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ChangeLog.md

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#2.2.8

  • Set military slot of Viper Mk IV to class 3; was incorrectly set as class 2
  • Update base regeneration rate of prismatic shield generators to values in 2.2.03
  • Update specials with information in 2.2.03

#2.2.6

  • Update weapons with changed values for 2.2.03
  • Add individual pitch/roll/yaw statistics for each ship
  • Remove old and meaningless agility stat
  • Use sane order for multi-module JSON - coriolis can re-order as it sees fit when displaying modules
  • Fix cost of fighter hangars
  • Update Powerplay weapons with current statistics
  • Add separate min/opt/max multipliers for enhanced thrusters for speed, acceleration and rotation
  • Add module reinforcement packages
  • Add military compartments
  • Fix missing damage value for 2B dumbfires
  • Update shield recharge rates
  • Reduce hull mass of Viper to 50T
  • Fix incorrect optimal mass value for 8A thrusters
  • Add power draw for detailed surface scanner

#2.2.5

  • Fix incorrect ID for emissive munitions special
  • Fix rate of fire for burst lasers
  • Add fragment cannon modifications
  • Fix internal name of dazzle shell

#2.2.4

  • Fix incorrect ID for class 5 luxury passenger cabin
  • Add damage type modifier
  • Change modifications from simple strings to objects, to allow more data-driven behaviour
  • Add special effects

#2.2.3

  • Fix mismatch between class 5 and class 7 fighter hangars
  • Add details for concordant sequence special effect
  • Fix details for thermal shock special effect
  • Add engineer blueprints

#2.2.2

  • Add distributor draw modifier to shield generators
  • Remove modifiers for sensors
  • Add initial loadout passenger cabins for Beluga
  • Add initial loadout passenger cabins for Orca
  • Update costs and initial loadouts for Keelback and Type-7
  • Add resistances for hull reinforcement packages
  • Added modifier actions to create modifications from raw data