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^^ Question in title, I believe epoll has some great performance/scalability advantages that I would like to see in ENet!
Any way that's going to be added in the future?
The text was updated successfully, but these errors were encountered:
With a small amount of sockets, epoll does not give perf benefits compared to poll. Meaning, for gaming UDP transport, where client or server have normally 1-2 sockets to communicate, there won't be significant epoll advantages. Keep in mind, even with 1000+ clients, UDP server uses the same socket to recv / send data.
^^ Question in title, I believe epoll has some great performance/scalability advantages that I would like to see in ENet!
Any way that's going to be added in the future?
The text was updated successfully, but these errors were encountered: