]</li>
<li>Added clone of Ghouls 'n Ghosts to the driver [JacKc, f205v, RanaElia]</li>
<li>Added clone of Snow Bros. to the Hyper Pacman driver [JacKc, The Dumping Union]</li>
<li>Added clone of Karnov to the driver [JacKc, Smitdogg, The Dumping Union]</li>
<li>Added bootleg of Pang to the Mitchell driver [Barry]</li>
<li>Added clone of Mysterious Stones to the driver [Barry, Ricky2001 (from AUMAP)]</li>
<li>Added NeoGeo 2-Player Tetris to the Neo Geo driver [Barry, Fred/Front, Crim/Stephen]</li>
<li>Added Neo Galaga demos to the Neo Geo driver [Barry, Fred/Front, Cristiano Bei/www.iocerom.com]</li>
<li>Added clone of Guardian Storm to the NMK-16 driver [JacKc, Brian Troha, The Dumping Union]</li>
<li>Added clone of Guardian Storm to the NMK-16 driver [Barry, The Dumping Union, Haze]</li>
<li>Added clone of Guardian Storm to the NMK-16 driver [JacKc, iq_132, Barry, Haze]</li>
<li>Added bootleg of Crush Roller to the Pacman driver [any]</li>
<li>Added clone of Pacman to the Ms. Pacman driver [Barry]</li>
<li>Added clone of Pacman to the Pacman driver [Barry]</li>
<li>Added clone of Demon Front to the PGM driver [JacKc, R. Mucciarelli, Layne, Smitdogg, The Dumping Union]</li>
<li>Added many clones of Do Don Pachi II to the PGM driver [JacKc, Barry]</li>
<li>Added clone of Knights of Valour Super Heroes to the PGM driver [JacKc, XingXing]</li>
<li>Added clone of Oriental Legend Special to the PGM driver [JacKc]</li>
<li>Added clone of Rally-X to the driver [JacKc, any]</li>
<li>Added clone of Hang-On to the Sega Hang-On driver [JacKc, cmonkey]</li>
<li>Added bootleg of Teddy Boy Blues to the Sega System 1 driver [JacKc, any]</li>
<li>Added clone of Wonder Boy III to the Sega System 16A driver [Barry, Chris Hardy, Charles MacDonald, Brian Troha]</li>
<li>Added clone of Alien Syndrome to the Sega System 16B driver [Barry, Arzeno Fabrice, hap, Charles MacDonald]</li>
<li>Added clone of D.D. Crew to the Sega System 18 driver [JacKc, Porchy, The Dumping Union]</li>
<li>Added clone of Wing Shooting Chamionship to the Seta-2 driver [JacKc, Brian Troha, The Dumping Union]</li>
<li>Added clone of Silk Road to the driver [Barry]</li>
<li>Added clone of Super Chase - Criminal Termination to the driver [JacKc, Porchy, The Dumping Union]</li>
<li>Added clone of Continental Circus to the Taito-Z driver [Barry, Brian Troha, ShouTime, The Dumping Union]</li>
<li>Added clone of WWF Superstars to the driver [Barry, Brian Troha]</li>
<li>Added clone of WWF Wrestlefest to the driver [JacKc, Simon Dennison, Brian Troha]</li>
<li>Added clone of X-Men to the driver [JacKc, Brian Troha]</li>
<li>Added clone of Bomb Kick to Yun Sung 16 driver [JacKc, ANY, David Haywood]</li>
<li>Added a preliminary driver for Sega Master System hardware (port of Dega), enabled in debug builds only [kev]</li>
<li>Optimised the Taito TC0100SCN rendering routines, particuarly helps multi-screen games [Barry]</li>
<li>Added sound sample support to various Toaplan drivers [Barry, ThunderMAME]</li>
<li>Added "Fire" button to Sangokushi II: San Jian Sheng sets [Barry, money_114]</li>
<li>Added filter support to Scorpion and SF-X [Barry]</li>
<li>Endian fixes for palette in Oh My God!, Hyper Pacman and Konami drivers [Twinaphex]</li>
<li>Various fixes from visual studio leak detector [Wizard Coder, kev]</li>
<li>Fixed some GUI memory leaks [Captain CPS-X]</li>
<li>Applied libretro patch [Twinaphex]</li>
<li>Updated the zlib library to v1.2.8 [Barry]</li>
<li>Updated the libpng library to v1.6.2 [Barry]</li>
<li>Synced sets with MAME 0.149 [Barry, JacKc]</li>
</ul>
<h3>v0.2.97.28</h3>
<ul>
<li>Added Ganbare Marin-kun to the CPS-1 driver [Barry, smitdogg, The Dumping Union]</li>
<li>Added Ghost Muncher to the Galaxian driver [Barry, Robbbert, Misfitmame]</li>
<li>Added Bubble Bobble Lost Cave to the Bubble Bobble driver [Barry, Bisboch, Aladar]</li>
<li>Added bootleg of Carrier Air Wing to the CPS-1 driver [Barry, JacKc, Bonky0013]</li>
<li>Added various bootlegs of Street Fighter II Champion Edition to the CPS-1 driver [Barry, JacKc, bonky0013]</li>
<li>Added clone of The Punisher to the CPS-1 driver [JacKc, Artemio Urbina]</li>
<li>Added clone of Marvel vs. Capcom to the CPS-2 driver [Barry, ranger_lennier, Yohji, Tormod, Smitdogg, The Dumping Union]</li>
<li>Added clone of X-Men Children of the Atom to the CPS-2 driver [Barry, Bonky0013]</li>
<li>Added clone of Bagman to the Galaxian driver [Barry, Robbbert, Misfitmame]</li>
<li>Added clone of Frogger to the Galaxian driver [Barry, Robbbert, Misfitmame]</li>
<li>Added clone of Galaxian to the Galaxian driver [Barry, Robbbert, Misfitmame]</li>
<li>Added clone of Moon Cresta to the Galaxian driver [Barry, Robbbert, Misfitmame]</li>
<li>Added clone of Scramble to the Galaxian driver [Barry, Robbbert, Misfitmame]</li>
<li>Added clone of Triple Punch to the Galaxian driver [Barry, lucaelia, Siftware]</li>
<li>Added clone of Fantasia to the Gals Panic driver [JacKc, Brian Troha, The Dumping Union]</li>
<li>Added clone of Ghosts 'n Goblins to the driver [JacKc, Antonio Gonzalez Jr., tafoid]</li>
<li>Added clone of Haunted Castle to the Konami driver [JacKc, Andrew Welburn, Phil Bennett]</li>
<li>Added clone of Sunset Riders to the Konami driver [JacKc, hap, Dave F]</li>
<li>Added clone of Sunset Riders to the Konami driver [JacKc, Any, The Dumping Union]</li>
<li>Added clone of Thunder Zone to the Konami driver [JacKc]</li>
<li>Added clone of King of Fighters '97 to the Neo Geo driver [iq_132, smitdogg]</li>
<li>Added Time's UP! Demo to the Neo Geo driver [Barry, NGF Dev. Inc, Fred/FRONT]</li>
<li>Added clone of Ms Pacman to the Pacman driver [JacKc, hap]</li>
<li>Added three clones of Knights of Valour Superheroes to the PGM driver [JacKc, Joerg Hartenberger, iq_132, smitdogg]</li>
<li>Added some Ketsui Arrange versions to the PGM driver [JacKc]</li>
<li>Added clone of Puzzli 2 to the PGM driver [Tormod, Smitdogg, The Dumping Union, JackC, iq_132]</li>
<li>Added clone of Speed Rumbler to the driver [iq_132, Corrado Tomaselli, JacKc]</li>
<li>Added clone of Superman to the Taito-X driver [Barry, JacKc, Brian Troha, Dave France, The Dumping Union]</li>
<li>Added clone of Zero Point to the Unico driver [JacKc, Takahiro Nogi, hap]</li>
<li>Simulated the protection in Metal Slug X and removed a nasty patch [iq_132]</li>
<li>Emulated the protection in Lord of Gun and removed a nasty patch [iq_132]</li>
<li>Emulated protection in Street Fighter II Rainbow Edition (set 1 and 2) and removed a nasty patch [iq_132]</li>
<li>Emulated protection in Street Fighter II Mega sets and removed a nasty patch [iq_132]</li>
<li>Emulated protection in Dinosaur Hunter and removed a nasty patch [iq_132]</li>
<li>Emulated protection in some Warriors of Fate bootlegs and removed nasty patches [iq_132]</li>
<li>Fix kov command CC (fixes game stage 6) [iq_132]</li>
<li>Fixed graphics banking in Port Man [Barry, Robbbert]</li>
<li>Added support for the digital volume slider in CPS-2 test screens, also added support for single board games with no digital slider [Barry]</li>
<li>Added the Turbo mode dip switch to Street Fighter II Alpha Magic F [Barry, MAME]</li>
<li>Identified various Street Fighter II Champion Edition bootlegs and game them more descriptive names and descriptions, eliminating the sf2m* naming convention [Barry]</li>
<li>Improved emulation of bootleg hardware in King of Dragons bootleg [Barry]</li>
<li>Added variants to the Time Keeper module [Barry]</li>
<li>Changed UniBIOS 3.0 to the free version release [JacKc]</li>
<li>Big-endian fixes for some Data East drivers [MagicSeb]</li>
<li>Updated the ZET and VEZ CPU interfaces [iq_132]</li>
<li>Improved CPS-2 rom loading [Barry]</li>
<li>Fixed Japanese Romanization of some game titles [JacKc]</li>
<li>Improved Visual Studio version reporting and added Windows 8 support to the System Info module [Barry]</li>
