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index.js
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index.js
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const deckContainer = document.getElementById('deckContainer');
let deck = [];
let myCards = [];
const initalDeck = selection => {
generateDeck();
return displaydeck(selection);
};
const displaySorted = selection => {
sort(myCards);
displaydeck(selection);
};
const generateDeck = selection => {
deck = [];
const suits = ['clubs', 'spades', 'hearts', 'diamonds'];
const ranks = ['A', 'K', 'Q', 'J', 10, 9, 8, 7, 6, 5, 4, 3, 2];
let docFrag = document.createDocumentFragment();
for (let s = 0; s < suits.length; s++) {
for (let n = 0; n < ranks.length; n++) {
deck.push({name: `${ranks[n]} ${suits[s]}`});
}
}
deck.map((itm, idx) => (itm.value = idx));
return deck;
};
const shuffleDeck = selection => {
deck = shuffle(deck);
displaydeck(selection);
};
const displaydeck = selection => {
deckContainer.innerHTML = '';
let array = selection === 'all' ? deck : myCards;
for (let c = 0; c < array.length; c++) {
let drawnCard = document.createElement('div');
drawnCard.innerHTML = 'pick me';
drawnCard.setAttribute('class', 'btns');
drawnCard.setAttribute('onclick', `chosenCards(${c})`);
let card = document.createElement('div');
card.appendChild(document.createTextNode(array[c].name));
card.appendChild(drawnCard);
card.setAttribute('id', `card ${c}`);
card.setAttribute('class', `card`);
deckContainer.appendChild(card);
}
return;
};
const reset = () => {
return (myCards = []);
};
const chosenCards = card => {
document.getElementById(`card ${card}`).setAttribute('class', 'card picked');
return (myCards = [...myCards, deck[card]]);
};
const sort = deck => {
deck.sort((a, b) => {
if (a.value < b.value) return -1;
if (a.value > b.value) return 1;
return 0;
});
return deck;
};
const shuffle = array => {
let currentIndex = array.length,
temporaryValue,
randomIndex;
while (0 !== currentIndex) {
randomIndex = Math.floor(Math.random() * currentIndex);
currentIndex -= 1;
temporaryValue = array[currentIndex];
array[currentIndex] = array[randomIndex];
array[randomIndex] = temporaryValue;
}
return array;
};
module.exports = {
generateDeck,
reset,
sort
};