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uint32_64b.go
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uint32_64b.go
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//go:build amd64 || arm64
// +build amd64 arm64
package as
import (
"math"
)
// Uint32 converts any numeric type to uint32, and returns
// error if there was overflow.
func Uint32(v interface{}) (uint32, error) {
var err error
v = indirect(v)
switch n := v.(type) {
case int8:
if n < 0 {
err = OverflowError{ToType: "uint32", Value: v}
}
return uint32(n), err
case int16:
if n < 0 {
err = OverflowError{ToType: "uint32", Value: v}
}
return uint32(n), err
case int32:
if n < 0 {
err = OverflowError{ToType: "uint32", Value: v}
}
return uint32(n), err
case int64:
if n < 0 || n > math.MaxUint32 {
err = OverflowError{ToType: "uint32", Value: v}
}
return uint32(n), err
case int:
if n < 0 || n > math.MaxUint32 {
err = OverflowError{ToType: "uint32", Value: v}
}
return uint32(n), err
case uint8:
return uint32(n), err
case uint16:
return uint32(n), err
case uint32:
return n, err
case uint64:
if n > math.MaxUint32 {
err = OverflowError{ToType: "uint32", Value: v}
}
return uint32(n), err
case uint:
if n > math.MaxUint32 {
err = OverflowError{ToType: "uint32", Value: v}
}
return uint32(n), err
}
return 0, InvalidTypeError{ToType: "uint32", Value: v}
}