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unlimited_channel.go
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unlimited_channel.go
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package zk
import (
"context"
"errors"
"sync"
)
var ErrEventQueueClosed = errors.New("zk: event queue closed")
type Queue[T any] interface {
// Next waits for a new element to be received until the context expires or the queue is closed.
Next(ctx context.Context) (T, error)
// Push adds the given element to the queue and notifies any in-flight calls to Next that a new element is
// available.
Push(e T)
// Close functions like closing a channel. Subsequent calls to Next will drain whatever elements remain in the
// buffer while subsequent calls to Push will panic. Once remaining elements are drained, Next will return
// ErrEventQueueClosed.
Close()
}
// EventQueue is added to preserve the old EventQueue type which had an equivalent interface, for backwards
// compatibility in method signatures.
type EventQueue = Queue[Event]
type ChanQueue[T any] chan T
func (c ChanQueue[T]) Next(ctx context.Context) (T, error) {
select {
case <-ctx.Done():
var t T
return t, ctx.Err()
case e, ok := <-c:
if !ok {
var t T
return t, ErrEventQueueClosed
} else {
return e, nil
}
}
}
func (c ChanQueue[T]) Push(e T) {
c <- e
}
func (c ChanQueue[T]) Close() {
close(c)
}
func newChanEventChannel() ChanQueue[Event] {
return make(chan Event, 1)
}
type unlimitedEventQueue[T any] struct {
lock sync.Mutex
newElement chan struct{}
elements []T
}
func NewUnlimitedQueue[T any]() Queue[T] {
return &unlimitedEventQueue[T]{
newElement: make(chan struct{}),
}
}
func (q *unlimitedEventQueue[T]) Push(e T) {
q.lock.Lock()
defer q.lock.Unlock()
if q.newElement == nil {
// Panic like a closed channel
panic("send on closed unlimited channel")
}
q.elements = append(q.elements, e)
close(q.newElement)
q.newElement = make(chan struct{})
}
func (q *unlimitedEventQueue[T]) Close() {
q.lock.Lock()
defer q.lock.Unlock()
if q.newElement == nil {
// Panic like a closed channel
panic("close of closed Queue")
}
close(q.newElement)
q.newElement = nil
}
func (q *unlimitedEventQueue[T]) Next(ctx context.Context) (T, error) {
for {
q.lock.Lock()
if len(q.elements) > 0 {
e := q.elements[0]
q.elements = q.elements[1:]
q.lock.Unlock()
return e, nil
}
ch := q.newElement
if ch == nil {
q.lock.Unlock()
var t T
return t, ErrEventQueueClosed
}
q.lock.Unlock()
select {
case <-ctx.Done():
var t T
return t, ctx.Err()
case <-ch:
continue
}
}
}