<li>Updated Visual Studio makefile to support Visual Studio 2012, and fixed some related issues [Barry]</li>
<li>Added support for targeting Windows XP using Visual Studio 2012 via a makefile flag [Barry]</li>
<li>Updated GCC makefile to 4.7.1 and fixed warnings [Barry]</li>
<li>Updated the dat file writer to give each dat file a seperate id to ClrMAME gives each a separate profile [Barry]</li>
<li>Applied libretro patch [Twinaphex]</li>
<li>Matched the Megadrive sets to MESS 0.147u4 [Barry]</li>
<li>Synced sets with MAME 0.147u4 [Barry, JacKc]</li>
</ul>
<h3>v0.2.97.27</h3>
<ul>
<li>Sound Improvements</li>
<ul>
<li>Tidied sound chip interfaces, adding support for volume and left/right selection for individual routes. Updated all drivers to support. Many drivers sound much better with these updates [Barry]</li>
<li>Fixed an issue with multiple YM2203 chips that resulted in static noise in the sound output [Barry]</li>
<li>Added pan support to Taito drivers that use panning with the YM2610 sound chip [Barry]</li>
<li>Added pan support to the Darius driver [Barry]</li>
<li>Added support for an RC filter, and added support to the Galaxian Konami sound based drivers [Barry]</li>
<li>Fixed various drivers that rendered the MSM5205 sound too fast when the sample rate was greater than 22050Hz [Barry]</li>
<li>Applied a YM2413 fix from MAME [Barry]</li>
<li>Added support for a selectable number of voices in the Namco sound module (fixes sound in the Baraduke, Pac Land and Sky Kid drivers [Barry]</li>
<li>Added multiple chip support to the Sega PCM module, updated Super Monaco Grand Prix to support the extra sound board [Barry]</li>
<li>Added support for the MSM6585 chip to the MSM5205 core [iq_132]</li>
<li>Added multiple chip support to the Y8950 interface, and hooked up in the Cybertank driver [Barry]</li>
<li>Small speedup in the DAC core [iq_132]</li>
</ul>
<li>Standardised some CPU interfaces [iq_132]</li>
<li>Improved Atari slapstic emulation, and updated the Gauntlet driver to support it [iq_132]</li>
<li>Added driver for Atari Tetris [iq_132]</li>
<li>Added driver for Cybertank [iq_132]</li>
<li>Hooked up analog inputs in the Cybertank driver [Barry]</li>
<li>Added driver for games on Donkey Kong hardware [iq_132]</li>
<li>Tidied Donkey Kong driver to build with current FB Alpha, and fixed some bugs and crashes [Barry]</li>
<li>Added driver for Konami Test Board (GX800) [iq_132]</li>
<li>Added Bang 2 Busters to the Neo Geo driver [lantus]</li>
<li>Added Treasures of the Carribean to the Neo Geo driver [lantus]</li>
<li>Added Last Survivor to the Sega X-Board driver [Barry, JacKc, ShouTime, Charles MacDonald, Aaron Giles, 9ofzeven, TrevEB, Dr. Spankenstein, ghoolster, Surgeville, Tormod, Tjaberg, Waremonger]</li>
<li>Added Racing Beats to the Taito Z driver [Barry]</li>
<li>Added bootleg of 1943 to the driver [Barry, JacKc, bonky0013]</li>
<li>Added clone of Arkanoid to the driver [Barry]</li>
<li>Added bootleg of Pang! 3 to the CPS-1 driver [JacKc, porchy]</li>
<li>Added some bootlegs of Street Fighter II to the CPS-1 driver [Barry, JacKc, smitdogg]</li>
<li>Added clone of Super Street Fighter II to the CPS-2 driver [JacKc]</li>
<li>Added two clones of Thunder Zone to the Data East drivers [ShouTime, JacKc]</li>
<li>Added two clones of Dynamite Duke to the driver [JacKc, Arzeno Fabrice]</li>
<li>Added clone of War of the Bugs or Monsterous Manouvers in a Mushroom Maze to the Galaxian driver [Barry]</li>
<li>Added clone of Jumping Pop to the driver [Barry, The Dumping Union]</li>
<li>Added clone of Parodius to the Konami driver [Barry, Andrew Welburn, The Dumping Union]</li>
<li>Added King of Gladiators Plus to the Neo Geo driver [JacKc]</li>
<li>Added homebrew WW2 Demo to the Neo Geo driver [Barry]</li>
<li>Added homebrew Spiderman Intro demo, and added alt sets of TMNT and Dark Wing Duck intro sets to the Neo Geo driver [Barry]</li>
<li>Added clone of Ketsui Arrange to the PGM driver [JacKc]</li>
<li>Added clone of Raiden to the driver [Barry, JacKc]</li>
<li>Added two clones of Fantasy Zone II (System 16C version) to the Sega System 16B driver [Barry]</li>
<li>Added clone of Turbo Outrun to the Sega Outrun driver [JacKc]</li>
<li>Added clone of AB Cop to the Sega X-Board driver [JacKc]</li>
<li>Added clone of GP Rider to the Sega X-Board driver [Barry]</li>
<li>Added clone of Deer Hunter to the Seta 2 driver [JacKc]</li>
<li>Added clone of Drift Out to the Taito F2 driver [JacKc, Hammy]</li>
<li>Added clone of Rygar to the Tecmo driver [JacKc, smitdogg]</li>
<li>Added clone of Pipi & Bibis / Whoopee!! to the Toaplan 2 driver [Barry, Antonio Gonzalez Jr.]</li>
<li>Added bootleg of Toki to the driver [Barry, skiltz]</li>
<li>Added clone of Trojan to the driver [JacKc]</li>
<li>Fixed bugs in 4 Fun in 1 and Ghostmuncher Galaxian in the Galaxian driver, promoting them to working [Barry]</li>
<li>Changed Fantastic to use the proper PROM dump in the Galaxian driver, fixing the game colours [Barry]</li>
<li>Changed Super Bond to use the proper PROM dump in the Galaxian driver, fixing the game colours [Barry]</li>
<li>Various PGM improvements [iq_132, JacKc]</li>
<li>Fixed a graphics glitch in the Super Monaco Grand Prix title screen [Barry]</li>
<li>Fixed issue with Top Speed crashing on driver init [Barry]</li>
<li>Big-endian fixes for the Cybertank driver [lantus]</li>
<li>Big-endian fixes for the Sega System 16A and Tecmo drivers [lantus]</li>
<li>Big-endian fix for Street Fighter II: Magic Delta Turbo sprite x position [lantus]</li>
<li>Applied various libretro patches [Twinaphex]</li>
<li>Updated the zlib library to v1.2.7 [Barry]</li>
<li>Updated the libpng library to v1.5.12 [Barry]</li>
<li>Matched the Megadrive sets to MESS 0.146u5 [Barry]</li>
<li>Synced sets with MAME 0.146u5 [Barry]</li>
</ul>
<h3>v0.2.97.26</h3>
<ul>
<li>Added two clones of Arkanoid to the Arkanoid driver[Barry, f205v]</li>
<li>Added Gigaman 2 to the CPS-2 driver, adding ability to disable Q-Sound in the CPS-2 drivers [Barry]</li>
<li>Added Phoenix clone of Street Fighter Alpha to the CPS-2 driver [JacKc]</li>
<li>Added Phoenix clone of Super Street Fighter II Turbo to the CPS-2 driver [JacKc]</li>
<li>Added bootleg of Dragon Ninja to the DEC-0 driver [Barry, f205v]</li>
<li>Added bootleg of Cobra Command to the DEC-8 driver [Barry, f205v]</li>
<li>Added clone of Driving Force to the Galaxian driver [Barry, Team Europe]</li>
<li>Added clone of Moon Cresta to the Galaxian driver [JacKc, Andy Welburn]</li>
<li>Added clone of F-X to the Kyugo driver [Barry, f205v]</li>
<li>Added Oxygene's NeoGeo 3D! demo to the Neo Geo driver [Barry]</li>
<li>Added clone of Guardian Storm to the NMK16 driver [JacKc, B. Ståhl, Smitdogg, The Dumping Union]</li>
<li>Added clone of Knights of Valour 2 to the PGM driver [JacKc, XingXing]</li>
<li>Added clones of Flicky (alt graphics roms for 128k sets) to the Sega System 1 driver [Barry, f205v]</li>
<li>Improvements to Street Fighter 2: Magic Delta Turbo which now works correctly [Barry]</li>
<li>Fixed missing sounds in games based on Final Crash or Street Fighter 2: Magic Delta Turbo sound [Barry]</li>
<li>Added support for missing priority mode writes in knightsb, knightsb4, the punipic sets, and wofb [Barry]</li>
<li>Changed knights and knightsb4 to get the sprite mask values from work RAM [Barry]</li>
<li>Changed the Daimakai bootleg to use the bootleg Sprite RAM it writes, and get the sprite priority masks from work RAM [Barry]</li>
<li>Changed the punipic sets to get the scroll layer RAM offsets and sprite priority masks from work RAM [Barry]</li>
<li>Changed wofb, and other wof sets that don't write the registers to get the sprite priority masks from work RAM [Barry]</li>
<li>Hooked up the EEPROM in the dino, punipic and wof bootleg sets that don't read dip switches [Barry]</li>
<li>Updated the EPOS driver, adding sound for Dealer and implementing the watchdog [iq_132]</li>
<li>Tidied the Phoenix sets in the CPS-2 driver [Barry, based on info from Pythagoras]</li>
<li>Fixed some unicode titles [JacKc, XingXing]</li>
<li>Added Hyllian's Data Dependent Triangulation 3X to the softFX blitters [Hyllian, msbhvn]</li>
<li>Optimised the xBR filters [Hyllian, Barry]</li>
<li>Sync some sets and titles with latest MAME SVN [JacKc]</li>
</ul>
<h3>v0.2.97.25</h3>
<ul>
<li>CPS-1 Updates, most of the bootlegs now work well and without patches to hack them to work like the originals (brief, incomplete summary below) [Barry, JacKc, bonky_0013, f205v]</li>
<ul>
<li>Added some Street Fighter II M bootlegs</li>
<li>Street Fighter II - Champion Edition (Turbo Hack) now works</li>
<li>Added an alternate set for Street Fighter II - Champion Edition (Turbo Hack)</li>
<li>Street Fighter II - Champion Edition (M1 bootleg) now works</li>
<li>Added support for the dumped Street Fighter II - Champion Edition (Koryu bootleg) graphics roms</li>
<li>Added Street Fighter II: Magic Delta Turbo (some issues with row-scroll)</li>
<li>Added an alternate set for Street Fighter II: Magic Delta Turbo</li>
<li>Added an alternate set for Street Fighter II - Hyper Fighting (bootleg)</li>
<li>Added a new bootleg of Captain Commando to the driver</li>
<li>Added new bootlegs of Knights of the Round to the driver</li>
<li>Daimakai (bootleg) now works</li>
<li>Carrier Air Wing (bootleg) now works</li>
<li>King of Dragons (bootleg) now works</li>
<li>Added Final Crash to the driver</li>
<li>Emulated the alternative sprite system used in Final Crash and hooked it up in other bootlegs that use it</li>
<li>Emulated the alternative sound system used in Final Crash and added it to Carrier Air Wing (bootleg) as well</li>
<li>Emulated the alternative sound system used in Street Fighter: Magic Delta Turbo and added it to a Captain Commando bootleg and Knights of the Round bootleg as well</li>
<li>Improved sprite list end detection</li>
<li>Added optional end of sprite list detection, fixes some more of the bootleg sets</li>
<li>All Warriors of Fate bootlegs now work properly or at least well</li>
<li>Added some more Warriors of Fate bootlegs</li>
<li>All the PIC sets now work, without sound obviously due to no good dump of the PIC data being available</li>
<li>Tidied the driver</li>
<li>Removed the CPS Changer region hacks</li>
</ul>
<li>Updated the ARM7 core to avoid out of page range accesses [iq_132]</li>
<li>Added driver for Silver Millenium [iq_132]</li>
<li>Added bootleg of Dragon Ninja to the DEC-0 driver [Barry]</li>
<li>Added bootleg of Kung Fu Master to the Irem M62 driver [JacKc, bonky_0013]</li>
<li>Added clone of Super Triv to the Jack the Giantkiller [JacKc]</li>
<li>Added Neo Castlevania demo to the Neo Geo driver [Barry]</li>
<li>Added Neo Thunder homebrew game to the Neo Geo driver [iq_132]</li>
<li>Added NGF Transparency demo to the Neo Geo driver [Barry]</li>
<li>Added Dragon World: Pretty Chance to the PGM driver (debug builds only) [iq_132]</li>
<li>Added Ketsui Arrange to the PGM driver [iq_132]</li>
<li>Added clone of Wonder Boy to the Sega System 1 driver [JacKc]</li>
<li>Added clone of Rastan to the Misc Taito driver [Barry]</li>
<li>Added clone of Rastan to the Misc Taito driver [JacKc]</li>
<li>Tidied the Funky Bee driver [iq_132]</li>
<li>Tidied the Meijinsen [iq_132]</li>
<li>Tidied the PGM driver [iq_132]</li>
<li>Improved protection simulation for some PGM sets [iq_132]</li>
<li>Fixed sprites alignment in Knights of Valour [iq_132]</li>
<li>Fixed a crash in PGM rendering code [iq_132]</li>
<li>Improved sound in the PGM driver [lantus]</li>
<li>Fixed a crash in the Hunchback sets in the Galaxian driver [Barry]</li>
<li>Improvements to the Black Tiger driver [iq_132, issues reported by JacKc]</li>
<li>Fixed savestates in the CPS-3 driver [Twinaphex]</li>
<li>Fixed a potential crash in the EEPROM module [Twinaphex]</li>
<li>Fixed custom-sized tile rendering in the generic tiles module [iq_132]</li>
<li>Big-endian fixes for the ARM CPU interface [lantus]</li>
<li>Big-endian fixes for the CPS-1, Data East, Neo Geo, Sega and Silver Millenium drivers [lantus]</li>
<li>Big-endian fix for the Pskiyo 4 driver [Twinaphex]</li>
<li>Added BRAM support to the PC-Engine driver [kev]</li>
<li>Added some unicode titles [JacKc]</li>
<li>Added BDF_CLONE to sfiii3u [iq_132, reported by DsNo]</li>
<li>Tidied the SNES driver a bit [kev]</li>
<li>Added SoftFX xBR filters [msbhvn, Hyllian, Barry]</li>
<li>Fixed a UI issue with unidentified CDs [Barry]</li>
<li>Rename endian.h to burn_endian.h [Barry]</li>
<li>Improve portability by checking defines before defining them [Twinaphex]</li>
<li>Updates to libsnes [Squarepusher2]</li>
<li>Synced sets with MAME 0.145u7 [Barry]</li>
</ul>
<h3>v0.2.97.24</h3>
<ul>
<li>Rewrote the DAC core, improving performance and timing [iq_132]</li>
<li>Updated the Mogura and The FairyLand Story drivers to use the new DAC core [iq_132]</li>
<li>Updated the Armed Formation, King & Balloon, Irem M72 and M90, Route16, Sega System 16A, SunA16, Terra Cresta, The New Zealand Story, Vigilante drivers to use the new DAC core [Barry]</li>
<li>Fixed the new DAC core with GCC 3.4.5 [Barry]</li>
<li>Updated Z80 cycle counting, improving accuracy [iq_132]</li>
<li>Added cycle counting to the I8039 CPU core [iq_132]</li>
<li>Updated PGM driver making Bee Storm - DoDonPachi II and Demon Front playable [iq_132]</li>
<li>Added Fantasic and Kong to the Galaxian driver [Barry]</li>
<li>Added Arange Mode hack of DoDonPachi to the Cave driver [JacKc]</li>
<li>Added clone of 1941 to the CPS-1 driver [Bonky0013, JacKc, Techmotour]</li>
<li>Added clone of King of Dragons to the CPS-1 driver [Barry]</li>
<li>Added clone of Street Fighter II: Champion Edition to the CPS-1 driver [Barry]</li>
<li>Added clone of UniWar S to the Galaxian driver [Barry]</li>
<li>Added clone of Deer Hunting to the Seta2 driver [Barry]</li>
<li>Added clone of Super Chase to the Taito driver [Barry]</li>
<li>Added clone of Arkanoid 2 to the The New Zealand Story driver [Barry]</li>
<li>Added 1945 Part 2 (hack of Battle Garegga) to the Toaplan-2 driver [Barry]</li>
<li>Fixed sound samples in the Kageki driver [Barry]</li>
<li>Fixed sample sounds in King & Balloon [Barry]</li>
<li>Fixed 68000 CPU speed in Best of the Best driver [iq_132, reported by Cmart]</li>
<li>Updated dip switches in the Side Pocket driver [Barry]</li>
<li>Changed CPS-1 sprite timing for bootlegs/hacks that render the sprites in reverse order [Barry, identied by manliodp]</li>
<li>Big-endian fixes for Data East, various Misc, and PGM drivers [lantus]</li>
<li>Added Unicode title for 1945 Part 2 [JacKc]</li>
<li>Added support for <i>insane</i> cheat file lengths [Barry, reported by money_114]</li>
<li>Fixed issue with the load progress dialog not being killed when loading unavailable sets [Barry, reported by BisonSAS]</li>
<li>Fixed crash if SampleInit is called without a sample list [iq_132]</li>
<li>Removed sek.h and zet.h from burnint.h, and added to drivers where necessary [Barry]</li>
<li>Synced sets with MAME 0.145u5 [Barry]</li>
</ul>
<h3>v0.2.97.23</h3>
<ul>
<li>Added clone of Caveman Ninja to the Data East drivers [JacKc, Corrado Tomaselli]</li>
<li>Added bootleg of Side Pocket to the Data East drivers [Barry, Corrado Tomaselli]</li>
<li>Allowed Neo Geo drivers to disable the watchdog reset, and used it to fix Neo Pong v1.0 which is now added to release builds [Barry]</li>
<li>Changed the game selection dialog back to the old size and updated the dialog to be resizable [Barry]</li>
<li>Fixed issue with disappearing preview images in game selection dialog when switching back to the window [Barry]</li>
<li>Applied latest libsnes patches [Themaister]</li>
<li>Standardised revision info in game titles [Barry]</li>
<li>Made inclusion of png.h in burner.h optional in makefile via INCLUDE_LIB_PNGH flag [Barry]</li>
<li>Updated the helpfile with the game selection dialog changes [Barry]</li>
</ul>
<h3>v0.2.97.22</h3>
<ul>
<li>Added support for 7z files for roms and samples [Barry]</li>
<li>Added driver for Act Fancer [iq_132]</li>
<li>Added driver for Gals Pinball [iq_132]</li>
<li>Added driver for Momoko 120% [iq_132]</li>
<li>Added clone of Final Fight to the CPS-1 driver JacKc, Bonky0013</li>
<li>Added clone of Forgotton Worlds to the CPS-1 driver [JacKc, Bonky0013]</li>
<li>Added clone of Street Fighter II to the CPS-1 driver [JacKc, Bonky0013]</li>
<li>Added clone of Street Fighter II: Champion Edition to the CPS-1 driver [Barry]</li>
<li>Added clone of Puzz Loop 2 to the CPS-2 driver [Barry]</li>
<li>Added clone of Super Street Fighter 2 X to the CPS-2 driver, and added support for the graphic rom format it uses [Barry]</li>
<li>Added clone of Vampire Hunter to the CPS-2 driver [Barry, JacKc]</li>
<li>Added clone of Jojo's Venture to the CPS-3 driver [Barry]</li>
<li>Added clone of Jojo's Bizarre Adventure to the CPS-3 driver [JacKc]</li>
<li>Added bootleg of Eyes [iq_132]</li>
<li>Added clone of X-Men to the Konami drivers [JacKc, Bonky0013]</li>
<li>Added Super Bubble Pop to the Neo Geo driver (player 1 inputs don't work, hence debug only builds) [Barry, iq_132, JacKc]</li>
<li>Added PCB version of Demon Front to the PGM driver (non-working, debug builds only) [JacKc]</li>
<li>Added clone of Altered Beast to the Sega System 16B driver [Barry]</li>
<li>Added bootleg of Silk Worm to the Tecmo driver [JacKc, Bonky0013]</li>
<li>Changed CPS-1/2 palette handling to be more accurate, should fix some glitches [Barry]</li>
<li>Changed CPS-2 video timing to use the values in MAME that have come from hardware measurements [Barry]</li>
<li>Improved CPS-2 sprite list end detection [Barry]</li>
<li>Moved the CpsGetObj() call, fixing sprite lag in Super Street Fighter II and clones [manliodp]</li>
<li>Fixed IRQ generation in the Irem M72 drivers, fixing video timing in Dragon Breed [Barry]</li>
<li>Fixed sound in the Irem M72 drivers [Barry]</li>
<li>Minor CPS-3 update with a small speedup [iq_132]</li>
<li>Update the Mysterious Stones driver [iq_132]</li>
<li>Removed duplicate set of Super Monaco Grand Prix [Barry]</li>
<li>Added savestate support to the the OPL based sound cores (YM3812, YM3526 and Y8950) and interfaces [Barry]</li>
<li>Removed previous attempt and added savestate support to the YM2413 core and interface [Barry]</li>
<li>Added savestate support to the DEC-8 driver [Barry]</li>
<li>Tidied and fixed Data East savestates where necessary [Barry]</li>
<li>Fixed Sengoku 3 Unicode title (string wasn't terminated) [Barry]</li>
<li>Moved the Pocket Gal Deluxe driver to the Data East filter [iq_132]</li>
<li>Big-endian fixes for the new CPS-1/2 palette code, CPS-2 raster interrupts, Konami drivers and devices, PGM driver, some Misc drivers, Sega FD1089, Seta drivers, and Toaplan games that use the V25 CPU for sound [lantus]</li>
<li>Fixed some invalid BRF_NODUMP definitions [Barry]</li>
<li>Overhauled the cheat system [iq_132]</li>
<li>Added overrides to allow drivers to exclude addresses from cheat searching, and used it to prevent a crash when searching for cheats in CPS Q-Sound games [Barry]</li>
<li>Tidied the game selection dialog a bit, and changed the behaviour of "show available" to allow showing available and/or unavailable sets [Barry]</li>
<li>Fixed TurboGrafx 16 games displaying as MVS cartridge hardware in the game selection dialog [iq_132]</li>
<li>Added a Ctrl+W shortcut to close the current game [Barry]</li>
<li>Made the cliprect for the OSD shortmsg wider, allowing more text to be displayed [Barry]</li>
<li>Prevented the 68K debugger opening if the 68k interface is not in use [iq_132]</li>
<li>Disabled menu item for 68k debugger if the 68k interface is not in use, and renamed the menu item to "Invoke 68k debugger" [Barry]</li>
<li>Removed definition of LSB_FIRST in epx.cpp since it is now defined (or not) in the makefile [Barry]</li>
<li>Fixed issue with definition of LSB_FIRST in makefile.mingw [Barry]</li>
<li>Added libsnes target files [Themaister, twinaphex]</li>
<li>Fixed some memory leaks and possible memory leaks [kev]</li>
<li>Identified and fixed some out of bounds array issues [kev, iq_132]</li>
<li>Updated the zlib library to v1.2.6 [Barry]</li>
<li>Updated the libpng library to v1.5.8 [Barry]</li>
<li>Matched all sets to MAME 0.145u3 [Barry]</li>
<li>Matched the Megadrive sets to MESS 0.145u1 [Barry]</li>
<li>Changed PC-Engine driver to be auto-generated from the MESS software list [Barry]</li>
<li>Matched the PC-Engine sets to MESS 0.145u1 [Barry]</li>
</ul>
<h3>v0.2.97.21</h3>
<ul>
<li>Updated the H6280 core and interface to support multiple CPUs [iq_132]</li>
<li>Added multiple-CPU support to debug tracking in the H6280 core and interface [Barry]</li>
<li>Updated Final Romance 2 in the Neo Geo driver to use Razoola's updated version [Barry]</li>
<li>Tidied World Cup '90 driver and fixed video timing and save states [Barry]</li>
<li>Fixed negative sound samples causing an app crash in some PC-Engine games [lantus]</li>
<li>Big-endian fixes for Capcom CPS-1/2/3, Cave, Irem, Psikyo and Megadrive drivers [lantus]</li>
<li>Big-endian fixes for the NEC CPU core [lantus]</li>
<li>Fixed excessive CPU usage when FB Alpha isn't doing anything [Barry]</li>
<li>Fixed non-Ascii output in the gamelist translation template export [doomking]</li>
<li>Hopefully fixed gamelist translation on Chinese systems [Barry]</li>
<li>Changed gamelist localisation to use the system codepage by default [Barry]</li>
<li>Some small localisation fixes [Barry, reported by Benjamin Siskoo]</li>
<li>Reduced the OSD text size to fit in the cliparea [Barry]</li>
<li>Fixed dat file writing from the command-line and added command-line options for PC-Engine dats, as found by MSVC SYMBOL build [Barry]</li>
<li>Fixed bug in game selection dialog with not allocating enough memory for gamenames when scanning sets [Barry]</li>
<li>Updated the default rom path to be the last path again (ie, 20 instead of 8) [Barry]</li>
<li>Updated helpfile with command-line changes [Barry]</li>
</ul>
<h3>v0.2.97.20</h3>
<ul>
<li>Fixed a possible crash when scanning roms (seemed to affect x64 builds) [Barry]</li>
<li>Updated dat handling to support PC-Engine console (completely forgot for the last release) [Barry]</li>
<li>Updated help file [Barry]</li>
</ul>
<h3>v0.2.97.19</h3>
<ul>
<li>Fixed the issue in the H6280 core [Barry]</li>
<li>Updated H6280 core with some fixes from MAME versions newer than the original core port [iq_132]</li>
<li>Added H6280 support to the YM3812 core [Barry]</li>
<li>Ported C6280 sound core from MAME for PC-Engine driver [iq_132]</li>
<li>Added a driver for PC-Engine/TurboGrafx 16/SuprGrafx console hardware [iq_132]</li>
<li>Added driver for Blomby Car [Barry]</li>
<li>Added driver for Jackie Chan [iq_132]</li>
<li>Added driver for Side Pocket [Barry]</li>
<li>Added driver for games on Terra Cresta hardware [Barry]</li>
<li>Added clone of Street Fighter III 3rd Strike to the CPS-3 driver [Barry]</li>
<li>Added Boulder Dash, Hippodrome Midnight Resistance and Sly Spy to the DEC0 driver [Barry]</li>
<li>Added Heavy Metal to the Sega System 1 driver [Barry]</li>
<li>Fixed non-bootleg version of Robocop, and added all clones to the DEC0 driver [Barry]</li>
<li>Fixed Caveman Ninja and Edward Randy in the DECO 16 drivers and enabled in release builds [Barry]</li>
<li>Added full sound to all the DECO16 drivers now that the H6280 core works [Barry]</li>
<li>Fixed crash when loading in the Konami Twin16 driver [Barry]</li>
<li>Fixed loading of UPD7759 samples in Gradius2 in the Konami Twin16 driver [Barry]</li>
<li>Fixed Naname de Magic! in the Oh My God! driver and enabled in release builds [Barry]</li>
<li>Fixed missing ADPCM sounds in Superman in the Taito X driver [Barry]</li>
<li>Updated PC-Engine driver to use the same zip names as the MESS software lists, similar to the Megadrive support (see help file for more info) [Barry]</li>
<li>Fixed row and column scroll in the DEC-0 driver, and added support for Tile Ram Banking [Barry]</li>
<li>Reverted the CPS-2 VBlank IRQ timing change from the last version, it broke raster effects [Barry]</li>
<li>Fixed savestates in the Batrider driver [Barry]</li>
<li>Fixed savestates in the Cave drivers where necessary [Barry]</li>
<li>Added savestate support to the Double Dragon driver [Barry]</li>
<li>Fixed savestates in the News driver [Barry]</li>
<li>Fixed savestates in the Sega System 1 driver where necessary [Barry]</li>
<li>Fixed savestates in the Sega System 16 and similar drivers where necessary [Barry]</li>
<li>Added savestate support to the HD6309 interface [Barry]</li>
<li>Fixed savestates in the I8039 core [Barry]</li>
<li>Fixed savestates in the DAC sound core [Barry]</li>
<li>Fixed savestates in the Q-Sound sound core [Barry]</li>
<li>Added savestate support to the RF5C68PCM sound core [Barry]</li>
<li>Fixed savestates in the SegaPCM sound core [Barry]</li>
<li>Fixed savestates in the SN76496 sound core [Barry]</li>
<li>Fixed bug in the YM2151 interface when enabling FM interpolation [Barry]</li>
<li>Added volume control to the SN76496 core and normalised sound in drivers which were too loud [Barry]</li>
<li>Added support for up to 20 rom paths, with the last ten being supplementary [Barry]</li>
<li>Added filter for PC-Engine to game selection dialog [Barry]</li>
<li>Added support to disable __fastcall in the vez interface via the FASTCALL makefile flag [Barry]</li>
<li>Added support for localising the gamelist (see the help file for more information) [Barry]</li>
<li>Readded Captain CPS's game selection dialog icon support [Barry, CaptainCPS]</li>
<li>Fixed various localisation issues [Barry, reported by Benjamin Siskoo]</li>
<li>Updated the help file [Barry]</li>
<li>Split makefile.rules into makefile.burn_rules and makefile.burner_win32_rules [Barry]</li>
<li>Reorganised the tree to work around the Windows CreateProcess 32Kb limit [Barry]</li>
<li>Tidied the tree enough for FB Alpha to compile on Ubuntu 11.10 (linking fails) [kev]</li>
<li>Added old code from an unreleased PSP port, including the MIP A68K module [kev]</li>
<li>Added the required D3D headers from previous SDKs to the dec/vc/include folder [Barry]</li>
<li>Fixed some warnings thrown up by symbol builds in different compilers [Barry]</li>
<li>Fixed some dialog initial path issues [Barry]</li>
<li>Matched all sets to MAME 0.144u6 [Barry]</li>
<li>Matched the Megadrive sets to MESS 0.144u5 [Barry]</li>
</ul>
<h3>v0.2.97.18</h3>
<ul>
<li>Added driver for Lemmings [iq_132]</li>
<li>Added support for trackball in Lemmings [Barry]</li>
<li>Added driver for Pac-Land [iq_132]</li>
<li>Added driver for games on Psikyo4 hardware [iq_132]</li>
<li>Added driver for games on Rabbit Punch hardware [iq_132]</li>
<li>Added a preliminary driver for SNES hardware, enabled in debug builds only [kev]</li>
<li>Changed CPS-3 driver to use MAME flash dumps, and added verification for CPS-3 driver back to ROM_VERIFY dat [Barry, suggested by Haze]</li>
<li>Added preliminary Puzzli2 protection simulation and removed the patches from the PGM driver [iq_132]</li>
<li>Delayed the VBlank IRQ in the CPS-2 driver to part through the VBlank period, fixes disappearing text in the Dungeons & Dragons games [Barry]</li>
<li>Added sound to fantzonep in the Sega System 16A driver [Barry]</li>
<li>Improved IRQ timing in Sega System Y driver [Barry]</li>
<li>Reduced the volume of some CPS-2 games that were too loud [Barry]</li>
<li>Fixed sound in Konami drivers which weren't generating enough IRQs per frame to drive the sound [Barry]</li>
<li>Fixed a bug in the K052360 sound core, fixes Parodius booting [Barry]</li>
<li>Fixed inputs in Dream Land in the Bubble Bobble driver [Barry]</li>
<li>Fixed Rambo III in the Taito B driver [Barry]</li>
<li>Fixed default dips in Yes/No Sinri Tokimeki Chart in the Taito F2 driver [Barry]</li>
<li>Tidied the CPS-1, CPS-2, Galaxian, Irem, Konami, Neo Geo, Sega and Taito drivers [Barry]</li>
<li>Changed the Zet interface to initialise a single CPU at a time, updated all affected drivers [iq_132]</li>
<li>Made sure the BurnYM2151 handlers are NULLed on exit [Barry]</li>
<li>Incorporated endian fixes from FBANext for various CPU cores and interfaces, as well as the CPS-3, Neo Geo, Psikyo, Sega, Taito and Toaplan drivers [Barry, FBANext by Lantus]</li>
<li>Added support for various MAME graphics decoding macros [iq_132]</li>
<li>Added some Unicode titles to the PGM driver [JacKc]</li>
<li>Fixed various localisation issues [Barry, reported by Benjamin Siskoo]</li>
<li>Changed default of the "Don't change Num Lock status" option to on [Barry]</li>
<li>Added SDL audio, input and video plugins so I can re-port to SDL [kev]</li>
<li>Moved the burner/win32 folder to burner/platform/win32 [kev]</li>
<li>Changed interface directory layout [kev]</li>
<li>Changed the path handling to be more portable (changed // to \) [kev]</li>
<li>Updated unzip.c to the latest version [kev]</li>
<li>Improved the gamelist filter functionality and added support for Capcom (Other), Data East, Seta, SNES and Technos filters, updating relevant drivers [Barry]</li>
<li>Moved any Irem, Kaneko, Sega, Taito or Toaplan drivers in the misc filters to the relevant filter [Barry]</li>
<li>Moved Konami drivers from misc to the Konami filter [iq_132]</li>
<li>Added defines for _XBOX headers and plugins in the burner and interface folders [Barry]</li>
<li>Reduced the optimisation levels for GCC 3.4.5 to match other GCC builds, fixed some warnings that are now generated by GCC 3.4.5 [Barry]</li>
<li>Matched all sets to MAME 0.144u4 [Barry]</li>
</ul>
<h3>v0.2.97.17</h3>
<ul>
<li>Fixed various localisation issues [Barry, reported by Benjamin Siskoo]</li>
<li>Fixed some dipswitch descriptions in Boogie Wings and Major Title 2 [doomking]</li>
<li>Fixed CRC error in CPS Changer version of Warriors of Fate [pmc2]</li>
<li>Fixed Unicode title for Japanese versions of Dynasty Wars [kof2112]</li>
<li>Fixed Unicode title for Japanese versions of Warriors of Fate [DsNo]</li>
</ul>
<h3>v0.2.97.16</h3>
<ul>
<li>Added driver for Super Locomotive [iq_132]</li>
<li>Added clone of Warriors of Fate to the CPS-1 driver [Barry]</li>
<li>Added Bygone to the Legend of Kage driver [iq_132]</li>
<li>Added colour PROMs to Birdiy in Pacman driver [iq_132]</li>
<li>Fixed spriteram2 mapping and sprite rendering in Birdiy in Pacman driver [Barry]</li>
<li>Added correct dumps to kovsgqyz and kovsgqyza in the PGM driver [iq_132]</li>
<li>Added clone of kovsgqyz to the PGM driver [iq_132]</li>
<li>Fixed character selection screen in kovsgqyz and clones in the PGM driver [iq_132]</li>
<li>Improved PGM sprite rendering [iq_132]</li>
<li>Added PGM sprite generator to makefiles [Barry]</li>
<li>Made V3021 RTC an external device, seperate from the PGM driver [iq_132]</li>
<li>Removed Street Fighter II' - champion edition (street fighter 2' 920803 USA, alt) as it is a bad dump [Barry]</li>
<li>Fixed some input and dip switch issues in the Bank Panic driver [Barry]</li>
<li>Added a debug device tracking module and updated all device, sound and CPU modules to support it [Barry]</li>
<li>Tidied all drivers in the cave, cps-3, megadrive, pgm, psikyo and toaplan folders, and updated to use Burn Memory module, as well as correcting any issues reported by debug tracker [Barry]</li>
<li>Updated M6502 CPU core interface to allocate memory rather than use an array [iq_132]</li>
<li>Updated Vez CPU core interface to allocate memory rather than use an array, and added support for auto-acknowledging IRQs [iq_132]</li>
<li>Fixed crash when taking screenshots of vertical or flipped games using blitters other than the D3D enhanced blitter [Barry]</li>
<li>Added option to DirectDraw blitter to force flipping as it isn't usually detected as available, see help file for more information [Barry]</li>
<li>Fixed issue with string translation in localisation templates [Barry, doomking]</li>
<li>Fixed issue with exporting localisation templates in GCC builds [Barry, doomking]</li>
<li>Converted all the outstanding hard-coded strings I could see to translatable strings, let me know if you see any untranslatable strings [Barry]</li>
<li>Tidied the string resource ids to minimise future impact on translators [Barry]</li>
<li>Updated help file [Barry]</li>
<li>Matched all sets to MAME 0.144u3 [Barry]</li>
<li>Matched the Megadrive sets to MESS 0.144u3 [Barry]</li>
<li>Updated the libpng library to v1.5.6 [Barry]</li>
</ul>
<h3>v0.2.97.15</h3>
<ul>
<li>Fixed missing menu in Windows XP [CaptainCPS, doomking]</li>
<li>Fixed Neo Geo CD dialog game scanning timeout [CaptainCPS]</li>
<li>Better organised the Neo Geo menu items [CaptainCPS]</li>
</ul>
<h3>v0.2.97.14</h3>
<ul>
<li>Ported the V20/V30/V33/V25/V35 CPU core from MAME [iq_132]</li>
<li>Updated Vez interface to support above CPU core port [iq_132]</li>
<li>Updated the M72, M90, Dynamite Duke and Raiden drivers to support the new Vez interface [iq_132]</li>
<li>Added sound support to the V25 based Toaplan drivers Batsugun, Dogyuun, Knuckle Bash and Grind Stormer [iq_132]</li>
<li>Added Risky Challenge and Gussun to release builds [iq_132]</li>
<li>Ported the M6502 CPU core from MAME, and added an interface for it, replacing the old core [Barry]</li>
<li>Enabled the sub-CPU types in the M6502 CPU Core and added support for them in the interface [iq_132]</li>
<li>Added support for the new M6502 core to the Renegade driver, fixing some graphic issues [Barry]</li>
<li>Added support for the new M6502 core to the DEC-8 driver, adding sound to all games [Barry]</li>
<li>Added support for the new M6502 core to the Karnov driver, adding sound to all games [Barry]</li>
<li>Updated the Gauntlet, Mole Attack, Mysterious Stones and Scrambled Egg drivers to support the new M6502 core [Barry]</li>
<li>Added SAA1099 sound core module and added support to the XOR World driver which now has sound [iq_132]</li>
<li>Added support to the DAC module for up to eight DACs [Barry]</li>
<li>Added BURN_SND_CLIP macro [Barry]</li>
<li>Fixed rendering MSM6295 sound in Seibu sound module [Barry]</li>
<li>Added Neo Geo CD Load Game dialog [CaptainCPS]</li>
<li>Integrated the Neo Geo CD Load Game dialog with the rest of the application and fixed several x64 issues [Barry]</li>
<li>Removed the BurnMedia functionality since it is replaced by the Neo Geo CD id module, and updated all drivers to reflect the new structure [Barry]</li>
<li>Changed the burn, burn/devices, burn/drivers, burn/sound, burner and interface folders to use defined variable types, allowing better control for ports to other architectures [Barry]</li>
<li>Changed the CPU interfaces to use defined variable types [Barry]</li>
<li>Fixed the source code tree to build with MinGW64 and GCC 4.6.1 allowing MinGW to build x86 and x64 builds [Barry]</li>
<li>Consolidated the mingw345 and mingw452 makefiles, and added support for GCC 4.6.1 to the makefile [Barry]</li>
<li>Moved the rules to makefile.rules and included makefile.rules in the mingw and vc makefiles [Barry]</li>
<li>Moved some win32 specific stuff from burner.h to burner_win32.h [kev]</li>
<li>Some 64-bit code fixes [TheMaister]</li>
<li>Changed the DirectX support to load the functions at runtime, removing the need for linking to the libraries [CaptainCPS]</li>
<li>Added support for building the experimental DirectX9 blitter and xAudio2 module with MinGW [CaptainCPS]</li>
<li>Tidied the DirectX changes to compile cleanly [Barry]</li>
<li>Added an alternative DirectX 9 blitter written by regret and modified it to work with FB Alpha [Barry, regret]</li>
<li>Added driver for Dragon Ninja, Heavy Barrel and Robocop on DEC-0 hardware [Barry]</li>
<li>Added bootleg of Knights of the Round to the CPS-1 driver [Barry, JacKc]</li>
<li>Added clone of Pang 3 to the CPS-1 driver [Barry]</li>
<li>Added clone of Street Fighter II Champion Edition to the CPS-1 driver [Barry]</li>
<li>Added clone of Cobra Command to the DEC-8 driver [Barry]</li>
<li>Added clone of Puckman to the Pacman driver [JacKc]</li>
<li>Improved the asic27_kov protection simulation, allowing Knights of Valour: SanGuo QunYingZhuan / Sangoku Senki: SanGuo QunYingZhuan to work, albeit with incorrect roms due to rom-hoarding [iq_132]</li>
<li>Added clone of Ninja Warriors to the Taito drivers [JacKc]</li>
<li>Added Fix Eight to the Toaplan drivers [iq_132]</li>
<li>Added Ghox to the Toaplan drivers [iq_132]</li>
<li>Added support for the analog paddle in Ghox [Barry]</li>
<li>Added clone of Alien Storm to the Sega System 18 driver [JacKc]</li>
<li>Added clone of JJ Squakwers to the Seta driver [JacKc]</li>
<li>Added clone of Ikari III to the SNK68 driver [JacKc]</li>
<li>Added Pipi & Bibis to the Toaplan drivers [iq_132]</li>
<li>Cleaned up 1945K-III driver and added support for generic rendering [iq_132]</li>
<li>Cleaned up the 4 Enraya driver and added support for 'unknown Pacman gambling game' [iq_132]</li>
<li>Fixed sound in Aquarium driver [Barry]</li>
<li>Fixed sound in Armed Formation driver [Barry]</li>
<li>Fixed crash in the Baraduke driver [Barry]</li>
<li>Fixed Saturn in the Blue Print driver [Barry]</li>
<li>Fixed sound in Caveman Ninja bootleg in the Caveman Ninja driver [Barry]</li>
<li>Fixed crash when exiting CPS-1 drivers [Barry]</li>
<li>Fixed sound in SD Gundam Psycho Salamander no Kyoui in D-Con driver [Barry]</li>
<li>Fixed coin inputs in Garyoret in the DEC-8 driver [Barry]</li>
<li>Fixed an app crash in the Garyoret and Gondo drivers in the DEC-8 driver [Barry]</li>
<li>Fixed orientation in Last Mission in the DEC-8 driver [Barry]</li>
<li>Fixed Shackled in the DEC-8 driver [Barry]</li>
<li>Corrected main and sub CPU clocks in the Double Dragon driver [Barry]</li>
<li>Fixed music tempo in Double Dragon [Barry]</li>
<li>Improved the volume balance between the YM2151 and the MSM5205's in the Double Dragon driver [Barry]</li>
<li>Added overclocking support to the Double Dragon driver [Barry]</li>
<li>Improved video timing and sound balance in the Exed Exes driver [Barry]</li>
<li>Added sample support to the Galaga driver [Barry]</li>
<li>Fixed sound in Got-cha Mini Game Festival [Barry]</li>
<li>Fixed clone of Gyrodine in the Kyugo driver [Barry]</li>
<li>Fixed orientation of vertical games in the Lady Bug driver [Barry]</li>
<li>Fixed bootleg of Legend of Kage in the Legend of Kage driver [Barry]</li>
<li>Added ADPCM sound to Avengers and Trojan in the Legendary Wings driver [Barry]</li>
<li>Fixed music tempo in the M92 driver [Barry]</li>
<li>Fixed crash in Magical Cat Adventure driver [Barry]</li>
<li>Added support for second DAC in Mogua Desse driver [Barry]</li>
<li>Fixed sound in Mug Smashers driver [Barry]</li>
<li>Added support for the NeoOpen BIOS v0.1 beta to the NeoGeo driver [Barry]</li>
<li>Fixed driver reset in Task Force Harrier in the NMK16 driver [Barry]</li>
<li>Fixed sound in the Afega games in the NMK16 driver [Barry]</li>
<li>Fixed music tempo in Macross 2 and Thunder Dragon in the NMK16 driver [Barry]</li>
<li>Big cleanup of the Pacman driver, adding support for Pengo and a few clones [iq_132]</li>
<li>Fixed orientation of all games in the Pacman driver [Barry]</li>
<li>Fixed Paint Roller in the Pacman driver and added to release builds [Barry]</li>
<li>Fixed inputs in Ponpoko in the Pacman driver [Barry]</li>
<li>Fixed Woodpecker (set 2) in the Pacman driver and added to release builds [Barry]</li>
<li>Fixed sound in Pass driver [Barry]</li>
<li>Fixed sound in Power Instinct (bootleg set 2) [Barry]</li>
<li>Fixed service mode dips in Pushman driver [Barry]</li>
<li>Fixed crash in Pushman (Korea, set 2) [Barry]</li>
<li>Added Rally X to release builds since I obviously forgot when I wrote the driver! [Barry]</li>
<li>Emulated the MCU in the Renegade driver [Barry]</li>
<li>Emulated the custom ADPCM sound in the Renegade driver [Barry]</li>
<li>Fixed DAC sound in Route 16 driver [Barry]</li>
<li>Added NVRAM saving in the Seta 2 driver, meaning that gun callibrations are stored when exiting [Barry]</li>
<li>Fixed clone of Joe & Mac Returns in Simple 156 driver [Barry]</li>
<li>Fixed sound in SUNA16 driver [Barry]</li>
<li>Fixed Get Star (bootleg set 1) in Tiger Heli driver [Barry]</li>
<li>Emulated MCU in non-bootleg versions of Alcon and Slapfight in Tiger Heli drivers which are now working [Barry]</li>
<li>Simulated MCU in non-bootleg version of Get Star in Tiger Heli driver which is now working [Barry]</li>
<li>Added clone of Get Star to the Tiger Heli driver [Barry]</li>
<li>Added ADPCM sound to Toramich in the Tiger Road driver [Barry]</li>
<li>Fixed DAC sound in Kabuki-Z in the TNZS driver [Barry]</li>
<li>Fixed inputs and added sound in bootleg of Toki in the Toki driver [Barry]</li>
<li>Fixed sound in Jumping Pop in Tumble Pop bootleg driver [Barry]</li>
<li>Fixed sound in Buccaneers and Kickle Cubele in the Vigilante driver [Barry]</li>
<li>Fixed orientation in Vulgus [Barry]</li>
<li>Fixed WWF WrestleFest (US bootleg) in WWF Wrestlefest driver [Barry]</li>
<li>Fixed sound in Magic Bubble in the Yun Sung 16 driver [Barry]</li>
<li>Fixed a crash when starting the Neo Geo driver from the command-line [Barry]</li>
<li>Removed a 64Mb rom limit on Neo Geo sprite ROM size, fixing kof98ae and maybe some others [Barry]</li>
<li>Fixed an app crash when exiting drivers using the taito_m68705 module [Barry]</li>
<li>Moved Atari and Kaneko16 into the misc categories and added a category for Irem to the game selection dialog [Barry]</li>
<li>Fixed nullifying pointers in BurnFree in the Burn memory module [Barry]</li>
<li>Tidied all drivers in the misc_post90s and misc_pre90s folders, and updated to use Burn Memory module and BURN_SND_CLIP macro [Barry]</li>
<li>Moved Kaneko Pandora code to it's own file [Barry]</li>
<li>Moved Air Buster driver to misc_post90s folder [Barry]</li>
<li>Changed sega_decode_317 in the System1 driver to support external use and removed the duplicated code in the Angel Kids driver [Barry]</li>
<li>Matched all sets to MAME 0.144u1 [Barry]</li>
</ul>
<h3>v0.2.97.13</h3>
<p>This version features what is effectively a new Neo Geo driver. The emulation should be at least as good as before, but now with added support for MVS Multislot and Neo Geo CD. The Neo Geo CD support is preliminary at this stage, compatibility is pretty good, but some games don't work currently.</p>
<ul>
<li>Neo Geo Updates<ul>
<li>Added support for Neo Geo MVS multi-slot emulation and Neo Geo CDZ [Barry, heavily based on some old code from Jan_Klaassen]</li>
<li>Changed the ISO+MP3 CD Interface module to ISO+WAV [CaptainCPS]</li>
<li>Added some demo roms to the Neo Geo driver [Barry]</li>
<li>Added support for the prototype sprite roms to the Neo Geo driver [Barry]</li>
<li>Fixed text layer tiles in kof10th [iq_132]</li>
<li>Added a hack to the sprite routines for Samurai Shodown RPG text boxes [iq_132]</li>
<li>Added prototype of Alpha Mission II to the Neo Geo driver [Barry]</li>
<li>Added prototype of Burning Fight to the Neo Geo driver [Barry]</li>
<li>Added prototype of King of the Monsters 2 to the Neo Geo driver [Barry, JacKc]</li>
<li>Fixed "most recent games" list when using Neo Geo multi-slot [Barry]</li>
<li>Added a module to identify Neo Geo CD games [CaptainCPS]</li>
</ul></li>
<li>Ported H6280 CPU Core from MAME [iq_132]</li>
<li>Added module to support vector games [iq_132]</li>
<li>Added driver for Aztarac [iq_132]</li>
<li>Hooked up analog joystick and dial in Aztarac driver [Barry]</li>
<li>Added driver for games on Data East DECO16 hardware [iq_132]</li>
<li>Added clone of Guwange to the Cave driver [Barry]</li>
<li>Added alternate bootleg of Street Fighter II - champion edition Accelerator! to the CPS-1 driver [JacKc]</li>
<li>Added two clones of Battle Shark to the Taito-Z driver [Barry]</li>
<li>Updated all source code with checks for memory used before freeing and NULLing all allocated memory after freeing [Barry]</li>
<li>Optimised the Irem GA20 sound core [iq_132]</li>
<li>Changed the MS5205 stream buffer allocation to account for differing refresh rates, fixing the crash in the Double Dragon driver when exiting games [Barry]</li>
<li>Fixed some stability issues in the Cave drivers [Barry]</li>
<li>Fixed inputs in Robocop 2 in the DECO16 driver [Barry]</li>
<li>Fixed savestate support in the Taito-Z driver when no Z80 is present [Barry]</li>
<li>Fixed an issue where the state of Tatio games was being auto-saved when it shouldn't be [Barry]</li>
<li>Fixed screen clear code in Toaplan-1 games [Barry]</li>
<li>Fixed Sound Error in Battle Bakraid [Barry]</li>
<li>Fixed some stability issues in the Toaplan drivers [Barry]</li>
<li>Fixed dat file generation module to output the html entities for the characters <> [Barry]</li>
<li>Updated the description tag of the generated dat files to identify between arcade and Megadrive [Barry]</li>
<li>Fixed some duplicate game descriptions [Barry]</li>
<li>Removed a duplicate set of Demon World from the driver [Barry]</li>
<li>Removed bioses from the driver count in the game selection dialog [Barry]</li>
<li>Changed the background colour of clones in the game selection dialog to make them stand out a little bit more [Barry]</li>
<li>Matched all sets to MAME 0.143u9 [Barry]</li>
<li>Matched the Megadrive sets to MESS 0.143u8 [Barry]</li>
<li>Updated the help file to reflect above changes [Barry]</li>
</ul>
<h3>v0.2.97.12</h3>
<p><b>Note:</b> This version has some changes to the Megadrive driver. The driver is now based on the MESS software list.</p>
<p>The game shortnames are prepended by <i>md_</i> to differentiate them from the arcade games where conflicts occur. FB Alpha will look for your roms in the normal zip names, you do <b>not</b> need to create a new copy of the games and prepend <i>md_</i>. It is advisable to have the Megadrive roms in the seventh or eighth rom paths to avoid conflicts with arcade games. Support files will need to retain the <i>md_</i> in order to avoid conflicts, however.</p>
<p>All Megadrive games are now enabled (except for Virtua Racing because the SVP isn't emulated), most should work, however, some may not.</p>
<ul>
<li>Megadrive Changes</li><ul>
<li>Updated Megadrive driver based on MESS 0.143u7 software list [Barry]</li>
<li>Made the seventh rom path special like the eighth one so that Megadrive roms can be stored in one of the last two paths and still allow supplementary FB Alpha roms to be in a seperate path [Barry]</li>
<li>Made the short name in the game selection dialog slightly longer to accomodate the Megadrive short names [Barry]</li>
<li>Increased the maximum number for sek handlers to 10 [Barry]</li>
<li>Added better SRAM support and support for custom mappers as per MESS [Barry]</li>
<li>Removed menu option for making a datfile with both arcade games and Megadrive games, the two would conflict, and arcade and Megadrive dats need to be handled seperately [Barry]</li>
<li>Updated the dat file creation module to remove the <i>md_</i> from the Megadrive shortnames [Barry]</li>
</ul>
<li>Added clone of Aquajack to the Taito-Z driver [Barry]</li>
<li>Added clone of Vigilante to the Vigilante driver [Barry]</li>
<li>Fixed music tempo and continuity in Item M90 and M92 drivers [iq_132]</li>
<li>Added option to the YM2413 to decrease volume and used it to correct sound in the Mitchell driver [Barry]</li>
<li>Fixed the gun inputs in Zombie Raid [Barry]</li>
<li>Fixed the support file path creation for the IPS folders on app init [Barry]</li>
<li>Fixed immediate update of Apply Patches checkbox in game selection dialog when applying IPS Patches [Barry]</li>
<li>Added ability to search the drivers short name as well as the description in the Game Selection dialog [Barry]</li>
<li>Made the Game Selection dialog search interactive and removed the Search button [Barry]</li>
<li>Made the Game Selection dialog choose the current loaded game if a game is currently loaded [Barry]</li>
<li>Fixed crash when (de)selecting auto-frameskip and using the DirectSound audio module [Barry]</li>
<li>Restored the uxtheme style for the application [Barry]</li>
<li>Matched all sets to MAME 0.143u7 [Barry]</li>
</ul>
<h3>v0.2.97.11</h3>
<ul>
<li>Readded the IPS Manager functionality, updating it to support x64 and the new PNG routines [Barry]</li>
<li>Added a search option to the Game Selection dialog [Barry]</li>
<li>Updated the help file to reflect above changes [Barry]</li>
</ul>
<h3>v0.2.97.10</h3>
<ul>
<li>Redesigned the game selection dialog [Barry]</li>
<li>Added a dialog to view roms and/or samples required by a driver to the game selection dialog [Barry]</li>
<li>Removed the incomplete Neo Geo multi-slot implementation [Barry]</li>
<li>Removed the "save decrypted C roms" functionality [Barry]</li>
<li>Removed the jukebox functionality and resources [Barry]</li>
<li>Removed support for datfiles other than the latest ClrMAME format [Barry]</li>
<li>Removed the package importer and resources [Barry]</li>
<li>Removed the menu themes and resources [Barry]</li>
<li>Removed skins and resources [Barry]</li>
<li>Removed the gamelist translation module and resources [Barry]</li>
<li>Removed icons support and resources [Barry]</li>
<li>Removed the favourites functionality and resources [Barry]</li>
<li>Removed the context menu from the game selection dialog [Barry]</li>
<li>Removed IPS Patch functionality and resources [Barry]</li>
<li>Removed the game information dialog and resources [Barry]</li>
<li>Removed unneeded support file paths and resources [Barry]</li>
<li>Removed IPS Patch functionality and resources [Barry]</li>
<li>Restructured source code and removed any unneeded modules [Barry]</li>
<li>Removed PNGlib and updated preview loading code to use libPNG [Barry, heavily based on some old code from Jan_Klaassen]</li>
<li>Updated preview loading code to allow interpolation on resizing [Barry, heavily based on some old code from Jan_Klaassen]</li>
<li>Fixed the localisation template support [Barry]</li>
<li>Tidied up the resource files [Barry]</li>
<li>Added flag to the makefile allowing X86 assembly code to not be built, and added support in the code to not build X86 assembly when defined [Barry]</li>
<li>Fixed sound rendering in the YM2151 module when not using the MMX routines [Barry]</li>
<li>Tidied up the source code to compile with Microsoft tools when building in an X64 environment [Barry]</li>
<li>Added an option in the makefile to build an X64 binary, and updated the VC makefile and source code to support it [Barry]</li>
<li>Added ability to change the volume of the YM2203 module and used it to bring down the volume in the 1943 driver [Barry]</li>
<li>Fixed FM Interpolation rendering routine in the YM2203 module [Barry]</li>
<li>Added support for the YM2610 module to mix the sounds into one stream (mono) and updated the Bonze Adventure, Darius 2, Operation Thunderbolt, Taito-B, Taito-Z and Welltris drivers to use it [Barry]</li>
<li>Added Super Chase to release builds as it works fine except for sound [Barry]</li>
<li>Fixed missing sounds in the 1943 driver [Barry]</li>
<li>Disabled the corrupt boot screen in Last Hope in the Neo Geo driver [Barry, with info from Johnboy]</li>
<li>Corrected default dip values in the PS2 datafile System 16B version of Bloxeed [Barry]</li>
<li>Fixed some rom sizes in the Irem M72 driver [Barry]</li>
<li>Updated the help file based on the above feature cull [Barry]</li>
</ul>
<h3>v0.2.97.09</h3>
<ul>
<li>Ported the ARM CPU core from MAME [iq_132]
<li>Ported the MSM5205 sound core from MAME, replacing the old core [iq_132]<ul>
<li>Updated the Asuka driver to use it [Barry]</li>
<li>Updated the Double Dragon driver to use it [Barry]</li>
<li>Updated the Street Fighter driver to use it [iq_132]</li>
<li>Updated the Taito Misc driver to use it, giving ADPCM sound in Darius [Barry]</li>
<li>Updated the Tecmo driver to use it [Barry]</li>
</ul></li>
<li>Ported the ES8712 sound core from MAME [iq_132]</li>
<li>Updated the TMZ280B core to support missing sound modes [iq_132]</li>
<li>Tidied up the samples interface [Barry]<ul>
<li>Updated the DrvBurnStruct to support sample filename, and sample lists</li>
<li>Updated the sample module initialisation to use the BurnSampleInfo struct</li>
<li>Updated the Rally X driver to use the new code</li>
<li>Added the sample path to the Support Path dialog and the config file making it configurable</li>
<li>Added a Sample Info tab to the game information dialog</li>
<li>Added "uses samples from" info to the game information, game selection, and jukebox dialogs</li>
<li>Added sample support to the dat file writing module</li>
</ul></li>
<li>Updated the zlib library to v1.2.5 [Barry]</li>
<li>Updated the libpng library to v1.5.4 [Barry]</li>
<li>Added regret's DirectInput8 module and updated it for FB Alpha, replacing the DirectInput7 module [Barry]</li>
<li>Removed dependency on dxguid lib since it is no longer available [Barry]</li>
<li>Added ability to compile without A68K, definable via BUILD_A68K makefile option [Barry]</li>
<li>Rewrote the Taito TC0100SCN module and updated all the drivers that used it, adding support for multiple screens and hopefully making it faster [Barry]</li>
<li>Added double width support to the TC0480SCP module [Barry]</li>
<li>Added multiple chip support to the PC080SN module [Barry]</li>
<li>Fixed sprite rendering order in Warrior Blade [Barry]</li>
<li>Added a memory management module to the burn library [iq_132]</li>
<li>Added support to the generic tiles module to decode single tiles [Barry]</li>
<li>Reduced the volume in the K053260 core to remove distortion and corrected the left and right channels [Barry, reported by Huggybaby]</li>
<li>Fixed Loop Address in Sega PCM Module, as per MAME 0.141u1, fixing sound in Super Monaco Grand Prix [Barry]</li>
<li>Added driver for Backfire [iq_132]</li>
<li>Added driver for Chack'n Pop [iq_132]</li>
<li>Added driver for Darius II (dual screen) and Warrior Blade [Barry]</li>
<lI>Added driver for games on Data East Simple 156 System hardware [iq_132]</li>
<li>Added driver for Dynamite Duke [iq_132]</li>
<li>Added driver for games on Gaelco hardware [iq_132]</li>
<lI>Added driver for games on Irem M62 hardware [Barry]</li>
<lI>Added driver for games on Irem M63 hardware [iq_132]</li>
<lI>Added driver for games on Irem M72 hardware [iq_132]</li>
<li>Added driver for games on Irem M90 hardware, replacing old driver [iq_132]</li>
<li>Added driver for games on Irem M92 hardware, replacing old driver [iq_132]</li>
<li>Added driver for Lord of Gun and Alien Challenge [iq_132]</li>
<li>Added driver for Marine Boy [kenshiro]</li>
<li>Added driver for Operation Thunderbolt [Barry]</li>
<li>Added driver for Pocket Gal Deluxe [iq_132]</li>
<li>Added Cave games to the PGM driver and made other improvements to the driver [iq_132]</li>
<li>Added some non-working clones to the PGM driver [JacKc]</li>