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Can this support the unity game engine? #173

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scc172fly opened this issue Sep 6, 2021 · 4 comments
Open

Can this support the unity game engine? #173

scc172fly opened this issue Sep 6, 2021 · 4 comments

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@scc172fly
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I want to use it in the game client made by unity, but I don't know how to do it. Do you support it?

@lucaheft
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The easiest way would probably be to use a C# implementation like this:
https://github.com/nxrighthere/ENet-CSharp

@meiry
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meiry commented Oct 16, 2021

its not implementation its wrapper to the native lib

@leizhiren
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hi @scc172fly Have you figured out how to use it in Unity? I also tried the https://github.com/nxrighthere/ENet-CSharp, and can't work normally. Unable to communicate with the server. The server uses the latest enet official source code.

@bjorn
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bjorn commented Apr 17, 2023

The server uses the latest enet official source code.

Since the README.md of Enet-CSharp says "This is an independent ENet implementation with a modified protocol for C, C++, C#, and other languages.", you probably shouldn't expect it to be compatible with ENet. If you want to use ENet-CSharp, maybe you should figure out how to use ENet-CSharp on your server as well.

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