diff --git a/2023/07/923208f7/index.html b/2023/07/923208f7/index.html new file mode 100644 index 000000000..5ca450f2d --- /dev/null +++ b/2023/07/923208f7/index.html @@ -0,0 +1,404 @@ +DP总结 | 明净岛 + + + + + + + + + + + + +

DP总结

线性DP

    +
  • 定义:

    +

    具有线性”阶段”划分的$DP$被称为线性$DP$。

    +
    +
  • +
  • 经典模型

    +

    $LIS$ , $LCS$ , $LCIS$(最长公共上升子序列) , $最长公共子序列$ , $数字三角形$。

    +
    +
  • +
  • 例题:

      +
    1. LCS

      题意:
      +

      求两个字符串中字典序最小的$LCS$。

      +
      +
      方法:
      +

      用 $vector$ 记录下每一个状态下的答案。

      +
      +
    2. +
    3. 最长上升子序列(LIS)

      题意:
      +
        +
      • 给定一个长为 n 的序列 $a_i$,求这个序列的最长单调上升子序列长度。
      • +
      • 要求 $O(n log_n)$ 。
      • +
      +
      +
      方法:
      +

      在长度一定的情况下,若结尾元素更小,那么最终答案也就更优。

      +

      所以我们维护一个数组表示当前的$LIS$,每一次插入当前元素。

      +
      +
      code :
      #include<bits/stdc++.h>
      #define int long long
      #define rep(i,a,b) for(int i=(a);i<=(b);++i)
      using namespace std;

      const int N=1e6 +3;
      int n,m,a[N],f[N];

      signed main()
      {
      cin>>n; for(int i=1;i<=n;i++) cin>>a[i];
      memset(f,0x3f,sizeof f);
      for(int i=1;i<=n;i++) *upper_bound(f+1,f+n+1,a[i])=a[i];
      int res=1; while(f[res]!=f[0]) res++;
      cout<<res-1<<endl;
      return 0;
      }
      +
    4. +
    +
  • +
+

二维平面上的*P与 状态压缩DP

    +
  • 怎样判断?
    +

    二维平面看题面。

    +

    状态压缩的$n\le 22$。

    +
    +
  • +
  • 例题:

      +
    1. Grid 2

      题目:
      +

      给一个 H×W 的网格,每一步只能向右或向下走,给出 $n$ 个坐标,这些坐标对应的位置不能经过,求从左上角 (1,1)走到右下角 (H,W) 的方案数,答案对 $10^9+7$ 取模。

      +
      +
      思路:
      +

      首先对于 $f_{i,j}\ (1\le i\le H,1\le j\le W)$ 可行性显然,但空间不够。我们只能对着 $n$ 个坐标开数组。

      +

      我们设方程 $f_i$ 表示从 (1,1) 做到第i个坐标,且只经过第$i$个坐标的方案总数。

      +

      那么,我们尝试使用容斥原理进行转移

      +
        +
      • 从 (1,1) 到 ($xi,y_i$) 的方案数是 ${C{x_i-1+y_i-1}^{x_i -1}}$
      • +
      • 从某一个坐标转移过来的方案数是 $\sum C_{x_i-x_j+y_i-y_j}^{x_i -x_j} $
      • +
      +
      +
    2. +
    3. Matching

      题目:
      +

      给定 N,表示有 N 个男生和 N 个女生,再给你一个矩阵 a,如果$a_{i,j}$ 等于 1,表示 i 这个男生和 j 这个女生可以匹配成一对,否则不能。 问要匹配 N 对的方案数。答案对 $10^9+7$ 取模。

      +
      +
      思路:
      +

      状压男生,枚举女生

      +
      +
    4. +
    +
  • +
+

区间DP

都离不开三重循环: $\sum\limits{长度} \sum\limits{左端点} \sum\limits_{转移的断点} f…$

+
    +
  1. 石子合并

    题目:
    +

    在一个圆形操场的四周摆放 N 堆石子,现要将石子有次序地合并成一堆,规定每次只能选相邻的 2 堆合并成新的一堆,并将新的一堆的石子数,记为该次合并的得分。

    +

    试设计出一个算法,计算出将 N* 堆石子合并成 1 堆的最小得分和最大得分。

    +
    +
    思路:
    +

    dp[i][j]表示区间[i,j]的最小价值。

    +

    不妨从终点考虑问题,即结果为两个子区间合并的最小值再加上合并需要的代价即可。

    +

    枚举两个子区间,即枚举这个区间的中间点k,使这个区间被分为[i,k][k+1,j]两个区间,取一遍最小值加上合并的即为当前区间所求。

    +

    至于合并的代价,用前缀和即可。

    +

    所以dp[i][j]=min(dp[i][j],dp[i][k]+dp[k+1][j]+sum[j]-sum[i-1])

    +
    +
  2. +
  3. Deque

    题目:
    +

    给定 N 个数的序列 $A$。

    +

    A 和 B 轮流取数,每个人每次可以从序列头部或者尾部取走一个数(直到序列为空)。

    +

    A 和 B 都希望自己取得的数的总和尽可能大。

    +

    假设最优策略下,A 取得的数的总和是 X,B 取得的数的总和是 Y, 请输出 X-Y。

    +
    +
    思路:
    +

    显然游戏过程中剩下的数必然是连续的一段。设 $f_{i,j}$ 表示剩下下标为 $[i,j]$ 的数时,先手(并非当前的先手而是开始时的先手,下同)能取得的最大分数差。

    +

    分两种情况讨论:

    +
      +
    • 已经取走的数为偶数个,此时先手取,$f{i,j}$=$max⁡$ ($f{i+1,j}+ai$,$f{i,j-1}$,$f_{i,j-1}+a_j$)
    • +
    • 已经取走的数为奇数个,此时后手取,$f{i,j}$=$max$⁡ ($f{i+1,j}-ai$,$f{i,j-1}$,$f_{i,j-1}-a_j$)
    • +
    +
    +
  4. +
+

换根DP

本质上只是把序列变成了树

+
    +
  1. Subtree

    题目:
    +

    有一个 n 个节点的树,对一些节点染色,使得所有被染色的节点是一个连通块。求对于 $1,2,3,…,n$每个节点,该节点被染色的方案个数。所有答案对 M 取模。

    +
    +
    思路:
    +

    我们设$p_i$表示以$i$为跟的子树中的可行方案数,$q_i$表示$i$的父节点中除了$i$的方案数。

    +

    那么,有$ans_i=(q_i+1)*p_i$。

    +
    +
  2. +
+

DP优化

根据方程运用相应的数据结构即可

+
DP总结
https://blog.lhf.us.kg/2023/07/923208f7/
作者
MYLHF
发布于
2023-07-22
更新于
2024-11-25
许可协议
CC BY-NC-SA 4.0

评论
\ No newline at end of file diff --git a/2023/10/8078c4c0/index.html b/2023/10/8078c4c0/index.html new file mode 100644 index 000000000..fa0cd38b0 --- /dev/null +++ b/2023/10/8078c4c0/index.html @@ -0,0 +1,351 @@ +CSP总结 | 明净岛 + + + + + + + + + + + + +

CSP总结

Day 0

+

晚上去了酒店,和另外几个人一起复习了 $Tarjan$ ,然后就睡了。

+

睡觉前想着 $2.5h$ 写前两个题,后两个题打下暴力,应该能拿 一等

+
+

Day 1 + 上午

+

$7\ :\ 40$

+

早上起来的最早,但发现自己感冒了。喝了只 $蒲地蓝$ ,还戴上了 $开喉剑$ 。

+

心里有种不祥的预感,感觉 $T3$ 会是与式子有关的 大模拟。

+

$8\ :\ 30$

+

到一中集了合,拍了张照。果老师讲了些关于低级失误的事。

+

$8\ :\ 30$

+

进了考场,发现座位设计非常 反人类,腿稍稍往前放一点就会碰到膝盖。

+

题面与压缩包出现了分离,监考老师也搞了很久

+

$8\ :\ 55$

+

$T1$ 感觉像约瑟夫,但 手搓样例 后发现每次会消掉 $\lfloor \frac{n-1} {3} \rfloor$ 个,$while(n)$ 即可。

+

对于第二个问,有一个显然的性质:

+
+

在 $n$ 消掉前,他一定在末尾。

+
+

所以$while(n)$时判断一下 $(n-1)\%3==1$ 即可。

+

$9\ :\ 30$

+

把 $T1$ 的对拍打了一下,然后发现 $T2$ 是贪心水题,$15min$ 切了。

+

$9\ :\ 50$

+

发现 $T3$ 是二次函数求值,回想起了去年 $T2$ 用 $sqrt$ 爆精度,就筛了 $1e6$ 内的质数。

+

然后模拟即可。

+

$11\ :\ 00$

+

把前三个题看了一遍,发现没问题,开冲 $T4$。

+

$12\ :\ 00$

+

考试结束,预估

+

$100\ +\ 100\ +\ 100\ +\ 10\ =\ 310 $ , 感觉一等没问题。

+
+

Day 1 + 下午

+

$2\ :\ 30$

+

进入了考场,$pdf$ 的密码老师没找到,延迟了 $5min$。

+

$3\ :\ 00$

+

发现 $T1$ 是水题,枚举所有状态再反过来判断即可。

+

$3\ :\ 35$

+

$T2$ 先打了一个 $O(n^3)$ 的暴力,然后发现枚举右端点太费时间,优化成了 $O(n^2)$

+

$3\ :\ 55$

+

看了一下 $T4$ ,感觉像 树上DP ,但没推出来,转去了 $T3$。

+

$6\ :\ 00$

+

一直在调 $T3$ ,感觉灵魂出窍。

+

$对其原则$ 很好做,但 $4$ 操作难调得死,最后修修补补的过了大样例。

+

考完发现没有初始化

+

估分 $100\ +\ 50\ +\ +\ ?\ +\ 0\ =\ 150^+$

+
+

反思

+

比赛节奏感觉可以,$S$ 组 $T4$ 没看出来感觉很可惜。

+

听说 $J$ 组的 $T4$ 是分层图最短路,考场上自己没去想。

+

$S$ 组 $T3$ 能拿多少是多少,得一等的希望就在他身上了。

+
+
CSP总结
https://blog.lhf.us.kg/2023/10/8078c4c0/
作者
MYLHF
发布于
2023-10-24
更新于
2024-11-04
许可协议
CC BY-NC-SA 4.0

评论
avataravatar
MYLHF
别再骂以前的自己了,他在火和烟雾中也很迷茫。
\ No newline at end of file diff --git a/2023/12/d2f7f0f6/index.html b/2023/12/d2f7f0f6/index.html new file mode 100644 index 000000000..72749347b --- /dev/null +++ b/2023/12/d2f7f0f6/index.html @@ -0,0 +1,357 @@ +23.12.9考试总结 | 明净岛 + + + + + + + + + + + +

23.12.9考试总结

分数 : $60$ ($50+10+0+0$)

A. stick


+

先是一个数字,然后一串$0$,最后一串$8$。贪就完了。

+

注意模数是 $998244$8$53$。挂分 $50pts$

+

B. game


+

正解爆搜。少打 break挂 $90pts$。

+

答案很多,所以 $yes$ 跑得很快。

+

最坏情况$5\times 6$,此时$O(1^4\times2^{14}\times3^{16})$。

+

注意到数据很小,考虑可行性剪枝即可。

+

来自 永远的7日之都 .

+

C. noip


+

万恶的 $O2$,$RE\ \ 0$。

+

字典序从大到小搜索,$DP$ 预处理 $每个后缀首字母确定的情况下所能得到的最大权值$ ,判断当前是否 $\geq\ x$ $(可行性剪枝)$。

+
+

学的是 $DP作为部分$ 的思路。

+
+

D. remove


+

区间 $DP$。求

+

设方程 $f{l,r,max,min}$ 表示 消除区间 $[l,r]$ 使其剩下的最大值为 max ,最小值为 min 的最小代价。$g{l,r}$ 表示 区间$[l,r]$中全消的最小代价。

+

所以

+
+
    +
  1. 初始化 :
  2. +
+

$g{l,r}=min${$f{l,r,max,min}+a+b\times (r-l)^2$}

+
    +
  1. 转移
  2. +
+

左边空或右边空 :

+
    +
  • $f{l,r,max,min}=\min{g{l,k} + f_{k+1,r,max,min}}$
  • +
  • $f{l,r,max,min}=\min{g{k+1,r} + f_{l,k,max,min}}$
  • +
+

两边都空

+
    +
  • $f{l,r,max,min}=\min{f{l,r,max,min} + f_{k+1,r,max,min}}$
  • +
+

端点刷表

+
    +
  • $f{l,r+1,max(max,w_l),min(min,w_r)}=f{l,r,max,min}$
  • +
+
    +
  1. g?

    $g{l,r}=min${$f{l,r,max,min}+a+b\times(max-min)^2$}

    +
  2. +
  3. 离散化后 $O(n^4)$
  4. +
+
+
+

问题:

    +
  1. 手抄斩手,使用CV大发。
  2. +
  3. O2 要看返回值。
  4. +
  5. 对拍数据要把时间卡到满,不能放水。
  6. +
+
23.12.9考试总结
https://blog.lhf.us.kg/2023/12/d2f7f0f6/
作者
MYLHF
发布于
2023-12-09
更新于
2024-11-20
许可协议
CC BY-NC-SA 4.0

评论
\ No newline at end of file diff --git a/2024/01/2d44b90/index.html b/2024/01/2d44b90/index.html new file mode 100644 index 000000000..59e293f3e --- /dev/null +++ b/2024/01/2d44b90/index.html @@ -0,0 +1,379 @@ +图论总结 | 明净岛 + + + + + + + + + + + + +

图论总结

图论


+

0.有感而发

+

眼睛瞎了有利于打Dijkstra。 by NotDeep

+

如果这题我不会做,那么一定是图论。 by NotDeep

+
+
+

1. 基本算法

​ $Case\ 1:$ Dijkstra

+

$~~~~$本质是 $贪心+DP$。

+

$~~~~$适用于非负权权图,保证当前取出的节点的最短路是确定的,是未确定最短路的节点中最小的

+

$~~~~$常见题型 : 补图,非负权图上用 ta ( $SPFA$已死 )。

+

​ $Case\ 2:$ Floyd

+

$~~~~$通过 $O(n^3)$ 的时间求出任意两点的最短路。可以在负权图上使用。

+

$~~~~$可以求 最小环,传递闭包

+

$~~~~$下面对最小环进行说明:

+
//g[i][j]表示 i->j 的最短路,f[i][j]表示i->j的 边的长度
//把最短路拆成 (i-j) + (i>k,k->j)
//用 dji 可以做到 O(m(n+m)log m)
for(int k=1;k<=n;k++)
{
for(int i=1;i<=k-1;i++)
for(int j=i+1;j<=k-1;j++)
ans=min(ans,f[i][k]+f[k][j]+g[i][j]);
for(int i=1;i<=n;i++)
for(int j=1;j<=n;j++)
g[i][j]=min(g[i][k]+g[k][j],g[i][j]);
}
+

​ $Case\ 3:$ Bellman–Ford

+

$~~~~$从 的角度考虑最短路:

+

$~~~~$最短路的边的个数 最多 是 n-1。

+

$~~~~$如果 边数 大于了 n-1 , 说明原图上有负环。

+

$~~~~$通过 $for(i=1\ \rightarrow\ n)\ \ \ for([u,v] \in E)\ \ 松弛$ 可以让每一条边都走过。

+

$~~~~$但实际上跑不满,所以有了 $SPFA$。

+

​ $Case\ 4:$ SPFA

+

$~~~~$对$Case\ 3$的广搜优化,可以判负环。最坏 $O(nm)$。

+

$~~~~$优化点这儿

+
+

2. 常见思路

​ $Case\ 1:$ 分层图最短路.link.

+

​ $Case\ 2:$ Bellman–Ford 找负环

+

​ $Case\ 3:$ 跑完最短路后,在 最短路图(DAG) 上$DP$。

+

​ $Case\ 4:$ 多维最短路

+

​ $Case\ 5:$ 拆贡献/拆来源/YY长啥样

+
+

3. 魔改

​ $Case\ 1:$ 贪心

+

$~~~~$以$摄像头问题2$为例:

+

$~~~$对于一段区间 $[l,r]$ 我们连接一条 $l \rightarrow r+1$ 的边,在连接 $i \rightarrow i-1\ ,i\in n$ 。

+

$~~~$令 $dist_i$ 表示覆盖区间 $[1,i-1]$ 的代价,再跑最短路即可。

+

​ $Case\ 2:$ $DP$

+

$~~~~$以 Wi-Fi 为例:

+

$~~~$我们把每种操作转换为 带权区间覆盖 , 就转回了 $摄像头2$。

+

$~~$猜想: 区间覆盖问题都能用图论

+
+
+ +

4. 题目详解

1. $P4366$

​ 卡 $O(m\log m)$ 的 dji 的题目少的很,遇见就要珍惜。

+

​ 考虑异或性质:

+

​ 对于每个节点,拆成 32 个节点: ${v|v=x \oplus2^k,k\in N,v\leq n}$,边数就会缩短成 $n\log n+m$。

+

2. 神秘力量

​ 先对补图进行概念阐述:

+

$~~~~$完全图-现有图=现有图的补图

+

​ 因为dji的堆顶是所有未确定最短路里最小的,所以能用模法就用模法。

+

​ 维护时可以用堆乱搞或用链表维护。分别为 $O(m \log m)$ 和 $O(n)$。

+

3. 奇怪的最短路

​ 考虑答案长啥样:

+

+

​ $ans=min\left{ dis{特殊点1\rightarrow u}+w(u,v)+dis{v\rightarrow 特殊点2}~~ |~~[u,v] \in G \right}$.

+

​ 因为当前点可能存在多个前驱,所以要记录个数进行匹配。

+

​ 其实还有一种方法很妙:

+

$~~~~$若要将 $n$ 个数中每两个数都产生一次配对,可以在 $log_n$ 次内用二进制思想完成。

+

$~~~~$对每一位分组:

+

$~~~~~~$0 为一组, 1 又为一组

+

4. 果国的奇妙旅行

​ 首先说明最优策略是啥: 通过当前道路能使答案更优。

+

​ 然后说明一件事: 期望为什么要倒着求?

+

$~~~~$其实可以顺着求,但是情况不多。

+

$~~~~$主要原因是:

+

$~~~~~~$期望的递归出口是 终点$\rightarrow$终点 = 0 , 所以倒推。(或者把未知数砍了解方程)。

+

$~~~~~~$概率的起点是 起点。

+

$~~~~$设 $f_i~:~i到n的期望步数$ , 则有

+

5.红灯

​ 明显让你建图,但是你就是会建错。

+

​ 评价:代码力。

+

6.CF938D

​ 一到很像树形$DP$ 的题。

+

​ 把 超级原点 到每一个节点的距离设为 点权 即可。

+
+

5. 总结

+

图论很神奇,但无非就是建图和模板。

+

最常见的建图是分层图,也有线段树优化建图等。

+

简单的图论一眼题,复杂的根本想不到。

+

最短路 + 拓扑 很常见。

+
+
图论总结
https://blog.lhf.us.kg/2024/01/2d44b90/
作者
MYLHF
发布于
2024-01-10
更新于
2024-11-20
许可协议
CC BY-NC-SA 4.0

评论
\ No newline at end of file diff --git a/2024/01/e6bedf51/index.html b/2024/01/e6bedf51/index.html new file mode 100644 index 000000000..847972e69 --- /dev/null +++ b/2024/01/e6bedf51/index.html @@ -0,0 +1,322 @@ +0113考试总结 | 明净岛 + + + + + + + + + + + +

0113考试总结

A.

+

思维题,没想出来

+

答案长这样:

+

+
+
+

B.

+

式子很好推,有两种设法:

+

$~~~~$ i 到 i+1 的期望

+

$~~~~$ i 到 n 的期望

+

其中 第一种可以求通项,第二种要矩阵加速递推。

+
+
+

C.

+

枚举 j ,然后字典树分层计数。

+

使用 01trie.

+
+
+

D.

+

把所有危险区域按 mod d 划进一个 d*d 的正方形内。

+

然后就变成了找空位。

+

类 扫描线。

+
+
0113考试总结
https://blog.lhf.us.kg/2024/01/e6bedf51/
作者
MYLHF
发布于
2024-01-13
更新于
2024-11-20
许可协议
CC BY-NC-SA 4.0

评论
avataravatar
MYLHF
别再骂以前的自己了,他在火和烟雾中也很迷茫。
\ No newline at end of file diff --git a/2024/01/f0bd1f8f/index.html b/2024/01/f0bd1f8f/index.html new file mode 100644 index 000000000..dd2125434 --- /dev/null +++ b/2024/01/f0bd1f8f/index.html @@ -0,0 +1,366 @@ +DP再次总结 | 明净岛 + + + + + + + + + + + + +

DP再次总结

## 1. 状态
​ 区间$DP$的状态一般 设 f[l][r] 表示区间 [l][r] ....。但有些时候可以直接设 $f_i$ 表示 $[1,i]$…。

​ 转移的时候会依靠断点,即 $f[l][r]=min/max${$f[l][k]+f[k+1][r]$}。

​ 常见的优化有两种 :

+

​ 四边形不等式

+

​ 递推

+

2.例题

    +
  1. 表达式的亿种可能性
    +

    直接算是不行的,我们要去乘上每一个数的代价。

    +

    原因是 加法和减法可以交换顺序。

    +

    eg. : $(1+1)+2\ =\ 1+(1+2)$

    +

    乘法具有分配率。

    +
    +
  2. +
  3. 有味道的数字
    +

    爆搜发现 $max\ ans\ =\ 11$ , 且 $当且仅当\ n=3\ 或\ n=7\ $ 时,$ans=-1$。

    +

    用 $f[i]\ (f:vector)$ 存 $ans_n\ =\ i$ 的 $n$。

    +
    +
  4. +
  5. 守卫
    +

    题目具有迷惑性,容易想成单调栈。

    +

    但发现加入点后需要一段区间的信息。

    +

    所以直接区间 $DP$。

    +

    枚举 $r$ , $l\ =\ r\ \rightarrow\ 1$,递推。

    +
    +
  6. +
  7. 祖玛游戏 && 单调栈
    +

    打不过 (二维状态表示不完全) 就加入 (把表示不完全的信息加入状态)

    +

    实在不行还能加辅助数组

    +

    如果循环有后效性,或者循环讨论复杂,用 $dfs$

    +

    思想来源于二分 : 把原问题转换为可行性问题

    +
    +
  8. +
  9. 括号序列
    +

    算重了怎么办? 学习 $Catalan$ !

    +

    我们知道

    +

    同理 ,

    +
    +
  10. +
+
+
+

3. 好题

    +
  1. HDU - 2476

    +
    +

    (空 -> B) - (A -> B)

    +
    +
  2. +
  3. CodeForces - 149D

    +
    +

    高维状态 :

    +

    $f_{l,r,x,y}$ 表示 区间$[l,r]$中,左端点是$x$,右端点是$y$的方案数。(左右端点均hash过)。

    +
    +
  4. +
  5. 262144 P

    +
    +

    状态不同于普通区间$DP$,类倍增,设的是

    +
    +
  6. +
+

4.

+
+

4.总结

+

状态的根本问题是 : 如何用最简洁的信息使得答案能够被(不重复),不遗漏的算出来。

+

即使是 $f_{l,r}$ 也是逃不过的。

+

区间 $DP$ 一般满足 一些局部最优解能凑出全局最优解,不行的话就得加维度。

+
+
DP再次总结
https://blog.lhf.us.kg/2024/01/f0bd1f8f/
作者
MYLHF
发布于
2024-01-10
更新于
2024-11-04
许可协议
CC BY-NC-SA 4.0

评论
\ No newline at end of file diff --git a/2024/02/fc9b3a4f/index.html b/2024/02/fc9b3a4f/index.html new file mode 100644 index 000000000..057a1c464 --- /dev/null +++ b/2024/02/fc9b3a4f/index.html @@ -0,0 +1,495 @@ +寒假集训总结 | 明净岛 + + + + + + + + + + + +

寒假集训总结

最小生成树

    +
  1. Prim
    +

    把点分为已经加入 $MST$ 的 和未被加入的,每次把距离已加入的点最近的边加入 $MST$ 中。

    +
    +
  2. +
  3. Kruskal
    +

    把边从小到大排序,不会产生环就加入,否则跳过。

    +

    证明:

    +
    +

    考虑归纳法。

    +

    若当前只存在 最小边链接的节点,则答案为最小边。

    +

    若当前只存在 最小边链接的节点,则答案为最小边。

    +

    设当前 边集为 $E$,点集为 $V$,当前处理的边为 $u \rightarrow v$。

    +
      +
    • 若 $u,v \in V$ ,则 加入 会存在环,你需要替换环上的一条边。

      +

      但 环上的边的权值 均不大于 当前边的权值,所以当前的 $MST$ 不会更劣

      +
    • +
    • 否则,加入。

      +
    • +
    +
    +
    +

    由 $Kruskal$ 引出的一些问题:

    +
      +
    1. 重构树
      +

      用于求解 两点之间的 最大路最小/最小路最大。

      +

      在求最小生成树中,我们把 加边的两个节点挂在一个虚拟节点下方,并把根设为这个虚拟节点。

      +
      void Kruskal()
      {
      sort(...);
      for(i: E)
      {
      int A=find(e[i].from),B=find(e[i].to);
      if(A!=B)
      {
      tot++;//tot是虚拟节点编号。
      fa[tot]=tot,w[tot]=e[i].w;//w[]为点权
      merge(A,tot),merge(B,tot);
      cost+=e[i].w;
      }
      }
      }
      +

      此时 两点的LCA 就是答案。

      +
      +
    2. +
    3. 判断一条边是否 一定/可能/不会 存在于 $MST$ 上。
      +

      将边按照边权分类。

      +

      每一次加入 所有边权相等的边。

      +
        +
      • 若存在环,则环上的边是 可能存在。
      • +
      • 桥 是一定存在。
      • +
      +

      对于环,用并查集缩一下,把连通块看作点( 树上加边一定会形成环,转为自环 )。

      +
      +
    4. +
    +
  4. +
+
+

拓扑排序

    +
  • 字典序最小
    +

    把 $queue$ 变成 $queue$。

    +

    要注意区别 字典序最大在倒过来(菜肴制作)。

    +
    +
  • +
  • 差分约束
    +

    形如 $x_i - x_j \le c_i$。

    +

    由三角不等式 $dist{i,j}+dist{j,k} ≥ dist_{i,k} $ ,上式等价于

    +

    $~~~~~~~~ x_i+c≥x_j$。

    +

    从 $x_i$ 向 $x_j$ 连边即可。

    +

    如果是 $\frac{xi}{x_j} ≥ c$ ,两边同取对数得:$log{xi}-log{x_j}≥c$。

    +
    +
  • +
+
+

二分图

    +
  1. 判断
    +

    染色法。

    +

    本质是没有奇环。

    +
    +
  2. +
  3. 最大匹配
    int dfs(int u)
    {
    for(int i:g[u])
    {
    if(i未被访问)
    {
    vis[i]=true;
    if(!book[i] || dfs(book[i]))
    {
    book[i]=u;
    return true;
    }
    }
    }
    return false;
    }
    +
  4. +
+
+

欧拉路

    +
  • 判定
      +
    1. 无向
      +

      +

      环上和链上的入度 %2==0。

      +

      所以

      +

      ​ 存在欧拉路: 两个点的度为奇,其他为偶

      +

      ​ 存在欧拉回路:度全为偶

      +
      +
    2. +
    3. 有向
      +

      存在欧拉回路:每个顶点的入度和出度相等

      +
      +
    4. +
    +
  • +
  • Hierholzer
    void Hierholzer(int u)
    {
    for(int i:g[u])
    {
    删边 ( i->u);
    Hierholzer(i);
    }
    cout<<u<<" "
    }
    +
  • +
+
+

并查集

+

需要撤销时可以考虑

+
    +
  1. 倒加边
  2. +
  3. 一次回退一步
  4. +
  5. 可持久化并查集
  6. +
+
+
+

线段树

代码力。

+

注意 lazy 的顺序。

+

奇技淫巧:

+
+

「学习笔记」线段树标记永久化

+

zkw 线段树

+
+

算法学习笔记(76): zhw线段树

+

算法学习——zhw线段树

+

zhw线段树 模板整理与例题

+
+
+

P3369 【模板】普通平衡树

+
#include<bits/stdc++.h>
#define int long long
using namespace std;

const int N=1e6+3;
int n,m;
struct node{
int opt,data;
}q[N];
vector<int> pos;

struct Tree{
int idx=2;
struct node{
#define ls a[u].l_idx
#define rs a[u].r_idx
#define mid ((a[u].l+a[u].r)>>1)
int l,r,l_idx,r_idx;
int data;
}a[N];

void push_up(int u)
{
a[u].data=a[ls].data+a[rs].data;
}
void build(int u,int l,int r)
{
a[u].l=l,a[u].r=r;
if(l==r) { return ; }

ls=idx++,rs=idx++;
build(ls,l,mid); build(rs,mid+1,r);
}

void insert(int u,int d)
{
if(a[u].l==a[u].r)
{
a[u].data++;
return ;
}

if(d<=mid) insert(ls,d);
else insert(rs,d);
push_up(u);
}
void del(int u,int d)
{
if(a[u].l==a[u].r)
{
a[u].data--;
return ;
}
if(d<=mid) del(ls,d);
else del(rs,d);
push_up(u);
}

//最大数的排名
int rank(int u,int d)
{
if(a[u].r<=d) return a[u].data;
if(d<=mid) return rank(ls,d);
else return rank(rs,d)+rank(ls,d);
}

int kth(int u,int d)
{
if(a[u].l==a[u].r && d) return a[u].l;
if(d<=a[ls].data) return kth(ls,d);
else return kth(rs,d-a[ls].data);
}
}t;

signed main()
{
cin>>n;
for(int i=1;i<=n;i++)
{
cin>>q[i].opt>>q[i].data;
pos.push_back(q[i].data);
}
pos.push_back(INT_MIN); pos.push_back(INT_MAX);
sort(pos.begin(),pos.end()); pos.erase(unique(pos.begin(),pos.end()),pos.end());
t.build(1,0,n+2);
for(int i=1;i<=n;i++)
{
int tmp=upper_bound(pos.begin(),pos.end(),q[i].data)-pos.begin()-1;
if(q[i].opt==1) t.insert(1,tmp);
else if(q[i].opt==2) t.del(1,tmp);
else if(q[i].opt==3) printf("%lld\n",t.rank(1,tmp-1)+1);
else if(q[i].opt==4) printf("%lld\n",pos[t.kth(1,q[i].data)]);
else
{
if(q[i].opt==5)
{
int rk=t.rank(1,tmp-1);
printf("%lld\n",pos[t.kth(1,rk)]);
}
if(q[i].opt==6)
{
int rk=t.rank(1,tmp)+1;
printf("%lld\n",pos[t.kth(1,rk)]);
}
}
}

return 0;
}

+
+

Tarjan

+ + + + + + + + + + + + + +
dfn[]时间戳
low[]能访问到的最小的 dfn[]
+
+
    +
  1. 缩点
    +

    不如 Kosaraju

    +
    +
  2. +
  3. 割点 和 割边

    以下的边 $u \rightarrow i$ 均为 树边。

    +
      +
    • 割点
      +

      若 u 为根且含有 两个及以上的 儿子,则 u 为割点。

      +

      若 u 非根且存在儿子 i, 使得low[i]≥dfn[u] ,则 u 为割点。

      +
      +
    • +
    • 割边
      +

      节点 u 存在儿子 i , 使得 low[i]>dfn[u] , 则边 $u \rightarrow i$ 为割边。

      +
      +
    • +
    +
  4. +
  5. 点双 和 边双

    以下的边 $u \rightarrow i$ 均为 树边。

    +

    点双和边双 缩完后均为树。

    +
      +
    • 点双
      +

      若 u 存在儿子 i , 使得 low[i]>=dfn[u],则 当前栈里在 i 之上的节点均在 u 所在的点双里。

      +

      注意,割点存在于多个点双中。

      +
      void tarjan(int u)
      {
      ...
      sta.push(u);
      for(int i:g[u])
      {
      ...
      if(!dfn[i])
      {
      tarjan(i),low[u]=min(low[u],low[i]);
      if(low[i]>=dfn[u])
      {
      ++col; int v; do {
      v=sta.top(); sta.pop();
      dcc[col].push_back(v);
      } while(v!=i);
      dcc[col].push_back(u);
      }
      }
      ...
      }
      }
      +
      +
    • +
    • 边双
      +

      先求割边。

      +

      然后在不走桥的前提下 $dfs$ 遍历整张图,每个连通块均为边双。

      +

      注意,每条边仅属于一个点双。

      +
      void ECC(int u)
      {
      vis[u]=1,p[u]=col;
      for(int j(h[u]);j;j=ne[j])
      {
      int i=e[j];
      // cnr[j]是判断 u->i 是否为割边
      if(!cnt[j] && !vis[i]) ECC(i);
      }
      }
      +
      +
    • +
    +
  6. +
+

例题

    +
  1. PUS

    +

    线段树优化建图 + 差分约束 板子题

    +
    +
  2. +
  3. 最小公倍树

    +

    i 向 i的倍数 联边。

    +

    边数为 $\frac{len}{1} + \frac{len}{2} + \frac{len}{3} + …+ \frac{len}{len-1} + \frac{len}{len} = len ~ \times ~log_{len} $ 。

    +
    +
  4. +
  5. 宝石装箱

    +

    首先考虑去除颜色限制。

    +

    则 $i$ 与 $4n-i+1~(1\leq i\leq \frac{n}{2} )$ 配对一定可行,并将这些宝石所对应的颜色相连。

    +

    又因为每颗宝石对度的贡献仅为1,所以总度为4,必定存在欧拉回路。

    +
    +
  6. +
  7. 狼人游戏

    +

    首先一句话概括题意:

    +

    算出何老板死的概率。 by myq

    +

    进行缩点后,每一次询问的节点一定是没有前驱的节点。

    +

    需要注意的是:

    +
      +
    • 每一轮选中的是入度为0的,最后一人可能可以使用排除法
    • +
    • 每一个人作为狼人的概率均为 $\frac{1}{n}$,因为 $\frac{n-siz1}{n}\times \frac{1}{n-siz1}=\frac{1}{n}$。
    • +
    +
    +
  8. +
+
寒假集训总结
https://blog.lhf.us.kg/2024/02/fc9b3a4f/
作者
MYLHF
发布于
2024-02-04
更新于
2024-11-25
许可协议
CC BY-NC-SA 4.0

评论
\ No newline at end of file diff --git a/2024/03/8bd22dec/index.html b/2024/03/8bd22dec/index.html new file mode 100644 index 000000000..0b737e52e --- /dev/null +++ b/2024/03/8bd22dec/index.html @@ -0,0 +1,352 @@ +神奇错误在哪里 | 明净岛 + + + + + + + + + + + + +

神奇错误在哪里

+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
错误解决方法
多测不 换行/清空留意endl
不删调试信息测样例
数组开小测试极限数据
25个英文字母静态查错
错误做法判断条件未删除复盘代码逻辑
扩欧调用时 $a,b$ 为负且为判断想清楚系数是否可能为负
乘爆 $long long$算边界
冗余条件理清思路
不打暴力 / 不会乱搞。。。
读题读错。。。
+
+
神奇错误在哪里
https://blog.lhf.us.kg/2024/03/8bd22dec/
作者
MYLHF
发布于
2024-03-16
更新于
2024-11-04
许可协议
CC BY-NC-SA 4.0

评论
avataravatar
MYLHF
别再骂以前的自己了,他在火和烟雾中也很迷茫。
\ No newline at end of file diff --git a/2024/03/8f8a3f61/index.html b/2024/03/8f8a3f61/index.html new file mode 100644 index 000000000..ebf0b43c6 --- /dev/null +++ b/2024/03/8f8a3f61/index.html @@ -0,0 +1,319 @@ +【伪语法基础】for循环练习2 | 明净岛 + + + + + + + + + + + + + +

【伪语法基础】for循环练习2

$令 \;0^0=1 \; ,\; fx=\sum\limits^n{i=0}i^x\times y^i$ 。

+

$则有 \text{:}$

+

$此时,若\;y==1\;,则有 \text :$

+
【伪语法基础】for循环练习2
https://blog.lhf.us.kg/2024/03/8f8a3f61/
作者
MYLHF
发布于
2024-03-26
更新于
2024-11-24
许可协议
CC BY-NC-SA 4.0

评论
avataravatar
MYLHF
别再骂以前的自己了,他在火和烟雾中也很迷茫。
\ No newline at end of file diff --git a/2024/03/LHF's-good-problem/index.html b/2024/03/LHF's-good-problem/index.html new file mode 100644 index 000000000..1e0557f70 --- /dev/null +++ b/2024/03/LHF's-good-problem/index.html @@ -0,0 +1,333 @@ +好题分享 | 明净岛 + + + + + + + + + + + + +

好题分享

Almost Sorted

注意到 $d\leq 5$ ,考虑装态压缩。

+

由于 第 i 个数 只与$[i-d,i+d]$ 有关,所以只用记录 2^11^ 个状态,剩下的一定不会改变。

+
+
+

すぬけ君の地下鉄旅行

考虑如何优化建图。

+

首先,对于颜色相同的连通块可以建立一个虚点,让 $(i,col)$,即 icol 颜色 连向虚点,可以保证点数的数量级为 n+m

+

建图时可能要 建立多个虚点,用并查集维护。

+
rep(k,1,1000000)
{
vector<int> use; mp=CT;
for(auto [i,j]:same[k])
{
fa[find(i)]=find(j);
use.emplace_back(i),use.emplace_back(j);
} sort(use.begin(),use.end()),use.erase(unique(use.begin(),use.end()),use.end());
for(int i:use) if(i==find(i)) mp[i]=++idx;
for(auto [i,j]:same[k])
{
g[mp[find(i)]].emplace_back((pair<int,int>){i,1});
g[i].emplace_back((pair<int,int>){mp[find(i)],1});
g[mp[find(j)]].emplace_back((pair<int,int>){j,1});
g[j].emplace_back((pair<int,int>){mp[find(j)],1});
}
for(int i:use) fa[i]=i;
}
+
+
+

Finding a MEX

如果想到了分块,这题就做完了。

+

把 $度数\geq \sqrt n$ 的点用树状数组维护,剩下的直接遍历查找中位数。

+

时间复杂度为 $q \sqrt n log_n$,但可以过 $(\; 5 \times {10}^{8} \; )$。

+
+
+

Binomial coefficients

首先有 $C_{60}^{30} \; = \; 118264581564861424 \geq 10^{15}$。

+

所以答案里的 $min${ k,n-k } $\leq 30$。

+

枚举 $k,n-k$ , 此时的答案具有单调性。

+

二分即可。

+
+
+

Showstopper

这题是二分。

+

我们先把 偶数看作0,奇数看作1。

+

首先,我们要找的这个数并不能二分。因为它大概长这样:

+

$\;\;\;\;\;\;\;\;\;\;\;\;\;\;\; \dots\dots 010 \dots \dots$

+

但如果我们做一个前缀和,就变成了这样:

+

$\;\;\;\;\;\;\;\;\;\;\;\;\; \dots\dots 0000111111 \dots \dots$

+

此时就具备了单调性。

+

二分 $check$ 当前 $\leq x$ 的数量奇偶性即可。

+
+
+

最后

提交地址:

https://vjudge.net.cn/contest/615804

+

密码:

lhf's-goot-problem

+
好题分享
https://blog.lhf.us.kg/2024/03/LHF's-good-problem/
作者
MYLHF
发布于
2024-03-27
更新于
2024-11-04
许可协议
CC BY-NC-SA 4.0

评论
\ No newline at end of file diff --git a/2024/03/b4348eea/index.html b/2024/03/b4348eea/index.html new file mode 100644 index 000000000..a6abf7235 --- /dev/null +++ b/2024/03/b4348eea/index.html @@ -0,0 +1,346 @@ +排列组合脑子寄存处 | 明净岛 + + + + + + + + + + + + +

排列组合脑子寄存处

球与盒子

    +
  • 下面记 $abc$ 表示 $球是否相同~(a)$ ,$盒子是否相同~(b)$,$盒子可否为空~(c)$。

    +
  • +
  • 球有 $n$ 个,盒子有 $m$ 个。

    +

    | 球同 | 盒子相同 | 盒子不同 |
    | —————— | ————— | ————————- |
    | 不能为空 | 自然数拆分 | $C{n-1}^{m-1}$ |
    | 可以为空 | 自然数拆分 | $C
    {n+m-1}^{m-1}$ |

    +

    | 球不同 | 盒子相同 | 盒子不同 |
    | —————— | ———————————————— | ——————————— |
    | 不能为空 | $S2{n,m}$ | $m! \times S2{n,m}$ |
    | 可以为空 | $\sum^{n}\limits{i=1} S2{n,i}$ | $m^n$ |

    +
  • +
+

注:

+
+

$S2$ 表示第二类斯特林数。

+

通项公式为

+
+
+ +$$ +S2_{n,m}\;=\;\frac{1}{m!}\;\bigg( \sum\limits_{i=0}^m\,(-1)^k\times C_m^k\times(m-k)^n\; \bigg) +$$ + +
+ +

>

+
+
int sign(int x) { return (x&1) ? -1 : 1; }
int C(int n,int m) { return fac[n]*inv[n-m]%M*inv[m]%M; }
int second_Stirling(int n,int m)
{
int res=0; rep(i,0,m) res=(res+ sign(i)*C(m,i)*qmi(m-i,n,M)%M +M ) %M;
return inv[m] * res %M;
}
+
+
+

排列组合恒等式

    +
  • 基础:二项式定理
  • +
+
+$$ +\begin{align} +\sum\limits_{i=0}^n (-1)^i \times C_n^i &=0 \\ +\sum\limits_{i=0}^n i \times C_n^i &= n\times 2^{n-1} \\ +\sum\limits_{i=m}^n C_i^m &= C_{n+1}^{m+1} \\ +\sum\limits_{i=0}^m C_n^iC_m^{r-i}&= C_{n+m}^{r} \\ +C_n^r\times C_r^k &= C_n^k\times C_{n-k}^{r-k} \\ +\sum\limits_{i=0}^n (C_i^n)^2 &= C_{n}^{2n} \\ +\end{align} +$$ +
+ + +
+

扩展卢卡斯 (屎山) | exlucas

int cache_ret,cache_x,cache_y,cache_d,difference,fac[1000007];
int PrimeCount(int n,int p) { cache_ret=0;for(int i=p;i<=n;i*=p) cache_ret+=n/i;return cache_ret; }
int qmi(int a,int b,int mod) { int res=1; while(b) { if(b&1) res=res*a%mod; b>>=1; a=a*a%mod; } return res; }
void init(int p,int mod) { fac[2]=2; fac[1]=fac[0]=1;rep(i,2,mod) if(i%p==0) fac[i]=fac[i-1]; else fac[i]=fac[i-1]*i%mod; }
__int128 exgcd(int a,int b,__int128 &x,__int128 &y) { if(!b) { x=1,y=0; return a; } __int128 d=exgcd(b,a%b,y,x); y-=a/b*x; return d; }
void GetPrime(int x,vector<pair<int,int> > &ans) { rep(i,2,x) if(x%i==0) { ans.emplace_back((pair<int,int>){i,1}); while(x%i==0) ans.back().second*=i,x/=i; } }
int clac(int n,int p,int mod) {if(n==0) return 1; int cache_res=fac[mod-1];cache_res=qmi(cache_res,n/mod,mod);cache_res=(cache_res*fac[n%mod])%mod;cache_res=(cache_res*clac(n/p,p,mod))%mod;return cache_res;}
int exgcd(int a,int b,int &x,int &y) { if(!b) { x=1,y=0; return a; } cache_d=exgcd(b,a%b,y,x); y-=a/b*x; return cache_d; }int Inverse(int x,int p) { exgcd(x,p,cache_x,cache_y); while(cache_x<0) cache_x+=p; return cache_x; }
long long excrt(int len,int *r,int *m) { __int128 now=r[1],mod=m[1],tp,d,g,x,y; rep(i,2,len) { d=(__int128)exgcd((int)mod,m[i],x,y),g=m[i]/d; x*=(__int128)((__int128)r[i]-now)/d,x=(x%g+g)%g; tp=mod/(__int128)__gcd(mod,(__int128)m[i])*m[i]; now=((now+(__int128)mod*x)%tp+tp)%tp; mod=tp; } return (long long)now;}
int __exlucas(int n,int m,int p,int mod){if(m<0 || n<m) return 0;int numerator=clac(n,p,mod),denominator_first=clac(m,p,mod),denominator_second=clac(n-m,p,mod);if((difference=PrimeCount(n,p)-(PrimeCount(m,p)+PrimeCount(n-m,p)))>0) numerator=(numerator*qmi(p,difference,mod))%mod;return (numerator*Inverse(denominator_first,mod)%mod*Inverse(denominator_second,mod))%mod;}
int exlucas(int n,int m,int p) { vector<pair<int,int> > pos;static int idx,rr[64],mm[64]; idx=0; GetPrime(p,pos); for(auto i:pos) init(i.first,i.second),rr[++idx]=__exlucas(n,m,i.first,i.second),mm[idx]=i.second; return excrt(idx,rr,mm); }
+
+
排列组合脑子寄存处
https://blog.lhf.us.kg/2024/03/b4348eea/
作者
MYLHF
发布于
2024-03-19
更新于
2024-11-04
许可协议
CC BY-NC-SA 4.0

评论
avataravatar
MYLHF
别再骂以前的自己了,他在火和烟雾中也很迷茫。
\ No newline at end of file diff --git a/2024/03/b92b47a1/index.html b/2024/03/b92b47a1/index.html new file mode 100644 index 000000000..adef28c47 --- /dev/null +++ b/2024/03/b92b47a1/index.html @@ -0,0 +1,311 @@ +扩展欧几里得 | exgcd | 明净岛 + + + + + + + + + + + + + +

扩展欧几里得 | exgcd

在 $ax+by=gcd(a,b)$ 中:

    +
  1. 求解过程中始终有 $|x| \leq |b|$ , $|y| \leq |a|$

    +

    证明如下:

    +

    +
  2. +
  3. 设 $|a| \geq |b|$ , 则求出的 x 满足 $|x|$ 最小。

    +

    证明如下:

    +

    +
  4. +
+

其实代自己码中的exgcd 不满足上述条件(小心被 * 诈骗)。

扩展欧几里得 | exgcd
https://blog.lhf.us.kg/2024/03/b92b47a1/
作者
MYLHF
发布于
2024-03-11
更新于
2024-11-04
许可协议
CC BY-NC-SA 4.0

评论
avataravatar
MYLHF
别再骂以前的自己了,他在火和烟雾中也很迷茫。
\ No newline at end of file diff --git a/2024/03/cb668142/index.html b/2024/03/cb668142/index.html new file mode 100644 index 000000000..10a476503 --- /dev/null +++ b/2024/03/cb668142/index.html @@ -0,0 +1,316 @@ +基科版month1总结 | 明净岛 + + + + + + + + + + + + +

基科版month1总结

$\;\;\;\;$感觉最近的 离线 比赛打得不是很好。总会出一些奇奇怪怪的错误,很多还是以前没犯过的。

+

$\;\;\;\;$构造还是一如既往的弱,但代码力还行。

+

$\;\;\;\;$神奇错误已经单独开了篇文章。

+

$\;\;\;\;$列一个目标:

+

$\;\;\;\;$

+
+

预留 30min 用于检查代码,把损失降至

+
+
+

把代码常数降低,达到 fzx 的速度

+
+
+

不再出现神奇错误

+
+

$\;\;\;\;$

+

$\;\;\;\;$我觉得以我神奇的常数和经常考虑漏的习惯,在一周内可能很难,但我想试一下。

+
基科版month1总结
https://blog.lhf.us.kg/2024/03/cb668142/
作者
MYLHF
发布于
2024-03-17
更新于
2024-11-04
许可协议
CC BY-NC-SA 4.0

评论
avataravatar
MYLHF
别再骂以前的自己了,他在火和烟雾中也很迷茫。
\ No newline at end of file diff --git a/2024/04/22202685/index.html b/2024/04/22202685/index.html new file mode 100644 index 000000000..565cb506f --- /dev/null +++ b/2024/04/22202685/index.html @@ -0,0 +1,310 @@ +2024规划 | 明净岛 + + + + + + + + + + + + +

2024规划

2024未来目标与规划

短期目标:

    +
  • 做题能一发AC
  • +
  • $atcoder$ 做出第6题。
  • +
  • 学会乱搞
  • +
  • 不读题错误,误判不可做题
  • +
+

长期目标

    +
  • 在 $THUPC$ 中获得1等奖。
  • +
  • 进省队。
  • +
+
2024规划
https://blog.lhf.us.kg/2024/04/22202685/
作者
MYLHF
发布于
2024-04-25
更新于
2024-11-04
许可协议
CC BY-NC-SA 4.0

评论
avataravatar
MYLHF
别再骂以前的自己了,他在火和烟雾中也很迷茫。
\ No newline at end of file diff --git a/2024/04/526fd0f8/index.html b/2024/04/526fd0f8/index.html new file mode 100644 index 000000000..4e221e045 --- /dev/null +++ b/2024/04/526fd0f8/index.html @@ -0,0 +1,311 @@ +基科版month2总结 | 明净岛 + + + + + + + + + + + + +

基科版month2总结

+ +
+
+ + +
+
+
+
基科版month2总结
https://blog.lhf.us.kg/2024/04/526fd0f8/
作者
MYLHF
发布于
2024-04-19
更新于
2024-11-04
许可协议
CC BY-NC-SA 4.0

评论
avataravatar
MYLHF
别再骂以前的自己了,他在火和烟雾中也很迷茫。
\ No newline at end of file diff --git a/2024/05/843f9dbe/index.html b/2024/05/843f9dbe/index.html new file mode 100644 index 000000000..e30a9bd20 --- /dev/null +++ b/2024/05/843f9dbe/index.html @@ -0,0 +1,311 @@ +month3 | 明净岛 + + + + + + + + + + + + +

month3

+ +
+
+ + +
+
+
+
month3
https://blog.lhf.us.kg/2024/05/843f9dbe/
作者
MYLHF
发布于
2024-05-20
更新于
2024-11-04
许可协议
CC BY-NC-SA 4.0

评论
avataravatar
MYLHF
别再骂以前的自己了,他在火和烟雾中也很迷茫。
\ No newline at end of file diff --git a/2024/05/b6caff18/index.html b/2024/05/b6caff18/index.html new file mode 100644 index 000000000..277491322 --- /dev/null +++ b/2024/05/b6caff18/index.html @@ -0,0 +1,318 @@ +五月总结 | 明净岛 + + + + + + + + + + + + +

五月总结

感觉自己期望并没有学好,DP还行。

+

考试里期望一分没拿。

+

线段树分治想出了一种常数小但空间乘log的方法,考试时被这种想法坑了。

+

根号分治感觉很擅长。

+

在线比赛有一道DSU没跳出来,离线比赛得了200(100+0+0+100)。期望题0分。

+

感觉跟期望沾边的非简单题 题意都模模糊糊的,不给样例解释就基本看不懂。或者我理解能力不行。

+

感觉是数据结构学傻了。

+
+

云程发轫小队的唤夏赛

很炸裂的开局,A题连错2发,一度认为做法假了,跑去做C。后面发现自己没把颜色取反,导致在1:11:29+20*2才过。

+

后面D题因为空间叫了3发。

+
+

CF

A 题看漏了条件,但猜过去了。

+

B 题完全没思路,但手玩样例发现了奇偶规律,过了。

+

C 一眼二分,但二分范围开爆了,丢了50

+

D1 来回记错了许多条件,导致最后很晚才做出来。

+

感觉这场比赛直觉占了很大部分。

+
+

最后

觉得自己应该远离数据结构,苦练期望。因为数据结构好像开过的都能拿高分,但一些简单题却上了大型数据结构。

+
五月总结
https://blog.lhf.us.kg/2024/05/b6caff18/
作者
MYLHF
发布于
2024-05-27
更新于
2024-11-04
许可协议
CC BY-NC-SA 4.0

评论
avataravatar
MYLHF
别再骂以前的自己了,他在火和烟雾中也很迷茫。
\ No newline at end of file diff --git a/2024/07/110ef1a6/index.html b/2024/07/110ef1a6/index.html new file mode 100644 index 000000000..d6c9979fc --- /dev/null +++ b/2024/07/110ef1a6/index.html @@ -0,0 +1,303 @@ +暑期总结3 | 明净岛 + + + + + + + + + + + + +

暑期总结3

这周学了 cdq

+

其实这个东西有一种梦回初一某一天和chx在ny谈论一道线段树题的感觉。

+

关于DP,它死了。

+
暑期总结3
https://blog.lhf.us.kg/2024/07/110ef1a6/
作者
MYLHF
发布于
2024-07-24
更新于
2024-07-24
许可协议
CC BY-NC-SA 4.0

评论
avataravatar
MYLHF
别再骂以前的自己了,他在火和烟雾中也很迷茫。
\ No newline at end of file diff --git a/2024/07/8a8ea489/index.html b/2024/07/8a8ea489/index.html new file mode 100644 index 000000000..f43c4bbb3 --- /dev/null +++ b/2024/07/8a8ea489/index.html @@ -0,0 +1,333 @@ +暑期总结2 | 明净岛 + + + + + + + + + + + + +

暑期总结2

感觉暑假里要把四大离线算法学完(先猜一个flag)。

+

最开始的两天讲的是整体二分

+

就是把询问离线,去二分答案的值域,并把当前可行的答案带着走。

+

大概长这样:

+
// 当前 qry[L~R] 的答案的值域在 [l,r]
void slove(int l,int r,int L,int R)
{
if(l>r || L>R) return ;
// 递归到边界,更新答案。
if(l==r) { for(int i=L;i<=R;i++) ans[qry[i].id]=l; return ; }

int mid((l+r)>>1),t1(0),t2(0);
for(int i=L;i<=mid;i++)
{
// ck(i)=true 表示qry[i]的答案在左半部分
if(ck(i)) q1[++t1]=qry[i];
else q2[++t2]=qry[i];
}

// 划分询问数组
for(int i=L;i<=L+t1-1;++i) qry[i]=q1[i-L+1];
for(int i=L+t;i<=R;++i) qry[i]=q2[i-L-t1+1];
// 递归
slove(l,mid,L,L+t1-1),slove(mid+1,r,L+t1,R);
}
+

然后,它能够优化 $DP$ 。。。

+

如果 $f[i]$ 的最优决策点 $p[i]$ 存在单调性,那么就能在 $\Theta(nlogn)$ 求出 $f$$[1$~$n]$。

+

长这样:

+
// 要求出 f[l~r], 决策点在 [L,r] 间。
void slove(int l,int r,int L,int R)
{
if(l>r || L>R) return ;

// 以求最小值为例:
// mi 表示最优值,p表示最优决策点
int mid=(l+r)/2,p=0,mi=INF;
for(int i=L;i<=R && i<=mid;++i)
{
// ask(i,mid): mid由i转移而来的代价
if(ask(i,mid)<mi)
mi=ask(i,mid),p=i;
}

//计算 f
f[mid]=min(f[mid],mi);
//划分区间
slove(l,mid-1,L,p),slove(mid+1,r,p,R);
}
+
+
+
+

然后讲了斜率优化。

+

斜率优化不只是优化DP,例如 机器学习题

+
+

本质是把式子化成

+

的形式,然后利用凸包去切截距。

+

放一张图:

+

+
+

下面是自学内容:李超树

+
+

李超树结局的是一类 动态线段问题

+
+

给你若干操作,要求在线。

+

1 k b : 插入一条 $y=kx+b$ 的线段

+

2 x0 : 询问当 $x=x_0$ 时,最小的 y。

+
+

新来的区间一定会与老区间产生焦点,从而划分为两部分(一部分答案为老区间,另一部分为新区间)。

+

我们递归新区间的部分即可。

+
int tot,indx,rt;
struct node{ int k,b; }a[N];
struct seg{
#define ls tr[u].lson
#define rs tr[u].rson
int lson,rson,id;
}tr[N<<2];

inline int f(int id,int x) { return a[id].k*x+a[id].b; }
inline bool cmp(int i,int j,int x) { return f(i,x)<f(j,x); }
//插入编号为id的线段。
void add(int &u,int l,int r,int id)
{
int &p=tr[u].id;
if(!u) return (tr[u=++tot].id=id),void();
if(l==r) return (cmp(id,p,l) ? p=id : 0),void();

int mid((l+r)>>1);
if(cmp(id,p,mid)) swap(id,tr[u].id);
if(cmp(id,p,l)) add(ls,l,mid,id);
else add(rs,mid+1,r,id);
} void insert(int k,int b) { a[++indx]={k,b}; add(rt,0,INF,indx); }

//询问x=t时的最小y
int ask(int u,int l,int r,int t)
{
int p=tr[u].id;
if(!u) return INF;
if(l==r) return f(p,t);
int mid((l+r)>>1);
return min(f(p,t) , t<=mid ? ask(ls,l,mid,t) : ask(rs,mid+1,r,t));
} int query(int x) { return ask(rt,0,INF,x); }
+

这玩意的$log_n \approx 1$,空间也小得可怜。

+
暑期总结2
https://blog.lhf.us.kg/2024/07/8a8ea489/
作者
MYLHF
发布于
2024-07-18
更新于
2024-07-22
许可协议
CC BY-NC-SA 4.0

评论
avataravatar
MYLHF
别再骂以前的自己了,他在火和烟雾中也很迷茫。
\ No newline at end of file diff --git a/2024/07/c8588323/index.html b/2024/07/c8588323/index.html new file mode 100644 index 000000000..b08788e61 --- /dev/null +++ b/2024/07/c8588323/index.html @@ -0,0 +1,320 @@ +暑期总结1 | 明净岛 + + + + + + + + + + + + +

暑期总结1

第一周学了笛卡尔树和基环树。

+

笛卡尔树就是 Treap青春版(?),满足以下性质:

+
    +
  • 是一颗 BST
  • +
  • 中序遍历 存在单调性。
  • +
+

建树可以 $\Theta(n)$ 完成,方法是用单调栈维护当前节点的有儿子链。

+

放一张图 (来自 oi wiki ):

+

+

然后就是各种 $DP$。。。

+
+
+
+

基环树就是在一颗树上加一条边。

+

不难发现,这东西有一个环。

+

所以题目大概可以拆成 树+环 的形式。

+

树上要 $DP$ ,环上要数据结构,找环要 tarjan,代码可能 3000+。

+

评价:

+

$~~~~~~~~~$口胡一时爽,代码火葬场。

+

后记:int函数没返回值导致了

+
暑期总结1
https://blog.lhf.us.kg/2024/07/c8588323/
作者
MYLHF
发布于
2024-07-09
更新于
2024-07-18
许可协议
CC BY-NC-SA 4.0

评论
avataravatar
MYLHF
别再骂以前的自己了,他在火和烟雾中也很迷茫。
\ No newline at end of file diff --git a/2024/08/d03db090/index.html b/2024/08/d03db090/index.html new file mode 100644 index 000000000..1051ad6a1 --- /dev/null +++ b/2024/08/d03db090/index.html @@ -0,0 +1,302 @@ +2024-treval-summer | 明净岛 + + + + + + + + + + + +

2024-treval-summer

2024-treval-summer
https://blog.lhf.us.kg/2024/08/d03db090/
作者
MYLHF
发布于
2024-08-08
更新于
2024-08-08
许可协议
CC BY-NC-SA 4.0

评论
avataravatar
MYLHF
别再骂以前的自己了,他在火和烟雾中也很迷茫。
\ No newline at end of file diff --git a/2024/10/12f8a1c6/index.html b/2024/10/12f8a1c6/index.html new file mode 100644 index 000000000..361e8e086 --- /dev/null +++ b/2024/10/12f8a1c6/index.html @@ -0,0 +1,306 @@ +CSP eve eve乱记 | 明净岛 + + + + + + + + + + + + +

CSP eve eve乱记

感觉处于失乐园中。

+

预言一下,100+100+60+[30,60]。

+
+

最后的一线希望,是否意味着什么。

+
+

直觉。

+
CSP eve eve乱记
https://blog.lhf.us.kg/2024/10/12f8a1c6/
作者
MYLHF
发布于
2024-10-24
更新于
2024-10-26
许可协议
CC BY-NC-SA 4.0

评论
avataravatar
MYLHF
别再骂以前的自己了,他在火和烟雾中也很迷茫。
\ No newline at end of file diff --git a/2024/10/3aad02/index.html b/2024/10/3aad02/index.html new file mode 100644 index 000000000..7940af11d --- /dev/null +++ b/2024/10/3aad02/index.html @@ -0,0 +1,318 @@ +搭建免费 AI 总结 | 明净岛 + + + + + + + + + + + + +

搭建免费 AI 总结

写一点搭建 AI总结 的方法。

+

如果你有钱,推荐去 TianliGPT。

+

(因为这个人曾经没钱,所以去翻了很久的文档,故此记)。

+

你需要的:一个 CF 账号

+

当初发现 CF 提供了许多 AI 服务,然后就觉得能拿来用。参考了 Mayx

+

创建 worker

然后选择 LLM App 。复制 jswoker 的代码里面。

+

然后可以自己先玩一下,食用方法为 {$YOUR_URL}/?q={$YOUR_POST}

+

接入文章

由于这玩意是输出流,所以我们给他转一下。

+

复制 js 并引入主题。

+

我使用的 butterfly 主题的文章的 Idarticle-container ,其他请自行更改。

+

输出的 Idai-output ,请自行更改主题源码。

+

或者直接引入 TianliGPTjscss 然后把输出的内容给顶替掉。

+

样式可参考 TianliGPT

+

记得引入 js

+

反代(无域名)

由于 worker 被墙,所以你得通过 cloudflare pages 反代出来。

+

fork cf-pages-proxy(可以给个 star \kk),然后按照提示更改 _worker.js

+

然后在 cloudflare 里的 Workers 和 Pages 点击 创建 -> Pages -> 连接到git 选择你自己的仓库。

+

然后就获得了一个形如 xxx.pages.dev 的可以使用的域名。

+
搭建免费 AI 总结
https://blog.lhf.us.kg/2024/10/3aad02/
作者
MYLHF
发布于
2024-10-21
更新于
2024-10-26
许可协议
CC BY-NC-SA 4.0

评论
avataravatar
MYLHF
别再骂以前的自己了,他在火和烟雾中也很迷茫。
\ No newline at end of file diff --git a/2024/10/5279cf75/index.html b/2024/10/5279cf75/index.html new file mode 100644 index 000000000..98e90861f --- /dev/null +++ b/2024/10/5279cf75/index.html @@ -0,0 +1,329 @@ +CSP eve乱记 | 明净岛 + + + + + + + + + + +

CSP eve乱记

感觉心里有点压抑,也没有什么心情复习,所以来保持一下队形。

+

今天上午对着考纲看了很久,基本都要背下来了,但是去试机时又想起了 bitset

+

今天压一下 bitset 吧。

+

第一次觉得考前的宁静太可怕了。

+
+

Run away run away yeah

+

Take your time to say a prayer

+

Recognize me when you sneak in

+

Don’t be cruel open up your heart and say

+

Ho-ho-ho-hold on there will be better days

+

It’ll be a better day

+

God oh God please help me

+

I need someone that can guide me

+

The right way the right way

+

I don’t need you to judge me

+

I just need someone to love me

+

The right way

+

We dream we hope we pray for better days

+

We dream we hope we pray for better days

+

一瞬三更五载,品粗茶,食淡饭。

+

六界八荒四海,无人与我来叫板。

+

人间荒唐古怪,竹林外,有书斋。

+

匿于此地畅快,偏来者不善善者不来。

+

是我装模作样在瞎猜,还是他们本就心怀鬼胎。

+

有人不知悔改,迷雾中混淆黑白。

+

在情怀里市侩,旁人不敢来拆穿。

+

看似时来运转,实则在顶风作案。

+

待曲终又人散,这一出还有谁在围观。

+
+

Someday we’ll be all that we need.

+
+
CSP eve乱记
https://blog.lhf.us.kg/2024/10/5279cf75/
作者
MYLHF
发布于
2024-10-25
更新于
2024-10-25
许可协议
CC BY-NC-SA 4.0

评论
avataravatar
MYLHF
别再骂以前的自己了,他在火和烟雾中也很迷茫。
\ No newline at end of file diff --git a/2024/10/575f7f71/index.html b/2024/10/575f7f71/index.html new file mode 100644 index 000000000..d46d7f8fb --- /dev/null +++ b/2024/10/575f7f71/index.html @@ -0,0 +1,320 @@ +CSP-2024 游记 | 明净岛 + + + + + + + + + + + + +

CSP-2024 游记

T1

+

唐掉,众数想过,但是求成了 $n-众数$ 然后一眼ban 掉,然后糊了两个结论也假了,最后直接贪心,然后它过了。

+

做了 $30min$,有点想笑。

+

T2

+

一眼题,处理出 $\exists [l_i,r_i],\forall x\in[l_i,r_i]$ 然后直接贪心。

+

花了 $30min$,处理了一下边界情况,手构了两组。

+

T3

+

看着就很像线段树上 $DP$ ,直接猜 $f_i$ 表示前 $i$ 个的最大代价,然后小样例能过,大样例怎么都过不去。花了 $30min$ 发现假了。

+

然后看了一下数据,发现有 $O(n^2)$ 的做法,写了。

+

发现值递增,猜测可以整体二分,假了。

+

发现有 $A_i\leq 10$ ,可以直接以值结尾,写了。

+

然后调了 $20min$ 没调出来,瞥了一眼 $O(n^2)$ 的式子,果断上树。

+

距离考前 $1h20min$ 时过掉了。然后测了一下极限数据,测试 $20$ 次有 $17$ 次稳定 $1.027s$ ,当场红温,快读直接上,发现$20$ 次有 $15$ 次 $1.017s$。破防掉。

+

尝试加 #pragma GCC optimize(2,3,"Ofast","inline") 测速,发现 $0.7s$。突然发现线段树里面没有加 inline ,果断加上,然后稳定 $0.8s$。

+

然后距离考试结束 $50min$ ,但是看错时间了(看早了 $30min$ )。

+

想了一下 $T4$ ,发现可以对 $2^k$ 单独做然后算增量,看了一下读入直接红温,果断打前 5 个点。

+

$20pts$ 打了 1.xk,然后还有 $15min$。

+

发现性质 $A$ 可以建树做,但是已经不想打了,切系统,编译了一下。

+
+

这场是个简单场,但是打得非常红温,所有可能的错误都踩了一遍。还有常数问题,上午 $J$ 组卡常 $1.5h$,下午卡常 $40min$(或许是BZ的机子太慢)。共同导致 $T4$ 没有太多时间冲部分分。考前可以喝点咖啡的,不然 $T1$ 差点搞崩节奏。思维还可以在理性一点。

+
CSP-2024 游记
https://blog.lhf.us.kg/2024/10/575f7f71/
作者
MYLHF
发布于
2024-10-27
更新于
2024-11-25
许可协议
CC BY-NC-SA 4.0

评论
avataravatar
MYLHF
别再骂以前的自己了,他在火和烟雾中也很迷茫。
\ No newline at end of file diff --git a/2024/10/72aa747b/index.html b/2024/10/72aa747b/index.html new file mode 100644 index 000000000..757d1deb9 --- /dev/null +++ b/2024/10/72aa747b/index.html @@ -0,0 +1,310 @@ +CSP 乱记 | 明净岛 + + + + + + + + + + + + +

CSP 乱记

乱记/寄/集/基/急。

+

$J~~T4$ 卡常卡两个小时,出题人真善良, 但凡 vector / unordered_set / cin/cout 用一个就会跑上 30s。

+

人美心善的渔女啊。

+

下午 $S~~T3$ 不加 inline 极限稳定 1.027 也是服了。

+

我的线段树常数就有那么大吗,,

+

$T4$ 有现实意义,题目也需要一些思考,有一定细节,能很好地考场选手的考场应变能力和心理素质,很感谢出题人能出这么一道美妙的题目,想要见见这位出题人好好感谢一下。

+

困了累了,随他去吧。

+
+

Good night, dear.

+
+
CSP 乱记
https://blog.lhf.us.kg/2024/10/72aa747b/
作者
MYLHF
发布于
2024-10-26
更新于
2024-10-26
许可协议
CC BY-NC-SA 4.0

评论
avataravatar
MYLHF
别再骂以前的自己了,他在火和烟雾中也很迷茫。
\ No newline at end of file diff --git a/2024/10/7677242/index.html b/2024/10/7677242/index.html new file mode 100644 index 000000000..c12020157 --- /dev/null +++ b/2024/10/7677242/index.html @@ -0,0 +1,313 @@ +集训总结1 | 明净岛 + + + + + + + + + + + + +

集训总结1

闲话:

+

$~~$上午修了很久的js, woker, 还调整了CDN。

+

$~~$github.io 感觉又要似了,cloudflare 现在也很慢,所以切回了 vercel

+

好吧。。

+

不得不说丢掉综合后还是专一一些。

+

最开始的两场非常神奇,一个 $O(nlog^2_n)$ 过不去 $5e5$ (有一个 $log$ 是树状数组的 $log$)。另外一个全场 $DP$,直接把我祭天。

+

不得不说,唐诗玩意。

+

然后调整了三天,练了很多 $DP$,发现思维题我不大怕,但 $DP$ 就是个寄。每次都会唐 $30min$~$2.5h$ 不等。

+

然后后面就好一点了,至少策略没多大问题。

+

继续 $DP$。

+

还有,代码力可能还要练一练,ARC 的 C 想到了 hash 的做法,写挂了。

+

自己找模拟赛打。

+

Futrue: 拿3x巧克力

+
集训总结1
https://blog.lhf.us.kg/2024/10/7677242/
作者
MYLHF
发布于
2024-10-11
更新于
2024-10-11
许可协议
CC BY-NC-SA 4.0

评论
avataravatar
MYLHF
别再骂以前的自己了,他在火和烟雾中也很迷茫。
\ No newline at end of file diff --git a/2024/10/a1c8a86f/index.html b/2024/10/a1c8a86f/index.html new file mode 100644 index 000000000..07f650aa9 --- /dev/null +++ b/2024/10/a1c8a86f/index.html @@ -0,0 +1,311 @@ +ssct1 | 明净岛 + + + + + + + + + + + + +

ssct1

+ +
+
+ + +
+
+
+
ssct1
https://blog.lhf.us.kg/2024/10/a1c8a86f/
作者
MYLHF
发布于
2024-10-18
更新于
2024-10-18
许可协议
CC BY-NC-SA 4.0

评论
avataravatar
MYLHF
别再骂以前的自己了,他在火和烟雾中也很迷茫。
\ No newline at end of file diff --git a/2024/11/30c14d36/index.html b/2024/11/30c14d36/index.html new file mode 100644 index 000000000..97721d9d1 --- /dev/null +++ b/2024/11/30c14d36/index.html @@ -0,0 +1,904 @@ +外挂标签自用文档 | 明净岛 + + + + + + + + + + + +

外挂标签自用文档

行内文本

{% u 文本内容 %}
{% emp 文本内容 %}
{% wavy 文本内容 %}
{% del 文本内容 %}
{% kbd 文本内容 %}
{% psw 文本内容 %}

    +
  1. 下划线 的文本
  2. +
  3. 着重号 的文本
  4. +
  5. 波浪线 的文本
  6. +
  7. 删除线 的文本
  8. +
  9. 键盘样式的文本 command + D
  10. +
  11. 密码样式的文本:这里没有验证码
  12. +
1. 带 {% u 下划线 %} 的文本
2. 带 {% emp 着重号 %} 的文本
3. 带 {% wavy 波浪线 %} 的文本
4. 带 {% del 删除线 %} 的文本
5. 键盘样式的文本 {% kbd command %} + {% kbd D %}
6. 密码样式的文本:{% psw 这里没有验证码 %}
+

行内文本 span

{% span 样式参数(参数以空格划分), 文本内容 %}

字体: logo, code
颜色: red, yellow, green, cyan, blue, gray。
大小: small, h4, h3, h2, h1, large, huge, ultra
对齐方向: left, center, right

    +
  • 彩色文字
    在一段话中方便插入各种颜色的标签,包括:红色黄色绿色青色蓝色灰色
  • +
  • 超大号文字
    文档「开始」页面中的标题部分就是超大号文字。

    A Wonderful Theme for Hexo
  • +
- 彩色文字
在一段话中方便插入各种颜色的标签,包括:{% span red, 红色 %}、{% span yellow, 黄色 %}、{% span green, 绿色 %}、{% span cyan, 青色 %}、{% span blue, 蓝色 %}、{% span gray, 灰色 %}。
- 超大号文字
文档「开始」页面中的标题部分就是超大号文字。
{% span center logo large, Volantis %}
{% span center small, A Wonderful Theme for Hexo %}
+

段落文本 p

{% p 样式参数(参数以空格划分), 文本内容 %}

字体: logo, code
颜色: red, yellow, green, cyan, blue, gray。
大小: small, h4, h3, h2, h1, large, huge, ultra
对齐方向: left, center, right

    +
  • 彩色文字
    在一段话中方便插入各种颜色的标签,包括:

    红色

    黄色

    绿色

    青色

    蓝色

    灰色

  • +
  • 超大号文字
    文档「开始」页面中的标题部分就是超大号文字。 +

    A Wonderful Theme for Hexo

    +
  • +
- 彩色文字
在一段话中方便插入各种颜色的标签,包括:{% p red, 红色 %}、{% p yellow, 黄色 %}、{% p green, 绿色 %}、{% p cyan, 青色 %}、{% p blue, 蓝色 %}、{% p gray, 灰色 %}。
- 超大号文字
文档「开始」页面中的标题部分就是超大号文字。
{% p center logo large, Volantis %}
{% p center small, A Wonderful Theme for Hexo %}
+

引用 note

修改主题配置文件

note:
# Note tag style values:
# - simple bs-callout old alert style. Default.
# - modern bs-callout new (v2-v3) alert style.
# - flat flat callout style with background, like on Mozilla or StackOverflow.
# - disabled disable all CSS styles import of note tag.
style: simple
icons: false
border_radius: 3
# Offset lighter of background in % for modern and flat styles (modern: -12 | 12; flat: -18 | 6).
# Offset also applied to label tag variables. This option can work with disabled note tag.
light_bg_offset: 0

Note标签外挂有两种用法。iconslight_bg_offset 只对方法一生效。

方法一 +
+
{% note [class] [no-icon] [style] %}
Any content (support inline tags too.io).
{% endnote %}
+
+
+ +
方法二 +
+
{% note [class] [icon] [style] %}
Any content (support inline tags too.io).
{% endnote %}
+
+
方法一 +
+
参数用法
class【可选】标识,不同的标识有不同的配色
( default / primary / success / info / warning / danger )
no-icon【可选】不显示 icon
style【可选】可以覆盖配置中的 style
(simple/modern/flat/disabled)
+
+
+ +
方法二 +
+
参数用法
class【可选】标识,不同的标识有不同的配色
( default / blue / pink / red / purple / orange / green )
no-icon【可选】可配置自定义 icon (只支持 fontawesome 图标, 也可以配置 no-icon )
style【可选】可以覆盖配置中的 style
(simple/modern/flat/disabled)
+
+
方法一 +
+
  1. simple 样式

    默认 提示块标签

default 提示块标签

primary 提示块标签

success 提示块标签

info 提示块标签

warning 提示块标签

danger 提示块标签

  1. modern 样式

    默认 提示块标签

default 提示块标签

primary 提示块标签

success 提示块标签

info 提示块标签

warning 提示块标签

danger 提示块标签

  1. flat 样式

    默认 提示块标签

default 提示块标签

primary 提示块标签

success 提示块标签

info 提示块标签

warning 提示块标签

danger 提示块标签

  1. disabled 样式

    默认 提示块标签

default 提示块标签

primary 提示块标签

success 提示块标签

info 提示块标签

warning 提示块标签

danger 提示块标签

  1. no-icon 样式

    默认 提示块标签

default 提示块标签

primary 提示块标签

success 提示块标签

info 提示块标签

warning 提示块标签

danger 提示块标签

+
+
+ +
方法二 +
+
  1. simple 样式

    你是刷 Visa 还是 UnionPay

2021年快到了….

小心开车 安全至上

这是三片呢?还是四片?

你是刷 Visa 还是 UnionPay

剪刀石头布

前端最讨厌的浏览器

  1. modern 样式

    你是刷 Visa 还是 UnionPay

2021年快到了….

小心开车 安全至上

这是三片呢?还是四片?

你是刷 Visa 还是 UnionPay

剪刀石头布

前端最讨厌的浏览器

  1. flat 样式

    你是刷 Visa 还是 UnionPay

2021年快到了….

小心开车 安全至上

这是三片呢?还是四片?

你是刷 Visa 还是 UnionPay

剪刀石头布

前端最讨厌的浏览器

  1. disabled 样式

    你是刷 Visa 还是 UnionPay

2021年快到了….

小心开车 安全至上

这是三片呢?还是四片?

你是刷 Visa 还是 UnionPay

剪刀石头布

前端最讨厌的浏览器

  1. no-icon 样式

    你是刷 Visa 还是 UnionPay

2021年快到了….

小心开车 安全至上

这是三片呢?还是四片?

你是刷 Visa 还是 UnionPay

剪刀石头布

前端最讨厌的浏览器

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方法一 +
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  1. simple 样式
{% note simple %}默认 提示块标签{% endnote %}

{% note default simple %}default 提示块标签{% endnote %}

{% note primary simple %}primary 提示块标签{% endnote %}

{% note success simple %}success 提示块标签{% endnote %}

{% note info simple %}info 提示块标签{% endnote %}

{% note warning simple %}warning 提示块标签{% endnote %}

{% note danger simple %}danger 提示块标签{% endnote %}
  1. modern 样式
{% note modern %}默认 提示块标签{% endnote %}

{% note default modern %}default 提示块标签{% endnote %}

{% note primary modern %}primary 提示块标签{% endnote %}

{% note success modern %}success 提示块标签{% endnote %}

{% note info modern %}info 提示块标签{% endnote %}

{% note warning modern %}warning 提示块标签{% endnote %}

{% note danger modern %}danger 提示块标签{% endnote %}
  1. flat 样式
{% note flat %}默认 提示块标签{% endnote %}

{% note default flat %}default 提示块标签{% endnote %}

{% note primary flat %}primary 提示块标签{% endnote %}

{% note success flat %}success 提示块标签{% endnote %}

{% note info flat %}info 提示块标签{% endnote %}

{% note warning flat %}warning 提示块标签{% endnote %}

{% note danger flat %}danger 提示块标签{% endnote %}
  1. disabled 样式
{% note disabled %}默认 提示块标签{% endnote %}

{% note default disabled %}default 提示块标签{% endnote %}

{% note primary disabled %}primary 提示块标签{% endnote %}

{% note success disabled %}success 提示块标签{% endnote %}

{% note info disabled %}info 提示块标签{% endnote %}

{% note warning disabled %}warning 提示块标签{% endnote %}

{% note danger disabled %}danger 提示块标签{% endnote %}
  1. no-icon 样式
{% note no-icon %}默认 提示块标签{% endnote %}

{% note default no-icon %}default 提示块标签{% endnote %}

{% note primary no-icon %}primary 提示块标签{% endnote %}

{% note success no-icon %}success 提示块标签{% endnote %}

{% note info no-icon %}info 提示块标签{% endnote %}

{% note warning no-icon %}warning 提示块标签{% endnote %}

{% note danger no-icon %}danger 提示块标签{% endnote %}
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方法二 +
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  1. simple 样式
{% note 'fab fa-cc-visa' simple %}你是刷 Visa 还是 UnionPay{% endnote %}

{% note blue 'fas fa-bullhorn' simple %}2021年快到了....{% endnote %}

{% note pink 'fas fa-car-crash' simple %}小心开车 安全至上{% endnote %}

{% note red 'fas fa-fan' simple%}这是三片呢?还是四片?{% endnote %}

{% note orange 'fas fa-battery-half' simple %}你是刷 Visa 还是 UnionPay{% endnote %}

{% note purple 'far fa-hand-scissors' simple %}剪刀石头布{% endnote %}

{% note green 'fab fa-internet-explorer' simple %}前端最讨厌的浏览器{% endnote %}
  1. modern 样式
{% note 'fab fa-cc-visa' modern %}你是刷 Visa 还是 UnionPay{% endnote %}

{% note blue 'fas fa-bullhorn' modern %}2021年快到了....{% endnote %}

{% note pink 'fas fa-car-crash' modern %}小心开车 安全至上{% endnote %}

{% note red 'fas fa-fan' modern%}这是三片呢?还是四片?{% endnote %}

{% note orange 'fas fa-battery-half' modern %}你是刷 Visa 还是 UnionPay{% endnote %}

{% note purple 'far fa-hand-scissors' modern %}剪刀石头布{% endnote %}

{% note green 'fab fa-internet-explorer' modern %}前端最讨厌的浏览器{% endnote %}
  1. flat 样式
{% note 'fab fa-cc-visa' flat %}你是刷 Visa 还是 UnionPay{% endnote %}

{% note blue 'fas fa-bullhorn' flat %}2021年快到了....{% endnote %}

{% note pink 'fas fa-car-crash' flat %}小心开车 安全至上{% endnote %}

{% note red 'fas fa-fan' flat%}这是三片呢?还是四片?{% endnote %}

{% note orange 'fas fa-battery-half' flat %}你是刷 Visa 还是 UnionPay{% endnote %}

{% note purple 'far fa-hand-scissors' flat %}剪刀石头布{% endnote %}

{% note green 'fab fa-internet-explorer' flat %}前端最讨厌的浏览器{% endnote %}
  1. disabled 样式
{% note 'fab fa-cc-visa' disabled %}你是刷 Visa 还是 UnionPay{% endnote %}

{% note blue 'fas fa-bullhorn' disabled %}2021年快到了....{% endnote %}

{% note pink 'fas fa-car-crash' disabled %}小心开车 安全至上{% endnote %}

{% note red 'fas fa-fan' disabled %}这是三片呢?还是四片?{% endnote %}

{% note orange 'fas fa-battery-half' disabled %}你是刷 Visa 还是 UnionPay{% endnote %}

{% note purple 'far fa-hand-scissors' disabled %}剪刀石头布{% endnote %}

{% note green 'fab fa-internet-explorer' disabled %}前端最讨厌的浏览器{% endnote %}
  1. no-icon 样式
{% note no-icon %}你是刷 Visa 还是 UnionPay{% endnote %}

{% note blue no-icon %}2021年快到了....{% endnote %}

{% note pink no-icon %}小心开车 安全至上{% endnote %}

{% note red no-icon %}这是三片呢?还是四片?{% endnote %}

{% note orange no-icon %}你是刷 Visa 还是 UnionPay{% endnote %}

{% note purple no-icon %}剪刀石头布{% endnote %}

{% note green no-icon %}前端最讨厌的浏览器{% endnote %}
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上标标签 tip

{% tip [参数,可选] %}文本内容{% endtip %}
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  1. 样式: success, error, warning, bolt, ban, home, sync, cogs, key, bell。
  2. +
  3. 自定义图标: 支持 fontawesome。
  4. +

default

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info

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success

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error

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warning

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bolt

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ban

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home

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sync

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cogs

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key

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bell

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自定义font awesome图标

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{% tip %}default{% endtip %}
{% tip info %}info{% endtip %}
{% tip success %}success{% endtip %}
{% tip error %}error{% endtip %}
{% tip warning %}warning{% endtip %}
{% tip bolt %}bolt{% endtip %}
{% tip ban %}ban{% endtip %}
{% tip home %}home{% endtip %}
{% tip sync %}sync{% endtip %}
{% tip cogs %}cogs{% endtip %}
{% tip key %}key{% endtip %}
{% tip bell %}bell{% endtip %}
{% tip fa-atom %}自定义font awesome图标{% endtip %}
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复选列表 checkbox

{% checkbox 样式参数(可选), 文本(支持简单md) %}
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  1. 样式: plus, minus, times。
  2. +
  3. 颜色: red, yellow, green, cyan, blue, gray。
  4. +
  5. 选中状态: checked。
  6. +
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纯文本测试

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支持简单的 markdown 语法

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支持自定义颜色

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绿色 + 默认选中

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黄色 + 默认选中

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青色 + 默认选中

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蓝色 + 默认选中

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增加

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减少

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{% checkbox 纯文本测试 %}
{% checkbox checked, 支持简单的 [markdown](https://guides.github.com/features/mastering-markdown/) 语法 %}
{% checkbox red, 支持自定义颜色 %}
{% checkbox green checked, 绿色 + 默认选中 %}
{% checkbox yellow checked, 黄色 + 默认选中 %}
{% checkbox cyan checked, 青色 + 默认选中 %}
{% checkbox blue checked, 蓝色 + 默认选中 %}
{% checkbox plus green checked, 增加 %}
{% checkbox minus yellow checked, 减少 %}
{% checkbox times red checked, 叉 %}
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单选列表 radio

{% radio 样式参数(可选), 文本(支持简单md) %}
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  1. 颜色: red, yellow, green, cyan, blue, gray。
  2. +
  3. 选中状态: checked。
  4. +
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纯文本测试

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支持简单的 markdown 语法

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支持自定义颜色

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绿色

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黄色

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青色

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蓝色

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{% radio 纯文本测试 %}
{% radio checked, 支持简单的 [markdown](https://guides.github.com/features/mastering-markdown/) 语法 %}
{% radio red, 支持自定义颜色 %}
{% radio green, 绿色 %}
{% radio yellow, 黄色 %}
{% radio cyan, 青色 %}
{% radio blue, 蓝色 %}
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时间轴 timeline

{% timeline 标题, [color](可选) %}
<!-- timeline title -->
文本(支持简单md)
<!-- endtimeline -->

颜色: blue, pink, red, purple, orange, green。不填则没有颜色

2024

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01-02

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空梦在糖果屋里面吗?

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{% timeline 2024, blue %}
<!-- timeline 01-02 -->
空梦在糖果屋里面吗?
<!-- endtimeline -->
{% endtimeline %}
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{% link 标题, 链接, 图片链接(可选) %}

{% link 糖果屋教程贴, https://akilar.top/posts/615e2dec/, https://akilar.top//img/siteicon/favicon.ico %}
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按钮 btns

Volantis 的按钮使用的是 btnbtns 标签。btnsbutterflybutton 不冲突,但是 btn 会被强制渲染,导致部分参数失效,而且 btn 的效果还是 butterflybutton 更好看些。所以就只适配了 btns

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{% btns 样式参数 %}
{% cell 标题, 链接, 图片或者图标 %}
{% cell 标题, 链接, 图片或者图标 %}
{% endbtns %}
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  1. 圆角样式:rounded, circle
  2. +
  3. 增加文字样式:可以在容器内增加 <b>标题</b><p>描述文字</p>
  4. +
  5. 布局方式:
    默认为自动宽度,适合视野内只有一两个的情况。
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参数含义
wide宽一点的按钮
fill填充布局,自动铺满至少一行,多了会换行
center居中,按钮之间是固定间距
around居中分散
grid2等宽最多2列,屏幕变窄会适当减少列数
grid3等宽最多3列,屏幕变窄会适当减少列数
grid4等宽最多4列,屏幕变窄会适当减少列数
grid5等宽最多5列,屏幕变窄会适当减少列数
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  1. 如果需要显示类似「团队成员」之类的一组含有头像的链接:
  2. +
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  1. 或者含有图标的按钮:
  2. +
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  1. 圆形图标 + 标题 + 描述 + 图片 + 网格5列 + 居中: + +
  2. +
    +
  1. 如果需要显示类似「团队成员」之类的一组含有头像的链接:
  2. +
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{% btns circle grid5 %}
{% cell xaoxuu, https://xaoxuu.com, https://cdn.jsdmirror.com/gh/xaoxuu/cdn-assets/avatar/avatar.png %}
{% cell xaoxuu, https://xaoxuu.com, https://cdn.jsdmirror.com/gh/xaoxuu/cdn-assets/avatar/avatar.png %}
{% cell xaoxuu, https://xaoxuu.com, https://cdn.jsdmirror.com/gh/xaoxuu/cdn-assets/avatar/avatar.png %}
{% cell xaoxuu, https://xaoxuu.com, https://cdn.jsdmirror.com/gh/xaoxuu/cdn-assets/avatar/avatar.png %}
{% cell xaoxuu, https://xaoxuu.com, https://cdn.jsdmirror.com/gh/xaoxuu/cdn-assets/avatar/avatar.png %}
{% endbtns %}
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  1. 或者含有图标的按钮:
  2. +
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{% btns rounded grid5 %}
{% cell 下载源码, /, fas fa-download %}
{% cell 查看文档, /, fas fa-book-open %}
{% endbtns %}
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  1. 圆形图标 + 标题 + 描述 + 图片 + 网格5列 + 居中:
    {% btns circle center grid5 %}
    <a href='https://apps.apple.com/cn/app/heart-mate-pro-hrm-utility/id1463348922?ls=1'>
    <i class='fab fa-apple'></i>
    <b>心率管家</b>
    {% p red, 专业版 %}
    <img src='https://cdn.jsdmirror.com/gh/xaoxuu/cdn-assets/qrcode/heartmate_pro.png'>
    </a>
    <a href='https://apps.apple.com/cn/app/heart-mate-lite-hrm-utility/id1475747930?ls=1'>
    <i class='fab fa-apple'></i>
    <b>心率管家</b>
    {% p green, 免费版 %}
    <img src='https://cdn.jsdmirror.com/gh/xaoxuu/cdn-assets/qrcode/heartmate_lite.png'>
    </a>
    {% endbtns %}
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  2. +
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github 卡片 ghcard

ghcard 使用了 github-readme-stats 的 API,支持直接使用 markdown 语法来写。

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{% ghcard 用户名, 其它参数(可选) %}
{% ghcard 用户名/仓库, 其它参数(可选) %}
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参数取值含义
hidestars,commits,prs,issues,contribs隐藏指定统计
count_privatetrue将私人项目贡献添加到总提交计数中
show_iconstrue显示图标
theme请查阅Available Themes主题
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  1. 用户信息卡片







  2. +
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  1. 仓库信息卡片







  2. +
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  1. 用户信息卡片

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    {% ghcard xaoxuu %}
    {% ghcard xaoxuu, theme=vue %}
    {% ghcard xaoxuu, theme=buefy %}
    {% ghcard xaoxuu, theme=solarized-light %}
    {% ghcard xaoxuu, theme=onedark %}
    {% ghcard xaoxuu, theme=solarized-dark %}
    {% ghcard xaoxuu, theme=algolia %}
    {% ghcard xaoxuu, theme=calm %}
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  2. +
  3. 仓库信息卡片

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    {% ghcard volantis-x/hexo-theme-volantis %}
    {% ghcard volantis-x/hexo-theme-volantis, theme=vue %}
    {% ghcard volantis-x/hexo-theme-volantis, theme=buefy %}
    {% ghcard volantis-x/hexo-theme-volantis, theme=solarized-light %}
    {% ghcard volantis-x/hexo-theme-volantis, theme=onedark %}
    {% ghcard volantis-x/hexo-theme-volantis, theme=solarized-dark %}
    {% ghcard volantis-x/hexo-theme-volantis, theme=algolia %}
    {% ghcard volantis-x/hexo-theme-volantis, theme=calm %}
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  4. +
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github徽标 ghbdage

关于ghbdage参数的更多具体用法可以参看站内教程:添加github徽标

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{% bdage [right],[left],[logo]||[color],[link],[title]||[option] %}
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  1. left:徽标左边的信息,必选参数。
  2. +
  3. right: 徽标右边的信息,必选参数,
  4. +
  5. logo:徽标图标,图标名称详见 simpleicons,可选参数。
  6. +
  7. color:徽标右边的颜色,可选参数。
  8. +
  9. link:指向的链接,可选参数。
  10. +
  11. title:徽标的额外信息,可选参数。主要用于优化SEO,但object标签不会像a标签一样在鼠标悬停显示title信息。
  12. +
  13. option:自定义参数,支持 shields.io 的全部API参数支持,具体参数可以参看上文中的拓展写法示例。形式为 name1=value2&name2=value2
  14. +
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  1. 基本参数,定义徽标左右文字和图标

    + + +
  2. +
  3. 信息参数,定义徽标右侧内容背景色,指向链接

    + + +
  4. +
  5. 拓展参数,支持shields的API的全部参数内容

    + + + +
  6. +
    +
  1. 基本参数,定义徽标左右文字和图标

    +
    {% bdage Theme,Butterfly %}
    {% bdage Frame,Hexo,hexo %}
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  2. +
  3. 信息参数,定义徽标右侧内容背景色,指向链接

    +
    {% bdage CDN,JsDelivr,jsDelivr||abcdef,https://www.jsdelivr.com/,本站使用JsDelivr为静态资源提供CDN加速 %}
    //如果是跨顺序省略可选参数,仍然需要写个逗号,用作分割
    {% bdage Source,GitHub,GitHub||,https://github.com/ %}
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  4. +
  5. 拓展参数,支持shields的API的全部参数内容

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    {% bdage Hosted,Vercel,Vercel||brightgreen,https://vercel.com/,本站采用双线部署,默认线路托管于Vercel||style=social&logoWidth=20 %}
    //如果是跨顺序省略可选参数组,仍然需要写双竖线||用作分割
    {% bdage Hosted,Vercel,Vercel||||style=social&logoWidth=20&logoColor=violet %}
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  6. +
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网站卡片 sites

{% sitegroup %}
{% site 标题, url=链接, screenshot=截图链接, avatar=头像链接(可选), description=描述(可选) %}
{% site 标题, url=链接, screenshot=截图链接, avatar=头像链接(可选), description=描述(可选) %}
{% endsitegroup %}

{% sitegroup %}
{% site xaoxuu, url=https://xaoxuu.com, screenshot=https://pic.imgdb.cn/item/6734a824d29ded1a8ca3d8d5.jpg, avatar=https://cdn.jsdmirror.com/gh/xaoxuu/cdn-assets/avatar/avatar.png, description=简约风格 %}
{% site inkss, url=https://inkss.cn, screenshot=https://pic.imgdb.cn/item/6734a858d29ded1a8ca40055.jpg, avatar= https://inkss.cn/img/avatar.png, description=这是一段关于这个网站的描述文字 %}
{% site MHuiG, url=https://blog.mhuig.top, screenshot=https://pic.imgdb.cn/item/6734a892d29ded1a8ca42d9d.png, avatar=https://blog.mhuig.top/lib/avatar/avatar-240.webp?v=9e40245bc4, description=这是一段关于这个网站的描述文字 %}
{% site Colsrch, url=https://colsrch.top, screenshot=https://pic.imgdb.cn/item/6734a6bbd29ded1a8ca2b384.png.png, avatar=https://cdn.jsdmirror.com/gh/Colsrch/images/Colsrch/avatar.jpg, description=这是一段关于这个网站的描述文字 %}
{% site Linhk1606, url=https://linhk1606.github.io, screenshot=https://pic.imgdb.cn/item/67341baad29ded1a8c225725.png, avatar=https://i.loli.net/2020/02/09/PN7I5RJfFtA93r2.png, description=这是一段关于这个网站的描述文字 %}
{% endsitegroup %}
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行内图片 inlineimage

{% inlineimage 图片链接, height=高度(可选) %}
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  1. 高度:默认 height=20px
  2. +

这是 一段话。

+

这又是 一段话。

这是 {% inlineimage https://cdn.jsdmirror.com/gh/volantis-x/cdn-emoji/aru-l/0000.gif %} 一段话。

这又是 {% inlineimage https://cdn.jsdmirror.com/gh/volantis-x/cdn-emoji/aru-l/5150.gif, height=40px %} 一段话。
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单张图片 image

{% image 链接, width=宽度(可选), height=高度(可选), alt=描述(可选), bg=占位颜色(可选) %}
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  1. 图片宽度高度:width=300px, height=32px
  2. +
  3. 图片描述:alt=图片描述(butterfly需要在主题配置文件中开启图片描述)。
  4. +
  5. 占位背景色:bg=#f2f2f2
  6. +

这是 一段话。

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这又是 一段话。

    +
  1. 添加描述:

    +
    {% image https://cdn.jsdmirror.com/gh/volantis-x/cdn-wallpaper-minimalist/2020/025.jpg, alt=每天下课回宿舍的路,没有什么故事。 %}
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  2. +
  3. 指定宽度:

    +
    {% image https://cdn.jsdmirror.com/gh/volantis-x/cdn-wallpaper-minimalist/2020/025.jpg, width=400px %}
    +
  4. +
  5. 指定宽度并添加描述:

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    {% image https://cdn.jsdmirror.com/gh/volantis-x/cdn-wallpaper-minimalist/2020/025.jpg, width=400px, alt=每天下课回宿舍的路,没有什么故事。 %}
    +
  6. +
  7. 设置占位背景色:

    +
    {% image https://cdn.jsdmirror.com/gh/volantis-x/cdn-wallpaper-minimalist/2020/025.jpg, width=400px, bg=#1D0C04, alt=优化不同宽度浏览的观感 %}
    +
  8. +
+

音频 audio

{% audio 音频链接 %}

{% audio https://github.com/volantis-x/volantis-docs/releases/download/assets/Lumia1020.mp3 %}
+

视频 video

{% video 视频链接 %}

对其方向:left, center, right
列数:逗号后面直接写列数,支持 1 ~ 4 列。

    +
  1. 100%宽度

    +
    +
  2. +
  3. 50%宽度

    +
    +
    +
    +
    +
  4. +
  5. 25%宽度

    +
    +
    +
    +
    +
    +
    +
    +
    + +
  6. +
    +
  1. 100%宽度

    +
    {% video https://github.com/volantis-x/volantis-docs/releases/download/assets/IMG_0341.mov %}
    +
  2. +
  3. 50%宽度

    +
    {% videos, 2 %}
    {% video https://github.com/volantis-x/volantis-docs/releases/download/assets/IMG_0341.mov %}
    {% video https://github.com/volantis-x/volantis-docs/releases/download/assets/IMG_0341.mov %}
    {% video https://github.com/volantis-x/volantis-docs/releases/download/assets/IMG_0341.mov %}
    {% video https://github.com/volantis-x/volantis-docs/releases/download/assets/IMG_0341.mov %}
    {% endvideos %}
    +
  4. +
  5. 25%宽度

    +
    {% videos, 4 %}
    {% video https://github.com/volantis-x/volantis-docs/releases/download/assets/IMG_0341.mov %}
    {% video https://github.com/volantis-x/volantis-docs/releases/download/assets/IMG_0341.mov %}
    {% video https://github.com/volantis-x/volantis-docs/releases/download/assets/IMG_0341.mov %}
    {% video https://github.com/volantis-x/volantis-docs/releases/download/assets/IMG_0341.mov %}
    {% video https://github.com/volantis-x/volantis-docs/releases/download/assets/IMG_0341.mov %}
    {% video https://github.com/volantis-x/volantis-docs/releases/download/assets/IMG_0341.mov %}
    {% video https://github.com/volantis-x/volantis-docs/releases/download/assets/IMG_0341.mov %}
    {% video https://github.com/volantis-x/volantis-docs/releases/download/assets/IMG_0341.mov %}
    {% endvideos %}
    +
  6. +
+

Butterfly 自带 gallery 相册,而且会根据图片大小自动调整排版,效果比 Volantisgallery 更好,故不再收录 Volantisgallery 标签。

+
+
    +
  1. gallerygroup 相册图库
    <div class="gallery-group-main">
    {% galleryGroup name description link img-url %}
    {% galleryGroup name description link img-url %}
    {% galleryGroup name description link img-url %}
    </div>
  2. +
  3. gallery 相册
    {% gallery %}
    markdown 图片格式
    {% endgallery %}
    +
  4. +
+ + + + + + + + + + + + + + + + + + + + + + + + + +
参数名释义
name图库名字
description图库描述
link链接到对应相册的地址
img-url图库封面
+
+

思维拓展一下,相册图库的实质其实就是个快捷方式,可以自定义添加描述、封面、链接。那么我们未必要把它当做一个相册,完全可以作为一个链接卡片,链接到视频、QQ、友链都是不错的选择。

+
    +
  • gallery 相册
    区别于旧版的Gallery相册,新的Gallery相册会自动根据图片长度进行排版,书写也更加方便,与markdown格式一样。可根据需要插入到相应的md。无需再自己配置长宽。建议在粘贴时故意使用长短、大小、横竖不一的图片,会有更好的效果。(尺寸完全相同的图片只会平铺输出,效果很糟糕)
  • +
    +
  1. gallerygroup 相册图库
  2. +
+ + + + +

</div>

+
    +
  1. gallery 相册 + +
  2. +
    +
  1. gallerygroup 相册图库

    +
    <div class="gallery-group-main">
    {% galleryGroup MC 在Rikkaの六花服务器里留下的足迹 '/gallery/MC/' https://npm.elemecdn.com/akilar-candyassets/image/1.jpg %}
    {% galleryGroup Gundam 哦咧哇gundam哒! '/gallery/Gundam/' https://npm.elemecdn.com/akilar-candyassets/image/20200907110508327.png %}
    {% galleryGroup I-am-Akilar 某种意义上也算自拍吧 '/gallery/I-am-Akilar/' https://npm.elemecdn.com/akilar-candyassets/image/20200907113116651.png %}
    </div>
    +
  2. +
  3. gallery 相册

    +
    {% gallery %}
    ![](https://i.loli.net/2019/12/25/Fze9jchtnyJXMHN.jpg)
    ![](https://i.loli.net/2019/12/25/ryLVePaqkYm4TEK.jpg)
    ![](https://i.loli.net/2019/12/25/gEy5Zc1Ai6VuO4N.jpg)
    ![](https://i.loli.net/2019/12/25/d6QHbytlSYO4FBG.jpg)
    ![](https://i.loli.net/2019/12/25/6nepIJ1xTgufatZ.jpg)
    ![](https://i.loli.net/2019/12/25/E7Jvr4eIPwUNmzq.jpg)
    ![](https://i.loli.net/2019/12/25/mh19anwBSWIkGlH.jpg)
    ![](https://i.loli.net/2019/12/25/2tu9JC8ewpBFagv.jpg)
    {% endgallery %}
    +
  4. +
+

折叠框 endfolding

{% folding 参数(可选), 标题 %}
![](https://cdn.jsdmirror.com/gh/volantis-x/cdn-wallpaper/abstract/41F215B9-261F-48B4-80B5-4E86E165259E.jpeg)
{% endfolding %}
    +
  1. 颜色:blue, cyan, green, yellow, red。
  2. +
  3. 状态:状态填写 open 代表默认打开。
  4. +
查看图片测试 +
+

+
+
+ +
查看默认打开的折叠框 +
+

这是一个默认打开的折叠框。

+
+
+ +
查看代码测试 +
+

假装这里有代码块(代码块没法嵌套代码块)

+
+
+ +
查看列表测试 +
+
  • haha
  • hehe
+
+
+ +
查看嵌套测试 +
+
查看嵌套测试2
查看嵌套测试3

hahaha

+
+
{% folding 查看图片测试 %}

![](https://cdn.jsdmirror.com/gh/volantis-x/cdn-wallpaper/abstract/41F215B9-261F-48B4-80B5-4E86E165259E.jpeg)

{% endfolding %}

{% folding cyan open, 查看默认打开的折叠框 %}

这是一个默认打开的折叠框。

{% endfolding %}

{% folding green, 查看代码测试 %}
假装这里有代码块(代码块没法嵌套代码块)
{% endfolding %}

{% folding yellow, 查看列表测试 %}

- haha
- hehe

{% endfolding %}

{% folding red, 查看嵌套测试 %}

{% folding blue, 查看嵌套测试2 %}

{% folding 查看嵌套测试3 %}

hahaha <span><img src='https://cdn.jsdmirror.com/gh/volantis-x/cdn-emoji/tieba/%E6%BB%91%E7%A8%BD.png' style='height:24px'></span>

{% endfolding %}

{% endfolding %}

{% endfolding %}
+

分栏 tab

{% tabs Unique name, [index] %}
<!-- tab [Tab caption] [@icon] -->
Any content (support inline tags too).
<!-- endtab -->
{% endtabs %}
    +
  • Unique name :
      +
    • 选项卡块标签的唯一名称,不带逗号。将在#id中用作每个标签及其索引号的前缀。如果名称中包含空格,则对于生成#id,所有空格将由破折号代替。
    • +
    • 仅当前帖子/页面的URL必须是唯一的!
    • +
    +
  • +
  • [index]: 活动选项卡的索引号。
      +
    • 如果未指定,将选择第一个标签(1)。
    • +
    • 如果index为-1,则不会选择任何选项卡。
    • +
    • 可选参数。
    • +
    +
  • +
  • [Tab caption]: 当前选项卡的标题。
      +
    • 如果未指定标题,则带有制表符索引后缀的唯一名称将用作制表符的标题。
    • +
    • 如果未指定标题,但指定了图标,则标题将为空。
    • +
    • 可选参数。
    • +
    +
  • +
  • [@icon]:
      +
    • FontAwesome图标名称(全名,看起来像“ fas fa-font”)
    • +
    • 可以指定带空格或不带空格;
    • +
    • 例如’Tab caption @icon’ 和 ‘Tab caption@icon’.
    • +
    • 可选参数。
    • +
    +
  • +

Demo 1 - 预设选择第一个【默认】

+

This is Tab 1.

This is Tab 2.

This is Tab 3.

</div>
</div>

+

Demo 2 - 预设选择tabs

This is Tab 1.

This is Tab 2.

This is Tab 3.

+

Demo 3 - 没有预设值

This is Tab 1.

This is Tab 2.

This is Tab 3.

+

Demo 4 - 自定义Tab名 + 只有icon + icon和Tab名

tab名字为第一个Tab

只有图标 没有Tab名字

名字+icon

Demo 1 - 预设选择第一个【默认】

{% tabs test1 %}
<!-- tab -->
**This is Tab 1.**
<!-- endtab -->

<!-- tab -->
**This is Tab 2.**
<!-- endtab -->

<!-- tab -->
**This is Tab 3.**
<!-- endtab -->
{% endtabs %}

+

Demo 2 - 预设选择tabs

{% tabs test2, 3 %}
<!-- tab -->
**This is Tab 1.**
<!-- endtab -->

<!-- tab -->
**This is Tab 2.**
<!-- endtab -->

<!-- tab -->
**This is Tab 3.**
<!-- endtab -->
{% endtabs %}

+

Demo 3 - 没有预设值

{% tabs test3, -1 %}
<!-- tab -->
**This is Tab 1.**
<!-- endtab -->

<!-- tab -->
**This is Tab 2.**
<!-- endtab -->

<!-- tab -->
**This is Tab 3.**
<!-- endtab -->
{% endtabs %}

+

Demo 4 - 自定义Tab名 + 只有icon + icon和Tab名

{% tabs test4 %}
<!-- tab 第一个Tab -->
**tab名字为第一个Tab**
<!-- endtab -->

<!-- tab @fab fa-apple-pay -->
**只有图标 没有Tab名字**
<!-- endtab -->

<!-- tab 炸弹@fas fa-bomb -->
**名字+icon**
<!-- endtab -->
{% endtabs %}

+

诗词标签 poem

{% poem [title],[author] %}
诗词内容
{% endpoem %}
    +
  1. title:诗词标题
  2. +
  3. author:作者,可以不写
  4. +
水调歌头
苏轼

丙辰中秋,欢饮达旦,大醉,作此篇,兼怀子由。
明月几时有?把酒问青天。
不知天上宫阙,今夕是何年?
我欲乘风归去,又恐琼楼玉宇,高处不胜寒。
起舞弄清影,何似在人间?

+

转朱阁,低绮户,照无眠。
不应有恨,何事长向别时圆?
人有悲欢离合,月有阴晴圆缺,此事古难全。
但愿人长久,千里共婵娟。

+
{% poem 水调歌头,苏轼 %}
丙辰中秋,欢饮达旦,大醉,作此篇,兼怀子由。
明月几时有?把酒问青天。
不知天上宫阙,今夕是何年?
我欲乘风归去,又恐琼楼玉宇,高处不胜寒。
起舞弄清影,何似在人间?

转朱阁,低绮户,照无眠。
不应有恨,何事长向别时圆?
人有悲欢离合,月有阴晴圆缺,此事古难全。
但愿人长久,千里共婵娟。
{% endpoem %}
+

阿里图标 icon

{% icon [icon-xxxx],[font-size] %}
    +
  1. icon-xxxx:表示图标 font-class ,可以在自己的阿里矢量图标库项目的 font-class 引用方案内查询并复制。
  2. +
  3. font-size:表示图标大小,直接填写数字即可,单位为 em。图标大小默认值为 1em
  4. +
+ + + + + + + + + + + + + + + + + + + + + +
{% icon icon-rat_zi %}{% icon icon-rat,2 %}

{% icon icon-ox_chou,3 %}{% icon icon-ox,4 %}

{% icon icon-tiger_yin,5 %}{% icon icon-tiger,6 %}

{% icon icon-rabbit_mao,1 %}{% icon icon-rabbit,2 %}

{% icon icon-dragon_chen,3 %}{% icon icon-dragon,4 %}

{% icon icon-snake_si,5 %}{% icon icon-snake,6 %}

{% icon icon-horse_wu %}{% icon icon-horse,2 %}

{% icon icon-goat_wei,3 %}{% icon icon-goat,4 %}

{% icon icon-monkey_shen,5 %}{% icon icon-monkey,6 %}

{% icon icon-rooster_you %}{% icon icon-rooster,2 %}

{% icon icon-dog_xu,3 %}{% icon icon-dog,4 %}

{% icon icon-boar_hai,5 %}{% icon icon-boar,6 %}
+

进度条 progress

{% progress [width] [color] [text] %}
    +
  1. width: 0 到 100 的阿拉伯数字。
  2. +
  3. color: 颜色,取值有 red, yellow, green, cyan, blue, gray。
  4. +
  5. text: 进度条上的文字内容。
  6. +

进度条样式预览

+

进度条样式预览

+

进度条样式预览

+

进度条样式预览

+

进度条样式预览

+

进度条样式预览

{% progress 10 red 进度条样式预览 %}
{% progress 30 yellow 进度条样式预览 %}
{% progress 50 green 进度条样式预览 %}
{% progress 70 cyan 进度条样式预览 %}
{% progress 90 blue 进度条样式预览 %}
{% progress 100 gray 进度条样式预览 %}
+

气泡注释 bubble

{% bubble [content] , [notation] ,[background-color] %}
    +
  1. content: 注释词汇。
  2. +
  3. notation: 悬停显示的注解内容。
  4. +
  5. background-color: 可选,气泡背景色。默认为“#71a4e3”。
  6. +

最近我学到了不少新玩意儿(虽然对很多大佬来说这些已经是旧技术了),比如CSS的兄弟相邻选择器例如 h1 + p {margin-top:50px;}</span>,flex布局Flex 是 Flexible Box 的缩写,意为弹性布局”,用来为盒状模型提供最大的灵活性”</span>,transform变换transform 属性向元素应用 2D 或 3D 转换。该属性允许我们对元素进行旋转、缩放、移动或倾斜。</span>,animation的贝塞尔速度曲线贝塞尔曲线(Bézier curve),又称贝兹曲线或贝济埃曲线,是应用于二维图形应用程序的数学曲线。一般的矢量图形软件通过它来精确画出曲线,贝兹曲线由线段与节点组成,节点是可拖动的支点,线段像可伸缩的皮筋</span>写法,还有今天刚看到的clip-pathclip-path属性使用裁剪方式创建元素的可显示区域。区域内的部分显示,区域外的隐藏。</span>属性。这些对我来说很新颖的概念狠狠的冲击着我以前积累起来的设计思路。

最近我学到了不少新玩意儿(虽然对很多大佬来说这些已经是旧技术了),比如CSS的{% bubble 兄弟相邻选择器,"例如 h1 + p {margin-top:50px;}" %},{% bubble flex布局,"Flex 是 Flexible Box 的缩写,意为"弹性布局",用来为盒状模型提供最大的灵活性","#ec5830" %},{% bubble transform变换,"transform 属性向元素应用 2D 或 3D 转换。该属性允许我们对元素进行旋转、缩放、移动或倾斜。","#1db675" %},animation的{% bubble 贝塞尔速度曲线,"贝塞尔曲线(Bézier curve),又称贝兹曲线或贝济埃曲线,是应用于二维图形应用程序的数学曲线。一般的矢量图形软件通过它来精确画出曲线,贝兹曲线由线段与节点组成,节点是可拖动的支点,线段像可伸缩的皮筋","#de4489" %}写法,还有今天刚看到的{% bubble clip-path,"clip-path属性使用裁剪方式创建元素的可显示区域。区域内的部分显示,区域外的隐藏。","#868fd7" %}属性。这些对我来说很新颖的概念狠狠的冲击着我以前积累起来的设计思路。
+

引用文献 reference

{% referto [id] , [literature] %}
{% referfrom [id] , [literature] , [url] %}

考虑到锚点跳转的特性,不建议您将引用出处标签referfrom写在常隐外挂标签(如folding、tab、hideToggle)中,这样能有效避免跳转失败。

+
    +
  1. referto 引用上标
    id: 上标序号内容,需与referfrom标签的id对应才能实现跳转
    literature: 引用的参考文献名称
  2. +
  3. referfrom 引用出处
    id: 序号内容,需与referto标签的id对应才能实现跳转
    literature: 引用的参考文献名称
    url: 引用的参考文献链接,可省略
  4. +

Akilarの糖果屋(akilar.top)是一个私人性质的博客</span>[1]Akilarの糖果屋群聊简介参考资料</span></span>,从各类教程至生活点滴,无话不谈。建群的目的是提供一个闲聊的场所。博客采用Hexo框架</span>[2]Hexo中文文档参考资料</span></span>,Butterfly主题</span>[3]Butterfly 安装文档(一) 快速开始参考资料</span></span>

+

本项目参考了Volantis</span>[4]hexo-theme-volantis 标签插件参考资料</span></span>的标签样式。引入[tag].js,并针对butterfly主题修改了相应的[tag].styl。在此鸣谢Volantis主题众开发者。
主要参考内容包括各个volantis的内置标签插件文档</span>[5]Volantis文档:内置标签插件参考资料</span></span>
Butterfly主题的各个衍生魔改</span>[6]Butterfly 安装文档:标签外挂(Tag Plugins参考资料</span></span></span>[7]小弋の生活馆全样式预览参考资料</span></span></span>[8]l-lin-font-awesome-animation参考资料</span></span></span>[9]小康的butterfly主题使用文档参考资料</span></span>

+ + + + + + + + +
Akilarの糖果屋(akilar.top)是一个私人性质的博客{% referto '[1]','Akilarの糖果屋群聊简介' %},从各类教程至生活点滴,无话不谈。建群的目的是提供一个闲聊的场所。博客采用Hexo框架{% referto '[2]','Hexo中文文档' %},Butterfly主题{% referto '[3]','Butterfly 安装文档(一) 快速开始' %}

本项目参考了Volantis{% referto '[4]','hexo-theme-volantis 标签插件' %}的标签样式。引入`[tag].js`,并针对`butterfly`主题修改了相应的`[tag].styl`。在此鸣谢`Volantis`主题众开发者。
主要参考内容包括各个volantis的内置标签插件文档{% referto '[5]','Volantis文档:内置标签插件' %}
Butterfly主题的各个衍生魔改{% referto '[6]','Butterfly 安装文档:标签外挂(Tag Plugins' %}{% referto '[7]','小弋の生活馆全样式预览' %}{% referto '[8]','l-lin-font-awesome-animation' %}{% referto '[9]','小康的butterfly主题使用文档' %}



{% referfrom '[1]','Akilarの糖果屋群聊简介','https://jq.qq.com/?_wv=1027&k=pGLB2C0N' %}
{% referfrom '[2]','Hexo中文文档','https://hexo.io/zh-cn/docs/' %}
{% referfrom '[3]','Butterfly 安装文档(一) 快速开始','https://butterfly.js.org/posts/21cfbf15/' %}
{% referfrom '[4]','hexo-theme-volantis 标签插件','https://volantis.js.org/v5/tag-plugins/' %}
{% referfrom '[5]','Volantis文档:内置标签插件','https://volantis.js.org/tag-plugins/' %}
{% referfrom '[6]','Butterfly 安装文档:标签外挂(Tag Plugins','https://butterfly.js.org/posts/4aa8abbe/#%E6%A8%99%E7%B1%A4%E5%A4%96%E6%8E%9B%EF%BC%88Tag-Plugins%EF%BC%89' %}
{% referfrom '[7]','小弋の生活馆全样式预览','https://lovelijunyi.gitee.io/posts/c898.html' %}
{% referfrom '[8]','l-lin-font-awesome-animation','https://github.com/l-lin/font-awesome-animation' %}
{% referfrom '[9]','小康的butterfly主题使用文档','https://www.antmoe.com/posts/3b43914f/' %}
+

参考 店长的文档

+

叠一点词给搜索用:

+

tag, 外挂标签。

外挂标签自用文档
https://blog.lhf.us.kg/2024/11/30c14d36/
作者
MYLHF
发布于
2024-11-11
更新于
2024-11-11
许可协议
CC BY-NC-SA 4.0

评论
\ No newline at end of file diff --git a/2024/11/45ef822e/index.html b/2024/11/45ef822e/index.html new file mode 100644 index 000000000..081be3b81 --- /dev/null +++ b/2024/11/45ef822e/index.html @@ -0,0 +1,326 @@ +工具包 | 明净岛 + + + + + + + + + + + +

工具包

可以看做自己的一些 tricks

+

我觉得把 $tricks$ 称为 特征解法 更为恰当。

+
    +
  • 一段区间转移相同
    把状态设为这段区间的价值和,然后容斥出这段区间对自己的贡献。

    +
  • +
  • dp 的贡献有正有负,考虑 费用提前计算 / 查分贡献
    例如 CF626F 计算极差:

    +
    +

    我们按升序排列,则极差表示为 $-al+a_r$。
    注意到 $-a_l+a_r=\sum \limits
    {i=l+1}^{r} ai-a{i-1}$ ,差分计算即可。

    +
    +
  • +
  • 贡献与相邻项有关,考虑 连续段DP
    常见问法为 $|ai-a{i-1}|\leq d$,$\sum \limits{i=2}^{n} |a_i-a{i-1}|\leq d$, $|ai-a{i-1}|=d$ 等。

    +
    +

    在序列计数/序列极值中,如果当前元素的代价与两边的元素都有关,并且要求只能是重排,且首尾是容易计算的,我们可以考虑连续段 $DP$。
    一般的,设 $f_{i,j,k,l}$ 表示前 $i$ 个元素,现在有 $j$ 个段,当前代价为 $k$(如果有需要),两边的边界情况为 $l$(可能状压),然后按照某种顺序顺次插入元素,计算代价。
    基本操作类型为新开一段,接在某一段后面,接在某一段前面,合并某两段。
    某种顺序 的作用是让计算更为方便:
    $~~$ 1. 绝对值,极差:升序排列。
    $~~$ 2. 等不,不等于:同余。

    +
    +
  • +
  • 基环树不一定要拆成环+树,可以看做 树+一条边
    例题:[ICPC2019 WF] Hobson’s Trains

    +
    +

    通过一条边的贡献好算无比,可以大量减少码量。

    +
    +
  • +
  • 多累物品权重一样,求最多可选多少个
    按照选取的代价从小到大排列,选一段前缀一定不劣。

    +
  • +
  • 两个背包同时选物品,判断能否装完。
    设 $f_{i,j}$ 表示前 $i$ 个物品,第一个背包用了 $j$ 的体积,第二个背包最小的使用体积。

    +
  • +
  • 线段覆盖可以看做从左端点向右端点+1连边,转化成图论问题。
    注意根据实际需求链接实际问题链接 $i$ $i+1$ 的 $0$ 权边。

    +
  • +
+
工具包
https://blog.lhf.us.kg/2024/11/45ef822e/
作者
MYLHF
发布于
2024-11-19
更新于
2024-11-25
许可协议
CC BY-NC-SA 4.0

评论
avataravatar
MYLHF
别再骂以前的自己了,他在火和烟雾中也很迷茫。
\ No newline at end of file diff --git a/2024/11/c2c261e8/index.html b/2024/11/c2c261e8/index.html new file mode 100644 index 000000000..f7f5d87db --- /dev/null +++ b/2024/11/c2c261e8/index.html @@ -0,0 +1,307 @@ +挂分技巧 | 明净岛 + + + + + + + + + + + + + +

挂分技巧

本文章是作者的自言自语,请理性对待。

+
+

OI 中,挂分非常的常见。

+

比如 Lemon 中,数组开大 MLE 会直接 100pts 0pts

+

还有一些隐性错误,如 puts("Yes") 并不会刷新 cout 的缓存区。

+

先存在这里,后面来补。

+
挂分技巧
https://blog.lhf.us.kg/2024/11/c2c261e8/
作者
MYLHF
发布于
2024-11-19
更新于
2024-11-20
许可协议
CC BY-NC-SA 4.0

评论
avataravatar
MYLHF
别再骂以前的自己了,他在火和烟雾中也很迷茫。
\ No newline at end of file diff --git a/2024/11/d67df55e/index.html b/2024/11/d67df55e/index.html new file mode 100644 index 000000000..8edb5025a --- /dev/null +++ b/2024/11/d67df55e/index.html @@ -0,0 +1,341 @@ +2023 ICPC Seoul Regional Apricot Seeds 题解 | 明净岛 + + + + + + + + + + + + +

2023 ICPC Seoul Regional Apricot Seeds 题解

题意

给你一个长度为 $n$ 的序列,有 $m$ 次询问,每次有五个参数 $[l~r~k~x~y]$。

+

表示区间 $[l,r]$ 单独拿出来,做 $k$ 次冒泡排序后,区间 $[x,y]$ 的和。

+

做法

参考 Zaunese

+

$pjudge$ 提供的做法是枚举一个阈值然后转成 0/1 子序列,个人觉得不好理解。

+

我们模拟两组数据:

+
2 7 9 8 5 3 4 1 6 1 | 
2 7 8 5 3 4 1 6 1 | 9
2 7 5 3 4 1 6 1 | 8 9
2 5 3 4 1 6 1 | 7 8 9
2 3 4 1 5 1 | 6 7 8 9
2 3 1 4 1 | 5 6 7 8 9
2 1 3 1 | 4 5 6 7 8 9
1 2 1 | 3 4 5 6 7 8 9
1 1 | 2 3 4 5 6 7 8 9
1 | 1 2 3 4 5 6 7 8 9

--------------------------------------------

2 9 3 6 1 8 2 7 |
2 3 6 1 8 2 7 | 9
2 3 1 6 2 7 | 8 9
2 1 3 2 6 | 7 8 9
1 2 2 3 | 6 7 8 9
1 2 2 | 3 6 7 8 9
1 2 | 2 3 6 7 8 9
1 | 2 2 3 6 7 8 9
+

发现了 $x{k+1}~x_1~x_2~\dots~x_k~~(x_1, x_2, \dots , x_k \leq x{k+1}$)

+

会变成 $x1~x_2~\dots~x_k~x{k+1}$ 。

+

这启示我们可以尝试从前缀寻找关系(对于询问的区间 $[x,y]$ ,可以视为 $[1,y]-[1,x-1]$)。

+

对于一次操作,我们尝试考虑前缀 $[1,i]$ 进行一次 冒泡操作 的变成的串。

+
Hint 1 +
+

如果一段进行了冒泡的极长子串 $x{k+1}~x_1~x_2~\dots~x_k$ 所对应的 $a_j~a{j+1}~\dots~a_{j+k}$ 满足 $j+k\leq i$ ,那么这段前缀的 $sum$ 不会被影响。

证明:所有冒泡影响的操作均在 $[1,i]$ 中进行,当然没有影响。

+
+
+
Hint 2 +
+

如果一段进行了冒泡的极长子串 $x{k+1}~x_1~x_2~\dots~x_k$ 所对应的 $a_j~a{j+1}~\dots~a_{j+k}$ 满足 $j+k> i$ ,那么这段前缀的 $sum$ 会变成区间 $[1,i+1]$ 的前 $i$ 小的值的和。

证明:我们对 $j+k=i+1$ 与 $j+k>i+1$ 分别进行证明。

首先经过一次冒泡排序后前缀 $[1,i]$ 会变为 $a1 ~ a_2 ~ \dots ~ a{j+1} ~ a{j+2} ~ \dots ~ a{j+k} ~ a_{j}$

(注意此时的 $a_k$ 表示的是值,不是下标为 $k$ 的元素。此时的定义与下面不同)。

因为 $a_{j+k}<a_j$(注意此时的 $a_k$ 表示的是下标为 $k$ 的元素,不是值),所以前缀 $[1,i]$ 的 $sum$ 是区间 $[1,i+1]$ 的前 $i$ 小的值的和。


此时有 $max{ a1,a_2,\dots,a{j+k} } > a{i+1}$, $a{j}=max{ a1,a_2,\dots,a{j+k} }$。

反证即可,如下:

  1. 若 $max{ a1,a_2,\dots,a{j+k} } \leq a{i+1}$ ,则与 $j+k>i$ 矛盾,故 $max{ a_1,a_2,\dots,a{j+k} } > a_{i+1}$。

  2. 若 $a{j}\not =max{ a_1,a_2,\dots,a{j+k} }$ ,则值为 $max{ a1,a_2,\dots,a{j+k} }$ 的,在区间 $[1,i]$ 最右边的一个元素会一直冒泡移动至 $i+1$。

    与此时 $x_{k+1}~x_1~x_2~\dots~x_k$ 是极长子串矛盾。

+
+
+

综上,前缀 $[1,i]$ 的 $sum$ 会变成区间 $[1,i+1]$ 的前 $i$ 小的值的和。

+

我们尝试把 Hint 2 推广至 $l$ (注意字母) 次冒泡排序后的结果。

+

结论:前缀 $[1,i]$ 的 $sum$ 在经历 $l$ 次冒泡操作后,会变成 $[1,i+l]$ 的前 $i$ 小的值的和。

+

考虑对前缀 $[i,1]$ 进行归纳。

+
    +
  1. 当 $l=1$ 时,上所述以证明。

    +
  2. +
  3. 当 $l=l’+1$ 时,我们对于一段进行了冒泡的极长子串 $x_{k+1}~x_1~x_2~\dots~x_k$ 分类讨论:

    +

    为了方便,设 $x{k+1}~x_1~x_2~\dots~x_k$ 在原序列中对应 $a_j~a{j+1}~\dots~a_{j+k}$(不保证 $j+k\leq i$) 。

    +
      +
    • 当 $j+k\leq i$ 时,所有操作均在前缀 $[1,i]$ 内进行,对区间 $[1,i]$ 的 $sum$ 不会产生影响。

      +

      特殊的,当 $j+k=i$ 时,因为这段子串是极长的,所以有 $a{j+k}\leq a{i+1}$ ,仍不会对前缀 $[1,i]$ 的 $sum$ 不会产生影响。

      +
    • +
    • 否则有 $j+k>i$ 。此时会把 $max{ a1,a_2,\dots,a{j+k+l-1} }$ 从前缀 $[1,i]$ 的 $sum$ 中减去,并加入 $a_{j+k+l}$。

      +

      此时前缀 $[1,i]$ 的 $sum$ 变为前缀 $[1,i+l]$ 的前 $i$ 小的值的和。

      +
    • +
    +
  4. +
+

综上所述,前缀 $[1,i]$ 的 $sum$ 在经历 $l$ (注意字母) 次冒泡操作后,会变成 $[1,i+l]$ 的前 $i$ 小的值的和。

+

AC#764696

+
2023 ICPC Seoul Regional Apricot Seeds 题解
https://blog.lhf.us.kg/2024/11/d67df55e/
作者
MYLHF
发布于
2024-11-19
更新于
2024-11-20
许可协议
CC BY-NC-SA 4.0

评论
avataravatar
MYLHF
别再骂以前的自己了,他在火和烟雾中也很迷茫。
\ No newline at end of file diff --git a/2024/11/f149d8b/index.html b/2024/11/f149d8b/index.html new file mode 100644 index 000000000..11dd2c6c1 --- /dev/null +++ b/2024/11/f149d8b/index.html @@ -0,0 +1,349 @@ +一些DP trick | 明净岛 + + + + + + + + + + + + +

一些DP trick

A

A 题放得好,写一下。

+

参考 *

+

在一类序列计数/序列极值中,当前元素的代价与两边的元素都有关,并且要求只能是重排,且首尾是容易计算的,我们可以考虑连续段 $DP$。

+

一般的,设 $f_{i,j,k,l}$ 表示前 $i$ 个元素,现在有 $j$ 个段,当前代价为 $k$(如果有需要),两边的边界情况为 $l$(可能状压),然后按照某种顺序顺次插入元素,计算代价。

+

某种顺序 的作用是让计算更为方便 (比如绝对值)。

+

特征一般为 $a_i/n\leq ke3$。

+

由于非众所周知的原因,某些部分后面来补。

+

E

E 题可以沿用从小到大插入数值的思想,转换为插入一个数时前面的 $k$ 个数存在,然后再看它插在哪一个数后面。然后就是加强版的Almost Sorted,套上矩乘。

+

难点在把值得限制转换为位置得限制。

+
+

G

单调性,分段后很显然。

+
+

I

转移相关的长度固定,求最值,琪露诺。

+
+

B

二分ck的状态很妙,因为一般的树形DP都是对子树内考虑,很有启发性。

+

和 DMY 的二分+书上背包有同处。

+

子树内不好求解的,并且认定不能贪心,不能线段树合并,可以想一下这个。

+
+

D

trick是用前缀去卡最远的覆盖位置。

+

与取钱的某个模型的优化方法一样。

+

以前 myq 找到过一道这样的题,当时对这个技巧惊奇了许久,后面忘了。

+
+

H

容斥

+

正难则反,去求有相同的方案数。
设 $f_i$ 表示其中有 $i$ 个人一样的方案数,转移类似背包。

+

然后 $F_i \times (n-i)!$ 就是至少 $i$ 个人一样的方案数。

+

这玩意是个标准的韦恩图,容斥即可。

+
+

C

树上路径一般在 lca 处计算,或者换根。

+
+

M

有区修(有可减性),问前缀 min,可以差分。

+

感觉这题很神秘,有点没透彻,不大顺。

+
+

L

贪心可以决定 $DP$ 顺序。

+

但是如果 $DP$ 顺序不好直接确定,可以往图论上面丢(有最值用dji)。

+

来自某道 CF 还是 AT。

+
+

F

二维的 $F_{i,j}$ 表示第一行用了前 $i$ 个,第二行用了前 $j$ 个是简单地。

+

考虑优化。

+

注意到固定 $i$ 时,当 $j$ 满足 $f{i,j}=f{i,j}+1$ 并且 $j$ 取最小值时,第二行最多突出一个。这样直接记搜。

+

感觉这个性质是难观察的。

+

贪心优化 DP 似乎挺常见,但是难度参差。

+
+

最优化的套路见得还是有点少。

+

容斥仅限于数学部分,还得做点板题。

+

后记

今天发现寒假的课件被误删了,去找懂王拷。

+

懂王在插上U盘时说马上就把你的U盘格式化了。

+

突然想起了果果在 myq jc zch 后说的丢了 1kb 文件就给 1CNY。

+

但是我有 16.8G。

+
+
一些DP trick
https://blog.lhf.us.kg/2024/11/f149d8b/
作者
MYLHF
发布于
2024-11-11
更新于
2024-11-11
许可协议
CC BY-NC-SA 4.0

评论
avataravatar
MYLHF
别再骂以前的自己了,他在火和烟雾中也很迷茫。
\ No newline at end of file diff --git a/7b8zxy39.webp b/7b8zxy39.webp new file mode 100644 index 000000000..8e2017cd4 Binary files /dev/null and b/7b8zxy39.webp differ diff --git a/CNAME b/CNAME new file mode 100644 index 000000000..43999ef84 --- /dev/null +++ b/CNAME @@ -0,0 +1 @@ +blog.lhf.us.kg diff --git a/about/index.html b/about/index.html new file mode 100644 index 000000000..fa99083a1 --- /dev/null +++ b/about/index.html @@ -0,0 +1,316 @@ +about | 关于 | 明净岛 + + + + + + + + + + + +

about | 关于

鸣谢

+

谢谢 @常文轩 对于本人搭建博客时的种种帮助。

+

谢谢 @李子晗 的提议

+
+

关于

+

以后 blog 就在这里了,弃用 luogu

+

upd on 24/10/25:再次修缮博客,不知道下一次修缮时多久。

+

upd on 24/11/18:完成了 PWA 适配,启用了 service worker

+
+

music

+

自己听的歌。

+

下载:one drive

+
+

更新于 2024/10/25,CSP-S’s eve。

+

更新于 2024/11/18,CSP-S’s eve。

+

博主邮箱 18982620158@163.com ,欢迎来玩。

+
18982620158@163.com

评论
avataravatar
MYLHF
别再骂以前的自己了,他在火和烟雾中也很迷茫。
\ No newline at end of file diff --git a/apps/cat/index.html b/apps/cat/index.html new file mode 100644 index 000000000..0a4a99e89 --- /dev/null +++ b/apps/cat/index.html @@ -0,0 +1,29 @@ + + + + + 圈小猫小游戏 + + + + + +
+ + + diff --git a/apps/cat/js/catch-the-cat.js b/apps/cat/js/catch-the-cat.js new file mode 100644 index 000000000..883869b0b --- /dev/null +++ b/apps/cat/js/catch-the-cat.js @@ -0,0 +1,19 @@ +!function(t){var e={};function n(o){if(e[o])return e[o].exports;var r=e[o]={i:o,l:!1,exports:{}};return t[o].call(r.exports,r,r.exports,n),r.l=!0,r.exports}n.m=t,n.c=e,n.d=function(t,e,o){n.o(t,e)||Object.defineProperty(t,e,{enumerable:!0,get:o})},n.r=function(t){"undefined"!=typeof Symbol&&Symbol.toStringTag&&Object.defineProperty(t,Symbol.toStringTag,{value:"Module"}),Object.defineProperty(t,"__esModule",{value:!0})},n.t=function(t,e){if(1&e&&(t=n(t)),8&e)return t;if(4&e&&"object"==typeof t&&t&&t.__esModule)return t;var o=Object.create(null);if(n.r(o),Object.defineProperty(o,"default",{enumerable:!0,value:t}),2&e&&"string"!=typeof t)for(var r in t)n.d(o,r,function(e){return t[e]}.bind(null,r));return o},n.n=function(t){var e=t&&t.__esModule?function(){return t.default}:function(){return t};return n.d(e,"a",e),e},n.o=function(t,e){return Object.prototype.hasOwnProperty.call(t,e)},n.p="",n(n.s=3)}([function(t,e,n){"use strict";var o,r=this&&this.__extends||(o=function(t,e){return(o=Object.setPrototypeOf||{__proto__:[]}instanceof Array&&function(t,e){t.__proto__=e}||function(t,e){for(var n in e)e.hasOwnProperty(n)&&(t[n]=e[n])})(t,e)},function(t,e){function n(){this.constructor=t}o(t,e),t.prototype=null===e?Object.create(e):(n.prototype=e.prototype,new n)});Object.defineProperty(e,"__esModule",{value:!0});var i,s=n(1),a=n(20),l=n(22),d=n(23),h=n(24),u=n(25),f=n(2),p=n(26),c=n(27);!function(t){t.PLAYING="playing",t.WIN="win",t.LOSE="lose"}(i||(i={}));var k=function(t){function e(e,n,o){var r=t.call(this,{key:"MainScene"})||this;return r.w=e,r.h=n,r.r=o,r.dx=2*r.r,r.dy=r.r*Math.sqrt(3),r}return r(e,t),Object.defineProperty(e.prototype,"blocks",{get:function(){return 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i.LOSE:this.setStatusText(f.default("猫已经跑到地图边缘了,你输了"));break;case i.WIN:this.setStatusText(f.default("猫已经无路可走,你赢了"));break;default:return}this.data.set("state",t)},enumerable:!0,configurable:!0}),e.getNeighbours=function(t,e){var n,o,r,i,s={i:t-1,j:e},a={i:t+1,j:e};0==(1&e)?(n={i:t-1,j:e-1},o={i:t,j:e-1},r={i:t-1,j:e+1},i={i:t,j:e+1}):(n={i:t,j:e-1},o={i:t+1,j:e-1},r={i:t,j:e+1},i={i:t+1,j:e+1});var l=[];return l[0]=s,l[1]=n,l[2]=o,l[3]=a,l[4]=i,l[5]=r,l},e.prototype.preload=function(){var t=this.r/s.default.catStepLength;for(var e in s.default.textures)this.load.addFile(new 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t=this.firstgid&&t=0&&g<=1&&v>=0&&v<=1&&(i.x=s+g*(o-s),i.y=r+g*(a-r),!0)}},function(t,e,i){var n=i(0),s=i(13),r=i(18),o=i(753),a=new n({Extends:r,Mixins:[s.BlendMode,s.Depth,s.GetBounds,s.Mask,s.Pipeline,s.ScaleMode,s.Size,s.Texture,s.Transform,s.Visible,s.ScrollFactor,o],initialize:function(t,e,i,n,s,o,a,h,l){if(r.call(this,t,"Mesh"),n.length!==s.length)throw new Error("Mesh Vertex count must match UV count");var u,c=n.length/2|0;if(o.length>0&&o.length0&&a.lengthl&&(r=l),o>l&&(o=l),a=s,h=r;;)if(a-1},setAll:function(t,e,i,s){return n.SetAll(this.list,t,e,i,s),this},each:function(t,e){for(var i=[null],n=2;n0?this.list[0]:null}},last:{get:function(){return this.list.length>0?(this.position=this.list.length-1,this.list[this.position]):null}},next:{get:function(){return this.position0?(this.position--,this.list[this.position]):null}}});t.exports=a},function(t,e,i){var n=i(0),s=i(23),r=i(19),o=new n({initialize:function(t,e,i,n,s,r,o){this.texture=t,this.name=e,this.source=t.source[i],this.sourceIndex=i,this.glTexture=this.source.glTexture,this.cutX,this.cutY,this.cutWidth,this.cutHeight,this.x=0,this.y=0,this.width,this.height,this.halfWidth,this.halfHeight,this.centerX,this.centerY,this.pivotX=0,this.pivotY=0,this.customPivot=!1,this.rotated=!1,this.autoRound=-1,this.customData={},this.u0=0,this.v0=0,this.u1=0,this.v1=0,this.data={cut:{x:0,y:0,w:0,h:0,r:0,b:0},trim:!1,sourceSize:{w:0,h:0},spriteSourceSize:{x:0,y:0,w:0,h:0,r:0,b:0},radius:0,drawImage:{x:0,y:0,width:0,height:0}},this.setSize(r,o,n,s)},setSize:function(t,e,i,n){void 0===i&&(i=0),void 0===n&&(n=0),this.cutX=i,this.cutY=n,this.cutWidth=t,this.cutHeight=e,this.width=t,this.height=e,this.halfWidth=Math.floor(.5*t),this.halfHeight=Math.floor(.5*e),this.centerX=Math.floor(t/2),this.centerY=Math.floor(e/2);var s=this.data,r=s.cut;r.x=i,r.y=n,r.w=t,r.h=e,r.r=i+t,r.b=n+e,s.sourceSize.w=t,s.sourceSize.h=e,s.spriteSourceSize.w=t,s.spriteSourceSize.h=e,s.radius=.5*Math.sqrt(t*t+e*e);var o=s.drawImage;return o.x=i,o.y=n,o.width=t,o.height=e,this.updateUVs()},setTrim:function(t,e,i,n,s,r){var o=this.data,a=o.spriteSourceSize;return o.trim=!0,o.sourceSize.w=t,o.sourceSize.h=e,a.x=i,a.y=n,a.w=s,a.h=r,a.r=i+s,a.b=n+r,this.x=i,this.y=n,this.width=s,this.height=r,this.halfWidth=.5*s,this.halfHeight=.5*r,this.centerX=Math.floor(s/2),this.centerY=Math.floor(r/2),this.updateUVs()},setCropUVs:function(t,e,i,n,r,o,a){var h=this.cutX,l=this.cutY,u=this.cutWidth,c=this.cutHeight,d=this.realWidth,f=this.realHeight,p=h+(e=s(e,0,d)),g=l+(i=s(i,0,f)),v=n=s(n,0,d-e),y=r=s(r,0,f-i),m=this.data;if(m.trim){var x=m.spriteSourceSize,T=e+(n=s(n,0,u-e)),w=i+(r=s(r,0,c-i));if(!(x.rT||x.y>w)){var b=Math.max(x.x,e),S=Math.max(x.y,i),_=Math.min(x.r,T)-b,A=Math.min(x.b,w)-S;v=_,y=A,p=o?h+(u-(b-x.x)-_):h+(b-x.x),g=a?l+(c-(S-x.y)-A):l+(S-x.y),e=b,i=S,n=_,r=A}else p=0,g=0,v=0,y=0}else o&&(p=h+(u-e-n)),a&&(g=l+(c-i-r));var E=this.source.width,C=this.source.height;return t.u0=Math.max(0,p/E),t.v0=Math.max(0,g/C),t.u1=Math.min(1,(p+v)/E),t.v1=Math.min(1,(g+y)/C),t.x=e,t.y=i,t.cx=p,t.cy=g,t.cw=v,t.ch=y,t.width=n,t.height=r,t.flipX=o,t.flipY=a,t},updateCropUVs:function(t,e,i){return this.setCropUVs(t,t.x,t.y,t.width,t.height,e,i)},updateUVs:function(){var t=this.cutX,e=this.cutY,i=this.cutWidth,n=this.cutHeight,s=this.data.drawImage;s.width=i,s.height=n;var r=this.source.width,o=this.source.height;return this.u0=t/r,this.v0=e/o,this.u1=(t+i)/r,this.v1=(e+n)/o,this},updateUVsInverted:function(){var t=this.source.width,e=this.source.height;return this.u0=(this.cutX+this.cutHeight)/t,this.v0=this.cutY/e,this.u1=this.cutX/t,this.v1=(this.cutY+this.cutWidth)/e,this},clone:function(){var t=new o(this.texture,this.name,this.sourceIndex);return t.cutX=this.cutX,t.cutY=this.cutY,t.cutWidth=this.cutWidth,t.cutHeight=this.cutHeight,t.x=this.x,t.y=this.y,t.width=this.width,t.height=this.height,t.halfWidth=this.halfWidth,t.halfHeight=this.halfHeight,t.centerX=this.centerX,t.centerY=this.centerY,t.rotated=this.rotated,t.data=r(!0,t.data,this.data),t.updateUVs(),t},destroy:function(){this.texture=null,this.source=null},realWidth:{get:function(){return this.data.sourceSize.w}},realHeight:{get:function(){return this.data.sourceSize.h}},radius:{get:function(){return this.data.radius}},trimmed:{get:function(){return this.data.trim}},canvasData:{get:function(){return this.data.drawImage}}});t.exports=o},function(t,e,i){var n=i(0),s=i(11),r=i(69),o=i(19),a=i(1),h=new n({Extends:s,initialize:function(t,e,i){s.call(this),this.manager=t,this.key=e,this.isPlaying=!1,this.isPaused=!1,this.totalRate=1,this.duration=this.duration||0,this.totalDuration=this.totalDuration||0,this.config={mute:!1,volume:1,rate:1,detune:0,seek:0,loop:!1,delay:0},this.currentConfig=this.config,this.config=o(this.config,i),this.markers={},this.currentMarker=null,this.pendingRemove=!1},addMarker:function(t){return!(!t||!t.name||"string"!=typeof t.name)&&(this.markers[t.name]?(console.error("addMarker "+t.name+" already exists in Sound"),!1):(t=o(!0,{name:"",start:0,duration:this.totalDuration-(t.start||0),config:{mute:!1,volume:1,rate:1,detune:0,seek:0,loop:!1,delay:0}},t),this.markers[t.name]=t,!0))},updateMarker:function(t){return!(!t||!t.name||"string"!=typeof t.name)&&(this.markers[t.name]?(this.markers[t.name]=o(!0,this.markers[t.name],t),!0):(console.warn("Audio Marker: "+t.name+" missing in Sound: "+this.key),!1))},removeMarker:function(t){var e=this.markers[t];return e?(this.markers[t]=null,e):null},play:function(t,e){if(void 0===t&&(t=""),"object"==typeof t&&(e=t,t=""),"string"!=typeof t)return!1;if(t){if(!this.markers[t])return console.warn("Marker: "+t+" missing in Sound: "+this.key),!1;this.currentMarker=this.markers[t],this.currentConfig=this.currentMarker.config,this.duration=this.currentMarker.duration}else this.currentMarker=null,this.currentConfig=this.config,this.duration=this.totalDuration;return this.resetConfig(),this.currentConfig=o(this.currentConfig,e),this.isPlaying=!0,this.isPaused=!1,!0},pause:function(){return!(this.isPaused||!this.isPlaying)&&(this.isPlaying=!1,this.isPaused=!0,!0)},resume:function(){return!(!this.isPaused||this.isPlaying)&&(this.isPlaying=!0,this.isPaused=!1,!0)},stop:function(){return!(!this.isPaused&&!this.isPlaying)&&(this.isPlaying=!1,this.isPaused=!1,this.resetConfig(),!0)},applyConfig:function(){this.mute=this.currentConfig.mute,this.volume=this.currentConfig.volume,this.rate=this.currentConfig.rate,this.detune=this.currentConfig.detune,this.loop=this.currentConfig.loop},resetConfig:function(){this.currentConfig.seek=0,this.currentConfig.delay=0},update:a,calculateRate:function(){var t=this.currentConfig.detune+this.manager.detune,e=Math.pow(1.0005777895065548,t);this.totalRate=this.currentConfig.rate*this.manager.rate*e},destroy:function(){this.pendingRemove||(this.emit(r.DESTROY,this),this.pendingRemove=!0,this.manager=null,this.key="",this.removeAllListeners(),this.isPlaying=!1,this.isPaused=!1,this.config=null,this.currentConfig=null,this.markers=null,this.currentMarker=null)}});t.exports=h},function(t,e,i){var n=i(0),s=i(70),r=i(11),o=i(69),a=i(26),h=i(1),l=new n({Extends:r,initialize:function(t){r.call(this),this.game=t,this.jsonCache=t.cache.json,this.sounds=[],this.mute=!1,this.volume=1,this.pauseOnBlur=!0,this._rate=1,this._detune=0,this.locked=this.locked||!1,this.unlocked=!1,t.events.on(a.BLUR,function(){this.pauseOnBlur&&this.onBlur()},this),t.events.on(a.FOCUS,function(){this.pauseOnBlur&&this.onFocus()},this),t.events.on(a.PRE_STEP,this.update,this),t.events.once(a.DESTROY,this.destroy,this)},add:h,addAudioSprite:function(t,e){void 0===e&&(e={});var i=this.add(t,e);for(var n in i.spritemap=this.jsonCache.get(t).spritemap,i.spritemap)if(i.spritemap.hasOwnProperty(n)){var r=s(e),o=i.spritemap[n];r.loop=!!o.hasOwnProperty("loop")&&o.loop,i.addMarker({name:n,start:o.start,duration:o.end-o.start,config:r})}return i},play:function(t,e){var i=this.add(t);return i.once(o.COMPLETE,i.destroy,i),e?e.name?(i.addMarker(e),i.play(e.name)):i.play(e):i.play()},playAudioSprite:function(t,e,i){var n=this.addAudioSprite(t);return n.once(o.COMPLETE,n.destroy,n),n.play(e,i)},remove:function(t){var e=this.sounds.indexOf(t);return-1!==e&&(t.destroy(),this.sounds.splice(e,1),!0)},removeByKey:function(t){for(var e=0,i=this.sounds.length-1;i>=0;i--){var n=this.sounds[i];n.key===t&&(n.destroy(),this.sounds.splice(i,1),e++)}return e},pauseAll:function(){this.forEachActiveSound(function(t){t.pause()}),this.emit(o.PAUSE_ALL,this)},resumeAll:function(){this.forEachActiveSound(function(t){t.resume()}),this.emit(o.RESUME_ALL,this)},stopAll:function(){this.forEachActiveSound(function(t){t.stop()}),this.emit(o.STOP_ALL,this)},unlock:h,onBlur:h,onFocus:h,update:function(t,e){this.unlocked&&(this.unlocked=!1,this.locked=!1,this.emit(o.UNLOCKED,this));for(var i=this.sounds.length-1;i>=0;i--)this.sounds[i].pendingRemove&&this.sounds.splice(i,1);this.sounds.forEach(function(i){i.update(t,e)})},destroy:function(){this.removeAllListeners(),this.forEachActiveSound(function(t){t.destroy()}),this.sounds.length=0,this.sounds=null,this.game=null},forEachActiveSound:function(t,e){var i=this;this.sounds.forEach(function(n,s){n.pendingRemove||t.call(e||i,n,s,i.sounds)})},setRate:function(t){return this.rate=t,this},rate:{get:function(){return this._rate},set:function(t){this._rate=t,this.forEachActiveSound(function(t){t.calculateRate()}),this.emit(o.GLOBAL_RATE,this,t)}},setDetune:function(t){return this.detune=t,this},detune:{get:function(){return this._detune},set:function(t){this._detune=t,this.forEachActiveSound(function(t){t.calculateRate()}),this.emit(o.GLOBAL_DETUNE,this,t)}}});t.exports=l},function(t,e){t.exports={PENDING:0,INIT:1,START:2,LOADING:3,CREATING:4,RUNNING:5,PAUSED:6,SLEEPING:7,SHUTDOWN:8,DESTROYED:9}},function(t,e){t.exports={BACKSPACE:8,TAB:9,ENTER:13,SHIFT:16,CTRL:17,ALT:18,PAUSE:19,CAPS_LOCK:20,ESC:27,SPACE:32,PAGE_UP:33,PAGE_DOWN:34,END:35,HOME:36,LEFT:37,UP:38,RIGHT:39,DOWN:40,PRINT_SCREEN:42,INSERT:45,DELETE:46,ZERO:48,ONE:49,TWO:50,THREE:51,FOUR:52,FIVE:53,SIX:54,SEVEN:55,EIGHT:56,NINE:57,NUMPAD_ZERO:96,NUMPAD_ONE:97,NUMPAD_TWO:98,NUMPAD_THREE:99,NUMPAD_FOUR:100,NUMPAD_FIVE:101,NUMPAD_SIX:102,NUMPAD_SEVEN:103,NUMPAD_EIGHT:104,NUMPAD_NINE:105,A:65,B:66,C:67,D:68,E:69,F:70,G:71,H:72,I:73,J:74,K:75,L:76,M:77,N:78,O:79,P:80,Q:81,R:82,S:83,T:84,U:85,V:86,W:87,X:88,Y:89,Z:90,F1:112,F2:113,F3:114,F4:115,F5:116,F6:117,F7:118,F8:119,F9:120,F10:121,F11:122,F12:123,SEMICOLON:186,PLUS:187,COMMA:188,MINUS:189,PERIOD:190,FORWARD_SLASH:191,BACK_SLASH:220,QUOTES:222,BACKTICK:192,OPEN_BRACKET:219,CLOSED_BRACKET:221,SEMICOLON_FIREFOX:59,COLON:58,COMMA_FIREFOX_WINDOWS:60,COMMA_FIREFOX:62,BRACKET_RIGHT_FIREFOX:174,BRACKET_LEFT_FIREFOX:175}},function(t,e,i){t.exports={ADD:i(1049),ERROR:i(1048),LOAD:i(1047),READY:i(1046),REMOVE:i(1045)}},function(t,e){t.exports=function(t,e){return t>0&&0==(t&t-1)&&e>0&&0==(e&e-1)}},function(t,e,i){var n,s=i(99),r={chrome:!1,chromeVersion:0,edge:!1,firefox:!1,firefoxVersion:0,ie:!1,ieVersion:0,mobileSafari:!1,opera:!1,safari:!1,safariVersion:0,silk:!1,trident:!1,tridentVersion:0};t.exports=(n=navigator.userAgent,/Edge\/\d+/.test(n)?r.edge=!0:/Chrome\/(\d+)/.test(n)&&!s.windowsPhone?(r.chrome=!0,r.chromeVersion=parseInt(RegExp.$1,10)):/Firefox\D+(\d+)/.test(n)?(r.firefox=!0,r.firefoxVersion=parseInt(RegExp.$1,10)):/AppleWebKit/.test(n)&&s.iOS?r.mobileSafari=!0:/MSIE (\d+\.\d+);/.test(n)?(r.ie=!0,r.ieVersion=parseInt(RegExp.$1,10)):/Opera/.test(n)?r.opera=!0:/Safari/.test(n)&&!s.windowsPhone?r.safari=!0:/Trident\/(\d+\.\d+)(.*)rv:(\d+\.\d+)/.test(n)&&(r.ie=!0,r.trident=!0,r.tridentVersion=parseInt(RegExp.$1,10),r.ieVersion=parseInt(RegExp.$3,10)),/Silk/.test(n)&&(r.silk=!0),r)},function(t,e){t.exports=function(t,e,i){return(e-t)*i+t}},function(t,e){var i,n="";t.exports={disable:function(t){return""===n&&(n=i(t)),n&&(t[n]=!1),t},enable:function(t){return""===n&&(n=i(t)),n&&(t[n]=!0),t},getPrefix:i=function(t){for(var e=["i","webkitI","msI","mozI","oI"],i=0;iC&&wA&&bs&&(t=s),t},clampY:function(t){var e=this._bounds,i=this.displayHeight,n=e.y+(i-this.height)/2,s=Math.max(n,n+e.height-i);return ts&&(t=s),t},removeBounds:function(){return this.useBounds=!1,this.dirty=!0,this._bounds.setEmpty(),this},setAngle:function(t){return void 0===t&&(t=0),this.rotation=r(t),this},setBackgroundColor:function(t){return void 0===t&&(t="rgba(0,0,0,0)"),this.backgroundColor=u(t),this.transparent=0===this.backgroundColor.alpha,this},setBounds:function(t,e,i,n,s){return void 0===s&&(s=!1),this._bounds.setTo(t,e,i,n),this.dirty=!0,this.useBounds=!0,s?this.centerToBounds():(this.scrollX=this.clampX(this.scrollX),this.scrollY=this.clampY(this.scrollY)),this},getBounds:function(t){void 0===t&&(t=new h);var e=this._bounds;return t.setTo(e.x,e.y,e.width,e.height),t},setName:function(t){return void 0===t&&(t=""),this.name=t,this},setPosition:function(t,e){return void 0===e&&(e=t),this.x=t,this.y=e,this},setRotation:function(t){return void 0===t&&(t=0),this.rotation=t,this},setRoundPixels:function(t){return this.roundPixels=t,this},setScene:function(t){this.scene&&this._customViewport&&this.sceneManager.customViewports--,this.scene=t,this.sceneManager=t.sys.game.scene,this.scaleManager=t.sys.scale;var e=this.scaleManager.resolution;return this.resolution=e,this._cx=this._x*e,this._cy=this._y*e,this._cw=this._width*e,this._ch=this._height*e,this.updateSystem(),this},setScroll:function(t,e){return void 0===e&&(e=t),this.scrollX=t,this.scrollY=e,this},setSize:function(t,e){return void 0===e&&(e=t),this.width=t,this.height=e,this},setViewport:function(t,e,i,n){return this.x=t,this.y=e,this.width=i,this.height=n,this},setZoom:function(t){return void 0===t&&(t=1),0===t&&(t=.001),this.zoom=t,this},toJSON:function(){var t={name:this.name,x:this.x,y:this.y,width:this.width,height:this.height,zoom:this.zoom,rotation:this.rotation,roundPixels:this.roundPixels,scrollX:this.scrollX,scrollY:this.scrollY,backgroundColor:this.backgroundColor.rgba};return this.useBounds&&(t.bounds={x:this._bounds.x,y:this._bounds.y,width:this._bounds.width,height:this._bounds.height}),t},update:function(){},updateSystem:function(){if(this.scaleManager){var t=0!==this._x||0!==this._y||this.scaleManager.width!==this._width||this.scaleManager.height!==this._height,e=this.sceneManager;t&&!this._customViewport?e.customViewports++:!t&&this._customViewport&&e.customViewports--,this.dirty=!0,this._customViewport=t}},destroy:function(){this.emit(a.DESTROY,this),this.removeAllListeners(),this.matrix.destroy(),this.culledObjects=[],this._customViewport&&this.sceneManager.customViewports--,this._bounds=null,this.scene=null,this.scaleManager=null,this.sceneManager=null},x:{get:function(){return this._x},set:function(t){this._x=t,this._cx=t*this.resolution,this.updateSystem()}},y:{get:function(){return this._y},set:function(t){this._y=t,this._cy=t*this.resolution,this.updateSystem()}},width:{get:function(){return this._width},set:function(t){this._width=t,this._cw=t*this.resolution,this.updateSystem()}},height:{get:function(){return this._height},set:function(t){this._height=t,this._ch=t*this.resolution,this.updateSystem()}},scrollX:{get:function(){return this._scrollX},set:function(t){this._scrollX=t,this.dirty=!0}},scrollY:{get:function(){return this._scrollY},set:function(t){this._scrollY=t,this.dirty=!0}},zoom:{get:function(){return this._zoom},set:function(t){this._zoom=t,this.dirty=!0}},rotation:{get:function(){return this._rotation},set:function(t){this._rotation=t,this.dirty=!0}},centerX:{get:function(){return this.x+.5*this.width}},centerY:{get:function(){return this.y+.5*this.height}},displayWidth:{get:function(){return this.width/this.zoom}},displayHeight:{get:function(){return this.height/this.zoom}}});t.exports=d},function(t,e){t.exports=function(t){for(var e=t.length-1;e>0;e--){var i=Math.floor(Math.random()*(e+1)),n=t[e];t[e]=t[i],t[i]=n}return t}},function(t,e,i){t.exports={DESTROY:i(1234)}},function(t,e,i){var n=i(0),s=i(420),r=new n({initialize:function(t,e){this.parent=t,this.events=e,e||(this.events=t.events?t.events:t),this.list={},this.values={},this._frozen=!1,!t.hasOwnProperty("sys")&&this.events&&this.events.once("destroy",this.destroy,this)},get:function(t){var e=this.list;if(Array.isArray(t)){for(var i=[],n=0;n0&&s.area(_)1?(f=o.create(r.extend({parts:p.slice(0)},n)),o.setPosition(f,{x:t,y:e}),f):p[0]}},function(t,e){t.exports=function(t,e,i,n,s,r,o,a,h,l,u,c,d){return{target:t,key:e,getEndValue:i,getStartValue:n,ease:s,duration:0,totalDuration:0,delay:0,yoyo:a,hold:0,repeat:0,repeatDelay:0,flipX:c,flipY:d,progress:0,elapsed:0,repeatCounter:0,start:0,current:0,end:0,t1:0,t2:0,gen:{delay:r,duration:o,hold:h,repeat:l,repeatDelay:u},state:0}}},function(t,e,i){var n=i(0),s=i(14),r=i(5),o=i(89),a=new n({initialize:function(t,e,i){this.parent=t,this.parentIsTimeline=t.hasOwnProperty("isTimeline"),this.data=e,this.totalData=e.length,this.targets=i,this.totalTargets=i.length,this.useFrames=!1,this.timeScale=1,this.loop=0,this.loopDelay=0,this.loopCounter=0,this.completeDelay=0,this.countdown=0,this.offset=0,this.calculatedOffset=0,this.state=o.PENDING_ADD,this._pausedState=o.PENDING_ADD,this.paused=!1,this.elapsed=0,this.totalElapsed=0,this.duration=0,this.progress=0,this.totalDuration=0,this.totalProgress=0,this.callbacks={onComplete:null,onLoop:null,onRepeat:null,onStart:null,onUpdate:null,onYoyo:null},this.callbackScope},getValue:function(){return this.data[0].current},setTimeScale:function(t){return this.timeScale=t,this},getTimeScale:function(){return this.timeScale},isPlaying:function(){return this.state===o.ACTIVE},isPaused:function(){return this.state===o.PAUSED},hasTarget:function(t){return-1!==this.targets.indexOf(t)},updateTo:function(t,e,i){void 0===i&&(i=!1);for(var n=0;n0&&(n.totalDuration+=n.t2*n.repeat),n.totalDuration>t&&(t=n.totalDuration)}this.duration=t,this.loopCounter=-1===this.loop?999999999999:this.loop,this.loopCounter>0?this.totalDuration=this.duration+this.completeDelay+(this.duration+this.loopDelay)*this.loopCounter:this.totalDuration=this.duration+this.completeDelay},init:function(){for(var t=this.data,e=this.totalTargets,i=0;i0){this.elapsed=0,this.progress=0,this.loopCounter--;var t=this.callbacks.onLoop;t&&(t.params[1]=this.targets,t.func.apply(t.scope,t.params)),this.resetTweenData(!0),this.loopDelay>0?(this.countdown=this.loopDelay,this.state=o.LOOP_DELAY):this.state=o.ACTIVE}else if(this.completeDelay>0)this.countdown=this.completeDelay,this.state=o.COMPLETE_DELAY;else{var e=this.callbacks.onComplete;e&&(e.params[1]=this.targets,e.func.apply(e.scope,e.params)),this.state=o.PENDING_REMOVE}},pause:function(){if(this.state!==o.PAUSED)return this.paused=!0,this._pausedState=this.state,this.state=o.PAUSED,this},play:function(t){if(this.state===o.ACTIVE)return this;this.state!==o.PENDING_REMOVE&&this.state!==o.REMOVED||(this.init(),this.parent.makeActive(this),t=!0);var e=this.callbacks.onStart;return this.parentIsTimeline?(this.resetTweenData(t),0===this.calculatedOffset?(e&&(e.params[1]=this.targets,e.func.apply(e.scope,e.params)),this.state=o.ACTIVE):(this.countdown=this.calculatedOffset,this.state=o.OFFSET_DELAY)):this.paused?(this.paused=!1,this.parent.makeActive(this)):(this.resetTweenData(t),this.state=o.ACTIVE,e&&(e.params[1]=this.targets,e.func.apply(e.scope,e.params)),this.parent.makeActive(this)),this},resetTweenData:function(t){for(var e=this.data,i=0;i0?(n.elapsed=n.delay,n.state=o.DELAY):n.state=o.PENDING_RENDER}},resume:function(){return this.state===o.PAUSED?(this.paused=!1,this.state=this._pausedState):this.play(),this},seek:function(t){for(var e=this.data,i=0;i=s.totalDuration?(r=1,o=s.duration):n>s.delay&&n<=s.t1?(r=(n=Math.max(0,n-s.delay))/s.t1,o=s.duration*r):n>s.t1&&ns.repeatDelay&&(r=n/s.t1,o=s.duration*r)),s.progress=r,s.elapsed=o;var a=s.ease(s.progress);s.current=s.start+(s.end-s.start)*a,s.target[s.key]=s.current}return this},setCallback:function(t,e,i,n){return this.callbacks[t]={func:e,scope:n,params:i},this},complete:function(t){if(void 0===t&&(t=0),t)this.countdown=t,this.state=o.COMPLETE_DELAY;else{var e=this.callbacks.onComplete;e&&(e.params[1]=this.targets,e.func.apply(e.scope,e.params)),this.state=o.PENDING_REMOVE}return this},stop:function(t){return this.state===o.ACTIVE&&void 0!==t&&this.seek(t),this.state!==o.REMOVED&&(this.state!==o.PAUSED&&this.state!==o.PENDING_ADD||(this.parent._destroy.push(this),this.parent._toProcess++),this.state=o.PENDING_REMOVE),this},update:function(t,e){if(this.state===o.PAUSED)return!1;switch(this.useFrames&&(e=1*this.parent.timeScale),e*=this.timeScale,this.elapsed+=e,this.progress=Math.min(this.elapsed/this.duration,1),this.totalElapsed+=e,this.totalProgress=Math.min(this.totalElapsed/this.totalDuration,1),this.state){case o.ACTIVE:for(var i=!1,n=0;n0){e.repeatCounter--,e.elapsed=i,e.progress=i/e.duration,e.flipX&&e.target.toggleFlipX(),e.flipY&&e.target.toggleFlipY();var s=t.callbacks.onRepeat;return s&&(s.params[1]=e.target,s.func.apply(s.scope,s.params)),e.start=e.getStartValue(e.target,e.key,e.start),e.end=e.getEndValue(e.target,e.key,e.start),e.repeatDelay>0?(e.elapsed=e.repeatDelay-i,e.current=e.start,e.target[e.key]=e.current,o.REPEAT_DELAY):o.PLAYING_FORWARD}return o.COMPLETE},setStateFromStart:function(t,e,i){if(e.repeatCounter>0){e.repeatCounter--,e.elapsed=i,e.progress=i/e.duration,e.flipX&&e.target.toggleFlipX(),e.flipY&&e.target.toggleFlipY();var n=t.callbacks.onRepeat;return n&&(n.params[1]=e.target,n.func.apply(n.scope,n.params)),e.end=e.getEndValue(e.target,e.key,e.start),e.repeatDelay>0?(e.elapsed=e.repeatDelay-i,e.current=e.start,e.target[e.key]=e.current,o.REPEAT_DELAY):o.PLAYING_FORWARD}return o.COMPLETE},updateTweenData:function(t,e,i){switch(e.state){case o.PLAYING_FORWARD:case o.PLAYING_BACKWARD:if(!e.target){e.state=o.COMPLETE;break}var n=e.elapsed,s=e.duration,r=0;(n+=i)>s&&(r=n-s,n=s);var a,h=e.state===o.PLAYING_FORWARD,l=n/s;a=h?e.ease(l):e.ease(1-l),e.current=e.start+(e.end-e.start)*a,e.target[e.key]=e.current,e.elapsed=n,e.progress=l;var u=t.callbacks.onUpdate;u&&(u.params[1]=e.target,u.func.apply(u.scope,u.params)),1===l&&(h?e.hold>0?(e.elapsed=e.hold-r,e.state=o.HOLD_DELAY):e.state=this.setStateFromEnd(t,e,r):e.state=this.setStateFromStart(t,e,r));break;case o.DELAY:e.elapsed-=i,e.elapsed<=0&&(e.elapsed=Math.abs(e.elapsed),e.state=o.PENDING_RENDER);break;case o.REPEAT_DELAY:e.elapsed-=i,e.elapsed<=0&&(e.elapsed=Math.abs(e.elapsed),e.state=o.PLAYING_FORWARD);break;case o.HOLD_DELAY:e.elapsed-=i,e.elapsed<=0&&(e.state=this.setStateFromEnd(t,e,Math.abs(e.elapsed)));break;case o.PENDING_RENDER:e.target?(e.start=e.getStartValue(e.target,e.key,e.target[e.key]),e.end=e.getEndValue(e.target,e.key,e.start),e.current=e.start,e.target[e.key]=e.start,e.state=o.PLAYING_FORWARD):e.state=o.COMPLETE}return e.state!==o.COMPLETE}});a.TYPES=["onComplete","onLoop","onRepeat","onStart","onUpdate","onYoyo"],r.register("tween",function(t){return this.scene.sys.tweens.add(t)}),s.register("tween",function(t){return this.scene.sys.tweens.create(t)}),t.exports=a},function(t,e){t.exports={targets:null,delay:0,duration:1e3,ease:"Power0",easeParams:null,hold:0,repeat:0,repeatDelay:0,yoyo:!1,flipX:!1,flipY:!1}},function(t,e){function i(t){return!!t.getStart&&"function"==typeof t.getStart}function n(t){return!!t.getEnd&&"function"==typeof t.getEnd}var s=function(t,e){var r,o,a=function(t,e,i){return i},h=function(t,e,i){return i},l=typeof e;if("number"===l)a=function(){return e};else if("string"===l){var u=e[0],c=parseFloat(e.substr(2));switch(u){case"+":a=function(t,e,i){return i+c};break;case"-":a=function(t,e,i){return i-c};break;case"*":a=function(t,e,i){return i*c};break;case"/":a=function(t,e,i){return i/c};break;default:a=function(){return parseFloat(e)}}}else"function"===l?a=e:"object"===l&&(i(o=e)||n(o))?(n(e)&&(a=e.getEnd),i(e)&&(h=e.getStart)):e.hasOwnProperty("value")&&(r=s(t,e.value));return r||(r={getEnd:a,getStart:h}),r};t.exports=s},function(t,e,i){var n=i(4);t.exports=function(t){var e=n(t,"targets",null);return null===e?e:("function"==typeof e&&(e=e.call()),Array.isArray(e)||(e=[e]),e)}},function(t,e,i){var n=i(31),s=i(83),r=i(233),o=i(225);t.exports=function(t,e,i,a,h,l,u,c){void 0===i&&(i=32),void 0===a&&(a=32),void 0===h&&(h=10),void 0===l&&(l=10),void 0===c&&(c=!1);var d=null;if(Array.isArray(u))d=r(void 0!==e?e:"map",n.ARRAY_2D,u,i,a,c);else if(void 0!==e){var f=t.cache.tilemap.get(e);f?d=r(e,f.format,f.data,i,a,c):console.warn("No map data found for key "+e)}return null===d&&(d=new s({tileWidth:i,tileHeight:a,width:h,height:l})),new o(t,d)}},function(t,e,i){var n=i(31),s=i(84),r=i(83),o=i(61);t.exports=function(t,e,i,a,h){for(var l=new s({tileWidth:i,tileHeight:a}),u=new r({name:t,tileWidth:i,tileHeight:a,format:n.ARRAY_2D,layers:[l]}),c=[],d=e.length,f=0,p=0;p=0&&r>=0&&s+r<1&&(n.push({x:e[w].x,y:e[w].y}),i)));w++);return n}},function(t,e){t.exports=function(t,e){return!(t.width<=0||t.height<=0||e.width<=0||e.height<=0||t.righte.right||t.y>e.bottom)}},function(t,e,i){var n=i(0),s=i(116),r=new n({Extends:s,initialize:function(t,e,i,n,r){s.call(this,t,e,i,[0,0,0,0,0,0,0,0,0,0,0,0],[0,0,0,1,1,1,0,0,1,1,1,0],[16777215,16777215,16777215,16777215,16777215,16777215],[1,1,1,1,1,1],n,r),this.resetPosition()},setFrame:function(t){return this.frame=this.texture.get(t),this.frame.cutWidth&&this.frame.cutHeight?this.renderFlags|=8:this.renderFlags&=-9,t=this.frame,this.uv[0]=t.u0,this.uv[1]=t.v0,this.uv[2]=t.u0,this.uv[3]=t.v1,this.uv[4]=t.u1,this.uv[5]=t.v1,this.uv[6]=t.u0,this.uv[7]=t.v0,this.uv[8]=t.u1,this.uv[9]=t.v1,this.uv[10]=t.u1,this.uv[11]=t.v0,this},topLeftX:{get:function(){return this.x+this.vertices[0]},set:function(t){this.vertices[0]=t-this.x,this.vertices[6]=t-this.x}},topLeftY:{get:function(){return this.y+this.vertices[1]},set:function(t){this.vertices[1]=t-this.y,this.vertices[7]=t-this.y}},topRightX:{get:function(){return this.x+this.vertices[10]},set:function(t){this.vertices[10]=t-this.x}},topRightY:{get:function(){return this.y+this.vertices[11]},set:function(t){this.vertices[11]=t-this.y}},bottomLeftX:{get:function(){return this.x+this.vertices[2]},set:function(t){this.vertices[2]=t-this.x}},bottomLeftY:{get:function(){return this.y+this.vertices[3]},set:function(t){this.vertices[3]=t-this.y}},bottomRightX:{get:function(){return this.x+this.vertices[4]},set:function(t){this.vertices[4]=t-this.x,this.vertices[8]=t-this.x}},bottomRightY:{get:function(){return this.y+this.vertices[5]},set:function(t){this.vertices[5]=t-this.y,this.vertices[9]=t-this.y}},topLeftAlpha:{get:function(){return this.alphas[0]},set:function(t){this.alphas[0]=t,this.alphas[3]=t}},topRightAlpha:{get:function(){return this.alphas[5]},set:function(t){this.alphas[5]=t}},bottomLeftAlpha:{get:function(){return this.alphas[1]},set:function(t){this.alphas[1]=t}},bottomRightAlpha:{get:function(){return this.alphas[2]},set:function(t){this.alphas[2]=t,this.alphas[4]=t}},topLeftColor:{get:function(){return this.colors[0]},set:function(t){this.colors[0]=t,this.colors[3]=t}},topRightColor:{get:function(){return this.colors[5]},set:function(t){this.colors[5]=t}},bottomLeftColor:{get:function(){return this.colors[1]},set:function(t){this.colors[1]=t}},bottomRightColor:{get:function(){return this.colors[2]},set:function(t){this.colors[2]=t,this.colors[4]=t}},setTopLeft:function(t,e){return this.topLeftX=t,this.topLeftY=e,this},setTopRight:function(t,e){return this.topRightX=t,this.topRightY=e,this},setBottomLeft:function(t,e){return this.bottomLeftX=t,this.bottomLeftY=e,this},setBottomRight:function(t,e){return this.bottomRightX=t,this.bottomRightY=e,this},resetPosition:function(){var t=this.x,e=this.y,i=Math.floor(this.width/2),n=Math.floor(this.height/2);return this.setTopLeft(t-i,e-n),this.setTopRight(t+i,e-n),this.setBottomLeft(t-i,e+n),this.setBottomRight(t+i,e+n),this},resetAlpha:function(){var t=this.alphas;return t[0]=1,t[1]=1,t[2]=1,t[3]=1,t[4]=1,t[5]=1,this},resetColors:function(){var t=this.colors;return t[0]=16777215,t[1]=16777215,t[2]=16777215,t[3]=16777215,t[4]=16777215,t[5]=16777215,this},reset:function(){return this.resetPosition(),this.resetAlpha(),this.resetColors()}});t.exports=r},function(t,e){t.exports=function(t,e,i){for(var n=!1,s=-1,r=t.points.length-1;++sl){if(0===c){for(var g=f;g.length&&(g=g.slice(0,-1),!((p=e.measureText(g).width)<=l)););if(!g.length)throw new Error("This text's wordWrapWidth setting is less than a single character!");var v=d.substr(g.length);u[c]=v,h+=g}var y=u[c].length?c:c+1,m=u.slice(y).join(" ").replace(/[ \n]*$/gi,"");s[o+1]=m+" "+(s[o+1]||""),r=s.length;break}h+=f,l-=p}n+=h.replace(/[ \n]*$/gi,"")+"\n"}}return n=n.replace(/[\s|\n]*$/gi,"")},basicWordWrap:function(t,e,i){for(var n="",s=t.split(this.splitRegExp),r=0;ro?(h>0&&(n+="\n"),n+=a[h]+" ",o=i-l):(o-=u,n+=a[h],h0&&(a+=u.lineSpacing*p),i.rtl?o=d-o:"right"===i.align?o+=u.width-u.lineWidths[p]:"center"===i.align&&(o+=(u.width-u.lineWidths[p])/2),this.autoRound&&(o=Math.round(o),a=Math.round(a)),i.strokeThickness&&(this.style.syncShadow(e,i.shadowStroke),e.strokeText(h[p],o,a)),i.color&&(this.style.syncShadow(e,i.shadowFill),e.fillText(h[p],o,a));return e.restore(),this.renderer.gl&&(this.frame.source.glTexture=this.renderer.canvasToTexture(t,this.frame.source.glTexture,!0),this.frame.glTexture=this.frame.source.glTexture),this.dirty=!0,this},getTextMetrics:function(){return this.style.getTextMetrics()},text:{get:function(){return this._text},set:function(t){this.setText(t)}},toJSON:function(){var t=o.ToJSON(this),e={autoRound:this.autoRound,text:this._text,style:this.style.toJSON(),padding:{left:this.padding.left,right:this.padding.right,top:this.padding.top,bottom:this.padding.bottom}};return t.data=e,t},preDestroy:function(){this.style.rtl&&c(this.canvas),s.remove(this.canvas),this.texture.destroy()}});t.exports=p},function(t,e,i){var n=i(60),s=i(131),r=i(24),o=i(0),a=i(13),h=i(28),l=i(121),u=i(18),c=i(840),d=i(9),f=i(299),p=new o({Extends:u,Mixins:[a.Alpha,a.BlendMode,a.ComputedSize,a.Crop,a.Depth,a.Flip,a.GetBounds,a.Mask,a.Origin,a.Pipeline,a.ScaleMode,a.ScrollFactor,a.Tint,a.Transform,a.Visible,c],initialize:function(t,e,i,n,o){void 0===e&&(e=0),void 0===i&&(i=0),void 0===n&&(n=32),void 0===o&&(o=32),u.call(this,t,"RenderTexture"),this.renderer=t.sys.game.renderer,this.textureManager=t.sys.textures,this.globalTint=16777215,this.globalAlpha=1,this.canvas=r.create2D(this,n,o),this.context=this.canvas.getContext("2d"),this.framebuffer=null,this._crop=this.resetCropObject(),this.texture=t.sys.textures.addCanvas(f(),this.canvas),this.frame=this.texture.get(),this._saved=!1,this._eraseMode=!1,this.camera=new s(0,0,n,o),this.dirty=!1,this.gl=null;var a=this.renderer;if(a.type===h.WEBGL){var l=a.gl;this.gl=l,this.drawGameObject=this.batchGameObjectWebGL,this.framebuffer=a.createFramebuffer(n,o,this.frame.source.glTexture,!1)}else a.type===h.CANVAS&&(this.drawGameObject=this.batchGameObjectCanvas);this.camera.setScene(t),this.setPosition(e,i),this.setSize(n,o),this.setOrigin(0,0),this.initPipeline()},setSize:function(t,e){return this.resize(t,e)},resize:function(t,e){if(void 0===e&&(e=t),t!==this.width||e!==this.height){if(this.canvas.width=t,this.canvas.height=e,this.gl){var i=this.gl;this.renderer.deleteTexture(this.frame.source.glTexture),this.renderer.deleteFramebuffer(this.framebuffer),this.frame.source.glTexture=this.renderer.createTexture2D(0,i.NEAREST,i.NEAREST,i.CLAMP_TO_EDGE,i.CLAMP_TO_EDGE,i.RGBA,null,t,e,!1),this.framebuffer=this.renderer.createFramebuffer(t,e,this.frame.source.glTexture,!1),this.frame.glTexture=this.frame.source.glTexture}this.frame.source.width=t,this.frame.source.height=e,this.camera.setSize(t,e),this.frame.setSize(t,e),this.width=t,this.height=e}return this},setGlobalTint:function(t){return this.globalTint=t,this},setGlobalAlpha:function(t){return this.globalAlpha=t,this},saveTexture:function(t){return this.textureManager.renameTexture(this.texture.key,t),this._saved=!0,this.texture},fill:function(t,e){void 0===e&&(e=1);var i=255&(t>>16|0),n=255&(t>>8|0),s=255&(0|t);if(this.gl){var r=this.renderer,o=this.getBounds();r.setFramebuffer(this.framebuffer,!0),this.pipeline.drawFillRect(o.x,o.y,o.right,o.bottom,d.getTintFromFloats(i/255,n/255,s/255,1),e),r.setFramebuffer(null,!0)}else this.context.fillStyle="rgba("+i+","+n+","+s+","+e+")",this.context.fillRect(0,0,this.canvas.width,this.canvas.height);return this},clear:function(){if(this.dirty){var t=this.gl;if(t){var e=this.renderer;e.setFramebuffer(this.framebuffer,!0),t.clearColor(0,0,0,0),t.clear(t.COLOR_BUFFER_BIT),e.setFramebuffer(null,!0)}else{var i=this.context;i.save(),i.setTransform(1,0,0,1,0,0),i.clearRect(0,0,this.canvas.width,this.canvas.height),i.restore()}this.dirty=!1}return this},erase:function(t,e,i){this._eraseMode=!0;var s=this.renderer.currentBlendMode;return this.renderer.setBlendMode(n.ERASE),this.draw(t,e,i,1,16777215),this.renderer.setBlendMode(s),this._eraseMode=!1,this},draw:function(t,e,i,n,s){void 0===n&&(n=this.globalAlpha),s=void 0===s?(this.globalTint>>16)+(65280&this.globalTint)+((255&this.globalTint)<<16):(s>>16)+(65280&s)+((255&s)<<16),Array.isArray(t)||(t=[t]);var r=this.gl;if(this.camera.preRender(1,1),r){var o=this.camera._cx,a=this.camera._cy,h=this.camera._cw,l=this.camera._ch;this.renderer.setFramebuffer(this.framebuffer,!1),this.renderer.pushScissor(o,a,h,l,l);var u=this.pipeline;u.projOrtho(0,this.width,0,this.height,-1e3,1e3),this.batchList(t,e,i,n,s),u.flush(),this.renderer.setFramebuffer(null,!1),this.renderer.popScissor(),u.projOrtho(0,u.width,u.height,0,-1e3,1e3)}else this.renderer.setContext(this.context),this.batchList(t,e,i,n,s),this.renderer.setContext();return this.dirty=!0,this},drawFrame:function(t,e,i,n,s,r){void 0===i&&(i=0),void 0===n&&(n=0),void 0===s&&(s=this.globalAlpha),r=void 0===r?(this.globalTint>>16)+(65280&this.globalTint)+((255&this.globalTint)<<16):(r>>16)+(65280&r)+((255&r)<<16);var o=this.gl,a=this.textureManager.getFrame(t,e);if(a){if(this.camera.preRender(1,1),o){var h=this.camera._cx,l=this.camera._cy,u=this.camera._cw,c=this.camera._ch;this.renderer.setFramebuffer(this.framebuffer,!1),this.renderer.pushScissor(h,l,u,c,c);var d=this.pipeline;d.projOrtho(0,this.width,0,this.height,-1e3,1e3),d.batchTextureFrame(a,i,n,r,s,this.camera.matrix,null),d.flush(),this.renderer.setFramebuffer(null,!1),this.renderer.popScissor(),d.projOrtho(0,d.width,d.height,0,-1e3,1e3)}else this.batchTextureFrame(a,i,n,s,r);this.dirty=!0}return this},batchList:function(t,e,i,n,s){for(var r=0;r0?e.defaultFrame=i[0]:e.defaultFrame=this.defaultFrame,this},addEmitter:function(t){return this.emitters.add(t)},createEmitter:function(t){return this.addEmitter(new h(this,t))},addGravityWell:function(t){return this.wells.add(t)},createGravityWell:function(t){return this.addGravityWell(new o(t))},emitParticle:function(t,e,i){for(var n=this.emitters.list,s=0;s-1&&this.fillStyle(this.defaultFillColor,this.defaultFillAlpha),this.defaultStrokeColor>-1&&this.lineStyle(this.defaultStrokeWidth,this.defaultStrokeColor,this.defaultStrokeAlpha),this},generateTexture:function(t,e,i){var n,s,r=this.scene.sys,o=r.game.renderer;if(void 0===e&&(e=r.scale.width),void 0===i&&(i=r.scale.height),T.TargetCamera.setScene(this.scene),T.TargetCamera.setViewport(0,0,e,i),T.TargetCamera.scrollX=this.x,T.TargetCamera.scrollY=this.y,"string"==typeof t)if(r.textures.exists(t)){var a=(n=r.textures.get(t)).getSourceImage();a instanceof HTMLCanvasElement&&(s=a.getContext("2d"))}else s=(n=r.textures.createCanvas(t,e,i)).getSourceImage().getContext("2d");else t instanceof HTMLCanvasElement&&(s=t.getContext("2d"));return s&&(this.renderCanvas(o,this,0,T.TargetCamera,null,s,!1),n&&n.refresh()),this},preDestroy:function(){this.commandBuffer=[]}});T.TargetCamera=new n,t.exports=T},function(t,e,i){var n=i(117),s=i(0),r=i(860),o=new s({Extends:n,Mixins:[r],initialize:function(t,e,i,s,r,o,a){n.call(this,t,e,i,s,r,o,a),this.type="DynamicBitmapText",this.scrollX=0,this.scrollY=0,this.cropWidth=0,this.cropHeight=0,this.displayCallback,this.callbackData={parent:this,color:0,tint:{topLeft:0,topRight:0,bottomLeft:0,bottomRight:0},index:0,charCode:0,x:0,y:0,scale:0,rotation:0,data:0}},setSize:function(t,e){return this.cropWidth=t,this.cropHeight=e,this},setDisplayCallback:function(t){return this.displayCallback=t,this},setScrollX:function(t){return this.scrollX=t,this},setScrollY:function(t){return this.scrollY=t,this}});t.exports=o},function(t,e,i){var n=i(174),s=i(60),r=i(0),o=i(13),a=i(133),h=i(18),l=i(10),u=i(863),c=i(313),d=i(3),f=new r({Extends:h,Mixins:[o.Alpha,o.BlendMode,o.ComputedSize,o.Depth,o.Mask,o.ScrollFactor,o.Transform,o.Visible,u],initialize:function(t,e,i,n){h.call(this,t,"Container"),this.list=[],this.exclusive=!0,this.maxSize=-1,this.position=0,this.localTransform=new o.TransformMatrix,this.tempTransformMatrix=new o.TransformMatrix,this._displayList=t.sys.displayList,this._sortKey="",this._sysEvents=t.sys.events,this.setPosition(e,i),this.clearAlpha(),this.setBlendMode(s.SKIP_CHECK),n&&this.add(n)},originX:{get:function(){return.5}},originY:{get:function(){return.5}},displayOriginX:{get:function(){return.5*this.width}},displayOriginY:{get:function(){return.5*this.height}},setExclusive:function(t){return void 0===t&&(t=!0),this.exclusive=t,this},getBounds:function(t){if(void 0===t&&(t=new l),t.setTo(this.x,this.y,0,0),this.list.length>0)for(var e=this.list,i=new l,n=0;n-1},setAll:function(t,e,i,s){return n.SetAll(this.list,t,e,i,s),this},each:function(t,e){var i,n=[null],s=this.list.slice(),r=s.length;for(i=2;i0?this.list[0]:null}},last:{get:function(){return this.list.length>0?(this.position=this.list.length-1,this.list[this.position]):null}},next:{get:function(){return this.position0?(this.position--,this.list[this.position]):null}},preDestroy:function(){this.removeAll(!!this.exclusive),this.localTransform.destroy(),this.tempTransformMatrix.destroy(),this.list=[],this._displayList=null}});t.exports=f},function(t,e,i){var n=i(867),s=i(864),r=i(0),o=i(13),a=i(121),h=i(18),l=i(120),u=new r({Extends:h,Mixins:[o.Alpha,o.BlendMode,o.Depth,o.Mask,o.Pipeline,o.ScaleMode,o.ScrollFactor,o.Size,o.Texture,o.Transform,o.Visible,n],initialize:function(t,e,i,n,s){h.call(this,t,"Blitter"),this.setTexture(n,s),this.setPosition(e,i),this.initPipeline(),this.children=new l,this.renderList=[],this.dirty=!1},create:function(t,e,i,n,r){void 0===n&&(n=!0),void 0===r&&(r=this.children.length),void 0===i?i=this.frame:i instanceof a||(i=this.texture.get(i));var o=new s(this,t,e,i,n);return this.children.addAt(o,r,!1),this.dirty=!0,o},createFromCallback:function(t,e,i,n){for(var s=this.createMultiple(e,i,n),r=0;r0},getRenderList:function(){return this.dirty&&(this.renderList=this.children.list.filter(this.childCanRender,this),this.dirty=!1),this.renderList},clear:function(){this.children.removeAll(),this.dirty=!0},preDestroy:function(){this.children.destroy(),this.renderList=[]}});t.exports=u},function(t,e){t.exports=function(t,e,i){void 0===e&&(e=0),void 0===i&&(i=t.length);var n=e+Math.floor(Math.random()*i);return void 0===t[n]?null:t[n]}},function(t,e){t.exports=function(t){if(!Array.isArray(t)||t.length<2||!Array.isArray(t[0]))return!1;for(var e=t[0].length,i=1;i0},isTransitionIn:function(){return this.settings.isTransition},isVisible:function(){return this.settings.visible},setVisible:function(t){return this.settings.visible=t,this},setActive:function(t,e){return t?this.resume(e):this.pause(e)},start:function(t){t&&(this.settings.data=t),this.settings.status=s.START,this.settings.active=!0,this.settings.visible=!0,this.events.emit(o.START,this),this.events.emit(o.READY,this,t)},shutdown:function(t){this.events.off(o.TRANSITION_INIT),this.events.off(o.TRANSITION_START),this.events.off(o.TRANSITION_COMPLETE),this.events.off(o.TRANSITION_OUT),this.settings.status=s.SHUTDOWN,this.settings.active=!1,this.settings.visible=!1,this.events.emit(o.SHUTDOWN,this,t)},destroy:function(){this.settings.status=s.DESTROYED,this.settings.active=!1,this.settings.visible=!1,this.events.emit(o.DESTROY,this),this.events.removeAllListeners();for(var t=["scene","game","anims","cache","plugins","registry","sound","textures","add","camera","displayList","events","make","scenePlugin","updateList"],e=0;e=0;){var a=e[o];-1!==(r=t.indexOf(a))?(n(t,r),i&&i.call(s,a)):e.pop(),o--}return e}},function(t,e,i){var n={CENTER:i(349),ORIENTATION:i(348),SCALE_MODE:i(347),ZOOM:i(346)};t.exports=n},function(t,e){t.exports=function(t,e){var i;if(e)"string"==typeof e?i=document.getElementById(e):"object"==typeof e&&1===e.nodeType&&(i=e);else if(t.parentElement)return t;return i||(i=document.body),i.appendChild(t),t}},function(t,e,i){var n=i(10);t.exports=function(t,e){if(void 0===e&&(e=new n),0===t.length)return e;for(var i,s,r,o=Number.MAX_VALUE,a=Number.MAX_VALUE,h=Number.MIN_SAFE_INTEGER,l=Number.MIN_SAFE_INTEGER,u=0;u0&&(n=1/Math.sqrt(n),this.x=t*n,this.y=e*n,this.z=i*n),this},dot:function(t){return this.x*t.x+this.y*t.y+this.z*t.z},cross:function(t){var e=this.x,i=this.y,n=this.z,s=t.x,r=t.y,o=t.z;return this.x=i*o-n*r,this.y=n*s-e*o,this.z=e*r-i*s,this},lerp:function(t,e){void 0===e&&(e=0);var i=this.x,n=this.y,s=this.z;return this.x=i+e*(t.x-i),this.y=n+e*(t.y-n),this.z=s+e*(t.z-s),this},transformMat3:function(t){var e=this.x,i=this.y,n=this.z,s=t.val;return this.x=e*s[0]+i*s[3]+n*s[6],this.y=e*s[1]+i*s[4]+n*s[7],this.z=e*s[2]+i*s[5]+n*s[8],this},transformMat4:function(t){var e=this.x,i=this.y,n=this.z,s=t.val;return this.x=s[0]*e+s[4]*i+s[8]*n+s[12],this.y=s[1]*e+s[5]*i+s[9]*n+s[13],this.z=s[2]*e+s[6]*i+s[10]*n+s[14],this},transformCoordinates:function(t){var e=this.x,i=this.y,n=this.z,s=t.val,r=e*s[0]+i*s[4]+n*s[8]+s[12],o=e*s[1]+i*s[5]+n*s[9]+s[13],a=e*s[2]+i*s[6]+n*s[10]+s[14],h=e*s[3]+i*s[7]+n*s[11]+s[15];return this.x=r/h,this.y=o/h,this.z=a/h,this},transformQuat:function(t){var e=this.x,i=this.y,n=this.z,s=t.x,r=t.y,o=t.z,a=t.w,h=a*e+r*n-o*i,l=a*i+o*e-s*n,u=a*n+s*i-r*e,c=-s*e-r*i-o*n;return this.x=h*a+c*-s+l*-o-u*-r,this.y=l*a+c*-r+u*-s-h*-o,this.z=u*a+c*-o+h*-r-l*-s,this},project:function(t){var e=this.x,i=this.y,n=this.z,s=t.val,r=s[0],o=s[1],a=s[2],h=s[3],l=s[4],u=s[5],c=s[6],d=s[7],f=s[8],p=s[9],g=s[10],v=s[11],y=s[12],m=s[13],x=s[14],T=1/(e*h+i*d+n*v+s[15]);return this.x=(e*r+i*l+n*f+y)*T,this.y=(e*o+i*u+n*p+m)*T,this.z=(e*a+i*c+n*g+x)*T,this},unproject:function(t,e){var i=t.x,n=t.y,s=t.z,r=t.w,o=this.x-i,a=r-this.y-1-n,h=this.z;return this.x=2*o/s-1,this.y=2*a/r-1,this.z=2*h-1,this.project(e)},reset:function(){return this.x=0,this.y=0,this.z=0,this}});n.ZERO=new n,n.RIGHT=new n(1,0,0),n.LEFT=new n(-1,0,0),n.UP=new n(0,-1,0),n.DOWN=new n(0,1,0),n.FORWARD=new n(0,0,1),n.BACK=new n(0,0,-1),n.ONE=new n(1,1,1),t.exports=n},function(t,e,i){var n=i(20);t.exports=function(t){return t*n.RAD_TO_DEG}},function(t,e){t.exports=function(t,e){return Math.floor(Math.random()*(e-t+1)+t)}},function(t,e){t.exports=function(t,e,i,n,s){var r=.5*(n-e),o=.5*(s-i),a=t*t;return(2*i-2*n+r+o)*(t*a)+(-3*i+3*n-2*r-o)*a+r*t+i}},function(t,e){t.exports=function(t,e,i){return void 0===i&&(i=1e-4),Math.abs(t-e)=(t=t.toString()).length)switch(n){case 1:t=new Array(e+1-t.length).join(i)+t;break;case 3:var r=Math.ceil((s=e-t.length)/2);t=new Array(s-r+1).join(i)+t+new 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e>.5?(r-=t.width+t.height)<=t.width?(i.x=t.right-r,i.y=t.bottom):(i.x=t.x,i.y=t.bottom-(r-t.width)):r<=t.width?(i.x=t.x+r,i.y=t.y):(i.x=t.right,i.y=t.y+(r-t.width)),i}},function(t,e,i){var n=i(23),s=i(0),r=i(11),o=i(136),a=i(434),h=i(433),l=i(4),u=new s({Extends:r,initialize:function(t,e,i){r.call(this),this.manager=t,this.key=e,this.type="frame",this.frames=this.getFrames(t.textureManager,l(i,"frames",[]),l(i,"defaultTextureKey",null)),this.frameRate=l(i,"frameRate",null),this.duration=l(i,"duration",null),null===this.duration&&null===this.frameRate?(this.frameRate=24,this.duration=this.frameRate/this.frames.length*1e3):this.duration&&null===this.frameRate?this.frameRate=this.frames.length/(this.duration/1e3):this.duration=this.frames.length/this.frameRate*1e3,this.msPerFrame=1e3/this.frameRate,this.skipMissedFrames=l(i,"skipMissedFrames",!0),this.delay=l(i,"delay",0),this.repeat=l(i,"repeat",0),this.repeatDelay=l(i,"repeatDelay",0),this.yoyo=l(i,"yoyo",!1),this.showOnStart=l(i,"showOnStart",!1),this.hideOnComplete=l(i,"hideOnComplete",!1),this.paused=!1,this.manager.on(o.PAUSE_ALL,this.pause,this),this.manager.on(o.RESUME_ALL,this.resume,this)},addFrame:function(t){return this.addFrameAt(this.frames.length,t)},addFrameAt:function(t,e){var i=this.getFrames(this.manager.textureManager,e);if(i.length>0){if(0===t)this.frames=i.concat(this.frames);else if(t===this.frames.length)this.frames=this.frames.concat(i);else{var n=this.frames.slice(0,t),s=this.frames.slice(t);this.frames=n.concat(i,s)}this.updateFrameSequence()}return this},checkFrame:function(t){return t>=0&&t0){s.isLast=!0,s.nextFrame=a[0],a[0].prevFrame=s;var v=1/(a.length-1);for(r=0;r=this.frames.length&&(e=0),t.currentAnim!==this&&(t.currentAnim=this,t.frameRate=this.frameRate,t.duration=this.duration,t.msPerFrame=this.msPerFrame,t.skipMissedFrames=this.skipMissedFrames,t._delay=this.delay,t._repeat=this.repeat,t._repeatDelay=this.repeatDelay,t._yoyo=this.yoyo);var i=this.frames[e];0!==e||t.forward||(i=this.getLastFrame()),t.updateFrame(i)},getFrameByProgress:function(t){return t=n(t,0,1),a(t,this.frames,"progress")},nextFrame:function(t){var e=t.currentFrame;e.isLast?t._yoyo?this.handleYoyoFrame(t,!1):t.repeatCounter>0?t._reverse&&t.forward?t.forward=!1:this.repeatAnimation(t):this.completeAnimation(t):this.updateAndGetNextTick(t,e.nextFrame)},handleYoyoFrame:function(t,e){if(e||(e=!1),t._reverse===!e&&t.repeatCounter>0)return t.forward=e,void this.repeatAnimation(t);if(t._reverse===e||0!==t.repeatCounter){t.forward=e;var i=e?t.currentFrame.nextFrame:t.currentFrame.prevFrame;this.updateAndGetNextTick(t,i)}else this.completeAnimation(t)},getLastFrame:function(){return this.frames[this.frames.length-1]},previousFrame:function(t){var e=t.currentFrame;e.isFirst?t._yoyo?this.handleYoyoFrame(t,!0):t.repeatCounter>0?t._reverse&&!t.forward?(t.currentFrame=this.getLastFrame(),this.repeatAnimation(t)):(t.forward=!0,this.repeatAnimation(t)):this.completeAnimation(t):this.updateAndGetNextTick(t,e.prevFrame)},updateAndGetNextTick:function(t,e){t.updateFrame(e),this.getNextTick(t)},removeFrame:function(t){var 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t={key:this.key,type:this.type,frames:[],frameRate:this.frameRate,duration:this.duration,skipMissedFrames:this.skipMissedFrames,delay:this.delay,repeat:this.repeat,repeatDelay:this.repeatDelay,yoyo:this.yoyo,showOnStart:this.showOnStart,hideOnComplete:this.hideOnComplete};return this.frames.forEach(function(e){t.frames.push(e.toJSON())}),t},updateFrameSequence:function(){for(var t=this.frames.length,e=1/(t-1),i=0;i1&&(n.prevFrame=this.frames[i-1],n.nextFrame=this.frames[i+1])}return this},pause:function(){return this.paused=!0,this},resume:function(){return this.paused=!1,this},destroy:function(){this.removeAllListeners(),this.manager.off(o.PAUSE_ALL,this.pause,this),this.manager.off(o.RESUME_ALL,this.resume,this),this.manager.remove(this.key);for(var t=0;t1?2-s:s,o=r*Math.cos(i),a=r*Math.sin(i);return e.x=t.x+o*t.radius,e.y=t.y+a*t.radius,e}},function(t,e,i){var n=i(6);t.exports=function(t,e,i){return void 0===i&&(i=new n),i.x=t.x+t.radius*Math.cos(e),i.y=t.y+t.radius*Math.sin(e),i}},function(t,e){t.exports={TOP_LEFT:0,TOP_CENTER:1,TOP_RIGHT:2,LEFT_TOP:3,LEFT_CENTER:4,LEFT_BOTTOM:5,CENTER:6,RIGHT_TOP:7,RIGHT_CENTER:8,RIGHT_BOTTOM:9,BOTTOM_LEFT:10,BOTTOM_CENTER:11,BOTTOM_RIGHT:12}},function(t,e,i){var n={};t.exports=n;var s=i(82),r=i(87),o=i(238),a=i(86),h=i(546),l=i(36);n._warming=.4,n._torqueDampen=1,n._minLength=1e-6,n.create=function(t){var e=t;e.bodyA&&!e.pointA&&(e.pointA={x:0,y:0}),e.bodyB&&!e.pointB&&(e.pointB={x:0,y:0});var i=e.bodyA?r.add(e.bodyA.position,e.pointA):e.pointA,n=e.bodyB?r.add(e.bodyB.position,e.pointB):e.pointB,s=r.magnitude(r.sub(i,n));e.length=void 0!==e.length?e.length:s,e.id=e.id||l.nextId(),e.label=e.label||"Constraint",e.type="constraint",e.stiffness=e.stiffness||(e.length>0?1:.7),e.damping=e.damping||0,e.angularStiffness=e.angularStiffness||0,e.angleA=e.bodyA?e.bodyA.angle:e.angleA,e.angleB=e.bodyB?e.bodyB.angle:e.angleB,e.plugin={};var o={visible:!0,lineWidth:2,strokeStyle:"#ffffff",type:"line",anchors:!0};return 0===e.length&&e.stiffness>.1?(o.type="pin",o.anchors=!1):e.stiffness<.9&&(o.type="spring"),e.render=l.extend(o,e.render),e},n.preSolveAll=function(t){for(var e=0;e0&&(c.position.x+=l.x,c.position.y+=l.y),0!==l.angle&&(s.rotate(c.vertices,l.angle,i.position),h.rotate(c.axes,l.angle),u>0&&r.rotateAbout(c.position,l.angle,i.position,c.position)),a.update(c.bounds,c.vertices,i.velocity)}l.angle*=n._warming,l.x*=n._warming,l.y*=n._warming}}}},function(t,e,i){var n={};t.exports=n;var s=i(36);n.on=function(t,e,i){for(var n,s=e.split(" "),r=0;r0){i||(i={}),n=e.split(" ");for(var l=0;l0)||!((e>0?i[n-1].textures[e-1]:i[n-1].texture)===t)},pushBatch:function(t,e){if(0===e)this.batches.push({first:this.vertexCount,texture:t,textures:[]});else{var i=[];i[e-1]=t,this.batches.push({first:this.vertexCount,texture:null,textures:i})}},flush:function(){if(this.flushLocked)return this;this.flushLocked=!0;var t,e,i,n=this.gl,s=this.vertexCount,r=this.topology,o=this.vertexSize,a=this.renderer,h=this.batches,l=h.length,u=0,c=null;if(0===l||0===s)return this.flushLocked=!1,this;n.bufferSubData(n.ARRAY_BUFFER,0,this.bytes.subarray(0,s*o));for(var d=0;d0){for(e=0;e0){for(e=0;e0&&(a.setTexture2D(c.texture,0,!1),n.drawArrays(r,c.first,u)),this.vertexCount=0,h.length=0,this.flushLocked=!1,this},batchSprite:function(t,e,i){this.renderer.setPipeline(this);var n=this._tempMatrix1,s=this._tempMatrix2,r=this._tempMatrix3,o=t.frame,a=o.glTexture,h=o.u0,l=o.v0,c=o.u1,d=o.v1,f=o.x,p=o.y,g=o.cutWidth,v=o.cutHeight,y=-t.displayOriginX+f,m=-t.displayOriginY+p;if(t.isCropped){var x=t._crop;x.flipX===t.flipX&&x.flipY===t.flipY||o.updateCropUVs(x,t.flipX,t.flipY),h=x.u0,l=x.v0,c=x.u1,d=x.v1,g=x.width,v=x.height,f=x.x,p=x.y,y=-t.displayOriginX+f,m=-t.displayOriginY+p}t.flipX&&(y+=g,g*=-1),t.flipY&&(m+=v,v*=-1);var T=y+g,w=m+v;s.applyITRS(t.x,t.y,t.rotation,t.scaleX,t.scaleY),n.copyFrom(e.matrix),i?(n.multiplyWithOffset(i,-e.scrollX*t.scrollFactorX,-e.scrollY*t.scrollFactorY),s.e=t.x,s.f=t.y,n.multiply(s,r)):(s.e-=e.scrollX*t.scrollFactorX,s.f-=e.scrollY*t.scrollFactorY,n.multiply(s,r));var b=r.getX(y,m),S=r.getY(y,m),_=r.getX(y,w),A=r.getY(y,w),E=r.getX(T,w),C=r.getY(T,w),M=r.getX(T,m),P=r.getY(T,m),O=u.getTintAppendFloatAlpha(t._tintTL,e.alpha*t._alphaTL),R=u.getTintAppendFloatAlpha(t._tintTR,e.alpha*t._alphaTR),L=u.getTintAppendFloatAlpha(t._tintBL,e.alpha*t._alphaBL),D=u.getTintAppendFloatAlpha(t._tintBR,e.alpha*t._alphaBR);e.roundPixels&&(b=Math.round(b),S=Math.round(S),_=Math.round(_),A=Math.round(A),E=Math.round(E),C=Math.round(C),M=Math.round(M),P=Math.round(P)),this.setTexture2D(a,0);var F=t._isTinted&&t.tintFill;this.batchQuad(b,S,_,A,E,C,M,P,h,l,c,d,O,R,L,D,F,a,0)},batchQuad:function(t,e,i,n,s,r,o,a,h,l,u,c,d,f,p,g,v,y,m){var x=!1;this.vertexCount+6>this.vertexCapacity&&(this.flush(),x=!0,this.setTexture2D(y,m));var T=this.vertexViewF32,w=this.vertexViewU32,b=this.vertexCount*this.vertexComponentCount-1;return T[++b]=t,T[++b]=e,T[++b]=h,T[++b]=l,T[++b]=v,w[++b]=d,T[++b]=i,T[++b]=n,T[++b]=h,T[++b]=c,T[++b]=v,w[++b]=p,T[++b]=s,T[++b]=r,T[++b]=u,T[++b]=c,T[++b]=v,w[++b]=g,T[++b]=t,T[++b]=e,T[++b]=h,T[++b]=l,T[++b]=v,w[++b]=d,T[++b]=s,T[++b]=r,T[++b]=u,T[++b]=c,T[++b]=v,w[++b]=g,T[++b]=o,T[++b]=a,T[++b]=u,T[++b]=l,T[++b]=v,w[++b]=f,this.vertexCount+=6,x},batchTri:function(t,e,i,n,s,r,o,a,h,l,u,c,d,f,p,g){var v=!1;this.vertexCount+3>this.vertexCapacity&&(this.flush(),this.setTexture2D(p,g),v=!0);var y=this.vertexViewF32,m=this.vertexViewU32,x=this.vertexCount*this.vertexComponentCount-1;return y[++x]=t,y[++x]=e,y[++x]=o,y[++x]=a,y[++x]=f,m[++x]=u,y[++x]=i,y[++x]=n,y[++x]=o,y[++x]=l,y[++x]=f,m[++x]=c,y[++x]=s,y[++x]=r,y[++x]=h,y[++x]=l,y[++x]=f,m[++x]=d,this.vertexCount+=3,v},batchTexture:function(t,e,i,n,s,r,o,a,h,l,u,c,d,f,p,g,v,y,m,x,T,w,b,S,_,A,E,C,M,P,O){this.renderer.setPipeline(this,t);var R=this._tempMatrix1,L=this._tempMatrix2,D=this._tempMatrix3,F=y/i+E,k=m/n+C,I=(y+x)/i+E,B=(m+T)/n+C,Y=o,N=a,X=-g,z=-v;if(t.isCropped){var U=t._crop;Y=U.width,N=U.height,o=U.width,a=U.height;var G=y=U.x,W=m=U.y;c&&(G=x-U.x-U.width),d&&!e.isRenderTexture&&(W=T-U.y-U.height),F=G/i+E,k=W/n+C,I=(G+U.width)/i+E,B=(W+U.height)/n+C,X=-g+y,z=-v+m}d^=!O&&e.isRenderTexture?1:0,c&&(Y*=-1,X+=o),d&&(N*=-1,z+=a);var V=X+Y,H=z+N;L.applyITRS(s,r,u,h,l),R.copyFrom(M.matrix),P?(R.multiplyWithOffset(P,-M.scrollX*f,-M.scrollY*p),L.e=s,L.f=r,R.multiply(L,D)):(L.e-=M.scrollX*f,L.f-=M.scrollY*p,R.multiply(L,D));var j=D.getX(X,z),q=D.getY(X,z),K=D.getX(X,H),J=D.getY(X,H),Z=D.getX(V,H),Q=D.getY(V,H),$=D.getX(V,z),tt=D.getY(V,z);M.roundPixels&&(j=Math.round(j),q=Math.round(q),K=Math.round(K),J=Math.round(J),Z=Math.round(Z),Q=Math.round(Q),$=Math.round($),tt=Math.round(tt)),this.setTexture2D(e,0),this.batchQuad(j,q,K,J,Z,Q,$,tt,F,k,I,B,w,b,S,_,A,e,0)},batchTextureFrame:function(t,e,i,n,s,r,o){this.renderer.setPipeline(this);var a=this._tempMatrix1.copyFrom(r),h=this._tempMatrix2,l=e+t.width,c=i+t.height;o?a.multiply(o,h):h=a;var d=h.getX(e,i),f=h.getY(e,i),p=h.getX(e,c),g=h.getY(e,c),v=h.getX(l,c),y=h.getY(l,c),m=h.getX(l,i),x=h.getY(l,i);this.setTexture2D(t.glTexture,0),n=u.getTintAppendFloatAlpha(n,s),this.batchQuad(d,f,p,g,v,y,m,x,t.u0,t.v0,t.u1,t.v1,n,n,n,n,0,t.glTexture,0)},drawFillRect:function(t,e,i,n,s,r){var o=t+i,a=e+n;this.setTexture2D();var h=u.getTintAppendFloatAlphaAndSwap(s,r);this.batchQuad(t,e,t,a,o,a,o,e,0,0,1,1,h,h,h,h,2)},batchFillRect:function(t,e,i,n,s,r){this.renderer.setPipeline(this);var o=this._tempMatrix3;r&&r.multiply(s,o);var a=t+i,h=e+n,l=o.getX(t,e),u=o.getY(t,e),c=o.getX(t,h),d=o.getY(t,h),f=o.getX(a,h),p=o.getY(a,h),g=o.getX(a,e),v=o.getY(a,e),y=this.currentFrame,m=y.u0,x=y.v0,T=y.u1,w=y.v1;this.batchQuad(l,u,c,d,f,p,g,v,m,x,T,w,this.fillTint.TL,this.fillTint.TR,this.fillTint.BL,this.fillTint.BR,this.tintEffect)},batchFillTriangle:function(t,e,i,n,s,r,o,a){this.renderer.setPipeline(this);var h=this._tempMatrix3;a&&a.multiply(o,h);var l=h.getX(t,e),u=h.getY(t,e),c=h.getX(i,n),d=h.getY(i,n),f=h.getX(s,r),p=h.getY(s,r),g=this.currentFrame,v=g.u0,y=g.v0,m=g.u1,x=g.v1;this.batchTri(l,u,c,d,f,p,v,y,m,x,this.fillTint.TL,this.fillTint.TR,this.fillTint.BL,this.tintEffect)},batchStrokeTriangle:function(t,e,i,n,s,r,o,a,h){var l=this.tempTriangle;l[0].x=t,l[0].y=e,l[0].width=o,l[1].x=i,l[1].y=n,l[1].width=o,l[2].x=s,l[2].y=r,l[2].width=o,l[3].x=t,l[3].y=e,l[3].width=o,this.batchStrokePath(l,o,!1,a,h)},batchFillPath:function(t,e,i){this.renderer.setPipeline(this);var n=this._tempMatrix3;i&&i.multiply(e,n);for(var r,o,a=t.length,h=this.polygonCache,l=this.fillTint.TL,u=this.fillTint.TR,c=this.fillTint.BL,d=this.tintEffect,f=0;f0&&H[4]?this.batchQuad(D,F,P,O,H[0],H[1],H[2],H[3],U,G,W,V,B,Y,N,X,I):(j[0]=D,j[1]=F,j[2]=P,j[3]=O,j[4]=1),h&&j[4]?this.batchQuad(C,M,R,L,j[0],j[1],j[2],j[3],U,G,W,V,B,Y,N,X,I):(H[0]=C,H[1]=M,H[2]=R,H[3]=L,H[4]=1)}}});t.exports=d},function(t,e,i){var n=i(0),s=i(9),r=new n({initialize:function(t){this.name="WebGLPipeline",this.game=t.game,this.view=t.game.canvas,this.resolution=1,this.width=0,this.height=0,this.gl=t.gl,this.vertexCount=0,this.vertexCapacity=t.vertexCapacity,this.renderer=t.renderer,this.vertexData=t.vertices?t.vertices:new ArrayBuffer(t.vertexCapacity*t.vertexSize),this.vertexBuffer=this.renderer.createVertexBuffer(t.vertices?t.vertices:this.vertexData.byteLength,this.gl.STREAM_DRAW),this.program=this.renderer.createProgram(t.vertShader,t.fragShader),this.attributes=t.attributes,this.vertexSize=t.vertexSize,this.topology=t.topology,this.bytes=new Uint8Array(this.vertexData),this.vertexComponentCount=s.getComponentCount(t.attributes,this.gl),this.flushLocked=!1,this.active=!1},boot:function(){},addAttribute:function(t,e,i,n,s){return this.attributes.push({name:t,size:e,type:this.renderer.glFormats[i],normalized:n,offset:s}),this},shouldFlush:function(){return this.vertexCount>=this.vertexCapacity},resize:function(t,e,i){return this.width=t*i,this.height=e*i,this.resolution=i,this},bind:function(){var t=this.gl,e=this.vertexBuffer,i=this.attributes,n=this.program,s=this.renderer,r=this.vertexSize;s.setProgram(n),s.setVertexBuffer(e);for(var o=0;o=0?(t.enableVertexAttribArray(h),t.vertexAttribPointer(h,a.size,a.type,a.normalized,r,a.offset)):t.disableVertexAttribArray(h)}return this},onBind:function(){return this},onPreRender:function(){return this},onRender:function(){return this},onPostRender:function(){return this},flush:function(){if(this.flushLocked)return this;this.flushLocked=!0;var t=this.gl,e=this.vertexCount,i=this.topology,n=this.vertexSize;if(0!==e)return t.bufferSubData(t.ARRAY_BUFFER,0,this.bytes.subarray(0,e*n)),t.drawArrays(i,0,e),this.vertexCount=0,this.flushLocked=!1,this;this.flushLocked=!1},destroy:function(){var t=this.gl;return t.deleteProgram(this.program),t.deleteBuffer(this.vertexBuffer),delete this.program,delete this.vertexBuffer,delete this.gl,this},setFloat1:function(t,e){return this.renderer.setFloat1(this.program,t,e),this},setFloat2:function(t,e,i){return this.renderer.setFloat2(this.program,t,e,i),this},setFloat3:function(t,e,i,n){return this.renderer.setFloat3(this.program,t,e,i,n),this},setFloat4:function(t,e,i,n,s){return this.renderer.setFloat4(this.program,t,e,i,n,s),this},setFloat1v:function(t,e){return this.renderer.setFloat1v(this.program,t,e),this},setFloat2v:function(t,e){return this.renderer.setFloat2v(this.program,t,e),this},setFloat3v:function(t,e){return this.renderer.setFloat3v(this.program,t,e),this},setFloat4v:function(t,e){return this.renderer.setFloat4v(this.program,t,e),this},setInt1:function(t,e){return this.renderer.setInt1(this.program,t,e),this},setInt2:function(t,e,i){return this.renderer.setInt2(this.program,t,e,i),this},setInt3:function(t,e,i,n){return this.renderer.setInt3(this.program,t,e,i,n),this},setInt4:function(t,e,i,n,s){return this.renderer.setInt4(this.program,t,e,i,n,s),this},setMatrix2:function(t,e,i){return this.renderer.setMatrix2(this.program,t,e,i),this},setMatrix3:function(t,e,i){return this.renderer.setMatrix3(this.program,t,e,i),this},setMatrix4:function(t,e,i){return this.renderer.setMatrix4(this.program,t,e,i),this}});t.exports=r},function(t,e,i){var n=i(57);t.exports=function(t){return n(t,-180,180)}},function(t,e,i){var n=i(57);t.exports=function(t){return n(t,-Math.PI,Math.PI)}},function(t,e){var i;i=function(){return this}();try{i=i||Function("return this")()||(0,eval)("this")}catch(t){"object"==typeof window&&(i=window)}t.exports=i},function(t,e,i){t.exports={TIMELINE_COMPLETE:i(475),TIMELINE_LOOP:i(474),TIMELINE_PAUSE:i(473),TIMELINE_RESUME:i(472),TIMELINE_START:i(471),TIMELINE_UPDATE:i(470)}},function(t,e,i){var n=i(0),s=i(11),r=i(216),o=i(104),a=i(89),h=new n({Extends:s,initialize:function(t){s.call(this),this.manager=t,this.isTimeline=!0,this.data=[],this.totalData=0,this.useFrames=!1,this.timeScale=1,this.loop=0,this.loopDelay=0,this.loopCounter=0,this.completeDelay=0,this.countdown=0,this.state=a.PENDING_ADD,this._pausedState=a.PENDING_ADD,this.paused=!1,this.elapsed=0,this.totalElapsed=0,this.duration=0,this.progress=0,this.totalDuration=0,this.totalProgress=0,this.callbacks={onComplete:null,onLoop:null,onStart:null,onUpdate:null,onYoyo:null},this.callbackScope},setTimeScale:function(t){return this.timeScale=t,this},getTimeScale:function(){return this.timeScale},isPlaying:function(){return this.state===a.ACTIVE},add:function(t){return this.queue(o(this,t))},queue:function(t){return this.isPlaying()||(t.parent=this,t.parentIsTimeline=!0,this.data.push(t),this.totalData=this.data.length),this},hasOffset:function(t){return null!==t.offset},isOffsetAbsolute:function(t){return"number"==typeof t},isOffsetRelative:function(t){if("string"===typeof t){var e=t[0];if("-"===e||"+"===e)return!0}return!1},getRelativeOffset:function(t,e){var i=t[0],n=parseFloat(t.substr(2)),s=e;switch(i){case"+":s+=n;break;case"-":s-=n}return Math.max(0,s)},calcDuration:function(){for(var t=0,e=0,i=0,n=0;n0?this.totalDuration=this.duration+this.completeDelay+(this.duration+this.loopDelay)*this.loopCounter:this.totalDuration=this.duration+this.completeDelay},init:function(){return this.calcDuration(),this.progress=0,this.totalProgress=0,!this.paused||(this.state=a.PAUSED,!1)},resetTweens:function(t){for(var e=0;e0){this.elapsed=0,this.progress=0,this.loopCounter--;var t=this.callbacks.onLoop;t&&t.func.apply(t.scope,t.params),this.emit(r.TIMELINE_LOOP,this,this.loopCounter),this.resetTweens(!0),this.loopDelay>0?(this.countdown=this.loopDelay,this.state=a.LOOP_DELAY):this.state=a.ACTIVE}else if(this.completeDelay>0)this.countdown=this.completeDelay,this.state=a.COMPLETE_DELAY;else{this.state=a.PENDING_REMOVE;var e=this.callbacks.onComplete;e&&e.func.apply(e.scope,e.params),this.emit(r.TIMELINE_COMPLETE,this)}},update:function(t,e){if(this.state!==a.PAUSED){var i=e;switch(this.useFrames&&(e=1*this.manager.timeScale),e*=this.timeScale,this.elapsed+=e,this.progress=Math.min(this.elapsed/this.duration,1),this.totalElapsed+=e,this.totalProgress=Math.min(this.totalElapsed/this.totalDuration,1),this.state){case a.ACTIVE:for(var n=this.totalData,s=0;s0?Math.floor(v/p.length):h(e,"duration",g.duration),g.delay=h(e,"delay",g.delay),g.easeParams=c(e,"easeParams",g.easeParams),g.ease=a(c(e,"ease",g.ease),g.easeParams),g.hold=h(e,"hold",g.hold),g.repeat=h(e,"repeat",g.repeat),g.repeatDelay=h(e,"repeatDelay",g.repeatDelay),g.yoyo=o(e,"yoyo",g.yoyo),g.flipX=o(e,"flipX",g.flipX),g.flipY=o(e,"flipY",g.flipY);for(var y=0;y0){var t=this.delay+this.delay*this.repeat;return(this.elapsed+this.delay*(this.repeat-this.repeatCount))/t}return this.getProgress()},getRepeatCount:function(){return this.repeatCount},getElapsed:function(){return this.elapsed},getElapsedSeconds:function(){return.001*this.elapsed},remove:function(t){void 0===t&&(t=!1),this.elapsed=this.delay,this.hasDispatched=!t,this.repeatCount=0},destroy:function(){this.callback=void 0,this.callbackScope=void 0,this.args=[]}});t.exports=r},function(t,e,i){var n=i(0),s=i(13),r=i(28),o=i(18),a=i(485),h=i(110),l=i(41),u=i(9),c=new n({Extends:o,Mixins:[s.Alpha,s.BlendMode,s.ComputedSize,s.Depth,s.Flip,s.GetBounds,s.Origin,s.Pipeline,s.ScaleMode,s.Transform,s.Visible,s.ScrollFactor,a],initialize:function(t,e,i,n,s,a){o.call(this,t,"StaticTilemapLayer"),this.isTilemap=!0,this.tilemap=e,this.layerIndex=i,this.layer=e.layers[i],this.layer.tilemapLayer=this,this.tileset=[],this.culledTiles=[],this.skipCull=!1,this.tilesDrawn=0,this.tilesTotal=this.layer.width*this.layer.height,this.cullPaddingX=1,this.cullPaddingY=1,this.cullCallback=h.CullTiles,this.renderer=t.sys.game.renderer,this.vertexBuffer=[],this.bufferData=[],this.vertexViewF32=[],this.vertexViewU32=[],this.dirty=[],this.vertexCount=[],this._renderOrder=0,this._tempMatrix=new l,this.gidMap=[],this.setTilesets(n),this.setAlpha(this.layer.alpha),this.setPosition(s,a),this.setOrigin(),this.setSize(e.tileWidth*this.layer.width,e.tileHeight*this.layer.height),this.updateVBOData(),this.initPipeline("TextureTintPipeline"),t.sys.game.config.renderType===r.WEBGL&&t.sys.game.renderer.onContextRestored(function(){this.updateVBOData()},this)},setTilesets:function(t){var e=[],i=[],n=this.tilemap;Array.isArray(t)||(t=[t]);for(var s=0;sv||!r.visible||(x=this.batchTile(x,r,h,c,d,t,e));else if(1===p)for(o=0;o=0;a--)!(r=f[o][a])||r.indexv||!r.visible||(x=this.batchTile(x,r,h,c,d,t,e));else if(2===p)for(o=u-1;o>=0;o--)for(a=0;av||!r.visible||(x=this.batchTile(x,r,h,c,d,t,e));else if(3===p)for(o=u-1;o>=0;o--)for(a=l-1;a>=0;a--)!(r=f[o][a])||r.indexv||!r.visible||(x=this.batchTile(x,r,h,c,d,t,e));this.dirty[e]=!1,null===y?(y=i.createVertexBuffer(m,n.STATIC_DRAW),this.vertexBuffer[e]=y):(i.setVertexBuffer(y),n.bufferSubData(n.ARRAY_BUFFER,0,m))}return this},batchTile:function(t,e,i,n,s,r,o){var a=i.getTileTextureCoordinates(e.index);if(!a)return t;var h=i.tileWidth,l=i.tileHeight,c=h/2,d=l/2,f=a.x/n,p=a.y/s,g=(a.x+h)/n,v=(a.y+l)/s,y=this._tempMatrix,m=-c,x=-d;e.flipX&&(h*=-1,m+=i.tileWidth),e.flipY&&(l*=-1,x+=i.tileHeight);var T=m+h,w=x+l;y.applyITRS(c+e.pixelX,d+e.pixelY,e.rotation,1,1);var b=u.getTintAppendFloatAlpha(16777215,r.alpha*this.alpha*e.alpha),S=y.getX(m,x),_=y.getY(m,x),A=y.getX(m,w),E=y.getY(m,w),C=y.getX(T,w),M=y.getY(T,w),P=y.getX(T,x),O=y.getY(T,x);r.roundPixels&&(S=Math.round(S),_=Math.round(_),A=Math.round(A),E=Math.round(E),C=Math.round(C),M=Math.round(M),P=Math.round(P),O=Math.round(O));var R=this.vertexViewF32[o],L=this.vertexViewU32[o];return R[++t]=S,R[++t]=_,R[++t]=f,R[++t]=p,R[++t]=0,L[++t]=b,R[++t]=A,R[++t]=E,R[++t]=f,R[++t]=v,R[++t]=0,L[++t]=b,R[++t]=C,R[++t]=M,R[++t]=g,R[++t]=v,R[++t]=0,L[++t]=b,R[++t]=S,R[++t]=_,R[++t]=f,R[++t]=p,R[++t]=0,L[++t]=b,R[++t]=C,R[++t]=M,R[++t]=g,R[++t]=v,R[++t]=0,L[++t]=b,R[++t]=P,R[++t]=O,R[++t]=g,R[++t]=p,R[++t]=0,L[++t]=b,this.vertexCount[o]+=6,t},setRenderOrder:function(t){if("string"==typeof t&&(t=["right-down","left-down","right-up","left-up"].indexOf(t)),t>=0&&t<4){this._renderOrder=t;for(var e=0;e=0&&t<4&&(this._renderOrder=t),this},calculateFacesAt:function(t,e){return a.CalculateFacesAt(t,e,this.layer),this},calculateFacesWithin:function(t,e,i,n){return a.CalculateFacesWithin(t,e,i,n,this.layer),this},createFromTiles:function(t,e,i,n,s){return a.CreateFromTiles(t,e,i,n,s,this.layer)},cull:function(t){return this.cullCallback(this.layer,t,this.culledTiles,this._renderOrder)},copy:function(t,e,i,n,s,r,o){return a.Copy(t,e,i,n,s,r,o,this.layer),this},destroy:function(){this.layer.tilemapLayer===this&&(this.layer.tilemapLayer=void 0),this.tilemap=void 0,this.layer=void 0,this.culledTiles.length=0,this.cullCallback=null,this.gidMap=[],this.tileset=[],o.prototype.destroy.call(this)},fill:function(t,e,i,n,s,r){return a.Fill(t,e,i,n,s,r,this.layer),this},filterTiles:function(t,e,i,n,s,r,o){return a.FilterTiles(t,e,i,n,s,r,o,this.layer)},findByIndex:function(t,e,i){return a.FindByIndex(t,e,i,this.layer)},findTile:function(t,e,i,n,s,r,o){return a.FindTile(t,e,i,n,s,r,o,this.layer)},forEachTile:function(t,e,i,n,s,r,o){return a.ForEachTile(t,e,i,n,s,r,o,this.layer),this},getTileAt:function(t,e,i){return a.GetTileAt(t,e,i,this.layer)},getTileAtWorldXY:function(t,e,i,n){return a.GetTileAtWorldXY(t,e,i,n,this.layer)},getTilesWithin:function(t,e,i,n,s){return a.GetTilesWithin(t,e,i,n,s,this.layer)},getTilesWithinShape:function(t,e,i){return a.GetTilesWithinShape(t,e,i,this.layer)},getTilesWithinWorldXY:function(t,e,i,n,s,r){return a.GetTilesWithinWorldXY(t,e,i,n,s,r,this.layer)},hasTileAt:function(t,e){return a.HasTileAt(t,e,this.layer)},hasTileAtWorldXY:function(t,e,i){return a.HasTileAtWorldXY(t,e,i,this.layer)},putTileAt:function(t,e,i,n){return a.PutTileAt(t,e,i,n,this.layer)},putTileAtWorldXY:function(t,e,i,n,s){return a.PutTileAtWorldXY(t,e,i,n,s,this.layer)},putTilesAt:function(t,e,i,n){return a.PutTilesAt(t,e,i,n,this.layer),this},randomize:function(t,e,i,n,s){return a.Randomize(t,e,i,n,s,this.layer),this},removeTileAt:function(t,e,i,n){return a.RemoveTileAt(t,e,i,n,this.layer)},removeTileAtWorldXY:function(t,e,i,n,s){return a.RemoveTileAtWorldXY(t,e,i,n,s,this.layer)},renderDebug:function(t,e){return a.RenderDebug(t,e,this.layer),this},replaceByIndex:function(t,e,i,n,s,r){return a.ReplaceByIndex(t,e,i,n,s,r,this.layer),this},setSkipCull:function(t){return void 0===t&&(t=!0),this.skipCull=t,this},setCullPadding:function(t,e){return void 0===t&&(t=1),void 0===e&&(e=1),this.cullPaddingX=t,this.cullPaddingY=e,this},setCollision:function(t,e,i){return a.SetCollision(t,e,i,this.layer),this},setCollisionBetween:function(t,e,i,n){return a.SetCollisionBetween(t,e,i,n,this.layer),this},setCollisionByProperty:function(t,e,i){return a.SetCollisionByProperty(t,e,i,this.layer),this},setCollisionByExclusion:function(t,e,i){return a.SetCollisionByExclusion(t,e,i,this.layer),this},setCollisionFromCollisionGroup:function(t,e){return a.SetCollisionFromCollisionGroup(t,e,this.layer),this},setTileIndexCallback:function(t,e,i){return a.SetTileIndexCallback(t,e,i,this.layer),this},setTileLocationCallback:function(t,e,i,n,s,r){return a.SetTileLocationCallback(t,e,i,n,s,r,this.layer),this},shuffle:function(t,e,i,n){return a.Shuffle(t,e,i,n,this.layer),this},swapByIndex:function(t,e,i,n,s,r){return a.SwapByIndex(t,e,i,n,s,r,this.layer),this},tileToWorldX:function(t,e){return a.TileToWorldX(t,e,this.layer)},tileToWorldY:function(t,e){return a.TileToWorldY(t,e,this.layer)},tileToWorldXY:function(t,e,i,n){return a.TileToWorldXY(t,e,i,n,this.layer)},weightedRandomize:function(t,e,i,n,s){return a.WeightedRandomize(t,e,i,n,s,this.layer),this},worldToTileX:function(t,e,i){return a.WorldToTileX(t,e,i,this.layer)},worldToTileY:function(t,e,i){return a.WorldToTileY(t,e,i,this.layer)},worldToTileXY:function(t,e,i,n,s){return a.WorldToTileXY(t,e,i,n,s,this.layer)}});t.exports=h},function(t,e,i){var n=i(0),s=i(34),r=i(224),o=i(19),a=i(31),h=i(84),l=i(373),u=i(223),c=i(61),d=i(110),f=i(106),p=new n({initialize:function(t,e){this.scene=t,this.tileWidth=e.tileWidth,this.tileHeight=e.tileHeight,this.width=e.width,this.height=e.height,this.orientation=e.orientation,this.renderOrder=e.renderOrder,this.format=e.format,this.version=e.version,this.properties=e.properties,this.widthInPixels=e.widthInPixels,this.heightInPixels=e.heightInPixels,this.imageCollections=e.imageCollections,this.images=e.images,this.layers=e.layers,this.tilesets=e.tilesets,this.objects=e.objects,this.currentLayerIndex=0},setRenderOrder:function(t){var e=["right-down","left-down","right-up","left-up"];return"number"==typeof t&&(t=e[t]),e.indexOf(t)>-1&&(this.renderOrder=t),this},addTilesetImage:function(t,e,i,n,s,r,o){if(void 0===t)return null;if(void 0!==e&&null!==e||(e=t),!this.scene.sys.textures.exists(e))return console.warn("Invalid Tileset Image: "+e),null;var h=this.scene.sys.textures.get(e),l=this.getTilesetIndex(t);if(null===l&&this.format===a.TILED_JSON)return console.warn("No data found for Tileset: "+t),null;var u=this.tilesets[l];return u?(u.setTileSize(i,n),u.setSpacing(s,r),u.setImage(h),u):(void 0===i&&(i=this.tileWidth),void 0===n&&(n=this.tileHeight),void 0===s&&(s=0),void 0===r&&(r=0),void 0===o&&(o=0),(u=new f(t,o,i,n,s,r)).setImage(h),this.tilesets.push(u),u)},convertLayerToStatic:function(t){if(null===(t=this.getLayer(t)))return null;var e=t.tilemapLayer;if(!(e&&e instanceof r))return null;var i=new u(e.scene,e.tilemap,e.layerIndex,e.tileset,e.x,e.y);return this.scene.sys.displayList.add(i),e.destroy(),i},copy:function(t,e,i,n,s,r,o,a){return a=this.getLayer(a),this._isStaticCall(a,"copy")?this:(null!==a&&d.Copy(t,e,i,n,s,r,o,a),this)},createBlankDynamicLayer:function(t,e,i,n,s,o,a,l){if(void 0===a&&(a=e.tileWidth),void 0===l&&(l=e.tileHeight),void 0===s&&(s=this.width),void 0===o&&(o=this.height),void 0===i&&(i=0),void 0===n&&(n=0),null!==this.getLayerIndex(t))return console.warn("Invalid Tilemap Layer ID: "+t),null;for(var u,d=new h({name:t,tileWidth:a,tileHeight:l,width:s,height:o}),f=0;fa&&(a=e.layer[l].width),e.layer[l].height>h&&(h=e.layer[l].height);var u=new s({width:a,height:h,name:t,tileWidth:e.layer[0].tilesize,tileHeight:e.layer[0].tilesize,format:n.WELTMEISTER});return u.layers=r(e,i),u.tilesets=o(e),u}},function(t,e,i){var n=i(0),s=i(2),r=new n({initialize:function(t){void 0===t&&(t={}),this.name=s(t,"name","object layer"),this.opacity=s(t,"opacity",1),this.properties=s(t,"properties",{}),this.propertyTypes=s(t,"propertytypes",{}),this.type=s(t,"type","objectgroup"),this.visible=s(t,"visible",!0),this.objects=s(t,"objects",[])}});t.exports=r},function(t,e,i){var n=i(494),s=i(230),r=function(t){return{x:t.x,y:t.y}},o=["id","name","type","rotation","properties","visible","x","y","width","height"];t.exports=function(t,e,i){void 0===e&&(e=0),void 0===i&&(i=0);var a=n(t,o);if(a.x+=e,a.y+=i,t.gid){var h=s(t.gid);a.gid=h.gid,a.flippedHorizontal=h.flippedHorizontal,a.flippedVertical=h.flippedVertical,a.flippedAntiDiagonal=h.flippedAntiDiagonal}else t.polyline?a.polyline=t.polyline.map(r):t.polygon?a.polygon=t.polygon.map(r):t.ellipse?(a.ellipse=t.ellipse,a.width=t.width,a.height=t.height):t.text?(a.width=t.width,a.height=t.height,a.text=t.text):(a.rectangle=!0,a.width=t.width,a.height=t.height);return a}},function(t,e,i){var n=new(i(0))({initialize:function(t,e,i,n,s,r,o){(void 0===i||i<=0)&&(i=32),(void 0===n||n<=0)&&(n=32),void 0===s&&(s=0),void 0===r&&(r=0),this.name=t,this.firstgid=0|e,this.imageWidth=0|i,this.imageHeight=0|n,this.imageMargin=0|s,this.imageSpacing=0|r,this.properties=o||{},this.images=[],this.total=0},containsImageIndex:function(t){return t>=this.firstgid&&t-1}return!1}},function(t,e,i){var n=i(21);t.exports=function(t,e,i,s,r,o,a){for(var h=n(i,s,r,o,null,a),l=0;l0&&r.motion=r.sleepThreshold&&n.set(r,!0)):r.sleepCounter>0&&(r.sleepCounter-=1)}else n.set(r,!1)}},n.afterCollisions=function(t,e){for(var i=e*e*e,s=0;sn._motionWakeThreshold*i&&n.set(l,!1)}}}},n.set=function(t,e){var i=t.isSleeping;e?(t.isSleeping=!0,t.sleepCounter=t.sleepThreshold,t.positionImpulse.x=0,t.positionImpulse.y=0,t.positionPrev.x=t.position.x,t.positionPrev.y=t.position.y,t.anglePrev=t.angle,t.speed=0,t.angularSpeed=0,t.motion=0,i||s.trigger(t,"sleepStart")):(t.isSleeping=!1,t.sleepCounter=0,i&&s.trigger(t,"sleepEnd"))}},function(t,e){t.exports={NONE:0,A:1,B:2,BOTH:3}},function(t,e){t.exports={NEVER:0,LITE:1,PASSIVE:2,ACTIVE:4,FIXED:8}},function(t,e,i){var n=i(43),s=i(0),r=i(38),o=i(42),a=i(3),h=new s({initialize:function(t,e){var i=e.width?e.width:64,n=e.height?e.height:64;this.world=t,this.gameObject=e,this.debugShowBody=t.defaults.debugShowStaticBody,this.debugBodyColor=t.defaults.staticBodyDebugColor,this.enable=!0,this.isCircle=!1,this.radius=0,this.offset=new a,this.position=new a(e.x-e.displayOriginX,e.y-e.displayOriginY),this.width=i,this.height=n,this.halfWidth=Math.abs(this.width/2),this.halfHeight=Math.abs(this.height/2),this.center=new a(e.x+this.halfWidth,e.y+this.halfHeight),this.velocity=a.ZERO,this.allowGravity=!1,this.gravity=a.ZERO,this.bounce=a.ZERO,this.onWorldBounds=!1,this.onCollide=!1,this.onOverlap=!1,this.mass=1,this.immovable=!0,this.customSeparateX=!1,this.customSeparateY=!1,this.overlapX=0,this.overlapY=0,this.overlapR=0,this.embedded=!1,this.collideWorldBounds=!1,this.checkCollision={none:!1,up:!0,down:!0,left:!0,right:!0},this.touching={none:!0,up:!1,down:!1,left:!1,right:!1},this.wasTouching={none:!0,up:!1,down:!1,left:!1,right:!1},this.blocked={none:!0,up:!1,down:!1,left:!1,right:!1},this.physicsType=r.STATIC_BODY,this._dx=0,this._dy=0},setGameObject:function(t,e){return t&&t!==this.gameObject&&(this.gameObject.body=null,t.body=this,this.gameObject=t),e&&this.updateFromGameObject(),this},updateFromGameObject:function(){this.world.staticTree.remove(this);var t=this.gameObject;return t.getTopLeft(this.position),this.width=t.displayWidth,this.height=t.displayHeight,this.halfWidth=Math.abs(this.width/2),this.halfHeight=Math.abs(this.height/2),this.center.set(this.position.x+this.halfWidth,this.position.y+this.halfHeight),this.world.staticTree.insert(this),this},setOffset:function(t,e){return void 0===e&&(e=t),this.world.staticTree.remove(this),this.position.x-=this.offset.x,this.position.y-=this.offset.y,this.offset.set(t,e),this.position.x+=this.offset.x,this.position.y+=this.offset.y,this.updateCenter(),this.world.staticTree.insert(this),this},setSize:function(t,e,i,n){void 0===i&&(i=this.offset.x),void 0===n&&(n=this.offset.y);var s=this.gameObject;return!t&&s.frame&&(t=s.frame.realWidth),!e&&s.frame&&(e=s.frame.realHeight),this.world.staticTree.remove(this),this.width=t,this.height=e,this.halfWidth=Math.floor(t/2),this.halfHeight=Math.floor(e/2),this.offset.set(i,n),this.updateCenter(),this.isCircle=!1,this.radius=0,this.world.staticTree.insert(this),this},setCircle:function(t,e,i){return void 0===e&&(e=this.offset.x),void 0===i&&(i=this.offset.y),t>0?(this.world.staticTree.remove(this),this.isCircle=!0,this.radius=t,this.width=2*t,this.height=2*t,this.halfWidth=Math.floor(this.width/2),this.halfHeight=Math.floor(this.height/2),this.offset.set(e,i),this.updateCenter(),this.world.staticTree.insert(this)):this.isCircle=!1,this},updateCenter:function(){this.center.set(this.position.x+this.halfWidth,this.position.y+this.halfHeight)},reset:function(t,e){var i=this.gameObject;void 0===t&&(t=i.x),void 0===e&&(e=i.y),this.world.staticTree.remove(this),i.setPosition(t,e),i.getTopLeft(this.position),this.updateCenter(),this.world.staticTree.insert(this)},stop:function(){return this},getBounds:function(t){return t.x=this.x,t.y=this.y,t.right=this.right,t.bottom=this.bottom,t},hitTest:function(t,e){return this.isCircle?n(this,t,e):o(this,t,e)},postUpdate:function(){},deltaAbsX:function(){return 0},deltaAbsY:function(){return 0},deltaX:function(){return 0},deltaY:function(){return 0},deltaZ:function(){return 0},destroy:function(){this.enable=!1,this.world.pendingDestroy.set(this)},drawDebug:function(t){var e=this.position,i=e.x+this.halfWidth,n=e.y+this.halfHeight;this.debugShowBody&&(t.lineStyle(1,this.debugBodyColor,1),this.isCircle?t.strokeCircle(i,n,this.width/2):t.strokeRect(e.x,e.y,this.width,this.height))},willDrawDebug:function(){return this.debugShowBody},setMass:function(t){return t<=0&&(t=.1),this.mass=t,this},x:{get:function(){return this.position.x},set:function(t){this.world.staticTree.remove(this),this.position.x=t,this.world.staticTree.insert(this)}},y:{get:function(){return this.position.y},set:function(t){this.world.staticTree.remove(this),this.position.y=t,this.world.staticTree.insert(this)}},left:{get:function(){return this.position.x}},right:{get:function(){return this.position.x+this.width}},top:{get:function(){return this.position.y}},bottom:{get:function(){return this.position.y+this.height}}});t.exports=h},function(t,e){t.exports=function(t,e){return!(e.right<=t.left||e.bottom<=t.top||e.position.x>=t.right||e.position.y>=t.bottom)}},function(t,e,i){var n=i(317);function s(t){if(!(this instanceof s))return new s(t,[".left",".top",".right",".bottom"]);this._maxEntries=Math.max(4,t||9),this._minEntries=Math.max(2,Math.ceil(.4*this._maxEntries)),this.clear()}function r(t,e,i){if(!i)return e.indexOf(t);for(var n=0;n=t.minX&&e.maxY>=t.minY}function g(t){return{children:t,height:1,leaf:!0,minX:1/0,minY:1/0,maxX:-1/0,maxY:-1/0}}function v(t,e,i,s,r){for(var o,a=[e,i];a.length;)(i=a.pop())-(e=a.pop())<=s||(o=e+Math.ceil((i-e)/s/2)*s,n(t,o,e,i,r),a.push(e,o,o,i))}s.prototype={all:function(){return this._all(this.data,[])},search:function(t){var e=this.data,i=[],n=this.toBBox;if(!p(t,e))return i;for(var s,r,o,a,h=[];e;){for(s=0,r=e.children.length;s=0&&r[e].children.length>this._maxEntries;)this._split(r,e),e--;this._adjustParentBBoxes(s,r,e)},_split:function(t,e){var i=t[e],n=i.children.length,s=this._minEntries;this._chooseSplitAxis(i,s,n);var r=this._chooseSplitIndex(i,s,n),a=g(i.children.splice(r,i.children.length-r));a.height=i.height,a.leaf=i.leaf,o(i,this.toBBox),o(a,this.toBBox),e?t[e-1].children.push(a):this._splitRoot(i,a)},_splitRoot:function(t,e){this.data=g([t,e]),this.data.height=t.height+1,this.data.leaf=!1,o(this.data,this.toBBox)},_chooseSplitIndex:function(t,e,i){var n,s,r,o,h,l,u,d,f,p,g,v,y,m;for(l=u=1/0,n=e;n<=i-e;n++)s=a(t,0,n,this.toBBox),r=a(t,n,i,this.toBBox),f=s,p=r,void 0,void 0,void 0,void 0,g=Math.max(f.minX,p.minX),v=Math.max(f.minY,p.minY),y=Math.min(f.maxX,p.maxX),m=Math.min(f.maxY,p.maxY),o=Math.max(0,y-g)*Math.max(0,m-v),h=c(s)+c(r),o=e;s--)r=t.children[s],h(u,t.leaf?o(r):r),c+=d(u);return c},_adjustParentBBoxes:function(t,e,i){for(var n=i;n>=0;n--)h(e[n],t)},_condense:function(t){for(var e,i=t.length-1;i>=0;i--)0===t[i].children.length?i>0?(e=t[i-1].children).splice(e.indexOf(t[i]),1):this.clear():o(t[i],this.toBBox)},compareMinX:function(t,e){return t.left-e.left},compareMinY:function(t,e){return t.top-e.top},toBBox:function(t){return{minX:t.left,minY:t.top,maxX:t.right,maxY:t.bottom}}},t.exports=s},function(t,e,i){var n=new(i(0))({initialize:function(){this._pending=[],this._active=[],this._destroy=[],this._toProcess=0},add:function(t){return this._pending.push(t),this._toProcess++,this},remove:function(t){return this._destroy.push(t),this._toProcess++,this},update:function(){if(0===this._toProcess)return this._active;var t,e,i=this._destroy,n=this._active;for(t=0;te._dy?(r=t.bottom-e.y)>o&&!i||!1===t.checkCollision.down||!1===e.checkCollision.up?r=0:(t.touching.none=!1,t.touching.down=!0,e.touching.none=!1,e.touching.up=!0,e.physicsType===n.STATIC_BODY&&(t.blocked.none=!1,t.blocked.down=!0),t.physicsType===n.STATIC_BODY&&(e.blocked.none=!1,e.blocked.up=!0)):t._dyo&&!i||!1===t.checkCollision.up||!1===e.checkCollision.down?r=0:(t.touching.none=!1,t.touching.up=!0,e.touching.none=!1,e.touching.down=!0,e.physicsType===n.STATIC_BODY&&(t.blocked.none=!1,t.blocked.up=!0),t.physicsType===n.STATIC_BODY&&(e.blocked.none=!1,e.blocked.down=!0))),t.overlapY=r,e.overlapY=r,r}},function(t,e,i){var n=i(38);t.exports=function(t,e,i,s){var r=0,o=t.deltaAbsX()+e.deltaAbsX()+s;return 0===t._dx&&0===e._dx?(t.embedded=!0,e.embedded=!0):t._dx>e._dx?(r=t.right-e.x)>o&&!i||!1===t.checkCollision.right||!1===e.checkCollision.left?r=0:(t.touching.none=!1,t.touching.right=!0,e.touching.none=!1,e.touching.left=!0,e.physicsType===n.STATIC_BODY&&(t.blocked.none=!1,t.blocked.right=!0),t.physicsType===n.STATIC_BODY&&(e.blocked.none=!1,e.blocked.left=!0)):t._dxo&&!i||!1===t.checkCollision.left||!1===e.checkCollision.right?r=0:(t.touching.none=!1,t.touching.left=!0,e.touching.none=!1,e.touching.right=!0,e.physicsType===n.STATIC_BODY&&(t.blocked.none=!1,t.blocked.left=!0),t.physicsType===n.STATIC_BODY&&(e.blocked.none=!1,e.blocked.right=!0))),t.overlapX=r,e.overlapX=r,r}},function(t,e,i){var n=new(i(0))({initialize:function(t,e,i,n,s,r,o){this.world=t,this.name="",this.active=!0,this.overlapOnly=e,this.object1=i,this.object2=n,this.collideCallback=s,this.processCallback=r,this.callbackContext=o},setName:function(t){return this.name=t,this},update:function(){this.world.collideObjects(this.object1,this.object2,this.collideCallback,this.processCallback,this.callbackContext,this.overlapOnly)},destroy:function(){this.world.removeCollider(this),this.active=!1,this.world=null,this.object1=null,this.object2=null,this.collideCallback=null,this.processCallback=null,this.callbackContext=null}});t.exports=n},function(t,e,i){t.exports={COLLIDE:i(563),OVERLAP:i(562),PAUSE:i(561),RESUME:i(560),TILE_COLLIDE:i(559),TILE_OVERLAP:i(558),WORLD_BOUNDS:i(557)}},function(t,e,i){var n=i(43),s=i(0),r=i(38),o=i(248),a=i(183),h=i(10),l=i(42),u=i(3),c=new s({initialize:function(t,e){var i=e.width?e.width:64,n=e.height?e.height:64;this.world=t,this.gameObject=e,this.transform={x:e.x,y:e.y,rotation:e.angle,scaleX:e.scaleX,scaleY:e.scaleY,displayOriginX:e.displayOriginX,displayOriginY:e.displayOriginY},this.debugShowBody=t.defaults.debugShowBody,this.debugShowVelocity=t.defaults.debugShowVelocity,this.debugBodyColor=t.defaults.bodyDebugColor,this.enable=!0,this.isCircle=!1,this.radius=0,this.offset=new u,this.position=new u(e.x,e.y),this.prev=new u(e.x,e.y),this.allowRotation=!0,this.rotation=e.angle,this.preRotation=e.angle,this.width=i,this.height=n,this.sourceWidth=i,this.sourceHeight=n,e.frame&&(this.sourceWidth=e.frame.realWidth,this.sourceHeight=e.frame.realHeight),this.halfWidth=Math.abs(i/2),this.halfHeight=Math.abs(n/2),this.center=new u(e.x+this.halfWidth,e.y+this.halfHeight),this.velocity=new u,this.newVelocity=new u,this.deltaMax=new u,this.acceleration=new u,this.allowDrag=!0,this.drag=new u,this.allowGravity=!0,this.gravity=new u,this.bounce=new u,this.worldBounce=null,this.onWorldBounds=!1,this.onCollide=!1,this.onOverlap=!1,this.maxVelocity=new u(1e4,1e4),this.maxSpeed=-1,this.friction=new u(1,0),this.useDamping=!1,this.angularVelocity=0,this.angularAcceleration=0,this.angularDrag=0,this.maxAngular=1e3,this.mass=1,this.angle=0,this.speed=0,this.facing=r.FACING_NONE,this.immovable=!1,this.moves=!0,this.customSeparateX=!1,this.customSeparateY=!1,this.overlapX=0,this.overlapY=0,this.overlapR=0,this.embedded=!1,this.collideWorldBounds=!1,this.checkCollision={none:!1,up:!0,down:!0,left:!0,right:!0},this.touching={none:!0,up:!1,down:!1,left:!1,right:!1},this.wasTouching={none:!0,up:!1,down:!1,left:!1,right:!1},this.blocked={none:!0,up:!1,down:!1,left:!1,right:!1},this.syncBounds=!1,this.isMoving=!1,this.stopVelocityOnCollide=!0,this.physicsType=r.DYNAMIC_BODY,this._reset=!0,this._sx=e.scaleX,this._sy=e.scaleY,this._dx=0,this._dy=0,this._bounds=new h},updateBounds:function(){var t=this.gameObject,e=this.transform;if(t.parentContainer){var i=t.getWorldTransformMatrix(this.world._tempMatrix,this.world._tempMatrix2);e.x=i.tx,e.y=i.ty,e.rotation=a(i.rotation),e.scaleX=i.scaleX,e.scaleY=i.scaleY,e.displayOriginX=t.displayOriginX,e.displayOriginY=t.displayOriginY}else e.x=t.x,e.y=t.y,e.rotation=t.angle,e.scaleX=t.scaleX,e.scaleY=t.scaleY,e.displayOriginX=t.displayOriginX,e.displayOriginY=t.displayOriginY;var n=!1;if(this.syncBounds){var s=t.getBounds(this._bounds);this.width=s.width,this.height=s.height,n=!0}else{var r=Math.abs(e.scaleX),o=Math.abs(e.scaleY);this._sx===r&&this._sy===o||(this.width=this.sourceWidth*r,this.height=this.sourceHeight*o,this._sx=r,this._sy=o,n=!0)}n&&(this.halfWidth=Math.floor(this.width/2),this.halfHeight=Math.floor(this.height/2),this.updateCenter())},updateCenter:function(){this.center.set(this.position.x+this.halfWidth,this.position.y+this.halfHeight)},update:function(t){this.wasTouching.none=this.touching.none,this.wasTouching.up=this.touching.up,this.wasTouching.down=this.touching.down,this.wasTouching.left=this.touching.left,this.wasTouching.right=this.touching.right,this.touching.none=!0,this.touching.up=!1,this.touching.down=!1,this.touching.left=!1,this.touching.right=!1,this.blocked.none=!0,this.blocked.up=!1,this.blocked.down=!1,this.blocked.left=!1,this.blocked.right=!1,this.overlapR=0,this.overlapX=0,this.overlapY=0,this.embedded=!1,this.updateBounds();var e=this.transform;if(this.position.x=e.x+e.scaleX*(this.offset.x-e.displayOriginX),this.position.y=e.y+e.scaleY*(this.offset.y-e.displayOriginY),this.updateCenter(),this.rotation=e.rotation,this.preRotation=this.rotation,this._reset&&(this.prev.x=this.position.x,this.prev.y=this.position.y),this.moves){this.world.updateMotion(this,t);var i=this.velocity.x,n=this.velocity.y;this.newVelocity.set(i*t,n*t),this.position.add(this.newVelocity),this.updateCenter(),this.angle=Math.atan2(n,i),this.speed=Math.sqrt(i*i+n*n),this.collideWorldBounds&&this.checkWorldBounds()&&this.onWorldBounds&&this.world.emit(o.WORLD_BOUNDS,this,this.blocked.up,this.blocked.down,this.blocked.left,this.blocked.right)}this._dx=this.position.x-this.prev.x,this._dy=this.position.y-this.prev.y},postUpdate:function(){this._dx=this.position.x-this.prev.x,this._dy=this.position.y-this.prev.y,this.moves&&(0!==this.deltaMax.x&&0!==this._dx&&(this._dx<0&&this._dx<-this.deltaMax.x?this._dx=-this.deltaMax.x:this._dx>0&&this._dx>this.deltaMax.x&&(this._dx=this.deltaMax.x)),0!==this.deltaMax.y&&0!==this._dy&&(this._dy<0&&this._dy<-this.deltaMax.y?this._dy=-this.deltaMax.y:this._dy>0&&this._dy>this.deltaMax.y&&(this._dy=this.deltaMax.y)),this.gameObject.x+=this._dx,this.gameObject.y+=this._dy,this._reset=!0),this._dx<0?this.facing=r.FACING_LEFT:this._dx>0&&(this.facing=r.FACING_RIGHT),this._dy<0?this.facing=r.FACING_UP:this._dy>0&&(this.facing=r.FACING_DOWN),this.allowRotation&&(this.gameObject.angle+=this.deltaZ()),this.prev.x=this.position.x,this.prev.y=this.position.y},checkWorldBounds:function(){var t=this.position,e=this.world.bounds,i=this.world.checkCollision,n=this.worldBounce?-this.worldBounce.x:-this.bounce.x,s=this.worldBounce?-this.worldBounce.y:-this.bounce.y;return t.xe.right&&i.right&&(t.x=e.right-this.width,this.velocity.x*=n,this.blocked.right=!0,this.blocked.none=!1),t.ye.bottom&&i.down&&(t.y=e.bottom-this.height,this.velocity.y*=s,this.blocked.down=!0,this.blocked.none=!1),!this.blocked.none},setOffset:function(t,e){return void 0===e&&(e=t),this.offset.set(t,e),this},setSize:function(t,e,i){void 0===i&&(i=!0);var n=this.gameObject;if(!t&&n.frame&&(t=n.frame.realWidth),!e&&n.frame&&(e=n.frame.realHeight),this.sourceWidth=t,this.sourceHeight=e,this.width=this.sourceWidth*this._sx,this.height=this.sourceHeight*this._sy,this.halfWidth=Math.floor(this.width/2),this.halfHeight=Math.floor(this.height/2),this.updateCenter(),i&&n.getCenter){var s=n.displayWidth/2,r=n.displayHeight/2;this.offset.set(s-this.halfWidth,r-this.halfHeight)}return this.isCircle=!1,this.radius=0,this},setCircle:function(t,e,i){return void 0===e&&(e=this.offset.x),void 0===i&&(i=this.offset.y),t>0?(this.isCircle=!0,this.radius=t,this.sourceWidth=2*t,this.sourceHeight=2*t,this.width=this.sourceWidth*this._sx,this.height=this.sourceHeight*this._sy,this.halfWidth=Math.floor(this.width/2),this.halfHeight=Math.floor(this.height/2),this.offset.set(e,i),this.updateCenter()):this.isCircle=!1,this},reset:function(t,e){this.stop();var i=this.gameObject;i.setPosition(t,e),i.getTopLeft(this.position),this.prev.copy(this.position),this.rotation=i.angle,this.preRotation=i.angle,this.updateBounds(),this.updateCenter()},stop:function(){return this.velocity.set(0),this.acceleration.set(0),this.speed=0,this.angularVelocity=0,this.angularAcceleration=0,this},getBounds:function(t){return t.x=this.x,t.y=this.y,t.right=this.right,t.bottom=this.bottom,t},hitTest:function(t,e){return this.isCircle?n(this,t,e):l(this,t,e)},onFloor:function(){return this.blocked.down},onCeiling:function(){return this.blocked.up},onWall:function(){return this.blocked.left||this.blocked.right},deltaAbsX:function(){return this._dx>0?this._dx:-this._dx},deltaAbsY:function(){return this._dy>0?this._dy:-this._dy},deltaX:function(){return this._dx},deltaY:function(){return this._dy},deltaZ:function(){return this.rotation-this.preRotation},destroy:function(){this.enable=!1,this.world&&this.world.pendingDestroy.set(this)},drawDebug:function(t){var e=this.position,i=e.x+this.halfWidth,n=e.y+this.halfHeight;this.debugShowBody&&(t.lineStyle(t.defaultStrokeWidth,this.debugBodyColor),this.isCircle?t.strokeCircle(i,n,this.width/2):t.strokeRect(e.x,e.y,this.width,this.height)),this.debugShowVelocity&&(t.lineStyle(t.defaultStrokeWidth,this.world.defaults.velocityDebugColor,1),t.lineBetween(i,n,i+this.velocity.x/2,n+this.velocity.y/2))},willDrawDebug:function(){return this.debugShowBody||this.debugShowVelocity},setCollideWorldBounds:function(t){return void 0===t&&(t=!0),this.collideWorldBounds=t,this},setVelocity:function(t,e){return this.velocity.set(t,e),this.speed=Math.sqrt(t*t+e*e),this},setVelocityX:function(t){this.velocity.x=t;var e=t,i=this.velocity.y;return this.speed=Math.sqrt(e*e+i*i),this},setVelocityY:function(t){this.velocity.y=t;var e=this.velocity.x,i=t;return this.speed=Math.sqrt(e*e+i*i),this},setMaxVelocity:function(t,e){return this.maxVelocity.set(t,e),this},setMaxSpeed:function(t){return this.maxSpeed=t,this},setBounce:function(t,e){return this.bounce.set(t,e),this},setBounceX:function(t){return this.bounce.x=t,this},setBounceY:function(t){return this.bounce.y=t,this},setAcceleration:function(t,e){return this.acceleration.set(t,e),this},setAccelerationX:function(t){return this.acceleration.x=t,this},setAccelerationY:function(t){return this.acceleration.y=t,this},setAllowDrag:function(t){return void 0===t&&(t=!0),this.allowDrag=t,this},setAllowGravity:function(t){return void 0===t&&(t=!0),this.allowGravity=t,this},setAllowRotation:function(t){return void 0===t&&(t=!0),this.allowRotation=t,this},setDrag:function(t,e){return this.drag.set(t,e),this},setDragX:function(t){return this.drag.x=t,this},setDragY:function(t){return this.drag.y=t,this},setGravity:function(t,e){return this.gravity.set(t,e),this},setGravityX:function(t){return this.gravity.x=t,this},setGravityY:function(t){return this.gravity.y=t,this},setFriction:function(t,e){return this.friction.set(t,e),this},setFrictionX:function(t){return this.friction.x=t,this},setFrictionY:function(t){return this.friction.y=t,this},setAngularVelocity:function(t){return this.angularVelocity=t,this},setAngularAcceleration:function(t){return this.angularAcceleration=t,this},setAngularDrag:function(t){return this.angularDrag=t,this},setMass:function(t){return this.mass=t,this},setImmovable:function(t){return void 0===t&&(t=!0),this.immovable=t,this},setEnable:function(t){return void 0===t&&(t=!0),this.enable=t,this},x:{get:function(){return this.position.x},set:function(t){this.position.x=t}},y:{get:function(){return this.position.y},set:function(t){this.position.y=t}},left:{get:function(){return this.position.x}},right:{get:function(){return this.position.x+this.width}},top:{get:function(){return this.position.y}},bottom:{get:function(){return this.position.y+this.height}}});t.exports=c},function(t,e,i){var n=i(249),s=i(23),r=i(0),o=i(247),a=i(38),h=i(56),l=i(11),u=i(248),c=i(186),d=i(383),f=i(382),p=i(246),g=i(245),v=i(4),y=i(244),m=i(556),x=i(10),T=i(243),w=i(555),b=i(550),S=i(549),_=i(102),A=i(241),E=i(242),C=i(41),M=i(3),P=i(57),O=new r({Extends:l,initialize:function(t,e){l.call(this),this.scene=t,this.bodies=new _,this.staticBodies=new _,this.pendingDestroy=new _,this.late=new _,this._late=!1,this.colliders=new y,this.gravity=new M(v(e,"gravity.x",0),v(e,"gravity.y",0)),this.bounds=new x(v(e,"x",0),v(e,"y",0),v(e,"width",t.sys.scale.width),v(e,"height",t.sys.scale.height)),this.checkCollision={up:v(e,"checkCollision.up",!0),down:v(e,"checkCollision.down",!0),left:v(e,"checkCollision.left",!0),right:v(e,"checkCollision.right",!0)},this.fps=v(e,"fps",60),this._elapsed=0,this._frameTime=1/this.fps,this._frameTimeMS=1e3*this._frameTime,this.stepsLastFrame=0,this.timeScale=v(e,"timeScale",1),this.OVERLAP_BIAS=v(e,"overlapBias",4),this.TILE_BIAS=v(e,"tileBias",16),this.forceX=v(e,"forceX",!1),this.isPaused=v(e,"isPaused",!1),this._total=0,this.drawDebug=v(e,"debug",!1),this.debugGraphic,this.defaults={debugShowBody:v(e,"debugShowBody",!0),debugShowStaticBody:v(e,"debugShowStaticBody",!0),debugShowVelocity:v(e,"debugShowVelocity",!0),bodyDebugColor:v(e,"debugBodyColor",16711935),staticBodyDebugColor:v(e,"debugStaticBodyColor",255),velocityDebugColor:v(e,"debugVelocityColor",65280)},this.maxEntries=v(e,"maxEntries",16),this.useTree=v(e,"useTree",!0),this.tree=new T(this.maxEntries),this.staticTree=new T(this.maxEntries),this.treeMinMax={minX:0,minY:0,maxX:0,maxY:0},this._tempMatrix=new C,this._tempMatrix2=new C,this.drawDebug&&this.createDebugGraphic()},enable:function(t,e){void 0===e&&(e=a.DYNAMIC_BODY),Array.isArray(t)||(t=[t]);for(var i=0;i=s;)this._elapsed-=s,i++,this.step(n);this.stepsLastFrame=i,this._late=!0}},step:function(t){var e,i,n=this.bodies.entries,s=n.length;for(e=0;e0){for(n=(e=h.entries).length,t=0;t0){var u=this.tree,c=this.staticTree;for(n=(e=o.entries).length,t=0;t-1&&t.velocity.length()>g&&t.velocity.normalize().scale(g)},separate:function(t,e,i,n,s){if(!t.enable||!e.enable||t.checkCollision.none||e.checkCollision.none||!this.intersects(t,e))return!1;if(i&&!1===i.call(n,t.gameObject,e.gameObject))return!1;if(t.isCircle&&e.isCircle)return this.separateCircle(t,e,s);if(t.isCircle!==e.isCircle){var r=t.isCircle?e:t,o=t.isCircle?t:e,a={x:r.x,y:r.y,right:r.right,bottom:r.bottom},h=o.center;if((h.ya.bottom)&&(h.xa.right))return this.separateCircle(t,e,s)}var l=!1,c=!1;this.forceX||Math.abs(this.gravity.y+t.gravity.y)l.right&&(a=h(c.x,c.y,l.right,l.y)-c.radius):c.y>l.bottom&&(c.xl.right&&(a=h(c.x,c.y,l.right,l.bottom)-c.radius)),a*=-1}else a=t.halfWidth+e.halfWidth-h(t.center.x,t.center.y,e.center.x,e.center.y);if(i||0===a||t.immovable&&e.immovable||t.customSeparateX||e.customSeparateX)return 0!==a&&(t.onOverlap||e.onOverlap)&&this.emit(u.OVERLAP,t.gameObject,e.gameObject,t,e),0!==a;var d=t.velocity.x,f=t.velocity.y,v=t.mass,y=e.velocity.x,m=e.velocity.y,x=e.mass,T=d*Math.cos(o)+f*Math.sin(o),w=d*Math.sin(o)-f*Math.cos(o),b=y*Math.cos(o)+m*Math.sin(o),S=y*Math.sin(o)-m*Math.cos(o),_=((v-x)*T+2*x*b)/(v+x),A=(2*v*T+(x-v)*b)/(v+x);t.immovable||(t.velocity.x=(_*Math.cos(o)-w*Math.sin(o))*t.bounce.x,t.velocity.y=(w*Math.cos(o)+_*Math.sin(o))*t.bounce.y,d=t.velocity.x,f=t.velocity.y),e.immovable||(e.velocity.x=(A*Math.cos(o)-S*Math.sin(o))*e.bounce.x,e.velocity.y=(S*Math.cos(o)+A*Math.sin(o))*e.bounce.y,y=e.velocity.x,m=e.velocity.y),Math.abs(o)0&&!t.immovable&&y>d?t.velocity.x*=-1:y<0&&!e.immovable&&d0&&!t.immovable&&m>f?t.velocity.y*=-1:m<0&&!e.immovable&&fMath.PI/2&&(d<0&&!t.immovable&&y0&&!e.immovable&&d>y?e.velocity.x*=-1:f<0&&!t.immovable&&m0&&!e.immovable&&d>m&&(e.velocity.y*=-1));var E=this._frameTime;return t.immovable||(t.x+=t.velocity.x*E-a*Math.cos(o),t.y+=t.velocity.y*E-a*Math.sin(o)),e.immovable||(e.x+=e.velocity.x*E+a*Math.cos(o),e.y+=e.velocity.y*E+a*Math.sin(o)),(t.onCollide||e.onCollide)&&this.emit(u.COLLIDE,t.gameObject,e.gameObject,t,e),t.postUpdate(),e.postUpdate(),!0},intersects:function(t,e){return t!==e&&(t.isCircle||e.isCircle?t.isCircle?e.isCircle?h(t.center.x,t.center.y,e.center.x,e.center.y)<=t.halfWidth+e.halfWidth:this.circleBodyIntersects(t,e):this.circleBodyIntersects(e,t):!(t.right<=e.position.x||t.bottom<=e.position.y||t.position.x>=e.right||t.position.y>=e.bottom))},circleBodyIntersects:function(t,e){var i=s(t.center.x,e.left,e.right),n=s(t.center.y,e.top,e.bottom);return(t.center.x-i)*(t.center.x-i)+(t.center.y-n)*(t.center.y-n)<=t.halfWidth*t.halfWidth},overlap:function(t,e,i,n,s){return void 0===i&&(i=null),void 0===n&&(n=null),void 0===s&&(s=i),this.collideObjects(t,e,i,n,s,!0)},collide:function(t,e,i,n,s){return void 0===i&&(i=null),void 0===n&&(n=null),void 0===s&&(s=i),this.collideObjects(t,e,i,n,s,!1)},collideObjects:function(t,e,i,n,s,r){var o;t.isParent&&void 0===t.physicsType&&(t=t.children.entries),e&&e.isParent&&void 0===e.physicsType&&(e=e.children.entries);var a=Array.isArray(t),h=Array.isArray(e);if(this._total=0,a||h)if(!a&&h)for(o=0;o0},collideHandler:function(t,e,i,n,s,r){if(void 0===e&&t.isParent)return this.collideGroupVsGroup(t,t,i,n,s,r);if(!t||!e)return!1;if(t.body){if(e.body)return this.collideSpriteVsSprite(t,e,i,n,s,r);if(e.isParent)return this.collideSpriteVsGroup(t,e,i,n,s,r);if(e.isTilemap)return this.collideSpriteVsTilemapLayer(t,e,i,n,s,r)}else if(t.isParent){if(e.body)return this.collideSpriteVsGroup(e,t,i,n,s,r);if(e.isParent)return this.collideGroupVsGroup(t,e,i,n,s,r);if(e.isTilemap)return this.collideGroupVsTilemapLayer(t,e,i,n,s,r)}else if(t.isTilemap){if(e.body)return this.collideSpriteVsTilemapLayer(e,t,i,n,s,r);if(e.isParent)return this.collideGroupVsTilemapLayer(e,t,i,n,s,r)}},collideSpriteVsSprite:function(t,e,i,n,s,r){return!(!t.body||!e.body)&&(this.separate(t.body,e.body,n,s,r)&&(i&&i.call(s,t,e),this._total++),!0)},collideSpriteVsGroup:function(t,e,i,n,s,r){var o,h,l,u=t.body;if(0!==e.length&&u&&u.enable)if(this.useTree){var c=this.treeMinMax;c.minX=u.left,c.minY=u.top,c.maxX=u.right,c.maxY=u.bottom;var d=e.physicsType===a.DYNAMIC_BODY?this.tree.search(c):this.staticTree.search(c);for(h=d.length,o=0;od.baseTileWidth){var f=(d.tileWidth-d.baseTileWidth)*e.scaleX;a-=f,l+=f}d.tileHeight>d.baseTileHeight&&(c+=(d.tileHeight-d.baseTileHeight)*e.scaleY);var p,g=e.getTilesWithinWorldXY(a,h,l,c);if(0===g.length)return!1;for(var v={left:0,right:0,top:0,bottom:0},y=0;y=2&&(this.leftStick.set(r[0].getValue(),r[1].getValue()),s>=4&&this.rightStick.set(r[2].getValue(),r[3].getValue()))},destroy:function(){var t;for(this.removeAllListeners(),this.manager=null,this.pad=null,t=0;t=this.threshold?this.pressed||(this.pressed=!0,this.events.emit(s.BUTTON_DOWN,e,this,t),this.pad.emit(s.GAMEPAD_BUTTON_DOWN,i,t,this)):this.pressed&&(this.pressed=!1,this.events.emit(s.BUTTON_UP,e,this,t),this.pad.emit(s.GAMEPAD_BUTTON_UP,i,t,this))},destroy:function(){this.pad=null,this.events=null}});t.exports=r},function(t,e,i){var n=new(i(0))({initialize:function(t,e){this.pad=t,this.events=t.events,this.index=e,this.value=0,this.threshold=.1},update:function(t){this.value=t},getValue:function(){return Math.abs(this.value)t.width*t.height)&&e.x>t.x&&e.xt.x&&e.rightt.y&&e.yt.y&&e.bottom=0&&u<=1){var c=((s-h)*(r-n)-(n-a)*(o-s))/l;return Math.abs(c)*Math.sqrt(l)<=i}return Math.sqrt((r-a)*(r-a)+(o-h)*(o-h))<=i}},function(t,e,i){var n=i(43),s=new(i(6));t.exports=function(t,e,i){if(void 0===i&&(i=s),n(e,t.x1,t.y1))return i.x=t.x1,i.y=t.y1,!0;if(n(e,t.x2,t.y2))return i.x=t.x2,i.y=t.y2,!0;var r=t.x2-t.x1,o=t.y2-t.y1,a=e.x-t.x1,h=e.y-t.y1,l=r*r+o*o,u=r,c=o;if(l>0){var d=(a*r+h*o)/l;u*=d,c*=d}return i.x=t.x1+u,i.y=t.y1+c,u*u+c*c<=l&&u*r+c*o>=0&&n(e,i.x,i.y)}},function(t,e,i){t.exports={CircleToCircle:i(725),CircleToRectangle:i(724),GetRectangleIntersection:i(723),LineToCircle:i(277),LineToLine:i(115),LineToRectangle:i(722),PointToLine:i(276),PointToLineSegment:i(721),RectangleToRectangle:i(158),RectangleToTriangle:i(720),RectangleToValues:i(719),TriangleToCircle:i(718),TriangleToLine:i(717),TriangleToTriangle:i(716)}},function(t,e,i){t.exports={Circle:i(745),Ellipse:i(735),Intersects:i(278),Line:i(715),Point:i(694),Polygon:i(680),Rectangle:i(270),Triangle:i(650)}},function(t,e,i){var n=i(0),s=i(281),r=i(9),o=new n({initialize:function(){this.lightPool=[],this.lights=[],this.culledLights=[],this.ambientColor={r:.1,g:.1,b:.1},this.active=!1,this.maxLights=-1},enable:function(){return-1===this.maxLights&&(this.maxLights=this.scene.sys.game.renderer.config.maxLights),this.active=!0,this},disable:function(){return this.active=!1,this},cull:function(t){var e=this.lights,i=this.culledLights,n=e.length,s=t.x+t.width/2,r=t.y+t.height/2,o=(t.width+t.height)/2,a={x:0,y:0},h=t.matrix,l=this.systems.game.config.height;i.length=0;for(var u=0;u0?(h=this.lightPool.pop()).set(t,e,i,a[0],a[1],a[2],o):h=new s(t,e,i,a[0],a[1],a[2],o),this.lights.push(h),h},removeLight:function(t){var e=this.lights.indexOf(t);return e>=0&&(this.lightPool.push(t),this.lights.splice(e,1)),this},shutdown:function(){for(;this.lights.length>0;)this.lightPool.push(this.lights.pop());this.ambientColor={r:.1,g:.1,b:.1},this.culledLights.length=0,this.lights.length=0},destroy:function(){this.shutdown()}});t.exports=o},function(t,e,i){var n=i(0),s=i(9),r=new n({initialize:function(t,e,i,n,s,r,o){this.x=t,this.y=e,this.radius=i,this.r=n,this.g=s,this.b=r,this.intensity=o,this.scrollFactorX=1,this.scrollFactorY=1},set:function(t,e,i,n,s,r,o){return this.x=t,this.y=e,this.radius=i,this.r=n,this.g=s,this.b=r,this.intensity=o,this.scrollFactorX=1,this.scrollFactorY=1,this},setScrollFactor:function(t,e){return void 0===t&&(t=1),void 0===e&&(e=t),this.scrollFactorX=t,this.scrollFactorY=e,this},setColor:function(t){var e=s.getFloatsFromUintRGB(t);return this.r=e[0],this.g=e[1],this.b=e[2],this},setIntensity:function(t){return this.intensity=t,this},setPosition:function(t,e){return this.x=t,this.y=e,this},setRadius:function(t){return this.radius=t,this}});t.exports=r},function(t,e,i){var n=i(58),s=i(6);t.exports=function(t,e,i,r){void 0===r&&(r=[]);var o=t.getLineA(),a=t.getLineB(),h=t.getLineC(),l=n(o),u=n(a),c=n(h),d=l+u+c;e||(e=d/i);for(var f=0;fl+u?(g=(p-=l+u)/c,v.x=h.x1+(h.x2-h.x1)*g,v.y=h.y1+(h.y2-h.y1)*g):(g=(p-=l)/u,v.x=a.x1+(a.x2-a.x1)*g,v.y=a.y1+(a.y2-a.y1)*g),r.push(v)}return r}},function(t,e,i){var n=i(6),s=i(58);t.exports=function(t,e,i){void 0===i&&(i=new n);var r=t.getLineA(),o=t.getLineB(),a=t.getLineC();if(e<=0||e>=1)return i.x=r.x1,i.y=r.y1,i;var h=s(r),l=s(o),u=s(a),c=(h+l+u)*e,d=0;return ch+l?(d=(c-=h+l)/u,i.x=a.x1+(a.x2-a.x1)*d,i.y=a.y1+(a.y2-a.y1)*d):(d=(c-=h)/l,i.x=o.x1+(o.x2-o.x1)*d,i.y=o.y1+(o.y2-o.y1)*d),i}},function(t,e,i){var n=i(0),s=i(29),r=i(65),o=i(795),a=new n({Extends:s,Mixins:[o],initialize:function(t,e,i,n,o,a,h,l,u,c,d){void 0===e&&(e=0),void 0===i&&(i=0),void 0===n&&(n=0),void 0===o&&(o=128),void 0===a&&(a=64),void 0===h&&(h=0),void 0===l&&(l=128),void 0===u&&(u=128),s.call(this,t,"Triangle",new r(n,o,a,h,l,u));var f=this.geom.right-this.geom.left,p=this.geom.bottom-this.geom.top;this.setPosition(e,i),this.setSize(f,p),void 0!==c&&this.setFillStyle(c,d),this.updateDisplayOrigin(),this.updateData()},setTo:function(t,e,i,n,s,r){return this.geom.setTo(t,e,i,n,s,r),this.updateData()},updateData:function(){var t=[],e=this.geom,i=this._tempLine;return e.getLineA(i),t.push(i.x1,i.y1,i.x2,i.y2),e.getLineB(i),t.push(i.x2,i.y2),e.getLineC(i),t.push(i.x2,i.y2),this.pathData=t,this}});t.exports=a},function(t,e,i){var n=i(798),s=i(0),r=i(71),o=i(29),a=new s({Extends:o,Mixins:[n],initialize:function(t,e,i,n,s,r,a,h){void 0===e&&(e=0),void 0===i&&(i=0),void 0===n&&(n=5),void 0===s&&(s=32),void 0===r&&(r=64),o.call(this,t,"Star",null),this._points=n,this._innerRadius=s,this._outerRadius=r,this.setPosition(e,i),this.setSize(2*r,2*r),void 0!==a&&this.setFillStyle(a,h),this.updateDisplayOrigin(),this.updateData()},setPoints:function(t){return this._points=t,this.updateData()},setInnerRadius:function(t){return this._innerRadius=t,this.updateData()},setOuterRadius:function(t){return this._outerRadius=t,this.updateData()},points:{get:function(){return this._points},set:function(t){this._points=t,this.updateData()}},innerRadius:{get:function(){return this._innerRadius},set:function(t){this._innerRadius=t,this.updateData()}},outerRadius:{get:function(){return this._outerRadius},set:function(t){this._outerRadius=t,this.updateData()}},updateData:function(){var t=[],e=this._points,i=this._innerRadius,n=this._outerRadius,s=Math.PI/2*3,o=Math.PI/e,a=n,h=n;t.push(a,h+-n);for(var l=0;l0&&r.push(i([0,0],n[0])),e=0;e1&&r.push(i([0,0],n[n.length-1])),t.setTo(r)}},function(t,e,i){var n=i(58),s=i(59);t.exports=function(t){for(var e=t.points,i=0,r=0;rc+v)){var y=g.getPoint((u-c)/v);o.push(y);break}c+=v}return o}},function(t,e,i){var n=i(10);t.exports=function(t,e){void 0===e&&(e=new n);for(var i,s=1/0,r=1/0,o=-s,a=-r,h=0;h0&&(s=-h.PI2+s%h.PI2):s>h.PI2?s=h.PI2:s<0&&(s=h.PI2+s%h.PI2);for(var u,c=[a+Math.cos(n)*i,l+Math.sin(n)*i];e<1;)u=s*e+n,c.push(a+Math.cos(u)*i,l+Math.sin(u)*i),e+=t;return u=s+n,c.push(a+Math.cos(u)*i,l+Math.sin(u)*i),c.push(a+Math.cos(n)*i,l+Math.sin(n)*i),this.pathIndexes=o(c),this.pathData=c,this}});t.exports=u},function(t,e){t.exports=function(){return"xxxxxxxx-xxxx-4xxx-yxxx-xxxxxxxxxxxx".replace(/[xy]/g,function(t){var e=16*Math.random()|0;return("x"===t?e:3&e|8).toString(16)})}},function(t,e,i){var n=i(0),s=i(34),r=i(90),o=i(4),a=i(67),h=i(89),l=i(3),u=new n({Extends:a,initialize:function(t,e,i,n,s,r){a.call(this,t,i,n,s,r),this.path=e,this.rotateToPath=!1,this.pathRotationOffset=0,this.pathOffset=new l(i,n),this.pathVector=new l,this.pathTween,this.pathConfig=null,this._prevDirection=h.PLAYING_FORWARD},setPath:function(t,e){void 0===e&&(e=this.pathConfig);var i=this.pathTween;return i&&i.isPlaying()&&i.stop(),this.path=t,e&&this.startFollow(e),this},setRotateToPath:function(t,e){return void 0===e&&(e=0),this.rotateToPath=t,this.pathRotationOffset=e,this},isFollowing:function(){var t=this.pathTween;return t&&t.isPlaying()},startFollow:function(t,e){void 0===t&&(t={}),void 0===e&&(e=0);var i=this.pathTween;i&&i.isPlaying()&&i.stop(),"number"==typeof t&&(t={duration:t}),t.from=0,t.to=1;var n=r(t,"positionOnPath",!1);this.rotateToPath=r(t,"rotateToPath",!1),this.pathRotationOffset=o(t,"rotationOffset",0);var a=o(t,"startAt",e);if(a&&(t.onStart=function(t){var e=t.data[0];e.progress=a,e.elapsed=e.duration*a;var i=e.ease(e.progress);e.current=e.start+(e.end-e.start)*i,e.target[e.key]=e.current}),this.pathTween=this.scene.sys.tweens.addCounter(t),this.path.getStartPoint(this.pathOffset),n&&(this.x=this.pathOffset.x,this.y=this.pathOffset.y),this.pathOffset.x=this.x-this.pathOffset.x,this.pathOffset.y=this.y-this.pathOffset.y,this._prevDirection=h.PLAYING_FORWARD,this.rotateToPath){var l=this.path.getPoint(.1);this.rotation=Math.atan2(l.y-this.y,l.x-this.x)+s(this.pathRotationOffset)}return this.pathConfig=t,this},pauseFollow:function(){var t=this.pathTween;return t&&t.isPlaying()&&t.pause(),this},resumeFollow:function(){var t=this.pathTween;return t&&t.isPaused()&&t.resume(),this},stopFollow:function(){var t=this.pathTween;return t&&t.isPlaying()&&t.stop(),this},preUpdate:function(t,e){this.anims.update(t,e);var i=this.pathTween;if(i){var n=i.data[0];if(n.state!==h.PLAYING_FORWARD&&n.state!==h.PLAYING_BACKWARD)return;var r=this.pathVector;this.path.getPoint(i.getValue(),r),r.add(this.pathOffset);var o=this.x,a=this.y;this.setPosition(r.x,r.y);var l=this.x-o,u=this.y-a;if(0===l&&0===u)return;if(n.state!==this._prevDirection)return void(this._prevDirection=n.state);this.rotateToPath&&(this.rotation=Math.atan2(u,l)+s(this.pathRotationOffset))}}});t.exports=u},function(t,e,i){var n=i(0),s=i(3),r=new n({initialize:function(t){this.source=t,this._tempVec=new s},getPoint:function(t){var e=this._tempVec;this.source.getRandomPoint(e),t.x=e.x,t.y=e.y}});t.exports=r},function(t,e){t.exports=function(t,e){for(var i=0;ithis._length&&(this.counter=this._length-1),this},changeSource:function(t){return this.source=t,this.updateSource()},getPoint:function(t){0===this._direction?(this.counter++,this.counter>=this._length&&(this.yoyo?(this._direction=1,this.counter=this._length-1):this.counter=0)):(this.counter--,-1===this.counter&&(this.yoyo?(this._direction=0,this.counter=0):this.counter=this._length-1));var e=this.points[this.counter];e&&(t.x=e.x,t.y=e.y)}});t.exports=n},function(t,e,i){var n=new(i(0))({initialize:function(t,e){this.source=t,this.killOnEnter=e},willKill:function(t){var e=this.source.contains(t.x,t.y);return e&&this.killOnEnter||!e&&!this.killOnEnter}});t.exports=n},function(t,e,i){var n=i(60),s=i(0),r=i(13),o=i(304),a=i(303),h=i(845),l=i(2),u=i(172),c=i(302),d=i(91),f=i(306),p=i(301),g=i(10),v=i(118),y=i(3),m=i(57),x=new s({Mixins:[r.BlendMode,r.Mask,r.ScrollFactor,r.Visible],initialize:function(t,e){this.manager=t,this.texture=t.texture,this.frames=[t.defaultFrame],this.defaultFrame=t.defaultFrame,this.configFastMap=["active","blendMode","collideBottom","collideLeft","collideRight","collideTop","deathCallback","deathCallbackScope","emitCallback","emitCallbackScope","follow","frequency","gravityX","gravityY","maxParticles","name","on","particleBringToTop","particleClass","radial","timeScale","trackVisible","visible"],this.configOpMap=["accelerationX","accelerationY","angle","alpha","bounce","delay","lifespan","maxVelocityX","maxVelocityY","moveToX","moveToY","quantity","rotate","scaleX","scaleY","speedX","speedY","tint","x","y"],this.name="",this.particleClass=f,this.x=new h(e,"x",0),this.y=new h(e,"y",0),this.radial=!0,this.gravityX=0,this.gravityY=0,this.acceleration=!1,this.accelerationX=new h(e,"accelerationX",0,!0),this.accelerationY=new h(e,"accelerationY",0,!0),this.maxVelocityX=new h(e,"maxVelocityX",1e4,!0),this.maxVelocityY=new h(e,"maxVelocityY",1e4,!0),this.speedX=new h(e,"speedX",0,!0),this.speedY=new h(e,"speedY",0,!0),this.moveTo=!1,this.moveToX=new h(e,"moveToX",0,!0),this.moveToY=new h(e,"moveToY",0,!0),this.bounce=new h(e,"bounce",0,!0),this.scaleX=new h(e,"scaleX",1),this.scaleY=new h(e,"scaleY",1),this.tint=new h(e,"tint",4294967295),this.alpha=new h(e,"alpha",1),this.lifespan=new h(e,"lifespan",1e3),this.angle=new h(e,"angle",{min:0,max:360}),this.rotate=new h(e,"rotate",0),this.emitCallback=null,this.emitCallbackScope=null,this.deathCallback=null,this.deathCallbackScope=null,this.maxParticles=0,this.quantity=new h(e,"quantity",1,!0),this.delay=new h(e,"delay",0,!0),this.frequency=0,this.on=!0,this.particleBringToTop=!0,this.timeScale=1,this.emitZone=null,this.deathZone=null,this.bounds=null,this.collideLeft=!0,this.collideRight=!0,this.collideTop=!0,this.collideBottom=!0,this.active=!0,this.visible=!0,this.blendMode=n.NORMAL,this.follow=null,this.followOffset=new y,this.trackVisible=!1,this.currentFrame=0,this.randomFrame=!0,this.frameQuantity=1,this.dead=[],this.alive=[],this._counter=0,this._frameCounter=0,e&&this.fromJSON(e)},fromJSON:function(t){if(!t)return this;var e=0,i="";for(e=0;e0&&this.getParticleCount()===this.maxParticles},onParticleEmit:function(t,e){return void 0===t?(this.emitCallback=null,this.emitCallbackScope=null):"function"==typeof t&&(this.emitCallback=t,e&&(this.emitCallbackScope=e)),this},onParticleDeath:function(t,e){return void 0===t?(this.deathCallback=null,this.deathCallbackScope=null):"function"==typeof t&&(this.deathCallback=t,e&&(this.deathCallbackScope=e)),this},killAll:function(){for(var t=this.dead,e=this.alive;e.length>0;)t.push(e.pop());return this},forEachAlive:function(t,e){for(var i=this.alive,n=i.length,s=0;s0){var u=this.deathCallback,c=this.deathCallbackScope;for(o=h-1;o>=0;o--){var d=a[o];s.splice(d.index,1),r.push(d.particle),u&&u.call(c,d.particle),d.particle.resetPosition()}}this.on&&(0===this.frequency?this.emitParticle():this.frequency>0&&(this._counter-=e,this._counter<=0&&(this.emitParticle(),this._counter=this.frequency-Math.abs(this._counter))))},depthSortCallback:function(t,e){return t.y-e.y}});t.exports=x},function(t,e,i){var n=i(0),s=i(34),r=i(56),o=new n({initialize:function(t){this.emitter=t,this.frame=null,this.x=0,this.y=0,this.velocityX=0,this.velocityY=0,this.accelerationX=0,this.accelerationY=0,this.maxVelocityX=1e4,this.maxVelocityY=1e4,this.bounce=0,this.scaleX=1,this.scaleY=1,this.alpha=1,this.angle=0,this.rotation=0,this.tint=16777215,this.life=1e3,this.lifeCurrent=1e3,this.delayCurrent=0,this.lifeT=0,this.data={tint:{min:16777215,max:16777215,current:16777215},alpha:{min:1,max:1},rotate:{min:0,max:0},scaleX:{min:1,max:1},scaleY:{min:1,max:1}}},isAlive:function(){return this.lifeCurrent>0},resetPosition:function(){this.x=0,this.y=0},fire:function(t,e){var i=this.emitter;this.frame=i.getFrame(),i.emitZone&&i.emitZone.getPoint(this),void 0===t?(i.follow&&(this.x+=i.follow.x+i.followOffset.x),this.x+=i.x.onEmit(this,"x")):this.x+=t,void 0===e?(i.follow&&(this.y+=i.follow.y+i.followOffset.y),this.y+=i.y.onEmit(this,"y")):this.y+=e,this.life=i.lifespan.onEmit(this,"lifespan"),this.lifeCurrent=this.life,this.lifeT=0;var n=i.speedX.onEmit(this,"speedX"),o=i.speedY?i.speedY.onEmit(this,"speedY"):n;if(i.radial){var a=s(i.angle.onEmit(this,"angle"));this.velocityX=Math.cos(a)*Math.abs(n),this.velocityY=Math.sin(a)*Math.abs(o)}else if(i.moveTo){var h=i.moveToX.onEmit(this,"moveToX"),l=i.moveToY?i.moveToY.onEmit(this,"moveToY"):h,u=Math.atan2(l-this.y,h-this.x),c=r(this.x,this.y,h,l)/(this.life/1e3);this.velocityX=Math.cos(u)*c,this.velocityY=Math.sin(u)*c}else this.velocityX=n,this.velocityY=o;i.acceleration&&(this.accelerationX=i.accelerationX.onEmit(this,"accelerationX"),this.accelerationY=i.accelerationY.onEmit(this,"accelerationY")),this.maxVelocityX=i.maxVelocityX.onEmit(this,"maxVelocityX"),this.maxVelocityY=i.maxVelocityY.onEmit(this,"maxVelocityY"),this.delayCurrent=i.delay.onEmit(this,"delay"),this.scaleX=i.scaleX.onEmit(this,"scaleX"),this.scaleY=i.scaleY?i.scaleY.onEmit(this,"scaleY"):this.scaleX,this.angle=i.rotate.onEmit(this,"rotate"),this.rotation=s(this.angle),this.bounce=i.bounce.onEmit(this,"bounce"),this.alpha=i.alpha.onEmit(this,"alpha"),this.tint=i.tint.onEmit(this,"tint")},computeVelocity:function(t,e,i,n){var s=this.velocityX,r=this.velocityY,o=this.accelerationX,a=this.accelerationY,h=this.maxVelocityX,l=this.maxVelocityY;s+=t.gravityX*i,r+=t.gravityY*i,o&&(s+=o*i),a&&(r+=a*i),s>h?s=h:s<-h&&(s=-h),r>l?r=l:r<-l&&(r=-l),this.velocityX=s,this.velocityY=r;for(var u=0;ue.right&&t.collideRight&&(this.x=e.right,this.velocityX*=i),this.ye.bottom&&t.collideBottom&&(this.y=e.bottom,this.velocityY*=i)},update:function(t,e,i){if(this.delayCurrent>0)return this.delayCurrent-=t,!1;var n=this.emitter,r=1-this.lifeCurrent/this.life;return this.lifeT=r,this.computeVelocity(n,t,e,i),this.x+=this.velocityX*e,this.y+=this.velocityY*e,n.bounds&&this.checkBounds(n),n.deathZone&&n.deathZone.willKill(this)?(this.lifeCurrent=0,!0):(this.scaleX=n.scaleX.onUpdate(this,"scaleX",r,this.scaleX),n.scaleY?this.scaleY=n.scaleY.onUpdate(this,"scaleY",r,this.scaleY):this.scaleY=this.scaleX,this.angle=n.rotate.onUpdate(this,"rotate",r,this.angle),this.rotation=s(this.angle),this.alpha=n.alpha.onUpdate(this,"alpha",r,this.alpha),this.tint=n.tint.onUpdate(this,"tint",r,this.tint),this.lifeCurrent-=t,this.lifeCurrent<=0)}});t.exports=o},function(t,e,i){var n=i(0),s=i(2),r=new n({initialize:function(t,e,i,n,r){if("object"==typeof t){var o=t;t=s(o,"x",0),e=s(o,"y",0),i=s(o,"power",0),n=s(o,"epsilon",100),r=s(o,"gravity",50)}else void 0===t&&(t=0),void 0===e&&(e=0),void 0===i&&(i=0),void 0===n&&(n=100),void 0===r&&(r=50);this.x=t,this.y=e,this.active=!0,this._gravity=r,this._power=0,this._epsilon=0,this.power=i,this.epsilon=n},update:function(t,e){var i=this.x-t.x,n=this.y-t.y,s=i*i+n*n;if(0!==s){var r=Math.sqrt(s);s>>16,m=(65280&p)>>>8,x=255&p,c.strokeStyle="rgba("+y+","+m+","+x+","+d+")",c.lineWidth=v,T+=3;break;case n.FILL_STYLE:g=l[T+1],f=l[T+2],y=(16711680&g)>>>16,m=(65280&g)>>>8,x=255&g,c.fillStyle="rgba("+y+","+m+","+x+","+f+")",T+=2;break;case n.BEGIN_PATH:c.beginPath();break;case n.CLOSE_PATH:c.closePath();break;case n.FILL_PATH:h||c.fill();break;case n.STROKE_PATH:h||c.stroke();break;case n.FILL_RECT:h?c.rect(l[T+1],l[T+2],l[T+3],l[T+4]):c.fillRect(l[T+1],l[T+2],l[T+3],l[T+4]),T+=4;break;case n.FILL_TRIANGLE:c.beginPath(),c.moveTo(l[T+1],l[T+2]),c.lineTo(l[T+3],l[T+4]),c.lineTo(l[T+5],l[T+6]),c.closePath(),h||c.fill(),T+=6;break;case n.STROKE_TRIANGLE:c.beginPath(),c.moveTo(l[T+1],l[T+2]),c.lineTo(l[T+3],l[T+4]),c.lineTo(l[T+5],l[T+6]),c.closePath(),h||c.stroke(),T+=6;break;case n.LINE_TO:c.lineTo(l[T+1],l[T+2]),T+=2;break;case n.MOVE_TO:c.moveTo(l[T+1],l[T+2]),T+=2;break;case n.LINE_FX_TO:c.lineTo(l[T+1],l[T+2]),T+=5;break;case n.MOVE_FX_TO:c.moveTo(l[T+1],l[T+2]),T+=5;break;case n.SAVE:c.save();break;case n.RESTORE:c.restore();break;case n.TRANSLATE:c.translate(l[T+1],l[T+2]),T+=2;break;case n.SCALE:c.scale(l[T+1],l[T+2]),T+=2;break;case n.ROTATE:c.rotate(l[T+1]),T+=1;break;case n.GRADIENT_FILL_STYLE:T+=5;break;case n.GRADIENT_LINE_STYLE:T+=6;break;case n.SET_TEXTURE:T+=2}c.restore()}}},function(t,e){t.exports=function(t){var e=t.width/2,i=t.height/2,n=Math.pow(e-i,2)/Math.pow(e+i,2);return Math.PI*(e+i)*(1+3*n/(10+Math.sqrt(4-3*n)))}},function(t,e,i){var n=i(309),s=i(166),r=i(100),o=i(20);t.exports=function(t,e,i,a){void 0===a&&(a=[]),e||(e=n(t)/i);for(var h=0;h0?s.delayedPlay(d,r,o):s.load(r)}return t}},function(t,e,i){var n=i(4),s=i(132),r=function(t,e,i){for(var n=[],s=0;se?1:0}var s=function(t,e,r,o,a){for(void 0===r&&(r=0),void 0===o&&(o=t.length-1),void 0===a&&(a=n);o>r;){if(o-r>600){var h=o-r+1,l=e-r+1,u=Math.log(h),c=.5*Math.exp(2*u/3),d=.5*Math.sqrt(u*c*(h-c)/h)*(l-h/2<0?-1:1),f=Math.max(r,Math.floor(e-l*c/h+d)),p=Math.min(o,Math.floor(e+(h-l)*c/h+d));s(t,e,f,p,a)}var g=t[e],v=r,y=o;for(i(t,r,e),a(t[o],g)>0&&i(t,r,o);v0;)y--}0===a(t[r],g)?i(t,r,y):i(t,++y,o),y<=e&&(r=y+1),e<=y&&(o=y-1)}};t.exports=s},function(t,e){t.exports=function(t){for(var e=t.length,i=t[0].length,n=new Array(i),s=0;s-1;r--)n[s][r]=t[r][s]}return n}},function(t,e,i){t.exports={AtlasXML:i(910),Canvas:i(909),Image:i(908),JSONArray:i(907),JSONHash:i(906),SpriteSheet:i(905),SpriteSheetFromAtlas:i(904),UnityYAML:i(903)}},function(t,e,i){var n=i(24),s=i(0),r=i(127),o=i(101),a=new s({initialize:function(t,e,i,n){var s=t.manager.game;this.renderer=s.renderer,this.texture=t,this.source=e,this.image=e,this.compressionAlgorithm=null,this.resolution=1,this.width=i||e.naturalWidth||e.width||0,this.height=n||e.naturalHeight||e.height||0,this.scaleMode=o.DEFAULT,this.isCanvas=e instanceof HTMLCanvasElement,this.isRenderTexture="RenderTexture"===e.type,this.isPowerOf2=r(this.width,this.height),this.glTexture=null,this.init(s)},init:function(t){this.renderer&&(this.renderer.gl?this.isCanvas?this.glTexture=this.renderer.canvasToTexture(this.image):this.isRenderTexture?(this.image=this.source.canvas,this.glTexture=this.renderer.createTextureFromSource(null,this.width,this.height,this.scaleMode)):this.glTexture=this.renderer.createTextureFromSource(this.image,this.width,this.height,this.scaleMode):this.isRenderTexture&&(this.image=this.source.canvas)),t.config.antialias||this.setFilter(1)},setFilter:function(t){this.renderer.gl&&this.renderer.setTextureFilter(this.glTexture,t)},update:function(){this.renderer.gl&&this.isCanvas&&(this.glTexture=this.renderer.canvasToTexture(this.image,this.glTexture))},destroy:function(){this.glTexture&&this.renderer.deleteTexture(this.glTexture),this.isCanvas&&n.remove(this.image),this.renderer=null,this.texture=null,this.source=null,this.image=null,this.glTexture=null}});t.exports=a},function(t,e,i){var n=i(24),s=i(911),r=i(0),o=i(32),a=i(28),h=i(11),l=i(126),u=i(26),c=i(361),d=i(4),f=i(319),p=i(175),g=new r({Extends:h,initialize:function(t){h.call(this),this.game=t,this.name="TextureManager",this.list={},this._tempCanvas=n.create2D(this,1,1),this._tempContext=this._tempCanvas.getContext("2d"),this._pending=0,t.events.once(u.BOOT,this.boot,this)},boot:function(){this._pending=2,this.on(l.LOAD,this.updatePending,this),this.on(l.ERROR,this.updatePending,this),this.addBase64("__DEFAULT",this.game.config.defaultImage),this.addBase64("__MISSING",this.game.config.missingImage),this.game.events.once(u.DESTROY,this.destroy,this)},updatePending:function(){this._pending--,0===this._pending&&(this.off(l.LOAD),this.off(l.ERROR),this.emit(l.READY))},checkKey:function(t){return!this.exists(t)||(console.error("Texture key already in use: "+t),!1)},remove:function(t){if("string"==typeof t){if(!this.exists(t))return console.warn("No texture found matching key: "+t),this;t=this.get(t)}return this.list.hasOwnProperty(t.key)&&(delete this.list[t.key],t.destroy(),this.emit(l.REMOVE,t.key)),this},addBase64:function(t,e){if(this.checkKey(t)){var i=this,n=new Image;n.onerror=function(){i.emit(l.ERROR,t)},n.onload=function(){var e=i.create(t,n);f.Image(e,0),i.emit(l.ADD,t,e),i.emit(l.LOAD,t,e)},n.src=e}return this},getBase64:function(t,e,i,s){void 0===i&&(i="image/png"),void 0===s&&(s=.92);var r="",o=this.getFrame(t,e);if(o){var a=o.canvasData,h=n.create2D(this,a.width,a.height);h.getContext("2d").drawImage(o.source.image,a.x,a.y,a.width,a.height,0,0,a.width,a.height),r=h.toDataURL(i,s),n.remove(h)}return r},addImage:function(t,e,i){var n=null;return this.checkKey(t)&&(n=this.create(t,e),f.Image(n,0),i&&n.setDataSource(i),this.emit(l.ADD,t,n)),n},addRenderTexture:function(t,e){var i=null;return this.checkKey(t)&&((i=this.create(t,e)).add("__BASE",0,0,0,e.width,e.height),this.emit(l.ADD,t,i)),i},generate:function(t,e){if(this.checkKey(t)){var i=n.create(this,1,1);return e.canvas=i,c(e),this.addCanvas(t,i)}return null},createCanvas:function(t,e,i){if(void 0===e&&(e=256),void 0===i&&(i=256),this.checkKey(t)){var s=n.create(this,e,i,a.CANVAS,!0);return this.addCanvas(t,s)}return null},addCanvas:function(t,e,i){void 0===i&&(i=!1);var n=null;return i?n=new s(this,t,e,e.width,e.height):this.checkKey(t)&&(n=new s(this,t,e,e.width,e.height),this.list[t]=n,this.emit(l.ADD,t,n)),n},addAtlas:function(t,e,i,n){return Array.isArray(i.textures)||Array.isArray(i.frames)?this.addAtlasJSONArray(t,e,i,n):this.addAtlasJSONHash(t,e,i,n)},addAtlasJSONArray:function(t,e,i,n){var s=null;if(this.checkKey(t)){if(s=this.create(t,e),Array.isArray(i))for(var r=1===i.length,o=0;o=r.x&&t=r.y&&e=r.x&&t=r.y&&e0)&&(!!n.prototype.pause.call(this)&&(this.currentConfig.seek=this.audio.currentTime-(this.currentMarker?this.currentMarker.start:0),this.stopAndReleaseAudioTag(),this.emit(r.PAUSE,this),!0)))},resume:function(){return!this.manager.isLocked(this,"resume")&&(!(this.startTime>0)&&(!!n.prototype.resume.call(this)&&(!!this.pickAndPlayAudioTag()&&(this.emit(r.RESUME,this),!0))))},stop:function(){return!this.manager.isLocked(this,"stop")&&(!!n.prototype.stop.call(this)&&(this.stopAndReleaseAudioTag(),this.emit(r.STOP,this),!0))},pickAndPlayAudioTag:function(){if(!this.pickAudioTag())return this.reset(),!1;var t=this.currentConfig.seek,e=this.currentConfig.delay,i=(this.currentMarker?this.currentMarker.start:0)+t;return this.previousTime=i,this.audio.currentTime=i,this.applyConfig(),0===e?(this.startTime=0,this.audio.paused&&this.playCatchPromise()):(this.startTime=window.performance.now()+1e3*e,this.audio.paused||this.audio.pause()),this.resetConfig(),!0},pickAudioTag:function(){if(this.audio)return!0;for(var t=0;t0)this.startTime=n-this.manager.loopEndOffset?(this.audio.currentTime=i+Math.max(0,s-n),s=this.audio.currentTime):s=n)return this.reset(),this.stopAndReleaseAudioTag(),void this.emit(r.COMPLETE,this);this.previousTime=s}},destroy:function(){n.prototype.destroy.call(this),this.tags=null,this.audio&&this.stopAndReleaseAudioTag()},updateMute:function(){this.audio&&(this.audio.muted=this.currentConfig.mute||this.manager.mute)},updateVolume:function(){this.audio&&(this.audio.volume=this.currentConfig.volume*this.manager.volume)},calculateRate:function(){n.prototype.calculateRate.call(this),this.audio&&(this.audio.playbackRate=this.totalRate)},mute:{get:function(){return this.currentConfig.mute},set:function(t){this.currentConfig.mute=t,this.manager.isLocked(this,"mute",t)||(this.updateMute(),this.emit(r.MUTE,this,t))}},setMute:function(t){return this.mute=t,this},volume:{get:function(){return this.currentConfig.volume},set:function(t){this.currentConfig.volume=t,this.manager.isLocked(this,"volume",t)||(this.updateVolume(),this.emit(r.VOLUME,this,t))}},setVolume:function(t){return this.volume=t,this},rate:{get:function(){return this.currentConfig.rate},set:function(t){this.currentConfig.rate=t,this.manager.isLocked(this,r.RATE,t)||(this.calculateRate(),this.emit(r.RATE,this,t))}},setRate:function(t){return this.rate=t,this},detune:{get:function(){return this.currentConfig.detune},set:function(t){this.currentConfig.detune=t,this.manager.isLocked(this,r.DETUNE,t)||(this.calculateRate(),this.emit(r.DETUNE,this,t))}},setDetune:function(t){return this.detune=t,this},seek:{get:function(){return this.isPlaying?this.audio.currentTime-(this.currentMarker?this.currentMarker.start:0):this.isPaused?this.currentConfig.seek:0},set:function(t){this.manager.isLocked(this,"seek",t)||this.startTime>0||(this.isPlaying||this.isPaused)&&(t=Math.min(Math.max(0,t),this.duration),this.isPlaying?(this.previousTime=t,this.audio.currentTime=t):this.isPaused&&(this.currentConfig.seek=t),this.emit(r.SEEK,this,t))}},setSeek:function(t){return this.seek=t,this},loop:{get:function(){return this.currentConfig.loop},set:function(t){this.currentConfig.loop=t,this.manager.isLocked(this,"loop",t)||(this.audio&&(this.audio.loop=t),this.emit(r.LOOP,this,t))}},setLoop:function(t){return this.loop=t,this}});t.exports=o},function(t,e,i){var n=i(123),s=i(0),r=i(69),o=i(326),a=new s({Extends:n,initialize:function(t){this.override=!0,this.audioPlayDelay=.1,this.loopEndOffset=.05,this.onBlurPausedSounds=[],this.locked="ontouchstart"in window,this.lockedActionsQueue=this.locked?[]:null,this._mute=!1,this._volume=1,n.call(this,t)},add:function(t,e){var i=new o(this,t,e);return this.sounds.push(i),i},unlock:function(){this.locked=!1;var t=this;if(this.game.cache.audio.entries.each(function(e,i){for(var n=0;n-1&&(delete this.keys[n],this.scenes.splice(i,1),this._start.indexOf(n)>-1&&(i=this._start.indexOf(n),this._start.splice(i,1)),e.sys.destroy())}return this},bootScene:function(t){var e,i=t.sys,n=i.settings;t.init&&(t.init.call(t,n.data),n.status=s.INIT,n.isTransition&&i.events.emit(r.TRANSITION_INIT,n.transitionFrom,n.transitionDuration)),i.load&&(e=i.load).reset(),e&&t.preload?(t.preload.call(t),0===e.list.size?this.create(t):(n.status=s.LOADING,e.once(h.COMPLETE,this.loadComplete,this),e.start())):this.create(t)},loadComplete:function(t){var e=t.scene;this.game.sound.onBlurPausedSounds&&this.game.sound.unlock(),this.create(e)},payloadComplete:function(t){this.bootScene(t.scene)},update:function(t,e){this.processQueue(),this.isProcessing=!0;for(var i=this.scenes.length-1;i>=0;i--){var n=this.scenes[i].sys;n.settings.status>s.START&&n.settings.status<=s.RUNNING&&n.step(t,e)}},render:function(t){for(var e=0;e=s.LOADING&&i.settings.status0){var i=this.getScene(t);this.scenes.splice(e,1),this.scenes.unshift(i)}}return this},moveDown:function(t){if(this.isProcessing)this._queue.push({op:"moveDown",keyA:t,keyB:null});else{var e=this.getIndex(t);if(e>0){var i=e-1,n=this.getScene(t),s=this.getAt(i);this.scenes[e]=s,this.scenes[i]=n}}return this},moveUp:function(t){if(this.isProcessing)this._queue.push({op:"moveUp",keyA:t,keyB:null});else{var e=this.getIndex(t);if(ethis._parent.width&&(t=Math.max(this.minWidth,this._parent.width)),t},getNewHeight:function(t,e){return void 0===e&&(e=!0),t=n(t,this.minHeight,this.maxHeight),e&&this._parent&&t>this._parent.height&&(t=Math.max(this.minHeight,this._parent.height)),t},constrain:function(t,e,i){void 0===t&&(t=0),void 0===e&&(e=t),void 0===i&&(i=!0),t=this.getNewWidth(t),e=this.getNewHeight(e);var n=this.snapTo,s=0===e?1:t/e;return i&&this.aspectRatio>s||!i&&this.aspectRatio0&&(t=(e=r(e,n.y))*this.aspectRatio)):(i&&this.aspectRatios)&&(t=(e=r(e,n.y))*this.aspectRatio,n.x>0&&(e=(t=r(t,n.x))*(1/this.aspectRatio))),this._width=t,this._height=e,this},fitTo:function(t,e){return this.constrain(t,e,!0)},envelop:function(t,e){return this.constrain(t,e,!1)},setWidth:function(t){return this.setSize(t,this._height)},setHeight:function(t){return this.setSize(this._width,t)},toString:function(){return"[{ Size (width="+this._width+" height="+this._height+" aspectRatio="+this.aspectRatio+" aspectMode="+this.aspectMode+") }]"},copy:function(t){return t.setAspectMode(this.aspectMode),t.aspectRatio=this.aspectRatio,t.setSize(this.width,this.height)},destroy:function(){this._parent=null,this.snapTo=null},width:{get:function(){return this._width},set:function(t){this.setSize(t,this._height)}},height:{get:function(){return this._height},set:function(t){this.setSize(this._width,t)}}});a.NONE=0,a.WIDTH_CONTROLS_HEIGHT=1,a.HEIGHT_CONTROLS_WIDTH=2,a.FIT=3,a.ENVELOP=4,t.exports=a},function(t,e,i){t.exports={ENTER_FULLSCREEN:i(951),FULLSCREEN_UNSUPPORTED:i(950),LEAVE_FULLSCREEN:i(949),ORIENTATION_CHANGE:i(948),RESIZE:i(947)}},function(t,e,i){var n=i(178),s=i(0),r=i(11),o=i(334),a=i(26),h=i(946),l=i(345),u=i(350),c=i(1),d=i(10),f=i(333),p=i(98),g=i(3),v=new s({Extends:r,initialize:function(t){r.call(this),this.game=t,this.canvas,this.canvasBounds=new d,this.parent=null,this.parentIsWindow=!1,this.parentSize=new f,this.gameSize=new f,this.baseSize=new f,this.displaySize=new f,this.scaleMode=n.SCALE_MODE.NONE,this.resolution=1,this.zoom=1,this.displayScale=new g(1,1),this.autoRound=!1,this.autoCenter=n.CENTER.NO_CENTER,this.orientation=n.ORIENTATION.LANDSCAPE,this.fullscreen,this.fullscreenTarget=null,this._createdFullscreenTarget=!1,this.dirty=!1,this.resizeInterval=500,this._lastCheck=0,this._checkOrientation=!1,this.listeners={orientationChange:c,windowResize:c,fullScreenChange:c,fullScreenError:c}},preBoot:function(){this.parseConfig(this.game.config),this.game.events.once("boot",this.boot,this)},boot:function(){var t=this.game;this.canvas=t.canvas,this.fullscreen=t.device.fullscreen,this.scaleMode!==n.SCALE_MODE.RESIZE&&this.displaySize.setAspectMode(this.scaleMode),this.scaleMode===n.SCALE_MODE.NONE?this.resize(this.width,this.height):(this.getParentBounds(),this.parentSize.width>0&&this.parentSize.height>0&&this.displaySize.setParent(this.parentSize),this.refresh()),t.events.on(a.PRE_STEP,this.step,this),this.startListeners()},parseConfig:function(t){this.getParent(t),this.getParentBounds();var e=t.width,i=t.height,s=t.scaleMode,r=t.resolution,o=t.zoom,a=t.autoRound;if("string"==typeof e){var h=this.parentSize.width;0===h&&(h=window.innerWidth);var l=parseInt(e,10)/100;e=Math.floor(h*l)}if("string"==typeof i){var c=this.parentSize.height;0===c&&(c=window.innerHeight);var d=parseInt(i,10)/100;i=Math.floor(c*d)}this.resolution=1,this.scaleMode=s,this.autoRound=a,this.autoCenter=t.autoCenter,this.resizeInterval=t.resizeInterval,a&&(e=Math.floor(e),i=Math.floor(i)),this.gameSize.setSize(e,i),o===n.ZOOM.MAX_ZOOM&&(o=this.getMaxZoom()),this.zoom=o,this.baseSize.setSize(e*r,i*r),a&&(this.baseSize.width=Math.floor(this.baseSize.width),this.baseSize.height=Math.floor(this.baseSize.height)),t.minWidth>0&&this.displaySize.setMin(t.minWidth*o,t.minHeight*o),t.maxWidth>0&&this.displaySize.setMax(t.maxWidth*o,t.maxHeight*o),this.displaySize.setSize(e,i),this.orientation=u(e,i)},getParent:function(t){var e=t.parent;if(null!==e){if(this.parent=l(e),this.parentIsWindow=this.parent===document.body,t.expandParent&&t.scaleMode!==n.SCALE_MODE.NONE){var i=this.parent.getBoundingClientRect();(this.parentIsWindow||0===i.height)&&(document.documentElement.style.height="100%",document.body.style.height="100%",i=this.parent.getBoundingClientRect(),this.parentIsWindow||0!==i.height||(this.parent.style.overflow="hidden",this.parent.style.width="100%",this.parent.style.height="100%"))}t.fullscreenTarget&&!this.fullscreenTarget&&(this.fullscreenTarget=l(t.fullscreenTarget))}},getParentBounds:function(){if(!this.parent)return!1;var t=this.parentSize,e=this.parent.getBoundingClientRect();this.parentIsWindow&&this.game.device.os.iOS&&(e.height=h(!0));var i=this.resolution,n=e.width*i,s=e.height*i;return(t.width!==n||t.height!==s)&&(t.setSize(n,s),!0)},lockOrientation:function(t){var e=screen.lockOrientation||screen.mozLockOrientation||screen.msLockOrientation;return!!e&&e(t)},setParentSize:function(t,e){return this.parentSize.setSize(t,e),this.refresh()},setGameSize:function(t,e){var i=this.autoRound,n=this.resolution;return i&&(t=Math.floor(t),e=Math.floor(e)),this.gameSize.resize(t,e),this.baseSize.resize(t*n,e*n),this.updateBounds(),this.displayScale.set(t/this.canvasBounds.width,e/this.canvasBounds.height),this.emit(o.RESIZE,this.gameSize,this.baseSize,this.displaySize,this.resolution),this.updateOrientation(),this.refresh()},resize:function(t,e){var i=this.zoom,n=this.resolution,s=this.autoRound;s&&(t=Math.floor(t),e=Math.floor(e)),this.gameSize.resize(t,e),this.baseSize.resize(t*n,e*n),this.displaySize.setSize(t*i*n,e*i*n),this.canvas.width=this.baseSize.width,this.canvas.height=this.baseSize.height;var r=this.canvas.style,a=t*i,h=e*i;return s&&(a=Math.floor(a),h=Math.floor(h)),a===t&&h===e||(r.width=a+"px",r.height=h+"px"),this.getParentBounds(),this.updateCenter(),this.updateBounds(),this.displayScale.set(t/this.canvasBounds.width,e/this.canvasBounds.height),this.emit(o.RESIZE,this.gameSize,this.baseSize,this.displaySize,this.resolution),this.updateOrientation(),this},setZoom:function(t){return this.zoom=t,this.refresh()},setMaxZoom:function(){return this.zoom=this.getMaxZoom(),this.refresh()},refresh:function(){return this.updateScale(),this.updateBounds(),this.updateOrientation(),this.displayScale.set(this.baseSize.width/this.canvasBounds.width,this.baseSize.height/this.canvasBounds.height),this.emit(o.RESIZE,this.gameSize,this.baseSize,this.displaySize,this.resolution),this},updateOrientation:function(){if(this._checkOrientation){this._checkOrientation=!1;var t=u(this.width,this.height);t!==this.orientation&&(this.orientation=t,this.emit(o.ORIENTATION_CHANGE,t))}},updateScale:function(){var t,e,i=this.canvas.style,s=this.gameSize.width,r=this.gameSize.height,o=this.zoom,a=this.autoRound;this.scaleMode===n.SCALE_MODE.NONE?(this.displaySize.setSize(s*o*1,r*o*1),t=this.displaySize.width/1,e=this.displaySize.height/1,a&&(t=Math.floor(t),e=Math.floor(e)),o>1&&(i.width=t+"px",i.height=e+"px")):this.scaleMode===n.SCALE_MODE.RESIZE?(this.displaySize.setSize(this.parentSize.width,this.parentSize.height),this.gameSize.setSize(this.displaySize.width,this.displaySize.height),this.baseSize.setSize(1*this.displaySize.width,1*this.displaySize.height),t=this.displaySize.width/1,e=this.displaySize.height/1,a&&(t=Math.floor(t),e=Math.floor(e)),this.canvas.width=t,this.canvas.height=e):(this.displaySize.setSize(this.parentSize.width,this.parentSize.height),t=this.displaySize.width/1,e=this.displaySize.height/1,a&&(t=Math.floor(t),e=Math.floor(e)),i.width=t+"px",i.height=e+"px"),this.getParentBounds(),this.updateCenter()},getMaxZoom:function(){var t=p(this.parentSize.width,this.gameSize.width,0,!0),e=p(this.parentSize.height,this.gameSize.height,0,!0);return Math.max(Math.min(t,e),1)},updateCenter:function(){var t=this.autoCenter;if(t!==n.CENTER.NO_CENTER){var e=this.canvas,i=e.style,s=e.getBoundingClientRect(),r=s.width,o=s.height,a=Math.floor((this.parentSize.width-r)/2),h=Math.floor((this.parentSize.height-o)/2);t===n.CENTER.CENTER_HORIZONTALLY?h=0:t===n.CENTER.CENTER_VERTICALLY&&(a=0),i.marginLeft=a+"px",i.marginTop=h+"px"}},updateBounds:function(){var t=this.canvasBounds,e=this.canvas.getBoundingClientRect();t.x=e.left+(window.pageXOffset||0)-(document.documentElement.clientLeft||0),t.y=e.top+(window.pageYOffset||0)-(document.documentElement.clientTop||0),t.width=e.width,t.height=e.height},transformX:function(t){return(t-this.canvasBounds.left)*this.displayScale.x},transformY:function(t){return(t-this.canvasBounds.top)*this.displayScale.y},startFullscreen:function(t){void 0===t&&(t={navigationUI:"hide"});var e=this.fullscreen;if(e.available){if(!e.active){var i=this.getFullscreenTarget();e.keyboard?i[e.request](Element.ALLOW_KEYBOARD_INPUT):i[e.request](t),this.getParentBounds(),this.refresh(),this.emit(o.ENTER_FULLSCREEN)}}else this.emit(o.FULLSCREEN_UNSUPPORTED)},getFullscreenTarget:function(){if(!this.fullscreenTarget){var t=document.createElement("div");t.style.margin="0",t.style.padding="0",t.style.width="100%",t.style.height="100%",this.fullscreenTarget=t,this._createdFullscreenTarget=!0}this._createdFullscreenTarget&&(this.canvas.parentNode.insertBefore(this.fullscreenTarget,this.canvas),this.fullscreenTarget.appendChild(this.canvas));return this.fullscreenTarget},stopFullscreen:function(){var t=this.fullscreen;if(!t.available)return this.emit(o.FULLSCREEN_UNSUPPORTED),!1;if(t.active){if(document[t.cancel](),this._createdFullscreenTarget){var e=this.fullscreenTarget;if(e&&e.parentNode){var i=e.parentNode;i.insertBefore(this.canvas,e),i.removeChild(e)}}this.emit(o.LEAVE_FULLSCREEN),this.refresh()}},toggleFullscreen:function(t){this.fullscreen.active?this.stopFullscreen():this.startFullscreen(t)},startListeners:function(){var t=this,e=this.listeners;if(e.orientationChange=function(){t._checkOrientation=!0,t.dirty=!0},e.windowResize=function(){t.dirty=!0},window.addEventListener("orientationchange",e.orientationChange,!1),window.addEventListener("resize",e.windowResize,!1),this.allowFullScreen){e.fullScreenChange=function(e){return t.onFullScreenChange(e)},e.fullScreenError=function(e){return t.onFullScreenError(e)};["webkit","moz",""].forEach(function(t){document.addEventListener(t+"fullscreenchange",e.fullScreenChange,!1),document.addEventListener(t+"fullscreenerror",e.fullScreenError,!1)}),document.addEventListener("MSFullscreenChange",e.fullScreenChange,!1),document.addEventListener("MSFullscreenError",e.fullScreenError,!1)}},onFullScreenChange:function(){},onFullScreenError:function(){},step:function(t,e){this.parent&&(this._lastCheck+=e,(this.dirty||this._lastCheck>this.resizeInterval)&&(this.getParentBounds()&&this.refresh(),this.dirty=!1,this._lastCheck=0))},stopListeners:function(){var t=this.listeners;window.removeEventListener("orientationchange",t.orientationChange,!1),window.removeEventListener("resize",t.windowResize,!1);["webkit","moz",""].forEach(function(e){document.removeEventListener(e+"fullscreenchange",t.fullScreenChange,!1),document.removeEventListener(e+"fullscreenerror",t.fullScreenError,!1)}),document.removeEventListener("MSFullscreenChange",t.fullScreenChange,!1),document.removeEventListener("MSFullscreenError",t.fullScreenError,!1)},destroy:function(){this.removeAllListeners(),this.stopListeners(),this.game=null,this.canvas=null,this.canvasBounds=null,this.parent=null,this.parentSize.destroy(),this.gameSize.destroy(),this.baseSize.destroy(),this.displaySize.destroy(),this.fullscreenTarget=null},isFullscreen:{get:function(){return this.fullscreen.active}},width:{get:function(){return this.gameSize.width}},height:{get:function(){return this.gameSize.height}},isPortrait:{get:function(){return this.orientation===n.ORIENTATION.PORTRAIT}},isLandscape:{get:function(){return this.orientation===n.ORIENTATION.LANDSCAPE}},isGamePortrait:{get:function(){return this.height>this.width}},isGameLandscape:{get:function(){return this.width>this.height}}});t.exports=v},function(t,e,i){var n=i(0),s=i(26),r=i(11),o=i(7),a=i(14),h=i(5),l=i(2),u=i(17),c=i(177),d=new n({Extends:r,initialize:function(t){r.call(this),this.game=t,this.plugins=[],this.scenePlugins=[],this._pendingGlobal=[],this._pendingScene=[],t.isBooted?this.boot():t.events.once(s.BOOT,this.boot,this)},boot:function(){var t,e,i,n,r,o,a,h=this.game.config,u=h.installGlobalPlugins;for(u=u.concat(this._pendingGlobal),t=0;t-1&&e.preventDefault()}},this.onKeyUp=function(e){if(!e.defaultPrevented&&t.enabled&&t.manager){t.queue.push(e),t.manager.useQueue||t.manager.events.emit(o.MANAGER_PROCESS);var i=e.altKey||e.ctrlKey||e.shiftKey||e.metaKey;t.preventDefault&&!i&&t.captures.indexOf(e.keyCode)>-1&&e.preventDefault()}};var e=this.target;e&&(e.addEventListener("keydown",this.onKeyDown,!1),e.addEventListener("keyup",this.onKeyUp,!1),this.enabled=!0)},stopListeners:function(){var t=this.target;t.removeEventListener("keydown",this.onKeyDown,!1),t.removeEventListener("keyup",this.onKeyUp,!1),this.enabled=!1},postUpdate:function(){this.queue=[]},addCapture:function(t){"string"==typeof t&&(t=t.split(",")),Array.isArray(t)||(t=[t]);for(var e=this.captures,i=0;i0},removeCapture:function(t){"string"==typeof t&&(t=t.split(",")),Array.isArray(t)||(t=[t]);for(var e=this.captures,i=0;i0},clearCaptures:function(){this.captures=[],this.preventDefault=!1},destroy:function(){this.stopListeners(),this.clearCaptures(),this.queue=[],this.manager.game.events.off(r.POST_RENDER,this.postUpdate,this),this.target=null,this.enabled=!1,this.manager=null}});t.exports=l},function(t,e){t.exports={MOUSE_DOWN:0,MOUSE_MOVE:1,MOUSE_UP:2,TOUCH_START:3,TOUCH_MOVE:4,TOUCH_END:5,TOUCH_CANCEL:7,POINTER_LOCK_CHANGE:6}},function(t,e,i){var n=i(0),s=i(341),r=i(11),o=i(52),a=i(26),h=i(340),l=i(339),u=i(338),c=i(337),d=i(41),f=i(371),p=new n({initialize:function(t,e){this.game=t,this.scaleManager,this.canvas,this.config=e,this.enabled=!0,this.events=new r,this.queue=[],this.domCallbacks={up:[],down:[],move:[],upOnce:[],downOnce:[],moveOnce:[]},this.isOver=!0,this._emitIsOverEvent=!1,this._hasUpCallback=!1,this._hasDownCallback=!1,this._hasMoveCallback=!1,this._customCursor="",this._setCursor=0,this.defaultCursor="",this.keyboard=e.inputKeyboard?new h(this):null,this.mouse=e.inputMouse?new l(this):null,this.touch=e.inputTouch?new c(this):null,this.pointers=[],this.pointersTotal=e.inputActivePointers,e.inputTouch&&1===this.pointersTotal&&(this.pointersTotal=2);for(var i=0;i<=this.pointersTotal;i++){var n=new u(this,i);n.smoothFactor=e.inputSmoothFactor,this.pointers.push(n)}this.mousePointer=e.inputMouse?this.pointers[0]:null,this.activePointer=this.pointers[0],this.dirty=!1,this.globalTopOnly=!0,this.ignoreEvents=!1,this.useQueue=e.inputQueue,this._updatedThisFrame=!1,this._tempPoint={x:0,y:0},this._tempHitTest=[],this._tempMatrix=new d,this._tempMatrix2=new d,t.events.once(a.BOOT,this.boot,this)},boot:function(){this.canvas=this.game.canvas,this.scaleManager=this.game.scale,this.events.emit(o.MANAGER_BOOT),this.useQueue&&this.game.events.on(a.PRE_STEP,this.legacyUpdate,this),this.game.events.on(a.POST_STEP,this.postUpdate,this),this.game.events.once(a.DESTROY,this.destroy,this)},setCanvasOver:function(t){this.isOver=!0,this._emitIsOverEvent=t},setCanvasOut:function(t){this.isOver=!1,this._emitIsOverEvent=t},update:function(t){this._updatedThisFrame||(this._setCursor=0,this._updatedThisFrame=!0),this.events.emit(o.MANAGER_UPDATE),this.ignoreEvents=!1,this.dirty=!0;for(var e=this.pointers,i=0;i10&&(t=10-this.pointersTotal);for(var i=0;i0},updateInputPlugins:function(t,e){for(var i=this.game.scene.getScenes(!0,!0),n=0;ni.width?n.PORTRAIT:n.LANDSCAPE;if("number"==typeof window.orientation)return 0===window.orientation||180===window.orientation?n.PORTRAIT:n.LANDSCAPE;if(window.matchMedia){if(window.matchMedia("(orientation: portrait)").matches)return n.PORTRAIT;if(window.matchMedia("(orientation: landscape)").matches)return n.LANDSCAPE}return e>t?n.PORTRAIT:n.LANDSCAPE}},function(t,e,i){var n=i(99);t.exports=function(t){if("complete"!==document.readyState&&"interactive"!==document.readyState){var e=function(){document.removeEventListener("deviceready",e,!0),document.removeEventListener("DOMContentLoaded",e,!0),window.removeEventListener("load",e,!0),t()};document.body?n.cordova&&!n.cocoonJS?document.addEventListener("deviceready",e,!1):(document.addEventListener("DOMContentLoaded",e,!0),window.addEventListener("load",e,!0)):window.setTimeout(e,20)}else t()}},function(t,e){t.exports=function(t,e,i){return i<0&&(i+=1),i>1&&(i-=1),i<1/6?t+6*(e-t)*i:i<.5?e:i<2/3?t+(e-t)*(2/3-i)*6:t}},function(t,e){t.exports=function(t){var e=t.toString(16);return 1===e.length?"0"+e:e}},function(t,e,i){var n=i(32);n.ColorToRGBA=i(1005),n.ComponentToHex=i(353),n.GetColor=i(191),n.GetColor32=i(409),n.HexStringToColor=i(410),n.HSLToColor=i(1004),n.HSVColorWheel=i(1003),n.HSVToRGB=i(190),n.HueToComponent=i(352),n.IntegerToColor=i(407),n.IntegerToRGB=i(406),n.Interpolate=i(1002),n.ObjectToColor=i(405),n.RandomRGB=i(1001),n.RGBStringToColor=i(404),n.RGBToHSV=i(408),n.RGBToString=i(1e3),n.ValueToColor=i(192),t.exports=n},function(t,e,i){var n=i(185),s=i(0),r=i(76),o=i(3),a=new s({Extends:r,initialize:function(t){void 0===t&&(t=[]),r.call(this,"SplineCurve"),this.points=[],this.addPoints(t)},addPoints:function(t){for(var e=0;ei.length-2?i.length-1:r+1],c=i[r>i.length-3?i.length-1:r+2];return e.set(n(a,h.x,l.x,u.x,c.x),n(a,h.y,l.y,u.y,c.y))},toJSON:function(){for(var t=[],e=0;ei;)n-=i;n0||!this.inFocus)&&(this._coolDown--,r=Math.min(r,this._target)),r>this._min&&(r=n[i],r=Math.min(r,this._min)),n[i]=r,this.deltaIndex++,this.deltaIndex>s&&(this.deltaIndex=0);for(var o=0,a=0;athis.nextFpsUpdate&&(this.actualFps=.25*this.framesThisSecond+.75*this.actualFps,this.nextFpsUpdate=t+1e3,this.framesThisSecond=0),this.framesThisSecond++;var h=o/this._target;this.callback(t,o,h),this.lastTime=t,this.frame++},tick:function(){this.step(window.performance.now())},sleep:function(){this.running&&(this.raf.stop(),this.running=!1)},wake:function(t){this.running?this.sleep():t&&(this.startTime+=-this.lastTime+(this.lastTime+window.performance.now())),this.raf.start(this.step.bind(this),this.useRAF),this.running=!0,this.step(window.performance.now())},stop:function(){return this.running=!1,this.started=!1,this.raf.stop(),this},destroy:function(){this.stop(),this.callback=r,this.raf=null,this.game=null}});t.exports=a},function(t,e,i){var n=i(28);t.exports=function(t){var e=t.config;if(!e.hideBanner){var i="WebGL";e.renderType===n.CANVAS?i="Canvas":e.renderType===n.HEADLESS&&(i="Headless");var s,r=e.audio,o=t.device.audio;if(s=!o.webAudio||r&&r.disableWebAudio?r&&r.noAudio||!o.webAudio&&!o.audioData?"No Audio":"HTML5 Audio":"Web Audio",t.device.browser.ie)window.console&&console.log("Phaser v"+n.VERSION+" / https://phaser.io");else{var a,h="",l=[h];Array.isArray(e.bannerBackgroundColor)?(e.bannerBackgroundColor.forEach(function(t){h=h.concat("%c "),l.push("background: "+t),a=t}),l[l.length-1]="color: "+e.bannerTextColor+"; background: "+a):(h=h.concat("%c "),l.push("color: "+e.bannerTextColor+"; background: "+e.bannerBackgroundColor)),l.push("background: #fff"),e.gameTitle&&(h=h.concat(e.gameTitle),e.gameVersion&&(h=h.concat(" v"+e.gameVersion)),e.hidePhaser||(h=h.concat(" / "))),e.hidePhaser||(h=h.concat("Phaser v"+n.VERSION+" ("+i+" | "+s+")")),h=h.concat(" %c "+e.gameURL),l[0]=h,console.log.apply(console,l)}}}},function(t,e){t.exports={setCrisp:function(t){return["optimizeSpeed","crisp-edges","-moz-crisp-edges","-webkit-optimize-contrast","optimize-contrast","pixelated"].forEach(function(e){t.style["image-rendering"]=e}),t.style.msInterpolationMode="nearest-neighbor",t},setBicubic:function(t){return t.style["image-rendering"]="auto",t.style.msInterpolationMode="bicubic",t}}},function(t,e,i){var n=i(366),s=i(24),r=i(28),o=i(187);t.exports=function(t){var e=t.config;if((e.customEnvironment||e.canvas)&&e.renderType===r.AUTO)throw new Error("Must set explicit renderType in custom environment");if(!e.customEnvironment&&!e.canvas&&e.renderType!==r.HEADLESS)if(e.renderType===r.CANVAS||e.renderType!==r.CANVAS&&!o.webGL){if(!o.canvas)throw new Error("Cannot create Canvas or WebGL context, aborting.");e.renderType=r.CANVAS}else e.renderType=r.WEBGL;e.antialias||s.disableSmoothing();var a,h,l=t.scale.baseSize,u=l.width,c=l.height;e.canvas?(t.canvas=e.canvas,t.canvas.width=u,t.canvas.height=c):t.canvas=s.create(t,u,c,e.renderType),e.canvasStyle&&(t.canvas.style=e.canvasStyle),e.antialias||n.setCrisp(t.canvas),e.renderType!==r.HEADLESS&&(a=i(459),h=i(456),e.renderType===r.WEBGL?t.renderer=new h(t):(t.renderer=new a(t),t.context=t.renderer.gameContext))}},function(t,e,i){var n=i(0),s=i(182),r=i(370),o=new Int8Array([1,2,0]),a=new Float32Array([0,0,0]),h=new s(1,0,0),l=new s(0,1,0),u=new s,c=new r,d=new n({initialize:function(t,e,i,n){"object"==typeof t?(this.x=t.x||0,this.y=t.y||0,this.z=t.z||0,this.w=t.w||0):(this.x=t||0,this.y=e||0,this.z=i||0,this.w=n||0)},copy:function(t){return this.x=t.x,this.y=t.y,this.z=t.z,this.w=t.w,this},set:function(t,e,i,n){return"object"==typeof t?(this.x=t.x||0,this.y=t.y||0,this.z=t.z||0,this.w=t.w||0):(this.x=t||0,this.y=e||0,this.z=i||0,this.w=n||0),this},add:function(t){return this.x+=t.x,this.y+=t.y,this.z+=t.z,this.w+=t.w,this},subtract:function(t){return this.x-=t.x,this.y-=t.y,this.z-=t.z,this.w-=t.w,this},scale:function(t){return this.x*=t,this.y*=t,this.z*=t,this.w*=t,this},length:function(){var t=this.x,e=this.y,i=this.z,n=this.w;return Math.sqrt(t*t+e*e+i*i+n*n)},lengthSq:function(){var t=this.x,e=this.y,i=this.z,n=this.w;return t*t+e*e+i*i+n*n},normalize:function(){var t=this.x,e=this.y,i=this.z,n=this.w,s=t*t+e*e+i*i+n*n;return s>0&&(s=1/Math.sqrt(s),this.x=t*s,this.y=e*s,this.z=i*s,this.w=n*s),this},dot:function(t){return this.x*t.x+this.y*t.y+this.z*t.z+this.w*t.w},lerp:function(t,e){void 0===e&&(e=0);var i=this.x,n=this.y,s=this.z,r=this.w;return this.x=i+e*(t.x-i),this.y=n+e*(t.y-n),this.z=s+e*(t.z-s),this.w=r+e*(t.w-r),this},rotationTo:function(t,e){var i=t.x*e.x+t.y*e.y+t.z*e.z;return i<-.999999?(u.copy(h).cross(t).length()<1e-6&&u.copy(l).cross(t),u.normalize(),this.setAxisAngle(u,Math.PI)):i>.999999?(this.x=0,this.y=0,this.z=0,this.w=1,this):(u.copy(t).cross(e),this.x=u.x,this.y=u.y,this.z=u.z,this.w=1+i,this.normalize())},setAxes:function(t,e,i){var n=c.val;return n[0]=e.x,n[3]=e.y,n[6]=e.z,n[1]=i.x,n[4]=i.y,n[7]=i.z,n[2]=-t.x,n[5]=-t.y,n[8]=-t.z,this.fromMat3(c).normalize()},identity:function(){return this.x=0,this.y=0,this.z=0,this.w=1,this},setAxisAngle:function(t,e){e*=.5;var i=Math.sin(e);return this.x=i*t.x,this.y=i*t.y,this.z=i*t.z,this.w=Math.cos(e),this},multiply:function(t){var e=this.x,i=this.y,n=this.z,s=this.w,r=t.x,o=t.y,a=t.z,h=t.w;return this.x=e*h+s*r+i*a-n*o,this.y=i*h+s*o+n*r-e*a,this.z=n*h+s*a+e*o-i*r,this.w=s*h-e*r-i*o-n*a,this},slerp:function(t,e){var i=this.x,n=this.y,s=this.z,r=this.w,o=t.x,a=t.y,h=t.z,l=t.w,u=i*o+n*a+s*h+r*l;u<0&&(u=-u,o=-o,a=-a,h=-h,l=-l);var c=1-e,d=e;if(1-u>1e-6){var f=Math.acos(u),p=Math.sin(f);c=Math.sin((1-e)*f)/p,d=Math.sin(e*f)/p}return this.x=c*i+d*o,this.y=c*n+d*a,this.z=c*s+d*h,this.w=c*r+d*l,this},invert:function(){var t=this.x,e=this.y,i=this.z,n=this.w,s=t*t+e*e+i*i+n*n,r=s?1/s:0;return this.x=-t*r,this.y=-e*r,this.z=-i*r,this.w=n*r,this},conjugate:function(){return this.x=-this.x,this.y=-this.y,this.z=-this.z,this},rotateX:function(t){t*=.5;var e=this.x,i=this.y,n=this.z,s=this.w,r=Math.sin(t),o=Math.cos(t);return this.x=e*o+s*r,this.y=i*o+n*r,this.z=n*o-i*r,this.w=s*o-e*r,this},rotateY:function(t){t*=.5;var e=this.x,i=this.y,n=this.z,s=this.w,r=Math.sin(t),o=Math.cos(t);return this.x=e*o-n*r,this.y=i*o+s*r,this.z=n*o+e*r,this.w=s*o-i*r,this},rotateZ:function(t){t*=.5;var e=this.x,i=this.y,n=this.z,s=this.w,r=Math.sin(t),o=Math.cos(t);return this.x=e*o+i*r,this.y=i*o-e*r,this.z=n*o+s*r,this.w=s*o-n*r,this},calculateW:function(){var t=this.x,e=this.y,i=this.z;return this.w=-Math.sqrt(1-t*t-e*e-i*i),this},fromMat3:function(t){var e,i=t.val,n=i[0]+i[4]+i[8];if(n>0)e=Math.sqrt(n+1),this.w=.5*e,e=.5/e,this.x=(i[7]-i[5])*e,this.y=(i[2]-i[6])*e,this.z=(i[3]-i[1])*e;else{var s=0;i[4]>i[0]&&(s=1),i[8]>i[3*s+s]&&(s=2);var r=o[s],h=o[r];e=Math.sqrt(i[3*s+s]-i[3*r+r]-i[3*h+h]+1),a[s]=.5*e,e=.5/e,a[r]=(i[3*r+s]+i[3*s+r])*e,a[h]=(i[3*h+s]+i[3*s+h])*e,this.x=a[0],this.y=a[1],this.z=a[2],this.w=(i[3*h+r]-i[3*r+h])*e}return this}});t.exports=d},function(t,e,i){var n=new(i(0))({initialize:function(t){this.val=new Float32Array(16),t?this.copy(t):this.identity()},clone:function(){return new n(this)},set:function(t){return this.copy(t)},copy:function(t){var e=this.val,i=t.val;return e[0]=i[0],e[1]=i[1],e[2]=i[2],e[3]=i[3],e[4]=i[4],e[5]=i[5],e[6]=i[6],e[7]=i[7],e[8]=i[8],e[9]=i[9],e[10]=i[10],e[11]=i[11],e[12]=i[12],e[13]=i[13],e[14]=i[14],e[15]=i[15],this},fromArray:function(t){var e=this.val;return e[0]=t[0],e[1]=t[1],e[2]=t[2],e[3]=t[3],e[4]=t[4],e[5]=t[5],e[6]=t[6],e[7]=t[7],e[8]=t[8],e[9]=t[9],e[10]=t[10],e[11]=t[11],e[12]=t[12],e[13]=t[13],e[14]=t[14],e[15]=t[15],this},zero:function(){var t=this.val;return t[0]=0,t[1]=0,t[2]=0,t[3]=0,t[4]=0,t[5]=0,t[6]=0,t[7]=0,t[8]=0,t[9]=0,t[10]=0,t[11]=0,t[12]=0,t[13]=0,t[14]=0,t[15]=0,this},xyz:function(t,e,i){this.identity();var n=this.val;return n[12]=t,n[13]=e,n[14]=i,this},scaling:function(t,e,i){this.zero();var n=this.val;return n[0]=t,n[5]=e,n[10]=i,n[15]=1,this},identity:function(){var t=this.val;return t[0]=1,t[1]=0,t[2]=0,t[3]=0,t[4]=0,t[5]=1,t[6]=0,t[7]=0,t[8]=0,t[9]=0,t[10]=1,t[11]=0,t[12]=0,t[13]=0,t[14]=0,t[15]=1,this},transpose:function(){var t=this.val,e=t[1],i=t[2],n=t[3],s=t[6],r=t[7],o=t[11];return t[1]=t[4],t[2]=t[8],t[3]=t[12],t[4]=e,t[6]=t[9],t[7]=t[13],t[8]=i,t[9]=s,t[11]=t[14],t[12]=n,t[13]=r,t[14]=o,this},invert:function(){var t=this.val,e=t[0],i=t[1],n=t[2],s=t[3],r=t[4],o=t[5],a=t[6],h=t[7],l=t[8],u=t[9],c=t[10],d=t[11],f=t[12],p=t[13],g=t[14],v=t[15],y=e*o-i*r,m=e*a-n*r,x=e*h-s*r,T=i*a-n*o,w=i*h-s*o,b=n*h-s*a,S=l*p-u*f,_=l*g-c*f,A=l*v-d*f,E=u*g-c*p,C=u*v-d*p,M=c*v-d*g,P=y*M-m*C+x*E+T*A-w*_+b*S;return P?(P=1/P,t[0]=(o*M-a*C+h*E)*P,t[1]=(n*C-i*M-s*E)*P,t[2]=(p*b-g*w+v*T)*P,t[3]=(c*w-u*b-d*T)*P,t[4]=(a*A-r*M-h*_)*P,t[5]=(e*M-n*A+s*_)*P,t[6]=(g*x-f*b-v*m)*P,t[7]=(l*b-c*x+d*m)*P,t[8]=(r*C-o*A+h*S)*P,t[9]=(i*A-e*C-s*S)*P,t[10]=(f*w-p*x+v*y)*P,t[11]=(u*x-l*w-d*y)*P,t[12]=(o*_-r*E-a*S)*P,t[13]=(e*E-i*_+n*S)*P,t[14]=(p*m-f*T-g*y)*P,t[15]=(l*T-u*m+c*y)*P,this):null},adjoint:function(){var t=this.val,e=t[0],i=t[1],n=t[2],s=t[3],r=t[4],o=t[5],a=t[6],h=t[7],l=t[8],u=t[9],c=t[10],d=t[11],f=t[12],p=t[13],g=t[14],v=t[15];return t[0]=o*(c*v-d*g)-u*(a*v-h*g)+p*(a*d-h*c),t[1]=-(i*(c*v-d*g)-u*(n*v-s*g)+p*(n*d-s*c)),t[2]=i*(a*v-h*g)-o*(n*v-s*g)+p*(n*h-s*a),t[3]=-(i*(a*d-h*c)-o*(n*d-s*c)+u*(n*h-s*a)),t[4]=-(r*(c*v-d*g)-l*(a*v-h*g)+f*(a*d-h*c)),t[5]=e*(c*v-d*g)-l*(n*v-s*g)+f*(n*d-s*c),t[6]=-(e*(a*v-h*g)-r*(n*v-s*g)+f*(n*h-s*a)),t[7]=e*(a*d-h*c)-r*(n*d-s*c)+l*(n*h-s*a),t[8]=r*(u*v-d*p)-l*(o*v-h*p)+f*(o*d-h*u),t[9]=-(e*(u*v-d*p)-l*(i*v-s*p)+f*(i*d-s*u)),t[10]=e*(o*v-h*p)-r*(i*v-s*p)+f*(i*h-s*o),t[11]=-(e*(o*d-h*u)-r*(i*d-s*u)+l*(i*h-s*o)),t[12]=-(r*(u*g-c*p)-l*(o*g-a*p)+f*(o*c-a*u)),t[13]=e*(u*g-c*p)-l*(i*g-n*p)+f*(i*c-n*u),t[14]=-(e*(o*g-a*p)-r*(i*g-n*p)+f*(i*a-n*o)),t[15]=e*(o*c-a*u)-r*(i*c-n*u)+l*(i*a-n*o),this},determinant:function(){var t=this.val,e=t[0],i=t[1],n=t[2],s=t[3],r=t[4],o=t[5],a=t[6],h=t[7],l=t[8],u=t[9],c=t[10],d=t[11],f=t[12],p=t[13],g=t[14],v=t[15];return(e*o-i*r)*(c*v-d*g)-(e*a-n*r)*(u*v-d*p)+(e*h-s*r)*(u*g-c*p)+(i*a-n*o)*(l*v-d*f)-(i*h-s*o)*(l*g-c*f)+(n*h-s*a)*(l*p-u*f)},multiply:function(t){var e=this.val,i=e[0],n=e[1],s=e[2],r=e[3],o=e[4],a=e[5],h=e[6],l=e[7],u=e[8],c=e[9],d=e[10],f=e[11],p=e[12],g=e[13],v=e[14],y=e[15],m=t.val,x=m[0],T=m[1],w=m[2],b=m[3];return e[0]=x*i+T*o+w*u+b*p,e[1]=x*n+T*a+w*c+b*g,e[2]=x*s+T*h+w*d+b*v,e[3]=x*r+T*l+w*f+b*y,x=m[4],T=m[5],w=m[6],b=m[7],e[4]=x*i+T*o+w*u+b*p,e[5]=x*n+T*a+w*c+b*g,e[6]=x*s+T*h+w*d+b*v,e[7]=x*r+T*l+w*f+b*y,x=m[8],T=m[9],w=m[10],b=m[11],e[8]=x*i+T*o+w*u+b*p,e[9]=x*n+T*a+w*c+b*g,e[10]=x*s+T*h+w*d+b*v,e[11]=x*r+T*l+w*f+b*y,x=m[12],T=m[13],w=m[14],b=m[15],e[12]=x*i+T*o+w*u+b*p,e[13]=x*n+T*a+w*c+b*g,e[14]=x*s+T*h+w*d+b*v,e[15]=x*r+T*l+w*f+b*y,this},multiplyLocal:function(t){var e=[],i=this.val,n=t.val;return 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s[12]=s[0]*e+s[4]*i+s[8]*n+s[12],s[13]=s[1]*e+s[5]*i+s[9]*n+s[13],s[14]=s[2]*e+s[6]*i+s[10]*n+s[14],s[15]=s[3]*e+s[7]*i+s[11]*n+s[15],this},translateXYZ:function(t,e,i){var n=this.val;return n[12]=n[0]*t+n[4]*e+n[8]*i+n[12],n[13]=n[1]*t+n[5]*e+n[9]*i+n[13],n[14]=n[2]*t+n[6]*e+n[10]*i+n[14],n[15]=n[3]*t+n[7]*e+n[11]*i+n[15],this},scale:function(t){var e=t.x,i=t.y,n=t.z,s=this.val;return s[0]=s[0]*e,s[1]=s[1]*e,s[2]=s[2]*e,s[3]=s[3]*e,s[4]=s[4]*i,s[5]=s[5]*i,s[6]=s[6]*i,s[7]=s[7]*i,s[8]=s[8]*n,s[9]=s[9]*n,s[10]=s[10]*n,s[11]=s[11]*n,this},scaleXYZ:function(t,e,i){var n=this.val;return n[0]=n[0]*t,n[1]=n[1]*t,n[2]=n[2]*t,n[3]=n[3]*t,n[4]=n[4]*e,n[5]=n[5]*e,n[6]=n[6]*e,n[7]=n[7]*e,n[8]=n[8]*i,n[9]=n[9]*i,n[10]=n[10]*i,n[11]=n[11]*i,this},makeRotationAxis:function(t,e){var i=Math.cos(e),n=Math.sin(e),s=1-i,r=t.x,o=t.y,a=t.z,h=s*r,l=s*o;return this.fromArray([h*r+i,h*o-n*a,h*a+n*o,0,h*o+n*a,l*o+i,l*a-n*r,0,h*a-n*o,l*a+n*r,s*a*a+i,0,0,0,0,1]),this},rotate:function(t,e){var 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0===t&&(t=0),this.y=t,this},setZ:function(t){return void 0===t&&(t=0),this.z=t,this},setW:function(t){return void 0===t&&(t=0),this.w=t,this},getLocalTransformMatrix:function(t){return void 0===t&&(t=new s),t.applyITRS(this.x,this.y,this._rotation,this._scaleX,this._scaleY)},getWorldTransformMatrix:function(t,e){void 0===t&&(t=new s),void 0===e&&(e=new s);var i=this.parentContainer;if(!i)return this.getLocalTransformMatrix(t);for(t.applyITRS(this.x,this.y,this._rotation,this._scaleX,this._scaleY);i;)e.applyITRS(i.x,i.y,i._rotation,i._scaleX,i._scaleY),e.multiply(t,t),i=i.parentContainer;return t}};t.exports=a},function(t,e){t.exports=function(t){var e={name:t.name,type:t.type,x:t.x,y:t.y,depth:t.depth,scale:{x:t.scaleX,y:t.scaleY},origin:{x:t.originX,y:t.originY},flipX:t.flipX,flipY:t.flipY,rotation:t.rotation,alpha:t.alpha,visible:t.visible,scaleMode:t.scaleMode,blendMode:t.blendMode,textureKey:"",frameKey:"",data:{}};return t.texture&&(e.textureKey=t.texture.key,e.frameKey=t.frame.name),e}},function(t,e){var i={scrollFactorX:1,scrollFactorY:1,setScrollFactor:function(t,e){return void 0===e&&(e=t),this.scrollFactorX=t,this.scrollFactorY=e,this}};t.exports=i},function(t,e,i){var n=new(i(0))({initialize:function(t,e){this.geometryMask=e,this.invertAlpha=!1},setShape:function(t){this.geometryMask=t},preRenderWebGL:function(t,e,i){var n=t.gl,s=this.geometryMask;t.flush(),n.enable(n.STENCIL_TEST),n.clear(n.STENCIL_BUFFER_BIT),n.colorMask(!1,!1,!1,!1),n.stencilFunc(n.NOTEQUAL,1,1),n.stencilOp(n.REPLACE,n.REPLACE,n.REPLACE),s.renderWebGL(t,s,0,i),t.flush(),n.colorMask(!0,!0,!0,!0),this.invertAlpha?n.stencilFunc(n.NOTEQUAL,1,1):n.stencilFunc(n.EQUAL,1,1),n.stencilOp(n.KEEP,n.KEEP,n.KEEP)},postRenderWebGL:function(t){var e=t.gl;t.flush(),e.disable(e.STENCIL_TEST)},preRenderCanvas:function(t,e,i){var n=this.geometryMask;t.currentContext.save(),n.renderCanvas(t,n,0,i,null,null,!0),t.currentContext.clip()},postRenderCanvas:function(t){t.currentContext.restore()},destroy:function(){this.geometryMask=null}});t.exports=n},function(t,e,i){var n=new(i(0))({initialize:function(t,e){var i=t.sys.game.renderer;if(this.renderer=i,this.bitmapMask=e,this.maskTexture=null,this.mainTexture=null,this.dirty=!0,this.mainFramebuffer=null,this.maskFramebuffer=null,this.invertAlpha=!1,i&&i.gl){var n=i.width,s=i.height,r=0==(n&n-1)&&0==(s&s-1),o=i.gl,a=r?o.REPEAT:o.CLAMP_TO_EDGE,h=o.LINEAR;this.mainTexture=i.createTexture2D(0,h,h,a,a,o.RGBA,null,n,s),this.maskTexture=i.createTexture2D(0,h,h,a,a,o.RGBA,null,n,s),this.mainFramebuffer=i.createFramebuffer(n,s,this.mainTexture,!1),this.maskFramebuffer=i.createFramebuffer(n,s,this.maskTexture,!1),i.onContextRestored(function(t){var e=t.width,i=t.height,n=0==(e&e-1)&&0==(i&i-1),s=t.gl,r=n?s.REPEAT:s.CLAMP_TO_EDGE,o=s.LINEAR;this.mainTexture=t.createTexture2D(0,o,o,r,r,s.RGBA,null,e,i),this.maskTexture=t.createTexture2D(0,o,o,r,r,s.RGBA,null,e,i),this.mainFramebuffer=t.createFramebuffer(e,i,this.mainTexture,!1),this.maskFramebuffer=t.createFramebuffer(e,i,this.maskTexture,!1)},this)}},setBitmap:function(t){this.bitmapMask=t},preRenderWebGL:function(t,e,i){t.pipelines.BitmapMaskPipeline.beginMask(this,e,i)},postRenderWebGL:function(t){t.pipelines.BitmapMaskPipeline.endMask(this)},preRenderCanvas:function(){},postRenderCanvas:function(){},destroy:function(){this.bitmapMask=null;var t=this.renderer;t&&t.gl&&(t.deleteTexture(this.mainTexture),t.deleteTexture(this.maskTexture),t.deleteFramebuffer(this.mainFramebuffer),t.deleteFramebuffer(this.maskFramebuffer)),this.mainTexture=null,this.maskTexture=null,this.mainFramebuffer=null,this.maskFramebuffer=null,this.renderer=null}});t.exports=n},function(t,e,i){var n=i(426),s=i(425),r={mask:null,setMask:function(t){return this.mask=t,this},clearMask:function(t){return void 0===t&&(t=!1),t&&this.mask&&this.mask.destroy(),this.mask=null,this},createBitmapMask:function(t){return void 0===t&&this.texture&&(t=this),new n(this.scene,t)},createGeometryMask:function(t){return void 0===t&&"Graphics"===this.type&&(t=this),new s(this.scene,t)}};t.exports=r},function(t,e){t.exports=function(t,e,i,n){var s=Math.cos(n),r=Math.sin(n),o=t.x-e,a=t.y-i;return t.x=o*s-a*r+e,t.y=o*r+a*s+i,t}},function(t,e,i){var n=i(6);t.exports=function(t,e,i){return void 0===i&&(i=new n),i.x=t.x1+(t.x2-t.x1)*e,i.y=t.y1+(t.y2-t.y1)*e,i}},function(t,e,i){var n=i(204),s=i(135);t.exports=function(t,e,i,r){void 0===r&&(r=[]),e||(e=s(t)/i);for(var o=0;o=-1&&(this._blendMode=t)}},setBlendMode:function(t){return this.blendMode=t,this}};t.exports=s},function(t,e,i){var n=new(i(0))({initialize:function(t,e,i,n){this.textureKey=t,this.textureFrame=e,this.index=i,this.frame=n,this.isFirst=!1,this.isLast=!1,this.prevFrame=null,this.nextFrame=null,this.duration=0,this.progress=0},toJSON:function(){return{key:this.textureKey,frame:this.textureFrame,duration:this.duration}},destroy:function(){this.frame=void 0}});t.exports=n},function(t,e){t.exports=function(t,e,i){if(!e.length)return NaN;if(1===e.length)return e[0];var n,s,r=1;if(i){if(te.length&&(r=e.length),i?(n=e[r-1][i],(s=e[r][i])-t<=t-n?e[r]:e[r-1]):(n=e[r-1],(s=e[r])-t<=t-n?s:n)}},function(t,e,i){var n=i(23),s={_alpha:1,_alphaTL:1,_alphaTR:1,_alphaBL:1,_alphaBR:1,clearAlpha:function(){return this.setAlpha(1)},setAlpha:function(t,e,i,s){return void 0===t&&(t=1),void 0===e?this.alpha=t:(this._alphaTL=n(t,0,1),this._alphaTR=n(e,0,1),this._alphaBL=n(i,0,1),this._alphaBR=n(s,0,1)),this},alpha:{get:function(){return this._alpha},set:function(t){var e=n(t,0,1);this._alpha=e,this._alphaTL=e,this._alphaTR=e,this._alphaBL=e,this._alphaBR=e,0===e?this.renderFlags&=-3:this.renderFlags|=2}},alphaTopLeft:{get:function(){return this._alphaTL},set:function(t){var e=n(t,0,1);this._alphaTL=e,0!==e&&(this.renderFlags|=2)}},alphaTopRight:{get:function(){return this._alphaTR},set:function(t){var e=n(t,0,1);this._alphaTR=e,0!==e&&(this.renderFlags|=2)}},alphaBottomLeft:{get:function(){return this._alphaBL},set:function(t){var e=n(t,0,1);this._alphaBL=e,0!==e&&(this.renderFlags|=2)}},alphaBottomRight:{get:function(){return this._alphaBR},set:function(t){var e=n(t,0,1);this._alphaBR=e,0!==e&&(this.renderFlags|=2)}}};t.exports=s},function(t,e){t.exports=function(t){return Math.PI*t.radius*2}},function(t,e,i){var n=i(436),s=i(207),r=i(100),o=i(20);t.exports=function(t,e,i,a){void 0===a&&(a=[]),e||(e=n(t)/i);for(var h=0;h0&&n>0;if(o&&a){var h=o[0],l=o[1],u=o[2],c=o[3];a=h!==t||l!==e||u!==i||c!==n}a&&(this.flush(),r.scissor(t,s-e-n,i,n))},popScissor:function(){var t=this.scissorStack;t.pop();var e=t[t.length-1];e&&this.setScissor(e[0],e[1],e[2],e[3]),this.currentScissor=e},setPipeline:function(t,e){return this.currentPipeline===t&&this.currentPipeline.vertexBuffer===this.currentVertexBuffer&&this.currentPipeline.program===this.currentProgram||(this.flush(),this.currentPipeline=t,this.currentPipeline.bind()),this.currentPipeline.onBind(e),this.currentPipeline},rebindPipeline:function(t){var e=this.gl;e.disable(e.DEPTH_TEST),e.disable(e.CULL_FACE),e.disable(e.STENCIL_TEST),e.clear(e.DEPTH_BUFFER_BIT|e.STENCIL_BUFFER_BIT),e.viewport(0,0,this.width,this.height),this.setBlendMode(0,!0),e.activeTexture(e.TEXTURE0),e.bindTexture(e.TEXTURE_2D,this.blankTexture.glTexture),this.currentActiveTextureUnit=0,this.currentTextures[0]=this.blankTexture.glTexture,this.currentPipeline=t,this.currentPipeline.bind(),this.currentPipeline.onBind()},clearPipeline:function(){this.flush(),this.currentPipeline=null,this.currentProgram=null,this.currentVertexBuffer=null,this.currentIndexBuffer=null,this.setBlendMode(0,!0)},setBlendMode:function(t,e){void 0===e&&(e=!1);var i=this.gl,n=this.blendModes[t];return!!(e||t!==o.BlendModes.SKIP_CHECK&&this.currentBlendMode!==t)&&(this.flush(),i.enable(i.BLEND),i.blendEquation(n.equation),n.func.length>2?i.blendFuncSeparate(n.func[0],n.func[1],n.func[2],n.func[3]):i.blendFunc(n.func[0],n.func[1]),this.currentBlendMode=t,!0)},addBlendMode:function(t,e){return this.blendModes.push({func:t,equation:e})-1},updateBlendMode:function(t,e,i){return this.blendModes[t]&&(this.blendModes[t].func=e,i&&(this.blendModes[t].equation=i)),this},removeBlendMode:function(t){return t>17&&this.blendModes[t]&&this.blendModes.splice(t,1),this},setBlankTexture:function(t){void 0===t&&(t=!1),!t&&0===this.currentActiveTextureUnit&&this.currentTextures[0]||this.setTexture2D(this.blankTexture.glTexture,0)},setTexture2D:function(t,e,i){void 0===i&&(i=!0);var n=this.gl;return t!==this.currentTextures[e]&&(i&&this.flush(),this.currentActiveTextureUnit!==e&&(n.activeTexture(n.TEXTURE0+e),this.currentActiveTextureUnit=e),n.bindTexture(n.TEXTURE_2D,t),this.currentTextures[e]=t),this},setFramebuffer:function(t,e){void 0===e&&(e=!1);var i=this.gl,n=this.width,s=this.height;return t!==this.currentFramebuffer&&(t&&t.renderTexture?(n=t.renderTexture.width,s=t.renderTexture.height):this.flush(),i.bindFramebuffer(i.FRAMEBUFFER,t),i.viewport(0,0,n,s),e&&(t?(this.drawingBufferHeight=s,this.pushScissor(0,0,n,s)):(this.drawingBufferHeight=this.height,this.popScissor())),this.currentFramebuffer=t),this},setProgram:function(t){var e=this.gl;return t!==this.currentProgram&&(this.flush(),e.useProgram(t),this.currentProgram=t),this},setVertexBuffer:function(t){var e=this.gl;return t!==this.currentVertexBuffer&&(this.flush(),e.bindBuffer(e.ARRAY_BUFFER,t),this.currentVertexBuffer=t),this},setIndexBuffer:function(t){var e=this.gl;return t!==this.currentIndexBuffer&&(this.flush(),e.bindBuffer(e.ELEMENT_ARRAY_BUFFER,t),this.currentIndexBuffer=t),this},createTextureFromSource:function(t,e,i,n){var s=this.gl,r=s.NEAREST,h=s.CLAMP_TO_EDGE;return e=t?t.width:e,i=t?t.height:i,a(e,i)&&(h=s.REPEAT),n===o.ScaleModes.LINEAR&&this.config.antialias&&(r=s.LINEAR),t||"number"!=typeof e||"number"!=typeof i?this.createTexture2D(0,r,r,h,h,s.RGBA,t):this.createTexture2D(0,r,r,h,h,s.RGBA,null,e,i)},createTexture2D:function(t,e,i,n,s,r,o,a,h,l){l=void 0===l||null===l||l;var u=this.gl,c=u.createTexture();return this.setTexture2D(c,0),u.texParameteri(u.TEXTURE_2D,u.TEXTURE_MIN_FILTER,e),u.texParameteri(u.TEXTURE_2D,u.TEXTURE_MAG_FILTER,i),u.texParameteri(u.TEXTURE_2D,u.TEXTURE_WRAP_S,s),u.texParameteri(u.TEXTURE_2D,u.TEXTURE_WRAP_T,n),u.pixelStorei(u.UNPACK_PREMULTIPLY_ALPHA_WEBGL,l),null===o||void 0===o?u.texImage2D(u.TEXTURE_2D,t,r,a,h,0,r,u.UNSIGNED_BYTE,null):(u.texImage2D(u.TEXTURE_2D,t,r,r,u.UNSIGNED_BYTE,o),a=o.width,h=o.height),this.setTexture2D(null,0),c.isAlphaPremultiplied=l,c.isRenderTexture=!1,c.width=a,c.height=h,this.nativeTextures.push(c),c},createFramebuffer:function(t,e,i,n){var s,r=this.gl,o=r.createFramebuffer();if(this.setFramebuffer(o),n){var a=r.createRenderbuffer();r.bindRenderbuffer(r.RENDERBUFFER,a),r.renderbufferStorage(r.RENDERBUFFER,r.DEPTH_STENCIL,t,e),r.framebufferRenderbuffer(r.FRAMEBUFFER,r.DEPTH_STENCIL_ATTACHMENT,r.RENDERBUFFER,a)}if(i.isRenderTexture=!0,i.isAlphaPremultiplied=!1,r.framebufferTexture2D(r.FRAMEBUFFER,r.COLOR_ATTACHMENT0,r.TEXTURE_2D,i,0),(s=r.checkFramebufferStatus(r.FRAMEBUFFER))!==r.FRAMEBUFFER_COMPLETE){throw new Error("Framebuffer incomplete. Framebuffer status: "+{36054:"Incomplete Attachment",36055:"Missing Attachment",36057:"Incomplete Dimensions",36061:"Framebuffer Unsupported"}[s])}return o.renderTexture=i,this.setFramebuffer(null),o},createProgram:function(t,e){var i=this.gl,n=i.createProgram(),s=i.createShader(i.VERTEX_SHADER),r=i.createShader(i.FRAGMENT_SHADER);if(i.shaderSource(s,t),i.shaderSource(r,e),i.compileShader(s),i.compileShader(r),!i.getShaderParameter(s,i.COMPILE_STATUS))throw new Error("Failed to compile Vertex Shader:\n"+i.getShaderInfoLog(s));if(!i.getShaderParameter(r,i.COMPILE_STATUS))throw new Error("Failed to compile Fragment Shader:\n"+i.getShaderInfoLog(r));if(i.attachShader(n,s),i.attachShader(n,r),i.linkProgram(n),!i.getProgramParameter(n,i.LINK_STATUS))throw new Error("Failed to link program:\n"+i.getProgramInfoLog(n));return n},createVertexBuffer:function(t,e){var i=this.gl,n=i.createBuffer();return this.setVertexBuffer(n),i.bufferData(i.ARRAY_BUFFER,t,e),this.setVertexBuffer(null),n},createIndexBuffer:function(t,e){var i=this.gl,n=i.createBuffer();return this.setIndexBuffer(n),i.bufferData(i.ELEMENT_ARRAY_BUFFER,t,e),this.setIndexBuffer(null),n},deleteTexture:function(t){var e=this.nativeTextures.indexOf(t);return-1!==e&&h(this.nativeTextures,e),this.gl.deleteTexture(t),this.currentTextures[0]!==t||this.game.pendingDestroy||this.setBlankTexture(!0),this},deleteFramebuffer:function(t){return this.gl.deleteFramebuffer(t),this},deleteProgram:function(t){return this.gl.deleteProgram(t),this},deleteBuffer:function(t){return this.gl.deleteBuffer(t),this},preRenderCamera:function(t){var e=t._cx,i=t._cy,n=t._cw,r=t._ch,o=this.pipelines.TextureTintPipeline,a=t.backgroundColor;if(t.renderToTexture){this.flush(),this.pushScissor(e,i,n,-r),this.setFramebuffer(t.framebuffer);var h=this.gl;h.clearColor(0,0,0,0),h.clear(h.COLOR_BUFFER_BIT),o.projOrtho(e,n+e,i,r+i,-1e3,1e3),a.alphaGL>0&&o.drawFillRect(e,i,n+e,r+i,c.getTintFromFloats(a.redGL,a.greenGL,a.blueGL,1),a.alphaGL),t.emit(s.PRE_RENDER,t)}else this.pushScissor(e,i,n,r),a.alphaGL>0&&o.drawFillRect(e,i,n,r,c.getTintFromFloats(a.redGL,a.greenGL,a.blueGL,1),a.alphaGL)},postRenderCamera:function(t){var e=this.pipelines.TextureTintPipeline;if(t.flashEffect.postRenderWebGL(e,c.getTintFromFloats),t.fadeEffect.postRenderWebGL(e,c.getTintFromFloats),t.dirty=!1,this.popScissor(),t.renderToTexture){e.flush(),this.setFramebuffer(null),t.emit(s.POST_RENDER,t),e.projOrtho(0,e.width,e.height,0,-1e3,1e3);var i=c.getTintAppendFloatAlpha;(t.pipeline?t.pipeline:e).batchTexture(t,t.glTexture,t.width,t.height,t.x,t.y,t.width,t.height,t.zoom,t.zoom,t.rotation,t.flipX,!t.flipY,1,1,0,0,0,0,t.width,t.height,i(t._tintTL,t._alphaTL),i(t._tintTR,t._alphaTR),i(t._tintBL,t._alphaBL),i(t._tintBR,t._alphaBR),t._isTinted&&t.tintFill,0,0,this.defaultCamera,null),this.setBlankTexture(!0)}},preRender:function(){if(!this.contextLost){var t=this.gl,e=this.pipelines;if(t.bindFramebuffer(t.FRAMEBUFFER,null),this.config.clearBeforeRender){var i=this.config.backgroundColor;t.clearColor(i.redGL,i.greenGL,i.blueGL,i.alphaGL),t.clear(t.COLOR_BUFFER_BIT|t.DEPTH_BUFFER_BIT|t.STENCIL_BUFFER_BIT)}for(var n in t.enable(t.SCISSOR_TEST),e)e[n].onPreRender();this.currentScissor=[0,0,this.width,this.height],this.scissorStack=[this.currentScissor],this.game.scene.customViewports&&t.scissor(0,this.drawingBufferHeight-this.height,this.width,this.height),this.setPipeline(this.pipelines.TextureTintPipeline)}},render:function(t,e,i,n){if(!this.contextLost){var s=e.list,r=s.length,a=this.pipelines;for(var h in a)a[h].onRender(t,n);this.preRenderCamera(n);for(var l=0;l=0?g=-(g+d):g<0&&(g=Math.abs(g)-d)),-1===m&&(v>=0?v=-(v+f):v<0&&(v=Math.abs(v)-f))}a.applyITRS(t.x,t.y,t.rotation,t.scaleX,t.scaleY),o.copyFrom(i.matrix),n?(o.multiplyWithOffset(n,-i.scrollX*t.scrollFactorX,-i.scrollY*t.scrollFactorY),a.e=t.x,a.f=t.y,o.multiply(a,h)):(a.e-=i.scrollX*t.scrollFactorX,a.f-=i.scrollY*t.scrollFactorY,o.multiply(a,h)),r.save(),h.setToContext(r),r.scale(y,m),r.globalCompositeOperation=this.blendModes[t.blendMode],r.globalAlpha=s,r.drawImage(e.source.image,u,c,d,f,g,v,d/p,f/p),r.restore()}},destroy:function(){this.gameCanvas=null,this.gameContext=null,this.game=null}});t.exports=c},function(t,e,i){var n=i(205),s=i(0),r=i(136),o=new s({initialize:function(t){this.parent=t,this.animationManager=t.scene.sys.anims,this.animationManager.once(r.REMOVE_ANIMATION,this.remove,this),this.isPlaying=!1,this.currentAnim=null,this.currentFrame=null,this.nextAnim=null,this._timeScale=1,this.frameRate=0,this.duration=0,this.msPerFrame=0,this.skipMissedFrames=!0,this._delay=0,this._repeat=0,this._repeatDelay=0,this._yoyo=!1,this.forward=!0,this._reverse=!1,this.accumulator=0,this.nextTick=0,this.repeatCounter=0,this.pendingRepeat=!1,this._paused=!1,this._wasPlaying=!1,this._pendingStop=0,this._pendingStopValue},chain:function(t){return t instanceof n&&(t=t.key),this.nextAnim=t,this.parent},setDelay:function(t){return void 0===t&&(t=0),this._delay=t,this.parent},getDelay:function(){return this._delay},delayedPlay:function(t,e,i){return this.play(e,!0,i),this.nextTick+=t,this.parent},getCurrentKey:function(){if(this.currentAnim)return this.currentAnim.key},load:function(t,e){return void 0===e&&(e=0),this.isPlaying&&this.stop(),this.animationManager.load(this,t,e),this.parent},pause:function(t){return this._paused||(this._paused=!0,this._wasPlaying=this.isPlaying,this.isPlaying=!1),void 0!==t&&this.updateFrame(t),this.parent},resume:function(t){return this._paused&&(this._paused=!1,this.isPlaying=this._wasPlaying),void 0!==t&&this.updateFrame(t),this.parent},isPaused:{get:function(){return this._paused}},play:function(t,e,i){return void 0===e&&(e=!1),void 0===i&&(i=0),t instanceof n&&(t=t.key),e&&this.isPlaying&&this.currentAnim.key===t?this.parent:(this.forward=!0,this._reverse=!1,this._startAnimation(t,i))},playReverse:function(t,e,i){return void 0===e&&(e=!1),void 0===i&&(i=0),t instanceof n&&(t=t.key),e&&this.isPlaying&&this.currentAnim.key===t?this.parent:(this.forward=!1,this._reverse=!0,this._startAnimation(t,i))},_startAnimation:function(t,e){this.load(t,e);var i=this.currentAnim,n=this.parent;this.repeatCounter=-1===this._repeat?Number.MAX_VALUE:this._repeat,i.getFirstTick(this),this.isPlaying=!0,this.pendingRepeat=!1,i.showOnStart&&(n.visible=!0);var s=this.currentFrame;return i.emit(r.ANIMATION_START,i,s,n),n.emit(r.SPRITE_ANIMATION_KEY_START+t,i,s,n),n.emit(r.SPRITE_ANIMATION_START,i,s,n),n},reverse:function(){return this.isPlaying&&(this._reverse=!this._reverse,this.forward=!this.forward),this.parent},getProgress:function(){var t=this.currentFrame.progress;return this.forward||(t=1-t),t},setProgress:function(t){return this.forward||(t=1-t),this.setCurrentFrame(this.currentAnim.getFrameByProgress(t)),this.parent},remove:function(t,e){void 0===e&&(e=this.currentAnim),this.isPlaying&&e.key===this.currentAnim.key&&(this.stop(),this.setCurrentFrame(this.currentAnim.frames[0]))},getRepeat:function(){return this._repeat},setRepeat:function(t){return this._repeat=t,this.repeatCounter=0,this.parent},getRepeatDelay:function(){return this._repeatDelay},setRepeatDelay:function(t){return this._repeatDelay=t,this.parent},restart:function(t){void 0===t&&(t=!1);var e=this.currentAnim;e.getFirstTick(this,t),this.forward=!0,this.isPlaying=!0,this.pendingRepeat=!1,this._paused=!1,this.updateFrame(e.frames[0]);var i=this.parent,n=this.currentFrame;return e.emit(r.ANIMATION_RESTART,e,n,i),i.emit(r.SPRITE_ANIMATION_KEY_RESTART+e.key,e,n,i),i.emit(r.SPRITE_ANIMATION_RESTART,e,n,i),this.parent},stop:function(){this._pendingStop=0,this.isPlaying=!1;var t=this.parent,e=this.currentAnim,i=this.currentFrame;if(e&&(e.emit(r.ANIMATION_COMPLETE,e,i,t),t.emit(r.SPRITE_ANIMATION_KEY_COMPLETE+e.key,e,i,t),t.emit(r.SPRITE_ANIMATION_COMPLETE,e,i,t)),this.nextAnim){var n=this.nextAnim;this.nextAnim=null,this.play(n)}return t},stopAfterDelay:function(t){return this._pendingStop=1,this._pendingStopValue=t,this.parent},stopOnRepeat:function(){return this._pendingStop=2,this.parent},stopOnFrame:function(t){return this._pendingStop=3,this._pendingStopValue=t,this.parent},setTimeScale:function(t){return void 0===t&&(t=1),this._timeScale=t,this.parent},getTimeScale:function(){return this._timeScale},getTotalFrames:function(){return this.currentAnim.frames.length},update:function(t,e){if(this.currentAnim&&this.isPlaying&&!this.currentAnim.paused){if(this.accumulator+=e*this._timeScale,1===this._pendingStop&&(this._pendingStopValue-=e,this._pendingStopValue<=0))return this.currentAnim.completeAnimation(this);this.accumulator>=this.nextTick&&this.currentAnim.setFrame(this)}},setCurrentFrame:function(t){var e=this.parent;return this.currentFrame=t,e.texture=t.frame.texture,e.frame=t.frame,e.isCropped&&e.frame.updateCropUVs(e._crop,e.flipX,e.flipY),e.setSizeToFrame(),t.frame.customPivot?e.setOrigin(t.frame.pivotX,t.frame.pivotY):e.updateDisplayOrigin(),e},updateFrame:function(t){var e=this.setCurrentFrame(t);if(this.isPlaying){t.setAlpha&&(e.alpha=t.alpha);var i=this.currentAnim;e.emit(r.SPRITE_ANIMATION_KEY_UPDATE+i.key,i,t,e),e.emit(r.SPRITE_ANIMATION_UPDATE,i,t,e),3===this._pendingStop&&this._pendingStopValue===t&&this.currentAnim.completeAnimation(this)}},nextFrame:function(){return this.currentAnim&&this.currentAnim.nextFrame(this),this.parent},previousFrame:function(){return this.currentAnim&&this.currentAnim.previousFrame(this),this.parent},setYoyo:function(t){return void 0===t&&(t=!1),this._yoyo=t,this.parent},getYoyo:function(){return this._yoyo},destroy:function(){this.animationManager.off(r.REMOVE_ANIMATION,this.remove,this),this.animationManager=null,this.parent=null,this.currentAnim=null,this.currentFrame=null}});t.exports=o},function(t,e){t.exports=function(t){return t.split("").reverse().join("")}},function(t,e){t.exports=function(t,e){return t.replace(/%([0-9]+)/g,function(t,i){return e[Number(i)-1]})}},function(t,e,i){t.exports={Format:i(462),Pad:i(193),Reverse:i(461),UppercaseFirst:i(330),UUID:i(299)}},function(t,e,i){var n=i(70);t.exports=function(t,e){var i=n(t);for(var s in e)i.hasOwnProperty(s)&&(i[s]=e[s]);return i}},function(t,e){t.exports=function(t,e){for(var i=0;i-1&&(e.state=h.REMOVED,s.splice(r,1)):(e.state=h.REMOVED,n.splice(r,1))}for(i.length=0,i=this._add,t=0;t-1&&this._active.splice(s,1),n.destroy()}for(i=0;i=n.delay)){var s=n.elapsed-n.delay;n.elapsed=n.delay,!n.hasDispatched&&n.callback&&(n.hasDispatched=!0,n.callback.apply(n.callbackScope,n.args)),n.repeatCount>0?(n.repeatCount--,n.elapsed=s,n.hasDispatched=!1):this._pendingRemoval.push(n)}}}},shutdown:function(){var t;for(t=0;t0&&(t.currentPipeline&&t.currentPipeline.vertexCount>0&&t.flush(),r.vertexBuffer=e.vertexBuffer[a],t.setPipeline(r),t.setTexture2D(s[a].glTexture,0),t.gl.drawArrays(r.topology,0,e.vertexCount[a]));r.vertexBuffer=o,r.viewIdentity(),r.modelIdentity()}},function(t,e,i){var n=i(1),s=i(1);n=i(484),s=i(483),t.exports={renderWebGL:n,renderCanvas:s}},function(t,e){t.exports=function(t,e,i,n,s){e.cull(n);var 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t!==this.key&&this.manager.queueOp("switch",this.key,t),this},stop:function(t){return void 0===t&&(t=this.key),this.manager.queueOp("stop",t),this},setActive:function(t,e,i){void 0===e&&(e=this.key);var n=this.manager.getScene(e);return n&&n.sys.setActive(t,i),this},setVisible:function(t,e){void 0===e&&(e=this.key);var i=this.manager.getScene(e);return i&&i.sys.setVisible(t),this},isSleeping:function(t){return void 0===t&&(t=this.key),this.manager.isSleeping(t)},isActive:function(t){return void 0===t&&(t=this.key),this.manager.isActive(t)},isVisible:function(t){return void 0===t&&(t=this.key),this.manager.isVisible(t)},swapPosition:function(t,e){return void 0===e&&(e=this.key),t!==e&&this.manager.swapPosition(t,e),this},moveAbove:function(t,e){return void 0===e&&(e=this.key),t!==e&&this.manager.moveAbove(t,e),this},moveBelow:function(t,e){return void 0===e&&(e=this.key),t!==e&&this.manager.moveBelow(t,e),this},remove:function(t){return void 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n=i(124),s=i(19),r={Events:i(16),SceneManager:i(332),ScenePlugin:i(534),Settings:i(329),Systems:i(176)};r=s(!1,r,n),t.exports=r},function(t,e,i){var n=i(19),s=i(178),r={Center:i(349),Events:i(334),Orientation:i(348),ScaleManager:i(335),ScaleModes:i(347),Zoom:i(346)};r=n(!1,r=n(!1,r=n(!1,r=n(!1,r,s.CENTER),s.ORIENTATION),s.SCALE_MODE),s.ZOOM),t.exports=r},function(t,e,i){var n=i(237),s=i(0),r=i(16),o=new s({Extends:n,initialize:function(t,e){n.call(this,e),this.scene=t,this.systems=t.sys,t.sys.events.once(r.BOOT,this.boot,this)},boot:function(){}});t.exports=o},function(t,e,i){t.exports={BasePlugin:i(237),DefaultPlugins:i(181),PluginCache:i(17),PluginManager:i(336),ScenePlugin:i(537)}},function(t,e,i){var n={};t.exports=n;var s=i(149),r=(i(209),i(36));n.create=function(t){var e=s.create(),i={label:"World",gravity:{x:0,y:1,scale:.001},bounds:{min:{x:-1/0,y:-1/0},max:{x:1/0,y:1/0}}};return r.extend(e,i,t)}},function(t,e,i){var n={};t.exports=n;var s=i(36);n._registry={},n.register=function(t){if(n.isPlugin(t)||s.warn("Plugin.register:",n.toString(t),"does not implement all required fields."),t.name in n._registry){var e=n._registry[t.name],i=n.versionParse(t.version).number,r=n.versionParse(e.version).number;i>r?(s.warn("Plugin.register:",n.toString(e),"was upgraded to",n.toString(t)),n._registry[t.name]=t):i-1},n.isFor=function(t,e){var i=t.for&&n.dependencyParse(t.for);return!t.for||e.name===i.name&&n.versionSatisfies(e.version,i.range)},n.use=function(t,e){if(t.uses=(t.uses||[]).concat(e||[]),0!==t.uses.length){for(var i=n.dependencies(t),r=s.topologicalSort(i),o=[],a=0;a0&&!h.silent&&s.info(o.join(" "))}else s.warn("Plugin.use:",n.toString(t),"does not specify any dependencies to install.")},n.dependencies=function(t,e){var i=n.dependencyParse(t),r=i.name;if(!(r in(e=e||{}))){t=n.resolve(t)||t,e[r]=s.map(t.uses||[],function(e){n.isPlugin(e)&&n.register(e);var r=n.dependencyParse(e),o=n.resolve(e);return 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p=l.axisBody,g=p===t?e:t,v=[p.axes[i.axisNumber]];if(h=n._overlapAxes(p.vertices,g.vertices,v),l.reused=!0,h.overlap<=0)return l.collided=!1,l}else{if((o=n._overlapAxes(t.vertices,e.vertices,t.axes)).overlap<=0)return l.collided=!1,l;if((a=n._overlapAxes(e.vertices,t.vertices,e.axes)).overlap<=0)return l.collided=!1,l;o.overlaps?s=a:a=0?o.index-1:u.length-1],l.x=s.x-c.x,l.y=s.y-c.y,h=-r.dot(i,l),a=s,s=u[(o.index+1)%u.length],l.x=s.x-c.x,l.y=s.y-c.y,(n=-r.dot(i,l))1?1:0;d1?1:0;p0:0!=(t.mask&e.category)&&0!=(e.mask&t.category)}},function(t,e,i){var n=i(138),s=i(72),r=i(0),o=i(452),a=i(2),h=i(91),l=i(82),u=new r({Mixins:[o.Bounce,o.Collision,o.Friction,o.Gravity,o.Mass,o.Sensor,o.Sleep,o.Static],initialize:function(t,e,i){this.tile=e,this.world=t,e.physics.matterBody&&e.physics.matterBody.destroy(),e.physics.matterBody=this;var n=a(i,"body",null),s=a(i,"addToWorld",!0);if(n)this.setBody(n,s);else{var r=e.getCollisionGroup();a(r,"objects",[]).length>0?this.setFromTileCollision(i):this.setFromTileRectangle(i)}},setFromTileRectangle:function(t){void 0===t&&(t={}),h(t,"isStatic")||(t.isStatic=!0),h(t,"addToWorld")||(t.addToWorld=!0);var e=this.tile.getBounds(),i=e.x+e.width/2,s=e.y+e.height/2,r=n.rectangle(i,s,e.width,e.height,t);return this.setBody(r,t.addToWorld),this},setFromTileCollision:function(t){void 0===t&&(t={}),h(t,"isStatic")||(t.isStatic=!0),h(t,"addToWorld")||(t.addToWorld=!0);for(var e=this.tile.tilemapLayer.scaleX,i=this.tile.tilemapLayer.scaleY,r=this.tile.getLeft(),o=this.tile.getTop(),u=this.tile.getCollisionGroup(),c=a(u,"objects",[]),d=[],f=0;f1&&(t.parts=d,this.setBody(s.create(t),t.addToWorld)),this},setBody:function(t,e){return void 0===e&&(e=!0),this.body&&this.removeBody(),this.body=t,this.body.gameObject=this,e&&this.world.add(this.body),this},removeBody:function(){return this.body&&(this.world.remove(this.body),this.body.gameObject=void 0,this.body=void 0),this},destroy:function(){this.removeBody(),this.tile.physics.matterBody=void 0}});t.exports=u},function(t,e,i){t.exports={AFTER_UPDATE:i(1322),BEFORE_UPDATE:i(1321),COLLISION_ACTIVE:i(1320),COLLISION_END:i(1319),COLLISION_START:i(1318),PAUSE:i(1317),RESUME:i(1316),SLEEP_END:i(1315),SLEEP_START:i(1314)}},function(t,e,i){var n={};t.exports=n;var s=i(87),r=i(36);n.fromVertices=function(t){for(var e={},i=0;i0?1:-1),l=Math.sqrt(o*o*t.mass/e.mass)*(o>0?1:-1),u=.5*(h+l);h-=u,l-=u,t.velocity.y=u+h*t.bounce.y,e.velocity.y=u+l*e.bounce.y}return!0}},function(t,e,i){var n=i(246);t.exports=function(t,e,i,s){var r=n(t,e,i,s);if(i||0===r||t.immovable&&e.immovable||t.customSeparateX||e.customSeparateX)return 0!==r||t.embedded&&e.embedded;var o=t.velocity.x,a=e.velocity.x;if(t.immovable||e.immovable)t.immovable?(e.x+=r,e.velocity.x=o-a*e.bounce.x,t.moves&&(e.y+=(t.y-t.prev.y)*t.friction.y)):(t.x-=r,t.velocity.x=a-o*t.bounce.x,e.moves&&(t.y+=(e.y-e.prev.y)*e.friction.y));else{r*=.5,t.x-=r,e.x+=r;var h=Math.sqrt(a*a*e.mass/t.mass)*(a>0?1:-1),l=Math.sqrt(o*o*t.mass/e.mass)*(o>0?1:-1),u=.5*(h+l);h-=u,l-=u,t.velocity.x=u+h*t.bounce.x,e.velocity.x=u+l*e.bounce.x}return!0}},function(t,e){t.exports=function(t,e){e<0?(t.blocked.none=!1,t.blocked.up=!0):e>0&&(t.blocked.none=!1,t.blocked.down=!0),t.position.y-=e,0===t.bounce.y?t.velocity.y=0:t.velocity.y=-t.velocity.y*t.bounce.y}},function(t,e,i){var n=i(551);t.exports=function(t,e,i,s,r){var o=0;return t.deltaY()<0&&!t.blocked.up&&e.collideDown&&t.checkCollision.up?e.faceBottom&&t.y0&&!t.blocked.down&&e.collideUp&&t.checkCollision.down&&e.faceTop&&t.bottom>i&&(o=t.bottom-i)>r&&(o=0),0!==o&&(t.customSeparateY?t.overlapY=o:n(t,o)),o}},function(t,e){t.exports=function(t,e){e<0?(t.blocked.none=!1,t.blocked.left=!0):e>0&&(t.blocked.none=!1,t.blocked.right=!0),t.position.x-=e,0===t.bounce.x?t.velocity.x=0:t.velocity.x=-t.velocity.x*t.bounce.x}},function(t,e,i){var n=i(553);t.exports=function(t,e,i,s,r){var o=0;return t.deltaX()<0&&!t.blocked.left&&e.collideRight&&t.checkCollision.left?e.faceRight&&t.x0&&!t.blocked.right&&e.collideLeft&&t.checkCollision.right&&e.faceLeft&&t.right>i&&(o=t.right-i)>r&&(o=0),0!==o&&(t.customSeparateX?t.overlapX=o:n(t,o)),o}},function(t,e,i){var n=i(554),s=i(552),r=i(242);t.exports=function(t,e,i,o,a,h){var l=o.left,u=o.top,c=o.right,d=o.bottom,f=i.faceLeft||i.faceRight,p=i.faceTop||i.faceBottom;if(!f&&!p)return!1;var g=0,v=0,y=0,m=1;if(e.deltaAbsX()>e.deltaAbsY()?y=-1:e.deltaAbsX()=0;a--){var h=e[a],l=o(s,r,h.x,h.y);l=0;a--){var h=e[a],l=o(s,r,h.x,h.y);l>i&&(n=h,i=l)}return n},moveTo:function(t,e,i,n,s){void 0===n&&(n=60),void 0===s&&(s=0);var o=Math.atan2(i-t.y,e-t.x);return s>0&&(n=r(t.x,t.y,e,i)/(s/1e3)),t.body.velocity.setToPolar(o,n),o},moveToObject:function(t,e,i,n){return this.moveTo(t,e.x,e.y,i,n)},velocityFromAngle:function(t,e,i){return void 0===e&&(e=60),void 0===i&&(i=new d),i.setToPolar(s(t),e)},velocityFromRotation:function(t,e,i){return void 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e={cancelled:!1};this._eventContainer={stopPropagation:function(){e.cancelled=!0}},this._eventData=e,this.dragDistanceThreshold=0,this.dragTimeThreshold=0,this._temp=[],this._tempZones=[],this._list=[],this._pendingInsertion=[],this._pendingRemoval=[],this._draggable=[],this._drag={0:[],1:[],2:[],3:[],4:[],5:[],6:[],7:[],8:[],9:[],10:[]},this._dragState=[],this._over={0:[],1:[],2:[],3:[],4:[],5:[],6:[],7:[],8:[],9:[],10:[]},this._validTypes=["onDown","onUp","onOver","onOut","onMove","onDragStart","onDrag","onDragEnd","onDragEnter","onDragLeave","onDragOver","onDrop"],t.sys.events.once(x.BOOT,this.boot,this),t.sys.events.on(x.START,this.start,this)},boot:function(){this.cameras=this.systems.cameras,this.displayList=this.systems.displayList,this.systems.events.once(x.DESTROY,this.destroy,this),this.pluginEvents.emit(c.BOOT)},start:function(){var t=this.systems.events;t.on(x.TRANSITION_START,this.transitionIn,this),t.on(x.TRANSITION_OUT,this.transitionOut,this),t.on(x.TRANSITION_COMPLETE,this.transitionComplete,this),t.on(x.PRE_UPDATE,this.preUpdate,this),this.manager.useQueue&&t.on(x.UPDATE,this.update,this),t.once(x.SHUTDOWN,this.shutdown,this),this.enabled=!0,this._dragState=[0,0,0,0,0,0,0,0,0,0],this.pluginEvents.emit(c.START)},preUpdate:function(){this.pluginEvents.emit(c.PRE_UPDATE);var t=this._pendingRemoval,e=this._pendingInsertion,i=t.length,n=e.length;if(0!==i||0!==n){for(var s=this._list,r=0;r-1&&(s.splice(a,1),this.clear(o))}t.length=0,this._pendingRemoval.length=0,this._list=s.concat(e.splice(0))}},isActive:function(){return this.enabled&&this.scene.sys.isActive()},update:function(t,e){if(this.isActive()){var i=this.manager;if(this.pluginEvents.emit(c.UPDATE,t,e),!i.globalTopOnly||!i.ignoreEvents){if(i._emitIsOverEvent){var n=i.isOver?c.GAME_OVER:c.GAME_OUT;this.emit(n,t,i._emitIsOverEvent)}var s=i.dirty||0===this.pollRate;if(this.pollRate>-1&&(this._pollTimer-=e,this._pollTimer<0&&(s=!0,this._pollTimer=this.pollRate)),s)for(var r=this.manager.pointers,o=this.manager.pointersTotal,a=0;a0&&i.globalTopOnly&&(i.ignoreEvents=!0)}}}},clear:function(t){var e=t.input;if(e){this.queueForRemoval(t),e.gameObject=void 0,e.target=void 0,e.hitArea=void 0,e.hitAreaCallback=void 0,e.callbackContext=void 0,this.manager.resetCursor(e),t.input=null;var i=this._draggable.indexOf(t);return i>-1&&this._draggable.splice(i,1),(i=this._drag[0].indexOf(t))>-1&&this._drag[0].splice(i,1),(i=this._over[0].indexOf(t))>-1&&this._over[0].splice(i,1),t}},disable:function(t){t.input.enabled=!1},enable:function(t,e,i,n){return void 0===n&&(n=!1),t.input?t.input.enabled=!0:this.setHitArea(t,e,i),t.input&&n&&!t.input.dropZone&&(t.input.dropZone=n),this},hitTestPointer:function(t){for(var e=this.cameras.getCamerasBelowPointer(t),i=0;i0)return t.camera=n,s}return 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a=[];for(i=0;i1&&(this.sortGameObjects(a),this.topOnly&&a.splice(1)),this._drag[t.id]=a,0===this.dragDistanceThreshold&&0===this.dragTimeThreshold?this.setDragState(t,3):this.setDragState(t,2)}if(2===this.getDragState(t)&&(this.dragDistanceThreshold>0&&h(t.x,t.y,t.downX,t.downY)>=this.dragDistanceThreshold&&this.setDragState(t,3),this.dragTimeThreshold>0&&e>=t.downTime+this.dragTimeThreshold&&this.setDragState(t,3)),3===this.getDragState(t)){for(s=this._drag[t.id],i=0;i0?(n.emit(c.GAMEOBJECT_DRAG_LEAVE,t,r.target),this.emit(c.DRAG_LEAVE,t,n,r.target),r.target=l[0],n.emit(c.GAMEOBJECT_DRAG_ENTER,t,r.target),this.emit(c.DRAG_ENTER,t,n,r.target)):(n.emit(c.GAMEOBJECT_DRAG_LEAVE,t,r.target),this.emit(c.DRAG_LEAVE,t,n,r.target),l[0]?(r.target=l[0],n.emit(c.GAMEOBJECT_DRAG_ENTER,t,r.target),this.emit(c.DRAG_ENTER,t,n,r.target)):r.target=null)}else!r.target&&l[0]&&(r.target=l[0],n.emit(c.GAMEOBJECT_DRAG_ENTER,t,r.target),this.emit(c.DRAG_ENTER,t,n,r.target));var d=t.x-n.input.dragX,f=t.y-n.input.dragY;n.emit(c.GAMEOBJECT_DRAG,t,d,f),this.emit(c.DRAG,t,n,d,f)}return s.length}if(5===this.getDragState(t)){for(s=this._drag[t.id],i=0;i0){for(this.sortGameObjects(s),e=0;e0){for(this.sortGameObjects(r),e=0;e-1&&this._draggable.splice(s,1)}return this},makePixelPerfect:function(t){void 0===t&&(t=1);var e=this.systems.textures;return a(e,t)},setHitArea:function(t,e,i){if(void 0===e)return this.setHitAreaFromTexture(t);Array.isArray(t)||(t=[t]);var n=!1,s=!1,r=!1,a=!1;if(g(e)){var h=e;e=f(h,"hitArea",null),i=f(h,"hitAreaCallback",null),n=f(h,"draggable",!1),s=f(h,"dropZone",!1),r=f(h,"cursor",!1),a=f(h,"useHandCursor",!1);var l=f(h,"pixelPerfect",!1),u=f(h,"alphaTolerance",1);l&&(e={},i=this.makePixelPerfect(u)),e&&i||this.setHitAreaFromTexture(t)}else"function"!=typeof e||i||(i=e,e={});for(var c=0;c0?t.width/2:t.width/-2,h=r>0?t.height/2:t.height/-2;return Math.abs(a*r)e.x&&t.ye.y}},function(t,e){t.exports=function(t,e){return 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n=i(74),s=i(115);t.exports=function(t,e){return!!(n(t,e.getPointA())||n(t,e.getPointB())||s(t.getLineA(),e)||s(t.getLineB(),e)||s(t.getLineC(),e))}},function(t,e,i){var n=i(277),s=i(74);t.exports=function(t,e){return!(t.left>e.right||t.righte.bottom||t.bottomt.right+r||it.bottom+r||st.right||e.rightt.bottom||e.bottom0}},function(t,e,i){var n=i(276);t.exports=function(t,e){if(!n(t,e))return!1;var i=Math.min(e.x1,e.x2),s=Math.max(e.x1,e.x2),r=Math.min(e.y1,e.y2),o=Math.max(e.y1,e.y2);return t.x>=i&&t.x<=s&&t.y>=r&&t.y<=o}},function(t,e){t.exports=function(t,e){var i=t.x1,n=t.y1,s=t.x2,r=t.y2,o=e.x,a=e.y,h=e.right,l=e.bottom,u=0;if(i>=o&&i<=h&&n>=a&&n<=l||s>=o&&s<=h&&r>=a&&r<=l)return!0;if(i=o){if((u=n+(r-n)*(o-i)/(s-i))>a&&u<=l)return!0}else if(i>h&&s<=h&&(u=n+(r-n)*(h-i)/(s-i))>=a&&u<=l)return!0;if(n=a){if((u=i+(s-i)*(a-n)/(r-n))>=o&&u<=h)return!0}else if(n>l&&r<=l&&(u=i+(s-i)*(l-n)/(r-n))>=o&&u<=h)return!0;return!1}},function(t,e,i){var n=i(10),s=i(158);t.exports=function(t,e,i){return 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n=i(95);t.exports=function(t,e){return n(t,e.x,e.y)&&n(t,e.right,e.y)&&n(t,e.x,e.bottom)&&n(t,e.right,e.bottom)}},function(t,e,i){var n=i(95);t.exports=function(t,e){return n(t,e.x,e.y)}},function(t,e,i){var n=i(96);t.exports=function(t){return new n(t.x,t.y,t.width,t.height)}},function(t,e){t.exports=function(t){return t.isEmpty()?0:t.getMajorRadius()*t.getMinorRadius()*Math.PI}},function(t,e,i){var n=i(96);n.Area=i(734),n.Circumference=i(309),n.CircumferencePoint=i(166),n.Clone=i(733),n.Contains=i(95),n.ContainsPoint=i(732),n.ContainsRect=i(731),n.CopyFrom=i(730),n.Equals=i(729),n.GetBounds=i(728),n.GetPoint=i(311),n.GetPoints=i(310),n.Offset=i(727),n.OffsetPoint=i(726),n.Random=i(199),t.exports=n},function(t,e){t.exports=function(t,e){return t.x+=e.x,t.y+=e.y,t}},function(t,e){t.exports=function(t,e,i){return t.x+=e,t.y+=i,t}},function(t,e,i){var n=i(10);t.exports=function(t,e){return void 0===e&&(e=new 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n=i(159);i(5).register("quad",function(t,e,i,s){return this.displayList.add(new n(this.scene,t,e,i,s))})},function(t,e,i){var n=i(116);i(5).register("mesh",function(t,e,i,s,r,o,a,h){return this.displayList.add(new n(this.scene,t,e,i,s,r,o,a,h))})},function(t,e){t.exports=function(){}},function(t,e,i){var n=i(9);t.exports=function(t,e,i,s,r){var o=this.pipeline;t.setPipeline(o,e);var a=o._tempMatrix1,h=o._tempMatrix2,l=o._tempMatrix3;h.applyITRS(e.x,e.y,e.rotation,e.scaleX,e.scaleY),a.copyFrom(s.matrix),r?(a.multiplyWithOffset(r,-s.scrollX*e.scrollFactorX,-s.scrollY*e.scrollFactorY),h.e=e.x,h.f=e.y,a.multiply(h,l)):(h.e-=s.scrollX*e.scrollFactorX,h.f-=s.scrollY*e.scrollFactorY,a.multiply(h,l));var u=e.frame.glTexture,c=e.vertices,d=e.uv,f=e.colors,p=e.alphas,g=c.length,v=Math.floor(.5*g);o.vertexCount+v>o.vertexCapacity&&o.flush(),o.setTexture2D(u,0);for(var y=o.vertexViewF32,m=o.vertexViewU32,x=o.vertexCount*o.vertexComponentCount-1,T=0,w=e.tintFill,b=0;b0)for(u=o.fillTint,c=n.getTintAppendFloatAlphaAndSwap(e.fillColor,e.fillAlpha*d),u.TL=c,u.TR=c,u.BL=c,u.BR=c,C=0;C0)for(u=o.fillTint,c=n.getTintAppendFloatAlphaAndSwap(e.altFillColor,e.altFillAlpha*d),u.TL=c,u.TR=c,u.BL=c,u.BR=c,C=0;C0){var R=o.strokeTint,L=n.getTintAppendFloatAlphaAndSwap(e.outlineFillColor,e.outlineFillAlpha*d);for(R.TL=L,R.TR=L,R.BL=L,R.BR=L,E=1;Er;h--){for(l=0;l2?o[a++]:"",n=o[a++]||"16px",i=o[a++]||"Courier"}return i===this.fontFamily&&n===this.fontSize&&s===this.fontStyle||(this.fontFamily=i,this.fontSize=n,this.fontStyle=s,e&&this.update(!0)),this.parent},setFontFamily:function(t){return this.fontFamily!==t&&(this.fontFamily=t,this.update(!0)),this.parent},setFontStyle:function(t){return this.fontStyle!==t&&(this.fontStyle=t,this.update(!0)),this.parent},setFontSize:function(t){return"number"==typeof t&&(t=t.toString()+"px"),this.fontSize!==t&&(this.fontSize=t,this.update(!0)),this.parent},setTestString:function(t){return this.testString=t,this.update(!0)},setFixedSize:function(t,e){return this.fixedWidth=t,this.fixedHeight=e,t&&(this.parent.width=t),e&&(this.parent.height=e),this.update(!1)},setBackgroundColor:function(t){return this.backgroundColor=t,this.update(!1)},setFill:function(t){return this.color=t,this.update(!1)},setColor:function(t){return this.color=t,this.update(!1)},setResolution:function(t){return this.resolution=t,this.update(!1)},setStroke:function(t,e){return void 0===e&&(e=this.strokeThickness),void 0===t&&0!==this.strokeThickness?(this.strokeThickness=0,this.update(!0)):this.stroke===t&&this.strokeThickness===e||(this.stroke=t,this.strokeThickness=e,this.update(!0)),this.parent},setShadow:function(t,e,i,n,s,r){return void 0===t&&(t=0),void 0===e&&(e=0),void 0===i&&(i="#000"),void 0===n&&(n=0),void 0===s&&(s=!1),void 0===r&&(r=!0),this.shadowOffsetX=t,this.shadowOffsetY=e,this.shadowColor=i,this.shadowBlur=n,this.shadowStroke=s,this.shadowFill=r,this.update(!1)},setShadowOffset:function(t,e){return void 0===t&&(t=0),void 0===e&&(e=t),this.shadowOffsetX=t,this.shadowOffsetY=e,this.update(!1)},setShadowColor:function(t){return void 0===t&&(t="#000"),this.shadowColor=t,this.update(!1)},setShadowBlur:function(t){return void 0===t&&(t=0),this.shadowBlur=t,this.update(!1)},setShadowStroke:function(t){return this.shadowStroke=t,this.update(!1)},setShadowFill:function(t){return this.shadowFill=t,this.update(!1)},setWordWrapWidth:function(t,e){return void 0===e&&(e=!1),this.wordWrapWidth=t,this.wordWrapUseAdvanced=e,this.update(!1)},setWordWrapCallback:function(t,e){return void 0===e&&(e=null),this.wordWrapCallback=t,this.wordWrapCallbackScope=e,this.update(!1)},setAlign:function(t){return void 0===t&&(t="left"),this.align=t,this.update(!1)},setMaxLines:function(t){return void 0===t&&(t=0),this.maxLines=t,this.update(!1)},getTextMetrics:function(){var t=this.metrics;return{ascent:t.ascent,descent:t.descent,fontSize:t.fontSize}},toJSON:function(){var t={};for(var e in a)t[e]=this[e];return t.metrics=this.getTextMetrics(),t},destroy:function(){this.parent=void 0}});t.exports=h},function(t,e){t.exports=function(t,e,i,n,s){""!==e.text&&t.batchSprite(e,e.frame,n,s)}},function(t,e,i){var n=i(9);t.exports=function(t,e,i,s,r){if(""!==e.text){var o=e.frame,a=o.width,h=o.height,l=n.getTintAppendFloatAlpha;this.pipeline.batchTexture(e,o.glTexture,a,h,e.x,e.y,a/e.style.resolution,h/e.style.resolution,e.scaleX,e.scaleY,e.rotation,e.flipX,e.flipY,e.scrollFactorX,e.scrollFactorY,e.displayOriginX,e.displayOriginY,0,0,a,h,l(e._tintTL,s.alpha*e._alphaTL),l(e._tintTR,s.alpha*e._alphaTR),l(e._tintBL,s.alpha*e._alphaBL),l(e._tintBR,s.alpha*e._alphaBR),e._isTinted&&e.tintFill,0,0,s,r)}}},function(t,e,i){var n=i(1),s=i(1);n=i(832),s=i(831),t.exports={renderWebGL:n,renderCanvas:s}},function(t,e){t.exports=function(t,e,i){var n=t.canvas,s=t.context,r=t.style,o=[],a=0,h=i.length;r.maxLines>0&&r.maxLines1&&(d+=f*(i.length-1)),{width:a,height:d,lines:h,lineWidths:o,lineSpacing:f,lineHeight:c}}},function(t,e,i){var n=i(4);t.exports=function(t,e){var i=e.width,s=e.height,r=Math.floor(i/2),o=Math.floor(s/2),a=n(e,"chars","");if(""!==a){var h=n(e,"image",""),l=n(e,"offset.x",0),u=n(e,"offset.y",0),c=n(e,"spacing.x",0),d=n(e,"spacing.y",0),f=n(e,"lineSpacing",0),p=n(e,"charsPerRow",null);null===p&&(p=t.sys.textures.getFrame(h).width/i)>a.length&&(p=a.length);for(var g=l,v=u,y={retroFont:!0,font:h,size:i,lineHeight:s+f,chars:{}},m=0,x=0;x?@ABCDEFGHIJKLMNOPQRSTUVWXYZ[\\]^_`abcdefghijklmnopqrstuvwxyz{|}~",TEXT_SET2:" !\"#$%&'()*+,-./0123456789:;<=>?@ABCDEFGHIJKLMNOPQRSTUVWXYZ",TEXT_SET3:"ABCDEFGHIJKLMNOPQRSTUVWXYZ0123456789 ",TEXT_SET4:"ABCDEFGHIJKLMNOPQRSTUVWXYZ 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n=i(1),s=i(1);n=i(839),s=i(838),t.exports={renderWebGL:n,renderCanvas:s}},function(t,e,i){t.exports={DeathZone:i(304),EdgeZone:i(303),RandomZone:i(301)}},function(t,e){t.exports=function(t,e,i,n,s){var r=e.emitters.list,o=r.length;if(0!==o){var a=t._tempMatrix1.copyFrom(n.matrix),h=t._tempMatrix2,l=t._tempMatrix3,u=t._tempMatrix4.applyITRS(e.x,e.y,e.rotation,e.scaleX,e.scaleY);a.multiply(u);var c=n.roundPixels,d=t.currentContext;d.save();for(var f=0;f0&&(N=N%b-b):N>b?N=b:N<0&&(N=b+N%b),null===E&&(E=new o(k+Math.cos(Y)*B,I+Math.sin(Y)*B,v),S.push(E),F+=.01);F<1+z;)w=N*F+Y,x=k+Math.cos(w)*B,T=I+Math.sin(w)*B,E.points.push(new r(x,T,v)),F+=.01;w=N+Y,x=k+Math.cos(w)*B,T=I+Math.sin(w)*B,E.points.push(new r(x,T,v));break;case n.FILL_RECT:u.setTexture2D(M),u.batchFillRect(p[++P],p[++P],p[++P],p[++P],f,c);break;case n.FILL_TRIANGLE:u.setTexture2D(M),u.batchFillTriangle(p[++P],p[++P],p[++P],p[++P],p[++P],p[++P],f,c);break;case n.STROKE_TRIANGLE:u.setTexture2D(M),u.batchStrokeTriangle(p[++P],p[++P],p[++P],p[++P],p[++P],p[++P],v,f,c);break;case n.LINE_TO:null!==E?E.points.push(new r(p[++P],p[++P],v)):(E=new o(p[++P],p[++P],v),S.push(E));break;case n.MOVE_TO:E=new o(p[++P],p[++P],v),S.push(E);break;case n.SAVE:a.push(f.copyToArray());break;case n.RESTORE:f.copyFromArray(a.pop());break;case n.TRANSLATE:k=p[++P],I=p[++P],f.translate(k,I);break;case n.SCALE:k=p[++P],I=p[++P],f.scale(k,I);break;case n.ROTATE:f.rotate(p[++P]);break;case n.SET_TEXTURE:var U=p[++P],G=p[++P];u.currentFrame=U,u.setTexture2D(U.glTexture,0),u.tintEffect=G,M=U.glTexture;break;case n.CLEAR_TEXTURE:u.currentFrame=t.blankTexture,u.tintEffect=2,M=t.blankTexture.glTexture}}}},function(t,e,i){var n=i(1),s=i(1);n=i(853),s=i(308),s=i(308),t.exports={renderWebGL:n,renderCanvas:s}},function(t,e){},function(t,e){t.exports=function(t,e,i,n,s){var r=t.currentPipeline;t.clearPipeline();var o=t._tempMatrix1,a=t._tempMatrix2,h=t._tempMatrix3;a.applyITRS(e.x,e.y,e.rotation,e.scaleX,e.scaleY),o.copyFrom(n.matrix),s?(o.multiplyWithOffset(s,-n.scrollX*e.scrollFactorX,-n.scrollY*e.scrollFactorY),a.e=e.x,a.f=e.y,o.multiply(a,h)):(a.e-=n.scrollX*e.scrollFactorX,a.f-=n.scrollY*e.scrollFactorY,o.multiply(a,h)),e.render.call(e,t,n,h),t.rebindPipeline(r)}},function(t,e,i){var n=i(1),s=i(1);n=i(856),s=i(855),t.exports={renderWebGL:n,renderCanvas:s}},function(t,e,i){var n=i(25);t.exports=function(t,e,i,s,r){var o=e.text,a=o.length,h=t.currentContext;if(0!==a&&n(t,h,e,s,r)){var l=e.frame,u=e.displayCallback,c=e.callbackData,d=s.scrollX*e.scrollFactorX,f=s.scrollY*e.scrollFactorY,p=e.fontData.chars,g=e.fontData.lineHeight,v=0,y=0,m=0,x=0,T=null,w=0,b=0,S=0,_=0,A=0,E=0,C=null,M=0,P=e.frame.source.image,O=l.cutX,R=l.cutY,L=0,D=e.fontSize/e.fontData.size;e.cropWidth>0&&e.cropHeight>0&&(h.beginPath(),h.rect(0,0,e.cropWidth,e.cropHeight),h.clip());for(var F=0;F0||e.cropHeight>0;l&&(h.flush(),t.pushScissor(e.x,e.y,e.cropWidth*e.scaleX,e.cropHeight*e.scaleY));var u=h._tempMatrix1,c=h._tempMatrix2,d=h._tempMatrix3,f=h._tempMatrix4;c.applyITRS(e.x,e.y,e.rotation,e.scaleX,e.scaleY),u.copyFrom(s.matrix),r?(u.multiplyWithOffset(r,-s.scrollX*e.scrollFactorX,-s.scrollY*e.scrollFactorY),c.e=e.x,c.f=e.y,u.multiply(c,d)):(c.e-=s.scrollX*e.scrollFactorX,c.f-=s.scrollY*e.scrollFactorY,u.multiply(c,d));var p=e.frame,g=p.glTexture,v=p.cutX,y=p.cutY,m=g.width,x=g.height,T=e._isTinted&&e.tintFill,w=n.getTintAppendFloatAlpha(e._tintTL,s.alpha*e._alphaTL),b=n.getTintAppendFloatAlpha(e._tintTR,s.alpha*e._alphaTR),S=n.getTintAppendFloatAlpha(e._tintBL,s.alpha*e._alphaBL),_=n.getTintAppendFloatAlpha(e._tintBR,s.alpha*e._alphaBR);h.setTexture2D(g,0);var A,E,C=0,M=0,P=0,O=0,R=e.letterSpacing,L=0,D=0,F=0,k=0,I=e.scrollX,B=e.scrollY,Y=e.fontData,N=Y.chars,X=Y.lineHeight,z=e.fontSize/Y.size,U=0,G=e._align,W=0,V=0;e.getTextBounds(!1);var H=e._bounds.lines;1===G?V=(H.longest-H.lengths[0])/2:2===G&&(V=H.longest-H.lengths[0]);for(var j=s.roundPixels,q=e.displayCallback,K=e.callbackData,J=0;Jv&&(r=v),o>y&&(o=y);var O=v+g.xAdvance,R=y+u;aA&&(A=C),C<_&&(_=C),E++,C=0;S[E]=C,C>A&&(A=C),C<_&&(_=C);var L=i.local,D=i.global,F=i.lines;return L.x=r*m,L.y=o*m,L.width=a*m,L.height=h*m,D.x=t.x-t.displayOriginX+r*x,D.y=t.y-t.displayOriginY+o*T,D.width=a*x,D.height=h*T,F.shortest=_,F.longest=A,F.lengths=S,e&&(L.x=Math.round(L.x),L.y=Math.round(L.y),L.width=Math.round(L.width),L.height=Math.round(L.height),D.x=Math.round(D.x),D.y=Math.round(D.y),D.width=Math.round(D.width),D.height=Math.round(D.height),F.shortest=Math.round(_),F.longest=Math.round(A)),i}},function(t,e,i){var n=i(0),s=i(17),r=i(16),o=new n({initialize:function(t){this.scene=t,this.systems=t.sys,this._list=[],this._pendingInsertion=[],this._pendingRemoval=[],t.sys.events.once(r.BOOT,this.boot,this),t.sys.events.on(r.START,this.start,this)},boot:function(){this.systems.events.once(r.DESTROY,this.destroy,this)},start:function(){var t=this.systems.events;t.on(r.PRE_UPDATE,this.preUpdate,this),t.on(r.UPDATE,this.update,this),t.once(r.SHUTDOWN,this.shutdown,this)},add:function(t){return-1===this._list.indexOf(t)&&-1===this._pendingInsertion.indexOf(t)&&this._pendingInsertion.push(t),t},preUpdate:function(){var t=this._pendingRemoval.length,e=this._pendingInsertion.length;if(0!==t||0!==e){var i,n;for(i=0;i-1&&this._list.splice(s,1)}this._list=this._list.concat(this._pendingInsertion.splice(0)),this._pendingRemoval.length=0,this._pendingInsertion.length=0}},update:function(t,e){for(var i=0;i0&&(t.splice(i,1),t.unshift(e)),e}},function(t,e){t.exports=function(t,e,i){var 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n=i(0),s=i(4),r=new n({initialize:function(t){this.camera=s(t,"camera",null),this.left=s(t,"left",null),this.right=s(t,"right",null),this.up=s(t,"up",null),this.down=s(t,"down",null),this.zoomIn=s(t,"zoomIn",null),this.zoomOut=s(t,"zoomOut",null),this.zoomSpeed=s(t,"zoomSpeed",.01),this.speedX=0,this.speedY=0;var e=s(t,"speed",null);"number"==typeof e?(this.speedX=e,this.speedY=e):(this.speedX=s(t,"speed.x",0),this.speedY=s(t,"speed.y",0)),this._zoom=0,this.active=null!==this.camera},start:function(){return this.active=null!==this.camera,this},stop:function(){return this.active=!1,this},setCamera:function(t){return this.camera=t,this},update:function(t){if(this.active){void 0===t&&(t=1);var 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t},getBottomLeft:function(t,e){(t||(t=new r),void 0===e&&(e=!1),t.x=this.x-this.displayWidth*this.originX,t.y=this.y-this.displayHeight*this.originY+this.displayHeight,0!==this.rotation&&s(t,this.x,this.y,this.rotation),e&&this.parentContainer)&&this.parentContainer.getBoundsTransformMatrix().transformPoint(t.x,t.y,t);return t},getBottomRight:function(t,e){(t||(t=new r),void 0===e&&(e=!1),t.x=this.x-this.displayWidth*this.originX+this.displayWidth,t.y=this.y-this.displayHeight*this.originY+this.displayHeight,0!==this.rotation&&s(t,this.x,this.y,this.rotation),e&&this.parentContainer)&&this.parentContainer.getBoundsTransformMatrix().transformPoint(t.x,t.y,t);return t},getBounds:function(t){var e,i,s,r,o,a,h,l;if(void 0===t&&(t=new n),this.parentContainer){var u=this.parentContainer.getBoundsTransformMatrix();this.getTopLeft(t),u.transformPoint(t.x,t.y,t),e=t.x,i=t.y,this.getTopRight(t),u.transformPoint(t.x,t.y,t),s=t.x,r=t.y,this.getBottomLeft(t),u.transformPoint(t.x,t.y,t),o=t.x,a=t.y,this.getBottomRight(t),u.transformPoint(t.x,t.y,t),h=t.x,l=t.y}else this.getTopLeft(t),e=t.x,i=t.y,this.getTopRight(t),s=t.x,r=t.y,this.getBottomLeft(t),o=t.x,a=t.y,this.getBottomRight(t),h=t.x,l=t.y;return t.x=Math.min(e,s,o,h),t.y=Math.min(i,r,a,l),t.width=Math.max(e,s,o,h)-t.x,t.height=Math.max(i,r,a,l)-t.y,t}};t.exports=o},function(t,e){t.exports={flipX:!1,flipY:!1,toggleFlipX:function(){return this.flipX=!this.flipX,this},toggleFlipY:function(){return this.flipY=!this.flipY,this},setFlipX:function(t){return this.flipX=t,this},setFlipY:function(t){return this.flipY=t,this},setFlip:function(t,e){return this.flipX=t,this.flipY=e,this},resetFlip:function(){return this.flipX=!1,this.flipY=!1,this}}},function(t,e){var i={texture:null,frame:null,isCropped:!1,setCrop:function(t,e,i,n){if(void 0===t)this.isCropped=!1;else if(this.frame){if("number"==typeof t)this.frame.setCropUVs(this._crop,t,e,i,n,this.flipX,this.flipY);else{var s=t;this.frame.setCropUVs(this._crop,s.x,s.y,s.width,s.height,this.flipX,this.flipY)}this.isCropped=!0}return this},resetCropObject:function(){return{u0:0,v0:0,u1:0,v1:0,width:0,height:0,x:0,y:0,flipX:!1,flipY:!1,cx:0,cy:0,cw:0,ch:0}}};t.exports=i},function(t,e){t.exports={width:0,height:0,displayWidth:{get:function(){return this.scaleX*this.width},set:function(t){this.scaleX=t/this.width}},displayHeight:{get:function(){return this.scaleY*this.height},set:function(t){this.scaleY=t/this.height}},setSize:function(t,e){return this.width=t,this.height=e,this},setDisplaySize:function(t,e){return this.displayWidth=t,this.displayHeight=e,this}}},function(t,e){t.exports="animationupdate"},function(t,e){t.exports="animationstart"},function(t,e){t.exports="animationrestart"},function(t,e){t.exports="animationrepeat"},function(t,e){t.exports="animationupdate-"},function(t,e){t.exports="animationstart-"},function(t,e){t.exports="animationrestart-"},function(t,e){t.exports="animationrepeat-"},function(t,e){t.exports="animationcomplete-"},function(t,e){t.exports="animationcomplete"},function(t,e){t.exports="resumeall"},function(t,e){t.exports="remove"},function(t,e){t.exports="pauseall"},function(t,e){t.exports="start"},function(t,e){t.exports="restart"},function(t,e){t.exports="repeat"},function(t,e){t.exports="complete"},function(t,e){t.exports="add"},function(t,e,i){var n=i(449),s=i(208),r=i(2),o=i(1),a=new(i(137))({sys:{queueDepthSort:o,events:{once:o}}},0,0,1,1);t.exports=function(t,e){void 0===e&&(e={});var i=r(e,"width",-1),o=r(e,"height",-1),h=r(e,"cellWidth",1),l=r(e,"cellHeight",h),u=r(e,"position",s.TOP_LEFT),c=r(e,"x",0),d=r(e,"y",0),f=0,p=0,g=i*h,v=o*l;a.setPosition(c,d),a.setSize(h,l);for(var y=0;y>>0;if("function"!=typeof t)throw new TypeError;for(var n=arguments.length>=2?arguments[1]:void 0,s=0;s0&&(i=s[0].bodyA,n=s[0].bodyB),t.emit(l.COLLISION_START,e,i,n)}),f.on(e,"collisionActive",function(e){var i,n,s=e.pairs;s.length>0&&(i=s[0].bodyA,n=s[0].bodyB),t.emit(l.COLLISION_ACTIVE,e,i,n)}),f.on(e,"collisionEnd",function(e){var i,n,s=e.pairs;s.length>0&&(i=s[0].bodyA,n=s[0].bodyB),t.emit(l.COLLISION_END,e,i,n)})},setBounds:function(t,e,i,n,s,r,o,a,h){return void 0===t&&(t=0),void 0===e&&(e=0),void 0===i&&(i=this.scene.sys.scale.width),void 0===n&&(n=this.scene.sys.scale.height),void 0===s&&(s=128),void 0===r&&(r=!0),void 0===o&&(o=!0),void 0===a&&(a=!0),void 0===h&&(h=!0),this.updateWall(r,"left",t-s,e,s,n),this.updateWall(o,"right",t+i,e,s,n),this.updateWall(a,"top",t,e-s,i,s),this.updateWall(h,"bottom",t,e+n,i,s),this},updateWall:function(t,e,i,n,s,r){var o=this.walls[e];t?(o&&g.remove(this.localWorld,o),i+=s/2,n+=r/2,this.walls[e]=this.create(i,n,s,r,{isStatic:!0,friction:0,frictionStatic:0})):(o&&g.remove(this.localWorld,o),this.walls[e]=null)},createDebugGraphic:function(){var t=this.scene.sys.add.graphics({x:0,y:0});return t.setDepth(Number.MAX_VALUE),this.debugGraphic=t,this.drawDebug=!0,t},disableGravity:function(){return this.localWorld.gravity.x=0,this.localWorld.gravity.y=0,this.localWorld.gravity.scale=0,this},setGravity:function(t,e,i){return void 0===t&&(t=0),void 0===e&&(e=1),this.localWorld.gravity.x=t,this.localWorld.gravity.y=e,void 0!==i&&(this.localWorld.gravity.scale=i),this},create:function(t,e,i,s,r){var o=n.rectangle(t,e,i,s,r);return g.add(this.localWorld,o),o},add:function(t){return g.add(this.localWorld,t),this},remove:function(t,e){var i=t.body?t.body:t;return o.removeBody(this.localWorld,i,e),this},removeConstraint:function(t,e){return o.remove(this.localWorld,t,e),this},convertTilemapLayer:function(t,e){var i=t.layer,n=t.getTilesWithin(0,0,i.width,i.height,{isColliding:!0});return this.convertTiles(n,e),this},convertTiles:function(t,e){if(0===t.length)return this;for(var i=0;i1?1:0;r1?1:0;s0&&u.trigger(t,"collisionStart",{pairs:T.collisionStart}),o.preSolvePosition(T.list),s=0;s0&&u.trigger(t,"collisionActive",{pairs:T.collisionActive}),T.collisionEnd.length>0&&u.trigger(t,"collisionEnd",{pairs:T.collisionEnd}),h.update(t.metrics,t),n._bodiesClearForces(y),u.trigger(t,"afterUpdate",v),t},n.merge=function(t,e){if(f.extend(t,e),e.world){t.world=e.world,n.clear(t);for(var i=c.allBodies(t.world),s=0;sf.friction*f.frictionStatic*F*i&&(I=R,k=o.clamp(f.friction*L*i,-I,I));var B=r.cross(_,y),Y=r.cross(A,y),N=T/(g.inverseMass+v.inverseMass+g.inverseInertia*B*B+v.inverseInertia*Y*Y);if(D*=N,k*=N,P<0&&P*P>n._restingThresh*i)b.normalImpulse=0;else{var X=b.normalImpulse;b.normalImpulse=Math.min(b.normalImpulse+D,0),D=b.normalImpulse-X}if(O*O>n._restingThreshTangent*i)b.tangentImpulse=0;else{var z=b.tangentImpulse;b.tangentImpulse=o.clamp(b.tangentImpulse+k,-I,I),k=b.tangentImpulse-z}s.x=y.x*D+m.x*k,s.y=y.y*D+m.y*k,g.isStatic||g.isSleeping||(g.positionPrev.x+=s.x*g.inverseMass,g.positionPrev.y+=s.y*g.inverseMass,g.anglePrev+=r.cross(_,s)*g.inverseInertia),v.isStatic||v.isSleeping||(v.positionPrev.x-=s.x*v.inverseMass,v.positionPrev.y-=s.y*v.inverseMass,v.anglePrev-=r.cross(A,s)*v.inverseInertia)}}}}},function(t,e,i){var n={};t.exports=n;var s=i(451),r=i(36);n._pairMaxIdleLife=1e3,n.create=function(t){return r.extend({table:{},list:[],collisionStart:[],collisionActive:[],collisionEnd:[]},t)},n.update=function(t,e,i){var n,r,o,a,h=t.list,l=t.table,u=t.collisionStart,c=t.collisionEnd,d=t.collisionActive;for(u.length=0,c.length=0,d.length=0,a=0;an._pairMaxIdleLife&&l.push(o);for(o=0;ou.bounds.max.x||p.bounds.max.yu.bounds.max.y)){var g=n._getRegion(t,p);if(!p.region||g.id!==p.region.id||s){f.broadphaseTests+=1,p.region&&!s||(p.region=g);var v=n._regionUnion(g,p.region);for(o=v.startCol;o<=v.endCol;o++)for(a=v.startRow;a<=v.endRow;a++){h=c[l=n._getBucketId(o,a)];var y=o>=g.startCol&&o<=g.endCol&&a>=g.startRow&&a<=g.endRow,m=o>=p.region.startCol&&o<=p.region.endCol&&a>=p.region.startRow&&a<=p.region.endRow;!y&&m&&m&&h&&n._bucketRemoveBody(t,h,p),(p.region===g||y&&!m||s)&&(h||(h=n._createBucket(c,l)),n._bucketAddBody(t,h,p))}p.region=g,d=!0}}}d&&(t.pairsList=n._createActivePairsList(t))},n.clear=function(t){t.buckets={},t.pairs={},t.pairsList=[]},n._regionUnion=function(t,e){var i=Math.min(t.startCol,e.startCol),s=Math.max(t.endCol,e.endCol),r=Math.min(t.startRow,e.startRow),o=Math.max(t.endRow,e.endRow);return n._createRegion(i,s,r,o)},n._getRegion=function(t,e){var i=e.bounds,s=Math.floor(i.min.x/t.bucketWidth),r=Math.floor(i.max.x/t.bucketWidth),o=Math.floor(i.min.y/t.bucketHeight),a=Math.floor(i.max.y/t.bucketHeight);return n._createRegion(s,r,o,a)},n._createRegion=function(t,e,i,n){return{id:t+","+e+","+i+","+n,startCol:t,endCol:e,startRow:i,endRow:n}},n._getBucketId=function(t,e){return"C"+t+"R"+e},n._createBucket=function(t,e){return t[e]=[]},n._bucketAddBody=function(t,e,i){for(var n=0;n0?n.push(i):delete t.pairs[e[s]];return n}},function(t,e,i){var n={};t.exports=n;var s=i(540),r=i(36);n.name="matter-js",n.version="0.14.2",n.uses=[],n.used=[],n.use=function(){s.use(n,Array.prototype.slice.call(arguments))},n.before=function(t,e){return t=t.replace(/^Matter./,""),r.chainPathBefore(n,t,e)},n.after=function(t,e){return t=t.replace(/^Matter./,""),r.chainPathAfter(n,t,e)}},function(t,e,i){var n=i(460),s=i(0),r=i(452),o=i(18),a=i(2),h=i(200),l=i(67),u=i(3),c=new s({Extends:l,Mixins:[r.Bounce,r.Collision,r.Force,r.Friction,r.Gravity,r.Mass,r.Sensor,r.SetBody,r.Sleep,r.Static,r.Transform,r.Velocity,h],initialize:function(t,e,i,s,r,h){o.call(this,t.scene,"Sprite"),this.anims=new n(this),this.setTexture(s,r),this.setSizeToFrame(),this.setOrigin(),this.world=t,this._tempVec2=new u(e,i);var l=a(h,"shape",null);l?this.setBody(l,h):this.setRectangle(this.width,this.height,h),this.setPosition(e,i),this.initPipeline("TextureTintPipeline")}});t.exports=c},function(t,e,i){var n=i(0),s=i(452),r=i(18),o=i(2),a=i(93),h=i(200),l=i(3),u=new n({Extends:a,Mixins:[s.Bounce,s.Collision,s.Force,s.Friction,s.Gravity,s.Mass,s.Sensor,s.SetBody,s.Sleep,s.Static,s.Transform,s.Velocity,h],initialize:function(t,e,i,n,s,a){r.call(this,t.scene,"Image"),this.setTexture(n,s),this.setSizeToFrame(),this.setOrigin(),this.world=t,this._tempVec2=new l(e,i);var h=o(a,"shape",null);h?this.setBody(h,a):this.setRectangle(this.width,this.height,a),this.setPosition(e,i),this.initPipeline("TextureTintPipeline")}});t.exports=u},function(t,e,i){var n={};t.exports=n;var s=i(149),r=i(209),o=i(36),a=i(72),h=i(138);n.stack=function(t,e,i,n,r,o,h){for(var l,u=s.create({label:"Stack"}),c=t,d=e,f=0,p=0;pg&&(g=m),a.translate(y,{x:.5*x,y:.5*m}),c=y.bounds.max.x+r,s.addBody(u,y),l=y,f+=1}else c+=r}d+=g+o,c=t}return u},n.chain=function(t,e,i,n,a,h){for(var l=t.bodies,u=1;u0)for(l=0;l0&&(d=f[l-1+(h-1)*e],s.addConstraint(t,r.create(o.extend({bodyA:d,bodyB:c},a)))),n&&ld||o<(l=d-l)||o>i-1-l))return 1===c&&a.translate(u,{x:(o+(i%2==1?1:-1))*f,y:0}),h(t+(u?o*f:0)+o*r,n,o,l,u,c)})},n.newtonsCradle=function(t,e,i,n,o){for(var a=s.create({label:"Newtons Cradle"}),l=0;l=0&&h<=1&&l>=0&&l<=1}function s(t,e,i){return(e[0]-t[0])*(i[1]-t[1])-(i[0]-t[0])*(e[1]-t[1])}function r(t,e,i){return s(t,e,i)>0}function o(t,e,i){return s(t,e,i)>=0}function a(t,e,i){return s(t,e,i)<0}function h(t,e,i){return s(t,e,i)<=0}t.exports={decomp:function(t){var e=function t(e){var i=[],n=[],s=[],r=[];var o=Number.MAX_VALUE;for(var a=0;a0?function t(e,i){if(0===i.length)return[e];if(i instanceof Array&&i.length&&i[0]instanceof Array&&2===i[0].length&&i[0][0]instanceof Array){for(var n=[e],s=0;su)return console.warn("quickDecomp: max level ("+u+") reached."),i;for(var L=0;LA&&(A+=e.length),_=Number.MAX_VALUE,A3&&n>=0;--n)c(f(t,n-1),f(t,n),f(t,n+1),e)&&(t.splice(n%t.length,1),i++);return i},removeDuplicatePoints:function(t,e){for(var i=t.length-1;i>=1;--i)for(var n=t[i],s=i-1;s>=0;--s)S(n,t[s],e)&&t.splice(i,1)},makeCCW:function(t){for(var e=0,i=t,n=1;ni[e][0])&&(e=n);return!r(f(t,e-1),f(t,e),f(t,e+1))&&(function(t){for(var e=[],i=t.length,n=0;n!==i;n++)e.push(t.pop());for(var n=0;n!==i;n++)t[n]=e[n]}(t),!0)}};var l=[],u=[];function c(t,e,i,n){if(n){var r=l,o=u;r[0]=e[0]-t[0],r[1]=e[1]-t[1],o[0]=i[0]-e[0],o[1]=i[1]-e[1];var a=r[0]*o[0]+r[1]*o[1],h=Math.sqrt(r[0]*r[0]+r[1]*r[1]),c=Math.sqrt(o[0]*o[0]+o[1]*o[1]);return Math.acos(a/(h*c))r.ACTIVE&&d(this,t,e))},setCollidesNever:function(t){for(var e=0;e1)for(var h=i/a,l=n/a,u=0;u0?r:0,y=n<0?f:0,m=Math.max(Math.floor(i/f),0),x=Math.min(Math.ceil((i+o)/f),g);u=Math.floor((t.pos.x+v)/f);var T=Math.floor((e+v)/f);if((l>0||u===T||T<0||T>=p)&&(T=-1),u>=0&&u1&&d<=this.lastSlope&&this.checkDef(t,d,e,i,a,h,r,o,T,c));c++)if(1===(d=this.data[c][u])||d>this.lastSlope||d>1&&this.checkDef(t,d,e,i,a,h,r,o,u,c)){if(d>1&&d<=this.lastSlope&&t.collision.slope)break;t.collision.x=!0,t.tile.x=d,t.pos.x=u*f-v+y,e=t.pos.x,a=0;break}}if(s){var w=s>0?o:0,b=s<0?f:0,S=Math.max(Math.floor(t.pos.x/f),0),_=Math.min(Math.ceil((t.pos.x+r)/f),p);c=Math.floor((t.pos.y+w)/f);var A=Math.floor((i+w)/f);if((l>0||c===A||A<0||A>=g)&&(A=-1),c>=0&&c1&&d<=this.lastSlope&&this.checkDef(t,d,e,i,a,h,r,o,u,A));u++)if(1===(d=this.data[c][u])||d>this.lastSlope||d>1&&this.checkDef(t,d,e,i,a,h,r,o,u,c)){if(d>1&&d<=this.lastSlope&&t.collision.slope)break;t.collision.y=!0,t.tile.y=d,t.pos.y=c*f-w+b;break}}},checkDef:function(t,e,i,n,s,r,o,a,h,l){var u=this.tiledef[e];if(!u)return!1;var c=this.tilesize,d=(h+u[0])*c,f=(l+u[1])*c,p=(u[2]-u[0])*c,g=(u[3]-u[1])*c,v=u[4],y=i+s+(g<0?o:0)-d,m=n+r+(p>0?a:0)-f;if(p*m-g*y>0){if(s*-g+r*p<0)return v;var x=Math.sqrt(p*p+g*g),T=g/x,w=-p/x,b=y*T+m*w,S=T*b,_=w*b;return S*S+_*_>=s*s+r*r?v||p*(m-r)-g*(y-s)<.5:(t.pos.x=i+s-S,t.pos.y=n+r-_,t.collision.slope={x:p,y:g,nx:T,ny:w},!0)}return!1}});t.exports=r},function(t,e,i){var n=i(0),s=i(240),r=i(1357),o=i(239),a=i(1356),h=new n({initialize:function(t,e,i,n,r){void 0===n&&(n=16),void 0===r&&(r=n),this.world=t,this.gameObject=null,this.enabled=!0,this.parent,this.id=t.getNextID(),this.name="",this.size={x:n,y:r},this.offset={x:0,y:0},this.pos={x:e,y:i},this.last={x:e,y:i},this.vel={x:0,y:0},this.accel={x:0,y:0},this.friction={x:0,y:0},this.maxVel={x:t.defaults.maxVelocityX,y:t.defaults.maxVelocityY},this.standing=!1,this.gravityFactor=t.defaults.gravityFactor,this.bounciness=t.defaults.bounciness,this.minBounceVelocity=t.defaults.minBounceVelocity,this.accelGround=0,this.accelAir=0,this.jumpSpeed=0,this.type=o.NONE,this.checkAgainst=o.NONE,this.collides=s.NEVER,this.debugShowBody=t.defaults.debugShowBody,this.debugShowVelocity=t.defaults.debugShowVelocity,this.debugBodyColor=t.defaults.bodyDebugColor,this.updateCallback,this.slopeStanding={min:.767944870877505,max:2.3736477827122884}},reset:function(t,e){this.pos={x:t,y:e},this.last={x:t,y:e},this.vel={x:0,y:0},this.accel={x:0,y:0},this.friction={x:0,y:0},this.maxVel={x:100,y:100},this.standing=!1,this.gravityFactor=1,this.bounciness=0,this.minBounceVelocity=40,this.accelGround=0,this.accelAir=0,this.jumpSpeed=0,this.type=o.NONE,this.checkAgainst=o.NONE,this.collides=s.NEVER},update:function(t){var e=this.pos;this.last.x=e.x,this.last.y=e.y,this.vel.y+=this.world.gravity*t*this.gravityFactor,this.vel.x=r(t,this.vel.x,this.accel.x,this.friction.x,this.maxVel.x),this.vel.y=r(t,this.vel.y,this.accel.y,this.friction.y,this.maxVel.y);var i=this.vel.x*t,n=this.vel.y*t,s=this.world.collisionMap.trace(e.x,e.y,i,n,this.size.x,this.size.y);this.handleMovementTrace(s)&&a(this,s);var o=this.gameObject;o&&(o.x=e.x-this.offset.x+o.displayOriginX*o.scaleX,o.y=e.y-this.offset.y+o.displayOriginY*o.scaleY),this.updateCallback&&this.updateCallback(this)},drawDebug:function(t){var e=this.pos;if(this.debugShowBody&&(t.lineStyle(1,this.debugBodyColor,1),t.strokeRect(e.x,e.y,this.size.x,this.size.y)),this.debugShowVelocity){var i=e.x+this.size.x/2,n=e.y+this.size.y/2;t.lineStyle(1,this.world.defaults.velocityDebugColor,1),t.lineBetween(i,n,i+this.vel.x,n+this.vel.y)}},willDrawDebug:function(){return this.debugShowBody||this.debugShowVelocity},skipHash:function(){return!this.enabled||0===this.type&&0===this.checkAgainst&&0===this.collides},touches:function(t){return!(this.pos.x>=t.pos.x+t.size.x||this.pos.x+this.size.x<=t.pos.x||this.pos.y>=t.pos.y+t.size.y||this.pos.y+this.size.y<=t.pos.y)},resetSize:function(t,e,i,n){return this.pos.x=t,this.pos.y=e,this.size.x=i,this.size.y=n,this},toJSON:function(){return{name:this.name,size:{x:this.size.x,y:this.size.y},pos:{x:this.pos.x,y:this.pos.y},vel:{x:this.vel.x,y:this.vel.y},accel:{x:this.accel.x,y:this.accel.y},friction:{x:this.friction.x,y:this.friction.y},maxVel:{x:this.maxVel.x,y:this.maxVel.y},gravityFactor:this.gravityFactor,bounciness:this.bounciness,minBounceVelocity:this.minBounceVelocity,type:this.type,checkAgainst:this.checkAgainst,collides:this.collides}},fromJSON:function(){},check:function(){},collideWith:function(t,e){this.parent&&this.parent._collideCallback&&this.parent._collideCallback.call(this.parent._callbackScope,this,t,e)},handleMovementTrace:function(){return!0},destroy:function(){this.world.remove(this),this.enabled=!1,this.world=null,this.gameObject=null,this.parent=null}});t.exports=h},,function(t,e,i){t.exports={BitmapMaskPipeline:i(454),ForwardDiffuseLightPipeline:i(453),TextureTintPipeline:i(211)}},function(t,e,i){t.exports={Utils:i(9),WebGLPipeline:i(212),WebGLRenderer:i(456),Pipelines:i(1300),BYTE:0,SHORT:1,UNSIGNED_BYTE:2,UNSIGNED_SHORT:3,FLOAT:4}},function(t,e,i){t.exports={Canvas:i(458),WebGL:i(455)}},function(t,e,i){t.exports={CanvasRenderer:i(459),GetBlendModes:i(457),SetTransform:i(25)}},function(t,e,i){t.exports={Canvas:i(1303),Snapshot:i(1302),WebGL:i(1301)}},function(t,e,i){var n=i(541),s={name:"matter-wrap",version:"0.1.4",for:"matter-js@^0.13.1",silent:!0,install:function(t){t.after("Engine.update",function(){s.Engine.update(this)})},Engine:{update:function(t){for(var e=t.world,i=n.Composite.allBodies(e),r=n.Composite.allComposites(e),o=0;oe.max.x?i=e.min.x-t.max.x:t.max.xe.max.y?n=e.min.y-t.max.y:t.max.y0)for(var a=s+1;a1;if(!d||t!=d.x||e!=d.y){d&&n?(f=d.x,p=d.y):(f=0,p=0);var s={x:f+t,y:p+e};!n&&d||(d=s),g.push(s),y=f+t,m=p+e}},T=function(t){var e=t.pathSegTypeAsLetter.toUpperCase();if("Z"!==e){switch(e){case"M":case"L":case"T":case"C":case"S":case"Q":y=t.x,m=t.y;break;case"H":y=t.x;break;case"V":m=t.y}x(y,m,t.pathSegType)}};for(n._svgPathToAbsolute(t),o=t.getTotalLength(),l=[],i=0;i1?1:0;n0))r=t.collisionMap.trace(e.pos.x,e.pos.y,0,-(e.pos.y+e.size.y-i.pos.y),e.size.x,e.size.y),e.pos.y=r.pos.y,e.bounciness>0&&e.vel.y>e.minBounceVelocity?e.vel.y*=-e.bounciness:(e.standing=!0,e.vel.y=0);else{var l=(e.vel.y-i.vel.y)/2;e.vel.y=-l,i.vel.y=l,s=i.vel.x*t.delta,r=t.collisionMap.trace(e.pos.x,e.pos.y,s,-o/2,e.size.x,e.size.y),e.pos.y=r.pos.y;var u=t.collisionMap.trace(i.pos.x,i.pos.y,0,o/2,i.size.x,i.size.y);i.pos.y=u.pos.y}}},function(t,e){t.exports=function(t,e,i,n){var s=e.pos.x+e.size.x-i.pos.x;if(n){var r=e===n?i:e;n.vel.x=-n.vel.x*n.bounciness+r.vel.x;var o=t.collisionMap.trace(n.pos.x,n.pos.y,n===e?-s:s,0,n.size.x,n.size.y);n.pos.x=o.pos.x}else{var a=(e.vel.x-i.vel.x)/2;e.vel.x=-a,i.vel.x=a;var h=t.collisionMap.trace(e.pos.x,e.pos.y,-s/2,0,e.size.x,e.size.y);e.pos.x=Math.floor(h.pos.x);var l=t.collisionMap.trace(i.pos.x,i.pos.y,s/2,0,i.size.x,i.size.y);i.pos.x=Math.ceil(l.pos.x)}}},function(t,e,i){var n=i(240),s=i(548),r=i(1337),o=i(1336);t.exports=function(t,e,i){var a=null;e.collides===n.LITE||i.collides===n.FIXED?a=e:i.collides!==n.LITE&&e.collides!