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It is mentioned in the readme of the project there are manual steps for macOS-BigSur in the file README-macOS-Big-Sur.md found on the root of the SDK. Was the file renamed or relocated? I've searched all over, it is not in the unity package nor in the Lumin SDK folder.
I can build without problems in windows, but mac always fails, something with not being able to find an image when running mabu. Maybe an issue with the python version it tries to use. Any hints?
The text was updated successfully, but these errors were encountered:
Any Unity project can use this to build mpks for Lumin. Scenes listed
and enabled in the editor build settings are added to the mpk, either
one scene per mpk or all scenes in one mpk, depending on the cmd line
args passed in to Unity.
To invoke this script, pass the fully qualified class & func name -
'-executeMethod UnityEditor.XR.MagicLeap.MPKBuilder.BuildMPK'.
It is mentioned in the readme of the project there are manual steps for macOS-BigSur in the file README-macOS-Big-Sur.md found on the root of the SDK. Was the file renamed or relocated? I've searched all over, it is not in the unity package nor in the Lumin SDK folder.
I can build without problems in windows, but mac always fails, something with not being able to find an image when running mabu. Maybe an issue with the python version it tries to use. Any hints?
The text was updated successfully, but these errors were encountered: