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common-sdl.h
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common-sdl.h
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#pragma once
#include <SDL.h>
#include <SDL_audio.h>
#include <atomic>
#include <cstdint>
#include <vector>
#include <mutex>
//
// SDL Audio capture
//
class audio_async {
public:
audio_async(int len_ms);
~audio_async();
bool init(int capture_id, int sample_rate);
// start capturing audio via the provided SDL callback
// keep last len_ms seconds of audio in a circular buffer
bool resume();
bool pause();
bool clear();
// callback to be called by SDL
void callback(uint8_t * stream, int len);
// get audio data from the circular buffer
void get(int ms, std::vector<float> & audio);
private:
SDL_AudioDeviceID m_dev_id_in = 0;
int m_len_ms = 0;
int m_sample_rate = 0;
std::atomic_bool m_running;
std::mutex m_mutex;
std::vector<float> m_audio;
std::vector<float> m_audio_new;
size_t m_audio_pos = 0;
size_t m_audio_len = 0;
};
// Return false if need to quit
bool sdl_poll_events();