You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
Hi my name is Miguel I developer too
On this occasion I would like to ask the original developers, in what state is the porting of a core to xbox360?
You have already done all the work, I only use the instructions if you like and I do it without problem
I do it more than anything to run n64 games on the console, XEX format than in libxenon .elf
The text was updated successfully, but these errors were encountered:
Unfortunately, there are no open source d3d8/9 RDP plugins, so there's no way to run N64 on 360 outside of software rendering (i.e., Angrylion), which is much too slow on 360's CPU.
Unfortunately, there are no open source d3d8/9 RDP plugins, so there's no way to run N64 on 360 outside of software rendering (i.e., Angrylion), which is much too slow on 360's CPU.
and from another emulator it can not be ported? for example ppsspp ported by @Ced2911 ?
Hi my name is Miguel I developer too
On this occasion I would like to ask the original developers, in what state is the porting of a core to xbox360?
You have already done all the work, I only use the instructions if you like and I do it without problem
I do it more than anything to run n64 games on the console, XEX format than in libxenon .elf
The text was updated successfully, but these errors were encountered: