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Project.xml
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Project.xml
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<?xml version="1.0" encoding="utf-8"?>
<project>
<!-- APPLICATION SETTINGS -->
<app title="Quik" file="quik" main="Main" version="1.0.1" package="com.irrationalidiom.quik" company="irrational idiom" />
<app title="Quik (Testing)" package="com.irrationalidiom.quik_testing" if="testing" />
<app title="Quik" package="com.irrationalidiom.quik_release" if="release" unless="testing" />
<section if="demo">
<app title="Quik (Demo)" package="com.irrationalidiom.quik_demo" />
</section>
<!--The flixel preloader is not accurate in Chrome. You can use it regularly if you embed the swf into a html file -->
<!--or you can set the actual size of your file manually at "FlxPreloaderBase-onUpdate-bytesTotal"-->
<app preloader="flixel.system.FlxPreloader" />
<!--Minimum without FLX_NO_GAMEPAD: 11.8, without FLX_NO_NATIVE_CURSOR: 11.2 -->
<set name="SWF_VERSION" value="11.8" />
<!-- WINDOW SETTINGS -->
<!--These window settings apply to all targets-->
<window width="960" height="540" fps="30" background="#000000" hardware="true" vsync="true" />
<!--Web-specific-->
<window if="web" orientation="landscape" />
<!--Desktop-specific-->
<window if="desktop" orientation="landscape" fullscreen="false" resizable="false"/>
<!--Mobile-specific-->
<window if="mobile" orientation="landscape" fullscreen="true" fps="30" width="0" height="0" />
<window if="android" allow-shaders="true" require-shaders="false" depth-buffer="false" stencil-buffer="false" />
<architecture name="armv6" if="android" />
<architecture name="armv7" if="android" />
<!-- PATHS SETTINGS -->
<set name="BUILD_DIR" value="export" />
<classpath name="source" />
<assets path="assets/data" include="level*.tmx" unless="demo" embed="true" />
<!-- Limited assets for Demo -->
<section if="demo">
<assets path="assets/data/level0_intro.tmx" embed="true" />
<assets path="assets/data/level0_zigzag.tmx" embed="true" />
<assets path="assets/data/level0_bounce.tmx" embed="true" />
<assets path="assets/data/level0_powerup.tmx" embed="true" />
</section>
<assets path="assets/images" include="*.png" embed="true" />
<assets path="assets" include="tilemap_1.png" embed="true" />
<assets path="assets/sounds" include="*.wav" embed="true" />
<assets path="assets/music" include="*.ogg" />
<assets path="assets/ui" include="*.png" embed="true" />
<!-- LIBRARIES -->
<haxelib name="flixel" version="5.8.0"/>
<!--In case you want to use the addons package-->
<haxelib name="flixel-addons" version="3.1.1"/>
<!--In case you want to use the ui package-->
<haxelib name="flixel-ui" version="2.6.1"/>
<!-- HAXEDEFINES -->
<!--Enable the Flixel core recording system-->
<!--haxedef name="FLX_RECORD" /-->
<!--Disable the right and middle mouse buttons-->
<!--haxedef name="FLX_NO_MOUSE_ADVANCED" /-->
<!--Disable the Native cursor api for Flash target-->
<!--haxedef name="FLX_NO_NATIVE_CURSOR" /-->
<!--Optimise inputs, be careful you will get null errors if you don't use conditionals in your game-->
<haxedef name="FLX_NO_MOUSE" if="mobile" />
<haxedef name="FLX_NO_KEYBOARD" if="mobile" />
<haxedef name="FLX_NO_TOUCH" if="desktop" />
<haxedef name="FLX_NO_GAMEPAD" />
<!--Disable the Flixel core sound tray-->
<!--haxedef name="FLX_NO_SOUND_TRAY" /-->
<!--Disable the Flixel sound management code-->
<!--haxedef name="FLX_NO_SOUND_SYSTEM" /-->
<!--Disable the Flixel core focus lost screen-->
<haxedef name="FLX_NO_FOCUS_LOST_SCREEN" />
<!--Disable the Flixel core debugger. Automatically gets set whenever you compile in release mode!-->
<haxedef name="FLX_NO_DEBUG" unless="debug" />
<!--Enable this for Nape release builds for a serious peformance improvement-->
<haxedef name="NAPE_RELEASE_BUILD" unless="debug" />
<!-- CUSTOM -->
<icon path="assets/icon.svg" />
<icon path="assets/icon-testing.svg" if="testing" />
<icon path="assets/icon-demo.svg" if="demo" />
</project>