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pactheman-client.csproj
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<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<OutputType>WinExe</OutputType>
<TargetFramework>netcoreapp3.1</TargetFramework>
<PublishReadyToRun>false</PublishReadyToRun>
<TieredCompilation>false</TieredCompilation>
</PropertyGroup>
<PropertyGroup>
<ApplicationManifest>app.manifest</ApplicationManifest>
<ApplicationIcon>PacTheMan.ico</ApplicationIcon>
</PropertyGroup>
<ItemGroup>
<None Remove="PacTheMan.ico"/>
<None Remove="PacTheMan.bmp"/>
</ItemGroup>
<ItemGroup>
<EmbeddedResource Include="PacTheMan.ico"/>
<EmbeddedResource Include="PacTheMan.bmp"/>
</ItemGroup>
<ItemGroup>
<MonoGameContentReference Include="Content\Content.mgcb"/>
</ItemGroup>
<ItemGroup>
<TrimmerRootAssembly Include="Microsoft.Xna.Framework.Content.ContentTypeReader" Visible="false"/>
</ItemGroup>
<ItemGroup>
<PackageReference Include="MonoGame.Framework.DesktopGL" Version="3.8.0.1641"/>
<PackageReference Include="MonoGame.Content.Builder.Task" Version="3.8.0.1641"/>
<PackageReference Include="Newtonsoft.Json" Version="12.0.3"/>
<PackageReference Include="MonoGame.Extended" Version="3.8.0"/>
<PackageReference Include="MonoGame.Extended.Content.Pipeline" Version="3.8.0"/>
<PackageReference Include="MonoGame.Extended.Tiled" Version="3.8.0"/>
<PackageReference Include="MonoGame.Extended.Input" Version="3.8.0"/>
<PackageReference Include="MonoGame.Extended.Collisions" Version="3.8.0"/>
<PackageReference Include="MonoGame.Extended.Gui" Version="3.8.0"/>
</ItemGroup>
</Project>