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assets.go
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assets.go
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// Copyright 2015 Light Code Labs, LLC
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
package caddy
import (
"os"
"path/filepath"
"runtime"
)
// AssetsPath returns the path to the folder
// where the application may store data. If
// CADDYPATH env variable is set, that value
// is used. Otherwise, the path is the result
// of evaluating "$HOME/.caddy".
func AssetsPath() string {
if caddyPath := os.Getenv("CADDYPATH"); caddyPath != "" {
return caddyPath
}
return filepath.Join(userHomeDir(), ".caddy")
}
// userHomeDir returns the user's home directory according to
// environment variables.
//
// Credit: http://stackoverflow.com/a/7922977/1048862
func userHomeDir() string {
if runtime.GOOS == "windows" {
home := os.Getenv("HOMEDRIVE") + os.Getenv("HOMEPATH")
if home == "" {
home = os.Getenv("USERPROFILE")
}
return home
}
return os.Getenv("HOME")
}