==n.FIXED||(a=i),e.last.x+e.size.x>i.last.x&&e.last.xi.last.y&&e.last.y0&&Math.abs(t.vel.y)>t.minBounceVelocity?t.vel.y*=-t.bounciness:(t.vel.y>0&&(t.standing=!0),t.vel.y=0)),e.collision.x&&(t.bounciness>0&&Math.abs(t.vel.x)>t.minBounceVelocity?t.vel.x*=-t.bounciness:t.vel.x=0),e.collision.slope){var i=e.collision.slope;if(t.bounciness>0){var n=t.vel.x*i.nx+t.vel.y*i.ny;t.vel.x=(t.vel.x-i.nx*n*2)*t.bounciness,t.vel.y=(t.vel.y-i.ny*n*2)*t.bounciness}else{var s=i.x*i.x+i.y*i.y,r=(t.vel.x*i.x+t.vel.y*i.y)/s;t.vel.x=i.x*r,t.vel.y=i.y*r;var o=Math.atan2(i.x,i.y);o>t.slopeStanding.min&&o0?e-o:e+o<0?e+o:0}return n(e,-r,r)}},function(t,e,i){t.exports={Body:i(1298),Events:i(548),COLLIDES:i(240),CollisionMap:i(1297),Factory:i(1296),Image:i(1294),ImpactBody:i(1295),ImpactPhysics:i(1339),Sprite:i(1293),TYPE:i(239),World:i(1292)}},function(t,e,i){t.exports={Arcade:i(577),Impact:i(1358),Matter:i(1335)}},function(t,e,i){(function(e){i(1280);var n=i(28),s=i(19),r={Actions:i(450),Animations:i(1191),Cache:i(1176),Cameras:i(1173),Core:i(1097),Class:i(0),Create:i(1038),Curves:i(1032),Data:i(1029),Display:i(1027),DOM:i(998),Events:i(997),Game:i(995),GameObjects:i(902),Geom:i(279),Input:i(635),Loader:i(601),Math:i(387),Physics:i(1359),Plugins:i(538),Renderer:i(1304),Scale:i(536),Scene:i(331),Scenes:i(535),Sound:i(533),Structs:i(532),Textures:i(531),Tilemaps:i(529),Time:i(480),Tweens:i(478),Utils:i(468)};r=s(!1,r,n),t.exports=r,e.Phaser=r}).call(this,i(215))}])}); \ No newline at end of file diff --git a/apps/clock/0/index.html b/apps/clock/0/index.html new file mode 100644 index 000000000..1cae9bf9f --- 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+ + + diff --git a/apps/clock/1/css/flipclock.css b/apps/clock/1/css/flipclock.css new file mode 100644 index 000000000..da6d4766f --- /dev/null +++ b/apps/clock/1/css/flipclock.css @@ -0,0 +1,419 @@ +/* Get the bourbon mixin from http://bourbon.io */ +/* Reset */ +.flip-clock-wrapper * { + -webkit-box-sizing: border-box; + -moz-box-sizing: border-box; + -ms-box-sizing: border-box; + -o-box-sizing: border-box; + box-sizing: border-box; + -webkit-backface-visibility: hidden; + -moz-backface-visibility: hidden; + -ms-backface-visibility: hidden; + -o-backface-visibility: hidden; + backface-visibility: hidden; +} + +.flip-clock-wrapper a { + cursor: pointer; + text-decoration: none; + color: #ccc; } + +.flip-clock-wrapper a:hover { + color: #fff; } + +.flip-clock-wrapper ul { + list-style: none; } + +.flip-clock-wrapper.clearfix:before, +.flip-clock-wrapper.clearfix:after { + content: " "; + display: table; } + +.flip-clock-wrapper.clearfix:after { + clear: both; } + +.flip-clock-wrapper.clearfix { + *zoom: 1; } + +/* Main */ +.flip-clock-wrapper { + font: normal 11px "Helvetica Neue", Helvetica, sans-serif; + -webkit-user-select: none; } + +.flip-clock-meridium { + background: none !important; + box-shadow: 0 0 0 !important; + font-size: 36px !important; } + +.flip-clock-meridium a { color: #313333; } + +.flip-clock-wrapper { + text-align: center; + position: relative; + /* width: 100%; */ + margin: 0.5em; +} + +.flip-clock-wrapper:before, +.flip-clock-wrapper:after { + content: " "; /* 1 */ + display: table; /* 2 */ +} +.flip-clock-wrapper:after { + clear: both; +} + +/* Skeleton */ +.flip-clock-wrapper ul { + position: relative; + float: left; + margin: 5px; + width: 60px; + height: 90px; + font-size: 80px; + font-weight: bold; + line-height: 87px; + border-radius: 6px; + background: #000; +} + +.flip-clock-wrapper ul li { + z-index: 1; + position: absolute; + left: 0; + top: 0; + width: 100%; + height: 100%; + line-height: 87px; + text-decoration: none !important; +} + +.flip-clock-wrapper ul li:first-child { + z-index: 2; } + +.flip-clock-wrapper ul li a { + display: block; + height: 100%; + -webkit-perspective: 200px; + -moz-perspective: 200px; + perspective: 200px; + margin: 0 !important; + overflow: visible !important; + cursor: default !important; } + +.flip-clock-wrapper ul li a div { + z-index: 1; + position: absolute; + left: 0; + width: 100%; + height: 50%; + font-size: 80px; + overflow: hidden; + outline: 1px solid transparent; } + +.flip-clock-wrapper ul li a div .shadow { + position: absolute; + width: 100%; + height: 100%; + z-index: 2; } + +.flip-clock-wrapper ul li a div.up { + -webkit-transform-origin: 50% 100%; + -moz-transform-origin: 50% 100%; + -ms-transform-origin: 50% 100%; + -o-transform-origin: 50% 100%; + transform-origin: 50% 100%; + top: 0; } + +.flip-clock-wrapper ul li a div.up:after { + content: ""; + position: absolute; + top: 44px; + left: 0; + z-index: 5; + width: 100%; + height: 3px; + background-color: #000; + background-color: rgba(0, 0, 0, 0.4); } + +.flip-clock-wrapper ul li a div.down { + -webkit-transform-origin: 50% 0; + -moz-transform-origin: 50% 0; + -ms-transform-origin: 50% 0; + -o-transform-origin: 50% 0; + transform-origin: 50% 0; + bottom: 0; + border-bottom-left-radius: 6px; + border-bottom-right-radius: 6px; +} + +.flip-clock-wrapper ul li a div div.inn { + position: absolute; + left: 0; + z-index: 1; + width: 100%; + height: 200%; + color: #ccc; + text-shadow: 0 1px 2px #000; + text-align: center; + background-color: #333; + border-radius: 6px; + font-size: 70px; } + +.flip-clock-wrapper ul li a div.up div.inn { + top: 0; } + +.flip-clock-wrapper ul li a div.down div.inn { + bottom: 0; } + +/* PLAY */ +.flip-clock-wrapper ul.play li.flip-clock-before { + z-index: 3; } + +.flip-clock-wrapper .flip { box-shadow: 0 2px 5px rgba(0, 0, 0, 0.7); } + +.flip-clock-wrapper ul.play li.flip-clock-active { + -webkit-animation: asd 0.01s 0.49s linear both; + -moz-animation: asd 0.01s 0.49s linear both; + animation: asd 0.01s 0.49s linear both; + z-index: 5; } + +.flip-clock-divider { + float: left; + display: inline-block; + position: relative; + width: 20px; + height: 100px; } + +.flip-clock-divider:first-child { + width: 0; } + +.flip-clock-dot { + display: block; + background: #323434; + width: 10px; + height: 10px; + position: absolute; + border-radius: 50%; + box-shadow: 0 0 5px rgba(0, 0, 0, 0.5); + left: 5px; } + +.flip-clock-divider .flip-clock-label { + position: absolute; + top: -1.5em; + right: -86px; + color: black; + text-shadow: none; } + +.flip-clock-divider.minutes .flip-clock-label { + right: -88px; } + +.flip-clock-divider.seconds .flip-clock-label { + right: -91px; } + +.flip-clock-dot.top { + top: 30px; } + +.flip-clock-dot.bottom { + bottom: 30px; } + +@-webkit-keyframes asd { + 0% { + z-index: 2; } + + 100% { + z-index: 4; } } + +@-moz-keyframes asd { + 0% { + z-index: 2; } + + 100% { + z-index: 4; } } + +@-o-keyframes asd { + 0% { + z-index: 2; } + + 100% { + z-index: 4; } } + +@keyframes asd { + 0% { + z-index: 2; } + + 100% { + z-index: 4; } } + +.flip-clock-wrapper ul.play li.flip-clock-active .down { + z-index: 2; + -webkit-animation: turn 0.5s 0.5s linear both; + -moz-animation: turn 0.5s 0.5s linear both; + animation: turn 0.5s 0.5s linear both; } + +@-webkit-keyframes turn { + 0% { + -webkit-transform: rotateX(90deg); } + + 100% { + -webkit-transform: rotateX(0deg); } } + +@-moz-keyframes turn { + 0% { + -moz-transform: rotateX(90deg); } + + 100% { + -moz-transform: rotateX(0deg); } } + +@-o-keyframes turn { + 0% { + -o-transform: rotateX(90deg); } + + 100% { + -o-transform: rotateX(0deg); } } + +@keyframes turn { + 0% { + transform: rotateX(90deg); } + + 100% { + transform: rotateX(0deg); } } + +.flip-clock-wrapper ul.play li.flip-clock-before .up { + z-index: 2; + -webkit-animation: turn2 0.5s linear both; + -moz-animation: turn2 0.5s linear both; + animation: turn2 0.5s linear both; } + +@-webkit-keyframes turn2 { + 0% { + -webkit-transform: rotateX(0deg); } + + 100% { + -webkit-transform: rotateX(-90deg); } } + +@-moz-keyframes turn2 { + 0% { + -moz-transform: rotateX(0deg); } + + 100% { + -moz-transform: rotateX(-90deg); } } + +@-o-keyframes turn2 { + 0% { + -o-transform: rotateX(0deg); } + + 100% { + -o-transform: rotateX(-90deg); } } + +@keyframes turn2 { + 0% { + transform: rotateX(0deg); } + + 100% { + transform: rotateX(-90deg); } } + +.flip-clock-wrapper ul li.flip-clock-active { + z-index: 3; } + +/* SHADOW */ +.flip-clock-wrapper ul.play li.flip-clock-before .up .shadow { + background: -moz-linear-gradient(top, rgba(0, 0, 0, 0.1) 0%, black 100%); + background: -webkit-gradient(linear, left top, left bottom, color-stop(0%, rgba(0, 0, 0, 0.1)), color-stop(100%, black)); + background: linear, top, rgba(0, 0, 0, 0.1) 0%, black 100%; + background: -o-linear-gradient(top, rgba(0, 0, 0, 0.1) 0%, black 100%); + background: -ms-linear-gradient(top, rgba(0, 0, 0, 0.1) 0%, black 100%); + background: linear, to bottom, rgba(0, 0, 0, 0.1) 0%, black 100%; + -webkit-animation: show 0.5s linear both; + -moz-animation: show 0.5s linear both; + animation: show 0.5s linear both; } + +.flip-clock-wrapper ul.play li.flip-clock-active .up .shadow { + background: -moz-linear-gradient(top, rgba(0, 0, 0, 0.1) 0%, black 100%); + background: -webkit-gradient(linear, left top, left bottom, color-stop(0%, rgba(0, 0, 0, 0.1)), color-stop(100%, black)); + background: linear, top, rgba(0, 0, 0, 0.1) 0%, black 100%; + background: -o-linear-gradient(top, rgba(0, 0, 0, 0.1) 0%, black 100%); + background: -ms-linear-gradient(top, rgba(0, 0, 0, 0.1) 0%, black 100%); + background: linear, to bottom, rgba(0, 0, 0, 0.1) 0%, black 100%; + -webkit-animation: hide 0.5s 0.3s linear both; + -moz-animation: hide 0.5s 0.3s linear both; + animation: hide 0.5s 0.3s linear both; } + +/*DOWN*/ +.flip-clock-wrapper ul.play li.flip-clock-before .down .shadow { + background: -moz-linear-gradient(top, black 0%, rgba(0, 0, 0, 0.1) 100%); + background: -webkit-gradient(linear, left top, left bottom, color-stop(0%, black), color-stop(100%, rgba(0, 0, 0, 0.1))); + background: linear, top, black 0%, rgba(0, 0, 0, 0.1) 100%; + background: -o-linear-gradient(top, black 0%, rgba(0, 0, 0, 0.1) 100%); + background: -ms-linear-gradient(top, black 0%, rgba(0, 0, 0, 0.1) 100%); + background: linear, to bottom, black 0%, rgba(0, 0, 0, 0.1) 100%; + -webkit-animation: show 0.5s linear both; + -moz-animation: show 0.5s linear both; + animation: show 0.5s linear both; } + +.flip-clock-wrapper ul.play li.flip-clock-active .down .shadow { + background: -moz-linear-gradient(top, black 0%, rgba(0, 0, 0, 0.1) 100%); + background: -webkit-gradient(linear, left top, left bottom, color-stop(0%, black), color-stop(100%, rgba(0, 0, 0, 0.1))); + background: linear, top, black 0%, rgba(0, 0, 0, 0.1) 100%; + background: -o-linear-gradient(top, black 0%, rgba(0, 0, 0, 0.1) 100%); + background: -ms-linear-gradient(top, black 0%, rgba(0, 0, 0, 0.1) 100%); + background: linear, to bottom, black 0%, rgba(0, 0, 0, 0.1) 100%; + -webkit-animation: hide 0.5s 0.3s linear both; + -moz-animation: hide 0.5s 0.3s linear both; + animation: hide 0.5s 0.2s linear both; } + +@-webkit-keyframes show { + 0% { + opacity: 0; } + + 100% { + opacity: 1; } } + +@-moz-keyframes show { + 0% { + opacity: 0; } + + 100% { + opacity: 1; } } + +@-o-keyframes show { + 0% { + opacity: 0; } + + 100% { + opacity: 1; } } + +@keyframes show { + 0% { + opacity: 0; } + + 100% { + opacity: 1; } } + +@-webkit-keyframes hide { + 0% { + opacity: 1; } + + 100% { + opacity: 0; } } + +@-moz-keyframes hide { + 0% { + opacity: 1; } + + 100% { + opacity: 0; } } + +@-o-keyframes hide { + 0% { + opacity: 1; } + + 100% { + opacity: 0; } } + +@keyframes hide { + 0% { + opacity: 1; } + + 100% { + opacity: 0; } } diff --git a/apps/clock/1/css/style.css b/apps/clock/1/css/style.css new file mode 100644 index 000000000..98413a03d --- /dev/null +++ b/apps/clock/1/css/style.css @@ -0,0 +1,48 @@ +* +{ + margin: 0; + padding: 0; +} +body +{ + display: flex; + text-align:center; + justify-content: center; + align-items: center; + /*min-height: 100vh;*/ + background: #222; +} +.clock +{ + width: auto; + zoom: 4; +} +.flip-clock-dot +{ + background: #ccc; + /*background: #ffffff;*/ +} +.flip-clock-meridium a +{ + color: #ccc; + /*color: #ffffff;*/ +} +h1 { + font-family: "Microsoft YaHei"; + /*font-family: "Helvetica Neue", Helvetica, sans-serif;*/ + /*font-family: sans-serif, Times, TimesNR, 'New Century Schoolbook', Georgia, 'New York', serif;*/ + color: #ccc; + text-align:center; + zoom: 4; +} +#box +{ + display: table; +} +#content +{ + /*color: #fff;*/ + text-align: center; + display: table-cell; + vertical-align: middle; +} diff --git a/apps/clock/1/index.html b/apps/clock/1/index.html new file mode 100644 index 000000000..0fa3e4b59 --- /dev/null +++ b/apps/clock/1/index.html @@ -0,0 +1,55 @@ + + + + + 时钟 | 廖桁锋 + + + + + + + + +
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+
+
+ + + + + diff --git a/apps/clock/1/js/flipclock.js b/apps/clock/1/js/flipclock.js new file mode 100644 index 000000000..d793179cb --- /dev/null +++ b/apps/clock/1/js/flipclock.js @@ -0,0 +1,2782 @@ +/* + Base.js, version 1.1a + Copyright 2006-2010, Dean Edwards + License: http://www.opensource.org/licenses/mit-license.php +*/ + +var Base = function() { + // dummy +}; + +Base.extend = function(_instance, _static) { // subclass + + "use strict"; + + var extend = Base.prototype.extend; + + // build the prototype + Base._prototyping = true; + + var proto = new this(); + + extend.call(proto, _instance); + + proto.base = function() { + // call this method from any other method to invoke that method's ancestor + }; + + delete Base._prototyping; + + // create the wrapper for the constructor function + //var constructor = proto.constructor.valueOf(); //-dean + var constructor = proto.constructor; + var klass = proto.constructor = function() { + if (!Base._prototyping) { + if (this._constructing || this.constructor == klass) { // instantiation + this._constructing = true; + constructor.apply(this, arguments); + delete this._constructing; + } else if (arguments[0] !== null) { // casting + return (arguments[0].extend || extend).call(arguments[0], proto); + } + } + }; + + // build the class interface + klass.ancestor = this; + klass.extend = this.extend; + klass.forEach = this.forEach; + klass.implement = this.implement; + klass.prototype = proto; + klass.toString = this.toString; + klass.valueOf = function(type) { + //return (type == "object") ? klass : constructor; //-dean + return (type == "object") ? klass : constructor.valueOf(); + }; + extend.call(klass, _static); + // class initialisation + if (typeof klass.init == "function") klass.init(); + return klass; +}; + +Base.prototype = { + extend: function(source, value) { + if (arguments.length > 1) { // extending with a name/value pair + var ancestor = this[source]; + if (ancestor && (typeof value == "function") && // overriding a method? + // the valueOf() comparison is to avoid circular references + (!ancestor.valueOf || ancestor.valueOf() != value.valueOf()) && + /\bbase\b/.test(value)) { + // get the underlying method + var method = value.valueOf(); + // override + value = function() { + var previous = this.base || Base.prototype.base; + this.base = ancestor; + var returnValue = method.apply(this, arguments); + this.base = previous; + return returnValue; + }; + // point to the underlying method + value.valueOf = function(type) { + return (type == "object") ? value : method; + }; + value.toString = Base.toString; + } + this[source] = value; + } else if (source) { // extending with an object literal + var extend = Base.prototype.extend; + // if this object has a customised extend method then use it + if (!Base._prototyping && typeof this != "function") { + extend = this.extend || extend; + } + var proto = {toSource: null}; + // do the "toString" and other methods manually + var hidden = ["constructor", "toString", "valueOf"]; + // if we are prototyping then include the constructor + var i = Base._prototyping ? 0 : 1; + while (key = hidden[i++]) { + if (source[key] != proto[key]) { + extend.call(this, key, source[key]); + + } + } + // copy each of the source object's properties to this object + for (var key in source) { + if (!proto[key]) extend.call(this, key, source[key]); + } + } + return this; + } +}; + +// initialise +Base = Base.extend({ + constructor: function() { + this.extend(arguments[0]); + } +}, { + ancestor: Object, + version: "1.1", + + forEach: function(object, block, context) { + for (var key in object) { + if (this.prototype[key] === undefined) { + block.call(context, object[key], key, object); + } + } + }, + + implement: function() { + for (var i = 0; i < arguments.length; i++) { + if (typeof arguments[i] == "function") { + // if it's a function, call it + arguments[i](this.prototype); + } else { + // add the interface using the extend method + this.prototype.extend(arguments[i]); + } + } + return this; + }, + + toString: function() { + return String(this.valueOf()); + } +}); +/*jshint smarttabs:true */ + +var FlipClock; + +/** + * FlipClock.js + * + * @author Justin Kimbrell + * @copyright 2013 - Objective HTML, LLC + * @licesnse http://www.opensource.org/licenses/mit-license.php + */ + +(function($) { + + "use strict"; + + /** + * FlipFlock Helper + * + * @param object A jQuery object or CSS select + * @param int An integer used to start the clock (no. seconds) + * @param object An object of properties to override the default + */ + + FlipClock = function(obj, digit, options) { + if(digit instanceof Object && digit instanceof Date === false) { + options = digit; + digit = 0; + } + + return new FlipClock.Factory(obj, digit, options); + }; + + /** + * The global FlipClock.Lang object + */ + + FlipClock.Lang = {}; + + /** + * The Base FlipClock class is used to extend all other FlipFlock + * classes. It handles the callbacks and the basic setters/getters + * + * @param object An object of the default properties + * @param object An object of properties to override the default + */ + + FlipClock.Base = Base.extend({ + + /** + * Build Date + */ + + buildDate: '2014-12-12', + + /** + * Version + */ + + version: '0.7.7', + + /** + * Sets the default options + * + * @param object The default options + * @param object The override options + */ + + constructor: function(_default, options) { + if(typeof _default !== "object") { + _default = {}; + } + if(typeof options !== "object") { + options = {}; + } + this.setOptions($.extend(true, {}, _default, options)); + }, + + /** + * Delegates the callback to the defined method + * + * @param object The default options + * @param object The override options + */ + + callback: function(method) { + if(typeof method === "function") { + var args = []; + + for(var x = 1; x <= arguments.length; x++) { + if(arguments[x]) { + args.push(arguments[x]); + } + } + + method.apply(this, args); + } + }, + + /** + * Log a string into the console if it exists + * + * @param string The name of the option + * @return mixed + */ + + log: function(str) { + if(window.console && console.log) { + console.log(str); + } + }, + + /** + * Get an single option value. Returns false if option does not exist + * + * @param string The name of the option + * @return mixed + */ + + getOption: function(index) { + if(this[index]) { + return this[index]; + } + return false; + }, + + /** + * Get all options + * + * @return bool + */ + + getOptions: function() { + return this; + }, + + /** + * Set a single option value + * + * @param string The name of the option + * @param mixed The value of the option + */ + + setOption: function(index, value) { + this[index] = value; + }, + + /** + * Set a multiple options by passing a JSON object + * + * @param object The object with the options + * @param mixed The value of the option + */ + + setOptions: function(options) { + for(var key in options) { + if(typeof options[key] !== "undefined") { + this.setOption(key, options[key]); + } + } + } + + }); + +}(jQuery)); + +/*jshint smarttabs:true */ + +/** + * FlipClock.js + * + * @author Justin Kimbrell + * @copyright 2013 - Objective HTML, LLC + * @licesnse http://www.opensource.org/licenses/mit-license.php + */ + +(function($) { + + "use strict"; + + /** + * The FlipClock Face class is the base class in which to extend + * all other FlockClock.Face classes. + * + * @param object The parent FlipClock.Factory object + * @param object An object of properties to override the default + */ + + FlipClock.Face = FlipClock.Base.extend({ + + /** + * Sets whether or not the clock should start upon instantiation + */ + + autoStart: true, + + /** + * An array of jQuery objects used for the dividers (the colons) + */ + + dividers: [], + + /** + * An array of FlipClock.List objects + */ + + factory: false, + + /** + * An array of FlipClock.List objects + */ + + lists: [], + + /** + * Constructor + * + * @param object The parent FlipClock.Factory object + * @param object An object of properties to override the default + */ + + constructor: function(factory, options) { + this.dividers = []; + this.lists = []; + this.base(options); + this.factory = factory; + }, + + /** + * Build the clock face + */ + + build: function() { + if(this.autoStart) { + this.start(); + } + }, + + /** + * Creates a jQuery object used for the digit divider + * + * @param mixed The divider label text + * @param mixed Set true to exclude the dots in the divider. + * If not set, is false. + */ + + createDivider: function(label, css, excludeDots) { + if(typeof css == "boolean" || !css) { + excludeDots = css; + css = label; + } + + var dots = [ + '', + '' + ].join(''); + + if(excludeDots) { + dots = ''; + } + + label = this.factory.localize(label); + + var html = [ + '', + ''+(label ? label : '')+'', + dots, + '' + ]; + + var $html = $(html.join('')); + + this.dividers.push($html); + + return $html; + }, + + /** + * Creates a FlipClock.List object and appends it to the DOM + * + * @param mixed The digit to select in the list + * @param object An object to override the default properties + */ + + createList: function(digit, options) { + if(typeof digit === "object") { + options = digit; + digit = 0; + } + + var obj = new FlipClock.List(this.factory, digit, options); + + this.lists.push(obj); + + return obj; + }, + + /** + * Triggers when the clock is reset + */ + + reset: function() { + this.factory.time = new FlipClock.Time( + this.factory, + this.factory.original ? Math.round(this.factory.original) : 0, + { + minimumDigits: this.factory.minimumDigits + } + ); + + this.flip(this.factory.original, false); + }, + + /** + * Append a newly created list to the clock + */ + + appendDigitToClock: function(obj) { + obj.$el.append(false); + }, + + /** + * Add a digit to the clock face + */ + + addDigit: function(digit) { + var obj = this.createList(digit, { + classes: { + active: this.factory.classes.active, + before: this.factory.classes.before, + flip: this.factory.classes.flip + } + }); + + this.appendDigitToClock(obj); + }, + + /** + * Triggers when the clock is started + */ + + start: function() {}, + + /** + * Triggers when the time on the clock stops + */ + + stop: function() {}, + + /** + * Auto increments/decrements the value of the clock face + */ + + autoIncrement: function() { + if(!this.factory.countdown) { + this.increment(); + } + else { + this.decrement(); + } + }, + + /** + * Increments the value of the clock face + */ + + increment: function() { + this.factory.time.addSecond(); + }, + + /** + * Decrements the value of the clock face + */ + + decrement: function() { + if(this.factory.time.getTimeSeconds() == 0) { + this.factory.stop() + } + else { + this.factory.time.subSecond(); + } + }, + + /** + * Triggers when the numbers on the clock flip + */ + + flip: function(time, doNotAddPlayClass) { + var t = this; + + $.each(time, function(i, digit) { + var list = t.lists[i]; + + if(list) { + if(!doNotAddPlayClass && digit != list.digit) { + list.play(); + } + + list.select(digit); + } + else { + t.addDigit(digit); + } + }); + } + + }); + +}(jQuery)); + +/*jshint smarttabs:true */ + +/** + * FlipClock.js + * + * @author Justin Kimbrell + * @copyright 2013 - Objective HTML, LLC + * @licesnse http://www.opensource.org/licenses/mit-license.php + */ + +(function($) { + + "use strict"; + + /** + * The FlipClock Factory class is used to build the clock and manage + * all the public methods. + * + * @param object A jQuery object or CSS selector used to fetch + the wrapping DOM nodes + * @param mixed This is the digit used to set the clock. If an + object is passed, 0 will be used. + * @param object An object of properties to override the default + */ + + FlipClock.Factory = FlipClock.Base.extend({ + + /** + * The clock's animation rate. + * + * Note, currently this property doesn't do anything. + * This property is here to be used in the future to + * programmaticaly set the clock's animation speed + */ + + animationRate: 1000, + + /** + * Auto start the clock on page load (True|False) + */ + + autoStart: true, + + /** + * The callback methods + */ + + callbacks: { + destroy: false, + create: false, + init: false, + interval: false, + start: false, + stop: false, + reset: false + }, + + /** + * The CSS classes + */ + + classes: { + active: 'flip-clock-active', + before: 'flip-clock-before', + divider: 'flip-clock-divider', + dot: 'flip-clock-dot', + label: 'flip-clock-label', + flip: 'flip', + play: 'play', + wrapper: 'flip-clock-wrapper' + }, + + /** + * The name of the clock face class in use + */ + + clockFace: 'HourlyCounter', + + /** + * The name of the clock face class in use + */ + + countdown: false, + + /** + * The name of the default clock face class to use if the defined + * clockFace variable is not a valid FlipClock.Face object + */ + + defaultClockFace: 'HourlyCounter', + + /** + * The default language + */ + + defaultLanguage: 'english', + + /** + * The jQuery object + */ + + $el: false, + + /** + * The FlipClock.Face object + */ + + face: true, + + /** + * The language object after it has been loaded + */ + + lang: false, + + /** + * The language being used to display labels (string) + */ + + language: 'english', + + /** + * The minimum digits the clock must have + */ + + minimumDigits: 0, + + /** + * The original starting value of the clock. Used for the reset method. + */ + + original: false, + + /** + * Is the clock running? (True|False) + */ + + running: false, + + /** + * The FlipClock.Time object + */ + + time: false, + + /** + * The FlipClock.Timer object + */ + + timer: false, + + /** + * The jQuery object (depcrecated) + */ + + $wrapper: false, + + /** + * Constructor + * + * @param object The wrapping jQuery object + * @param object Number of seconds used to start the clock + * @param object An object override options + */ + + constructor: function(obj, digit, options) { + + if(!options) { + options = {}; + } + + this.lists = []; + this.running = false; + this.base(options); + + this.$el = $(obj).addClass(this.classes.wrapper); + + // Depcrated support of the $wrapper property. + this.$wrapper = this.$el; + + this.original = (digit instanceof Date) ? digit : (digit ? Math.round(digit) : 0); + + this.time = new FlipClock.Time(this, this.original, { + minimumDigits: this.minimumDigits, + animationRate: this.animationRate + }); + + this.timer = new FlipClock.Timer(this, options); + + this.loadLanguage(this.language); + + this.loadClockFace(this.clockFace, options); + + if(this.autoStart) { + this.start(); + } + + }, + + /** + * Load the FlipClock.Face object + * + * @param object The name of the FlickClock.Face class + * @param object An object override options + */ + + loadClockFace: function(name, options) { + var face, suffix = 'Face', hasStopped = false; + + name = name.ucfirst()+suffix; + + if(this.face.stop) { + this.stop(); + hasStopped = true; + } + + this.$el.html(''); + + this.time.minimumDigits = this.minimumDigits; + + if(FlipClock[name]) { + face = new FlipClock[name](this, options); + } + else { + face = new FlipClock[this.defaultClockFace+suffix](this, options); + } + + face.build(); + + this.face = face + + if(hasStopped) { + this.start(); + } + + return this.face; + }, + + /** + * Load the FlipClock.Lang object + * + * @param object The name of the language to load + */ + + loadLanguage: function(name) { + var lang; + + if(FlipClock.Lang[name.ucfirst()]) { + lang = FlipClock.Lang[name.ucfirst()]; + } + else if(FlipClock.Lang[name]) { + lang = FlipClock.Lang[name]; + } + else { + lang = FlipClock.Lang[this.defaultLanguage]; + } + + return this.lang = lang; + }, + + /** + * Localize strings into various languages + * + * @param string The index of the localized string + * @param object Optionally pass a lang object + */ + + localize: function(index, obj) { + var lang = this.lang; + + if(!index) { + return null; + } + + var lindex = index.toLowerCase(); + + if(typeof obj == "object") { + lang = obj; + } + + if(lang && lang[lindex]) { + return lang[lindex]; + } + + return index; + }, + + + /** + * Starts the clock + */ + + start: function(callback) { + var t = this; + + if(!t.running && (!t.countdown || t.countdown && t.time.time > 0)) { + t.face.start(t.time); + t.timer.start(function() { + t.flip(); + + if(typeof callback === "function") { + callback(); + } + }); + } + else { + t.log('Trying to start timer when countdown already at 0'); + } + }, + + /** + * Stops the clock + */ + + stop: function(callback) { + this.face.stop(); + this.timer.stop(callback); + + for(var x in this.lists) { + if (this.lists.hasOwnProperty(x)) { + this.lists[x].stop(); + } + } + }, + + /** + * Reset the clock + */ + + reset: function(callback) { + this.timer.reset(callback); + this.face.reset(); + }, + + /** + * Sets the clock time + */ + + setTime: function(time) { + this.time.time = time; + this.flip(true); + }, + + /** + * Get the clock time + * + * @return object Returns a FlipClock.Time object + */ + + getTime: function(time) { + return this.time; + }, + + /** + * Changes the increment of time to up or down (add/sub) + */ + + setCountdown: function(value) { + var running = this.running; + + this.countdown = value ? true : false; + + if(running) { + this.stop(); + this.start(); + } + }, + + /** + * Flip the digits on the clock + * + * @param array An array of digits + */ + flip: function(doNotAddPlayClass) { + this.face.flip(false, doNotAddPlayClass); + } + + }); + +}(jQuery)); + +/*jshint smarttabs:true */ + +/** + * FlipClock.js + * + * @author Justin Kimbrell + * @copyright 2013 - Objective HTML, LLC + * @licesnse http://www.opensource.org/licenses/mit-license.php + */ + +(function($) { + + "use strict"; + + /** + * The FlipClock List class is used to build the list used to create + * the card flip effect. This object fascilates selecting the correct + * node by passing a specific digit. + * + * @param object A FlipClock.Factory object + * @param mixed This is the digit used to set the clock. If an + * object is passed, 0 will be used. + * @param object An object of properties to override the default + */ + + FlipClock.List = FlipClock.Base.extend({ + + /** + * The digit (0-9) + */ + + digit: 0, + + /** + * The CSS classes + */ + + classes: { + active: 'flip-clock-active', + before: 'flip-clock-before', + flip: 'flip' + }, + + /** + * The parent FlipClock.Factory object + */ + + factory: false, + + /** + * The jQuery object + */ + + $el: false, + + /** + * The jQuery object (deprecated) + */ + + $obj: false, + + /** + * The items in the list + */ + + items: [], + + /** + * The last digit + */ + + lastDigit: 0, + + /** + * Constructor + * + * @param object A FlipClock.Factory object + * @param int An integer use to select the correct digit + * @param object An object to override the default properties + */ + + constructor: function(factory, digit, options) { + this.factory = factory; + this.digit = digit; + this.lastDigit = digit; + this.$el = this.createList(); + + // Depcrated support of the $obj property. + this.$obj = this.$el; + + if(digit > 0) { + this.select(digit); + } + + this.factory.$el.append(this.$el); + }, + + /** + * Select the digit in the list + * + * @param int A digit 0-9 + */ + + select: function(digit) { + if(typeof digit === "undefined") { + digit = this.digit; + } + else { + this.digit = digit; + } + + if(this.digit != this.lastDigit) { + var $delete = this.$el.find('.'+this.classes.before).removeClass(this.classes.before); + + this.$el.find('.'+this.classes.active).removeClass(this.classes.active) + .addClass(this.classes.before); + + this.appendListItem(this.classes.active, this.digit); + + $delete.remove(); + + this.lastDigit = this.digit; + } + }, + + /** + * Adds the play class to the DOM object + */ + + play: function() { + this.$el.addClass(this.factory.classes.play); + }, + + /** + * Removes the play class to the DOM object + */ + + stop: function() { + var t = this; + + setTimeout(function() { + t.$el.removeClass(t.factory.classes.play); + }, this.factory.timer.interval); + }, + + /** + * Creates the list item HTML and returns as a string + */ + + createListItem: function(css, value) { + return [ + '
  • ', + '', + '
    ', + '
    ', + '
    '+(value ? value : '')+'
    ', + '
    ', + '
    ', + '
    ', + '
    '+(value ? value : '')+'
    ', + '
    ', + '
    ', + '
  • ' + ].join(''); + }, + + /** + * Append the list item to the parent DOM node + */ + + appendListItem: function(css, value) { + var html = this.createListItem(css, value); + + this.$el.append(html); + }, + + /** + * Create the list of digits and appends it to the DOM object + */ + + createList: function() { + + var lastDigit = this.getPrevDigit() ? this.getPrevDigit() : this.digit; + + var html = $([ + '
      ', + this.createListItem(this.classes.before, lastDigit), + this.createListItem(this.classes.active, this.digit), + '
    ' + ].join('')); + + return html; + }, + + getNextDigit: function() { + return this.digit == 9 ? 0 : this.digit + 1; + }, + + getPrevDigit: function() { + return this.digit == 0 ? 9 : this.digit - 1; + } + + }); + + +}(jQuery)); + +/*jshint smarttabs:true */ + +/** + * FlipClock.js + * + * @author Justin Kimbrell + * @copyright 2013 - Objective HTML, LLC + * @licesnse http://www.opensource.org/licenses/mit-license.php + */ + +(function($) { + + "use strict"; + + /** + * Capitalize the first letter in a string + * + * @return string + */ + + String.prototype.ucfirst = function() { + return this.substr(0, 1).toUpperCase() + this.substr(1); + }; + + /** + * jQuery helper method + * + * @param int An integer used to start the clock (no. seconds) + * @param object An object of properties to override the default + */ + + $.fn.FlipClock = function(digit, options) { + return new FlipClock($(this), digit, options); + }; + + /** + * jQuery helper method + * + * @param int An integer used to start the clock (no. seconds) + * @param object An object of properties to override the default + */ + + $.fn.flipClock = function(digit, options) { + return $.fn.FlipClock(digit, options); + }; + +}(jQuery)); + +/*jshint smarttabs:true */ + +/** + * FlipClock.js + * + * @author Justin Kimbrell + * @copyright 2013 - Objective HTML, LLC + * @licesnse http://www.opensource.org/licenses/mit-license.php + */ + +(function($) { + + "use strict"; + + /** + * The FlipClock Time class is used to manage all the time + * calculations. + * + * @param object A FlipClock.Factory object + * @param mixed This is the digit used to set the clock. If an + * object is passed, 0 will be used. + * @param object An object of properties to override the default + */ + + FlipClock.Time = FlipClock.Base.extend({ + + /** + * The time (in seconds) or a date object + */ + + time: 0, + + /** + * The parent FlipClock.Factory object + */ + + factory: false, + + /** + * The minimum number of digits the clock face must have + */ + + minimumDigits: 0, + + /** + * Constructor + * + * @param object A FlipClock.Factory object + * @param int An integer use to select the correct digit + * @param object An object to override the default properties + */ + + constructor: function(factory, time, options) { + if(typeof options != "object") { + options = {}; + } + + if(!options.minimumDigits) { + options.minimumDigits = factory.minimumDigits; + } + + this.base(options); + this.factory = factory; + + if(time) { + this.time = time; + } + }, + + /** + * Convert a string or integer to an array of digits + * + * @param mixed String or Integer of digits + * @return array An array of digits + */ + + convertDigitsToArray: function(str) { + var data = []; + + str = str.toString(); + + for(var x = 0;x < str.length; x++) { + if(str[x].match(/^\d*$/g)) { + data.push(str[x]); + } + } + + return data; + }, + + /** + * Get a specific digit from the time integer + * + * @param int The specific digit to select from the time + * @return mixed Returns FALSE if no digit is found, otherwise + * the method returns the defined digit + */ + + digit: function(i) { + var timeStr = this.toString(); + var length = timeStr.length; + + if(timeStr[length - i]) { + return timeStr[length - i]; + } + + return false; + }, + + /** + * Formats any array of digits into a valid array of digits + * + * @param mixed An array of digits + * @return array An array of digits + */ + + digitize: function(obj) { + var data = []; + + $.each(obj, function(i, value) { + value = value.toString(); + + if(value.length == 1) { + value = '0'+value; + } + + for(var x = 0; x < value.length; x++) { + data.push(value.charAt(x)); + } + }); + + if(data.length > this.minimumDigits) { + this.minimumDigits = data.length; + } + + if(this.minimumDigits > data.length) { + for(var x = data.length; x < this.minimumDigits; x++) { + data.unshift('0'); + } + } + + return data; + }, + + /** + * Gets a new Date object for the current time + * + * @return array Returns a Date object + */ + + getDateObject: function() { + if(this.time instanceof Date) { + return this.time; + } + + return new Date((new Date()).getTime() + this.getTimeSeconds() * 1000); + }, + + /** + * Gets a digitized daily counter + * + * @return object Returns a digitized object + */ + + getDayCounter: function(includeSeconds) { + var digits = [ + this.getDays(), + this.getHours(true), + this.getMinutes(true) + ]; + + if(includeSeconds) { + digits.push(this.getSeconds(true)); + } + + return this.digitize(digits); + }, + + /** + * Gets number of days + * + * @param bool Should perform a modulus? If not sent, then no. + * @return int Retuns a floored integer + */ + + getDays: function(mod) { + var days = this.getTimeSeconds() / 60 / 60 / 24; + + if(mod) { + days = days % 7; + } + + return Math.floor(days); + }, + + /** + * Gets an hourly breakdown + * + * @return object Returns a digitized object + */ + + getHourCounter: function() { + var obj = this.digitize([ + this.getHours(), + this.getMinutes(true), + this.getSeconds(true) + ]); + + return obj; + }, + + /** + * Gets an hourly breakdown + * + * @return object Returns a digitized object + */ + + getHourly: function() { + return this.getHourCounter(); + }, + + /** + * Gets number of hours + * + * @param bool Should perform a modulus? If not sent, then no. + * @return int Retuns a floored integer + */ + + getHours: function(mod) { + var hours = this.getTimeSeconds() / 60 / 60; + + if(mod) { + hours = hours % 24; + } + + return Math.floor(hours); + }, + + /** + * Gets the twenty-four hour time + * + * @return object returns a digitized object + */ + + getMilitaryTime: function(date, showSeconds) { + if(typeof showSeconds === "undefined") { + showSeconds = true; + } + + if(!date) { + date = this.getDateObject(); + } + + var data = [ + date.getHours(), + date.getMinutes() + ]; + + if(showSeconds === true) { + data.push(date.getSeconds()); + } + + return this.digitize(data); + }, + + /** + * Gets number of minutes + * + * @param bool Should perform a modulus? If not sent, then no. + * @return int Retuns a floored integer + */ + + getMinutes: function(mod) { + var minutes = this.getTimeSeconds() / 60; + + if(mod) { + minutes = minutes % 60; + } + + return Math.floor(minutes); + }, + + /** + * Gets a minute breakdown + */ + + getMinuteCounter: function() { + var obj = this.digitize([ + this.getMinutes(), + this.getSeconds(true) + ]); + + return obj; + }, + + /** + * Gets time count in seconds regardless of if targetting date or not. + * + * @return int Returns a floored integer + */ + + getTimeSeconds: function(date) { + if(!date) { + date = new Date(); + } + + if (this.time instanceof Date) { + if (this.factory.countdown) { + return Math.max(this.time.getTime()/1000 - date.getTime()/1000,0); + } else { + return date.getTime()/1000 - this.time.getTime()/1000 ; + } + } else { + return this.time; + } + }, + + /** + * Gets the current twelve hour time + * + * @return object Returns a digitized object + */ + + getTime: function(date, showSeconds) { + if(typeof showSeconds === "undefined") { + showSeconds = true; + } + + if(!date) { + date = this.getDateObject(); + } + + console.log(date); + + + var hours = date.getHours(); + var merid = hours > 12 ? 'PM' : 'AM'; + var data = [ + hours > 12 ? hours - 12 : (hours === 0 ? 12 : hours), + date.getMinutes() + ]; + + if(showSeconds === true) { + data.push(date.getSeconds()); + } + + return this.digitize(data); + }, + + /** + * Gets number of seconds + * + * @param bool Should perform a modulus? If not sent, then no. + * @return int Retuns a ceiled integer + */ + + getSeconds: function(mod) { + var seconds = this.getTimeSeconds(); + + if(mod) { + if(seconds == 60) { + seconds = 0; + } + else { + seconds = seconds % 60; + } + } + + return Math.ceil(seconds); + }, + + /** + * Gets number of weeks + * + * @param bool Should perform a modulus? If not sent, then no. + * @return int Retuns a floored integer + */ + + getWeeks: function(mod) { + var weeks = this.getTimeSeconds() / 60 / 60 / 24 / 7; + + if(mod) { + weeks = weeks % 52; + } + + return Math.floor(weeks); + }, + + /** + * Removes a specific number of leading zeros from the array. + * This method prevents you from removing too many digits, even + * if you try. + * + * @param int Total number of digits to remove + * @return array An array of digits + */ + + removeLeadingZeros: function(totalDigits, digits) { + var total = 0; + var newArray = []; + + $.each(digits, function(i, digit) { + if(i < totalDigits) { + total += parseInt(digits[i], 10); + } + else { + newArray.push(digits[i]); + } + }); + + if(total === 0) { + return newArray; + } + + return digits; + }, + + /** + * Adds X second to the current time + */ + + addSeconds: function(x) { + if(this.time instanceof Date) { + this.time.setSeconds(this.time.getSeconds() + x); + } + else { + this.time += x; + } + }, + + /** + * Adds 1 second to the current time + */ + + addSecond: function() { + this.addSeconds(1); + }, + + /** + * Substracts X seconds from the current time + */ + + subSeconds: function(x) { + if(this.time instanceof Date) { + this.time.setSeconds(this.time.getSeconds() - x); + } + else { + this.time -= x; + } + }, + + /** + * Substracts 1 second from the current time + */ + + subSecond: function() { + this.subSeconds(1); + }, + + /** + * Converts the object to a human readable string + */ + + toString: function() { + return this.getTimeSeconds().toString(); + } + + /* + getYears: function() { + return Math.floor(this.time / 60 / 60 / 24 / 7 / 52); + }, + + getDecades: function() { + return Math.floor(this.getWeeks() / 10); + }*/ + }); + +}(jQuery)); + +/*jshint smarttabs:true */ + +/** + * FlipClock.js + * + * @author Justin Kimbrell + * @copyright 2013 - Objective HTML, LLC + * @licesnse http://www.opensource.org/licenses/mit-license.php + */ + +(function($) { + + "use strict"; + + /** + * The FlipClock.Timer object managers the JS timers + * + * @param object The parent FlipClock.Factory object + * @param object Override the default options + */ + + FlipClock.Timer = FlipClock.Base.extend({ + + /** + * Callbacks + */ + + callbacks: { + destroy: false, + create: false, + init: false, + interval: false, + start: false, + stop: false, + reset: false + }, + + /** + * FlipClock timer count (how many intervals have passed) + */ + + count: 0, + + /** + * The parent FlipClock.Factory object + */ + + factory: false, + + /** + * Timer interval (1 second by default) + */ + + interval: 1000, + + /** + * The rate of the animation in milliseconds (not currently in use) + */ + + animationRate: 1000, + + /** + * Constructor + * + * @return void + */ + + constructor: function(factory, options) { + this.base(options); + this.factory = factory; + this.callback(this.callbacks.init); + this.callback(this.callbacks.create); + }, + + /** + * This method gets the elapsed the time as an interger + * + * @return void + */ + + getElapsed: function() { + return this.count * this.interval; + }, + + /** + * This method gets the elapsed the time as a Date object + * + * @return void + */ + + getElapsedTime: function() { + return new Date(this.time + this.getElapsed()); + }, + + /** + * This method is resets the timer + * + * @param callback This method resets the timer back to 0 + * @return void + */ + + reset: function(callback) { + clearInterval(this.timer); + this.count = 0; + this._setInterval(callback); + this.callback(this.callbacks.reset); + }, + + /** + * This method is starts the timer + * + * @param callback A function that is called once the timer is destroyed + * @return void + */ + + start: function(callback) { + this.factory.running = true; + this._createTimer(callback); + this.callback(this.callbacks.start); + }, + + /** + * This method is stops the timer + * + * @param callback A function that is called once the timer is destroyed + * @return void + */ + + stop: function(callback) { + this.factory.running = false; + this._clearInterval(callback); + this.callback(this.callbacks.stop); + this.callback(callback); + }, + + /** + * Clear the timer interval + * + * @return void + */ + + _clearInterval: function() { + clearInterval(this.timer); + }, + + /** + * Create the timer object + * + * @param callback A function that is called once the timer is created + * @return void + */ + + _createTimer: function(callback) { + this._setInterval(callback); + }, + + /** + * Destroy the timer object + * + * @param callback A function that is called once the timer is destroyed + * @return void + */ + + _destroyTimer: function(callback) { + this._clearInterval(); + this.timer = false; + this.callback(callback); + this.callback(this.callbacks.destroy); + }, + + /** + * This method is called each time the timer interval is ran + * + * @param callback A function that is called once the timer is destroyed + * @return void + */ + + _interval: function(callback) { + this.callback(this.callbacks.interval); + this.callback(callback); + this.count++; + }, + + /** + * This sets the timer interval + * + * @param callback A function that is called once the timer is destroyed + * @return void + */ + + _setInterval: function(callback) { + var t = this; + + t._interval(callback); + + t.timer = setInterval(function() { + t._interval(callback); + }, this.interval); + } + + }); + +}(jQuery)); + +(function($) { + + /** + * Twenty-Four Hour Clock Face + * + * This class will generate a twenty-four our clock for FlipClock.js + * + * @param object The parent FlipClock.Factory object + * @param object An object of properties to override the default + */ + + FlipClock.TwentyFourHourClockFace = FlipClock.Face.extend({ + + /** + * Constructor + * + * @param object The parent FlipClock.Factory object + * @param object An object of properties to override the default + */ + + constructor: function(factory, options) { + this.base(factory, options); + }, + + /** + * Build the clock face + * + * @param object Pass the time that should be used to display on the clock. + */ + + build: function(time) { + var t = this; + var children = this.factory.$el.find('ul'); + + if(!this.factory.time.time) { + this.factory.original = new Date(); + + this.factory.time = new FlipClock.Time(this.factory, this.factory.original); + } + + var time = time ? time : this.factory.time.getMilitaryTime(false, this.showSeconds); + + if(time.length > children.length) { + $.each(time, function(i, digit) { + t.createList(digit); + }); + } + + this.createDivider(); + this.createDivider(); + + $(this.dividers[0]).insertBefore(this.lists[this.lists.length - 2].$el); + $(this.dividers[1]).insertBefore(this.lists[this.lists.length - 4].$el); + + this.base(); + }, + + /** + * Flip the clock face + */ + + flip: function(time, doNotAddPlayClass) { + this.autoIncrement(); + + time = time ? time : this.factory.time.getMilitaryTime(false, this.showSeconds); + + this.base(time, doNotAddPlayClass); + } + + }); + +}(jQuery)); +(function($) { + + /** + * Counter Clock Face + * + * This class will generate a generice flip counter. The timer has been + * disabled. clock.increment() and clock.decrement() have been added. + * + * @param object The parent FlipClock.Factory object + * @param object An object of properties to override the default + */ + + FlipClock.CounterFace = FlipClock.Face.extend({ + + /** + * Tells the counter clock face if it should auto-increment + */ + + shouldAutoIncrement: false, + + /** + * Constructor + * + * @param object The parent FlipClock.Factory object + * @param object An object of properties to override the default + */ + + constructor: function(factory, options) { + + if(typeof options != "object") { + options = {}; + } + + factory.autoStart = options.autoStart ? true : false; + + if(options.autoStart) { + this.shouldAutoIncrement = true; + } + + factory.increment = function() { + factory.countdown = false; + factory.setTime(factory.getTime().getTimeSeconds() + 1); + }; + + factory.decrement = function() { + factory.countdown = true; + var time = factory.getTime().getTimeSeconds(); + if(time > 0) { + factory.setTime(time - 1); + } + }; + + factory.setValue = function(digits) { + factory.setTime(digits); + }; + + factory.setCounter = function(digits) { + factory.setTime(digits); + }; + + this.base(factory, options); + }, + + /** + * Build the clock face + */ + + build: function() { + var t = this; + var children = this.factory.$el.find('ul'); + var time = this.factory.getTime().digitize([this.factory.getTime().time]); + + if(time.length > children.length) { + $.each(time, function(i, digit) { + var list = t.createList(digit); + + list.select(digit); + }); + + } + + $.each(this.lists, function(i, list) { + list.play(); + }); + + this.base(); + }, + + /** + * Flip the clock face + */ + + flip: function(time, doNotAddPlayClass) { + if(this.shouldAutoIncrement) { + this.autoIncrement(); + } + + if(!time) { + time = this.factory.getTime().digitize([this.factory.getTime().time]); + } + + this.base(time, doNotAddPlayClass); + }, + + /** + * Reset the clock face + */ + + reset: function() { + this.factory.time = new FlipClock.Time( + this.factory, + this.factory.original ? Math.round(this.factory.original) : 0 + ); + + this.flip(); + } + }); + +}(jQuery)); +(function($) { + + /** + * Daily Counter Clock Face + * + * This class will generate a daily counter for FlipClock.js. A + * daily counter will track days, hours, minutes, and seconds. If + * the number of available digits is exceeded in the count, a new + * digit will be created. + * + * @param object The parent FlipClock.Factory object + * @param object An object of properties to override the default + */ + + FlipClock.DailyCounterFace = FlipClock.Face.extend({ + + showSeconds: true, + + /** + * Constructor + * + * @param object The parent FlipClock.Factory object + * @param object An object of properties to override the default + */ + + constructor: function(factory, options) { + this.base(factory, options); + }, + + /** + * Build the clock face + */ + + build: function(time) { + var t = this; + var children = this.factory.$el.find('ul'); + var offset = 0; + + time = time ? time : this.factory.time.getDayCounter(this.showSeconds); + + if(time.length > children.length) { + $.each(time, function(i, digit) { + t.createList(digit); + }); + } + + if(this.showSeconds) { + $(this.createDivider('Seconds')).insertBefore(this.lists[this.lists.length - 2].$el); + } + else + { + offset = 2; + } + + $(this.createDivider('Minutes')).insertBefore(this.lists[this.lists.length - 4 + offset].$el); + $(this.createDivider('Hours')).insertBefore(this.lists[this.lists.length - 6 + offset].$el); + $(this.createDivider('Days', true)).insertBefore(this.lists[0].$el); + + this.base(); + }, + + /** + * Flip the clock face + */ + + flip: function(time, doNotAddPlayClass) { + if(!time) { + time = this.factory.time.getDayCounter(this.showSeconds); + } + + this.autoIncrement(); + + this.base(time, doNotAddPlayClass); + } + + }); + +}(jQuery)); +(function($) { + + /** + * Hourly Counter Clock Face + * + * This class will generate an hourly counter for FlipClock.js. An + * hour counter will track hours, minutes, and seconds. If number of + * available digits is exceeded in the count, a new digit will be + * created. + * + * @param object The parent FlipClock.Factory object + * @param object An object of properties to override the default + */ + + FlipClock.HourlyCounterFace = FlipClock.Face.extend({ + + // clearExcessDigits: true, + + /** + * Constructor + * + * @param object The parent FlipClock.Factory object + * @param object An object of properties to override the default + */ + + constructor: function(factory, options) { + this.base(factory, options); + }, + + /** + * Build the clock face + */ + + build: function(excludeHours, time) { + var t = this; + var children = this.factory.$el.find('ul'); + + time = time ? time : this.factory.time.getHourCounter(); + + if(time.length > children.length) { + $.each(time, function(i, digit) { + t.createList(digit); + }); + } + + $(this.createDivider('Seconds')).insertBefore(this.lists[this.lists.length - 2].$el); + $(this.createDivider('Minutes')).insertBefore(this.lists[this.lists.length - 4].$el); + + if(!excludeHours) { + $(this.createDivider('Hours', true)).insertBefore(this.lists[0].$el); + } + + this.base(); + }, + + /** + * Flip the clock face + */ + + flip: function(time, doNotAddPlayClass) { + if(!time) { + time = this.factory.time.getHourCounter(); + } + + this.autoIncrement(); + + this.base(time, doNotAddPlayClass); + }, + + /** + * Append a newly created list to the clock + */ + + appendDigitToClock: function(obj) { + this.base(obj); + + this.dividers[0].insertAfter(this.dividers[0].next()); + } + + }); + +}(jQuery)); +(function($) { + + /** + * Minute Counter Clock Face + * + * This class will generate a minute counter for FlipClock.js. A + * minute counter will track minutes and seconds. If an hour is + * reached, the counter will reset back to 0. (4 digits max) + * + * @param object The parent FlipClock.Factory object + * @param object An object of properties to override the default + */ + + FlipClock.MinuteCounterFace = FlipClock.HourlyCounterFace.extend({ + + clearExcessDigits: false, + + /** + * Constructor + * + * @param object The parent FlipClock.Factory object + * @param object An object of properties to override the default + */ + + constructor: function(factory, options) { + this.base(factory, options); + }, + + /** + * Build the clock face + */ + + build: function() { + this.base(true, this.factory.time.getMinuteCounter()); + }, + + /** + * Flip the clock face + */ + + flip: function(time, doNotAddPlayClass) { + if(!time) { + time = this.factory.time.getMinuteCounter(); + } + + this.base(time, doNotAddPlayClass); + } + + }); + +}(jQuery)); +(function($) { + + /** + * Twelve Hour Clock Face + * + * This class will generate a twelve hour clock for FlipClock.js + * + * @param object The parent FlipClock.Factory object + * @param object An object of properties to override the default + */ + + FlipClock.TwelveHourClockFace = FlipClock.TwentyFourHourClockFace.extend({ + + /** + * The meridium jQuery DOM object + */ + + meridium: false, + + /** + * The meridium text as string for easy access + */ + + meridiumText: 'AM', + + /** + * Build the clock face + * + * @param object Pass the time that should be used to display on the clock. + */ + + build: function() { + var t = this; + + var time = this.factory.time.getTime(false, this.showSeconds); + + this.base(time); + this.meridiumText = this.getMeridium(); + this.meridium = $([ + '' + ].join('')); + + this.meridium.insertAfter(this.lists[this.lists.length-1].$el); + }, + + /** + * Flip the clock face + */ + + flip: function(time, doNotAddPlayClass) { + if(this.meridiumText != this.getMeridium()) { + this.meridiumText = this.getMeridium(); + this.meridium.find('a').html(this.meridiumText); + } + this.base(this.factory.time.getTime(false, this.showSeconds), doNotAddPlayClass); + }, + + /** + * Get the current meridium + * + * @return string Returns the meridium (AM|PM) + */ + + getMeridium: function() { + return new Date().getHours() >= 12 ? 'PM' : 'AM'; + }, + + /** + * Is it currently in the post-medirium? + * + * @return bool Returns true or false + */ + + isPM: function() { + return this.getMeridium() == 'PM' ? true : false; + }, + + /** + * Is it currently before the post-medirium? + * + * @return bool Returns true or false + */ + + isAM: function() { + return this.getMeridium() == 'AM' ? true : false; + } + + }); + +}(jQuery)); +(function($) { + + /** + * FlipClock Arabic Language Pack + * + * This class will be used to translate tokens into the Arabic language. + * + */ + + FlipClock.Lang.Arabic = { + + 'years' : '爻賳賵丕鬲', + 'months' : '卮賴賵乇', + 'days' : '兀賷丕賲', + 'hours' : '爻丕毓丕鬲', + 'minutes' : '丿賯丕卅賯', + 'seconds' : '孬賵丕賳賷' + + }; + + /* Create various aliases for convenience */ + + FlipClock.Lang['ar'] = FlipClock.Lang.Arabic; + FlipClock.Lang['ar-ar'] = FlipClock.Lang.Arabic; + FlipClock.Lang['arabic'] = FlipClock.Lang.Arabic; + +}(jQuery)); +(function($) { + + /** + * FlipClock Danish Language Pack + * + * This class will used to translate tokens into the Danish language. + * + */ + + FlipClock.Lang.Danish = { + + 'years' : '脜r', + 'months' : 'M氓neder', + 'days' : 'Dage', + 'hours' : 'Timer', + 'minutes' : 'Minutter', + 'seconds' : 'Sekunder' + + }; + + /* Create various aliases for convenience */ + + FlipClock.Lang['da'] = FlipClock.Lang.Danish; + FlipClock.Lang['da-dk'] = FlipClock.Lang.Danish; + FlipClock.Lang['danish'] = FlipClock.Lang.Danish; + +}(jQuery)); +(function($) { + + /** + * FlipClock German Language Pack + * + * This class will used to translate tokens into the German language. + * + */ + + FlipClock.Lang.German = { + + 'years' : 'Jahre', + 'months' : 'Monate', + 'days' : 'Tage', + 'hours' : 'Stunden', + 'minutes' : 'Minuten', + 'seconds' : 'Sekunden' + + }; + + /* Create various aliases for convenience */ + + FlipClock.Lang['de'] = FlipClock.Lang.German; + FlipClock.Lang['de-de'] = FlipClock.Lang.German; + FlipClock.Lang['german'] = FlipClock.Lang.German; + +}(jQuery)); +(function($) { + + /** + * FlipClock English Language Pack + * + * This class will used to translate tokens into the English language. + * + */ + + FlipClock.Lang.English = { + + 'years' : 'Years', + 'months' : 'Months', + 'days' : 'Days', + 'hours' : 'Hours', + 'minutes' : 'Minutes', + 'seconds' : 'Seconds' + + }; + + /* Create various aliases for convenience */ + + FlipClock.Lang['en'] = FlipClock.Lang.English; + FlipClock.Lang['en-us'] = FlipClock.Lang.English; + FlipClock.Lang['english'] = FlipClock.Lang.English; + +}(jQuery)); +(function($) { + + /** + * FlipClock Spanish Language Pack + * + * This class will used to translate tokens into the Spanish language. + * + */ + + FlipClock.Lang.Spanish = { + + 'years' : 'A帽os', + 'months' : 'Meses', + 'days' : 'D铆as', + 'hours' : 'Horas', + 'minutes' : 'Minutos', + 'seconds' : 'Segundos' + + }; + + /* Create various aliases for convenience */ + + FlipClock.Lang['es'] = FlipClock.Lang.Spanish; + FlipClock.Lang['es-es'] = FlipClock.Lang.Spanish; + FlipClock.Lang['spanish'] = FlipClock.Lang.Spanish; + +}(jQuery)); +(function($) { + + /** + * FlipClock Finnish Language Pack + * + * This class will used to translate tokens into the Finnish language. + * + */ + + FlipClock.Lang.Finnish = { + + 'years' : 'Vuotta', + 'months' : 'Kuukautta', + 'days' : 'P盲iv盲盲', + 'hours' : 'Tuntia', + 'minutes' : 'Minuuttia', + 'seconds' : 'Sekuntia' + + }; + + /* Create various aliases for convenience */ + + FlipClock.Lang['fi'] = FlipClock.Lang.Finnish; + FlipClock.Lang['fi-fi'] = FlipClock.Lang.Finnish; + FlipClock.Lang['finnish'] = FlipClock.Lang.Finnish; + +}(jQuery)); + +(function($) { + + /** + * FlipClock Canadian French Language Pack + * + * This class will used to translate tokens into the Canadian French language. + * + */ + + FlipClock.Lang.French = { + + 'years' : 'Ans', + 'months' : 'Mois', + 'days' : 'Jours', + 'hours' : 'Heures', + 'minutes' : 'Minutes', + 'seconds' : 'Secondes' + + }; + + /* Create various aliases for convenience */ + + FlipClock.Lang['fr'] = FlipClock.Lang.French; + FlipClock.Lang['fr-ca'] = FlipClock.Lang.French; + FlipClock.Lang['french'] = FlipClock.Lang.French; + +}(jQuery)); + +(function($) { + + /** + * FlipClock Italian Language Pack + * + * This class will used to translate tokens into the Italian language. + * + */ + + FlipClock.Lang.Italian = { + + 'years' : 'Anni', + 'months' : 'Mesi', + 'days' : 'Giorni', + 'hours' : 'Ore', + 'minutes' : 'Minuti', + 'seconds' : 'Secondi' + + }; + + /* Create various aliases for convenience */ + + FlipClock.Lang['it'] = FlipClock.Lang.Italian; + FlipClock.Lang['it-it'] = FlipClock.Lang.Italian; + FlipClock.Lang['italian'] = FlipClock.Lang.Italian; + +}(jQuery)); + +(function($) { + + /** + * FlipClock Latvian Language Pack + * + * This class will used to translate tokens into the Latvian language. + * + */ + + FlipClock.Lang.Latvian = { + + 'years' : 'Gadi', + 'months' : 'M膿ne拧i', + 'days' : 'Dienas', + 'hours' : 'Stundas', + 'minutes' : 'Min奴tes', + 'seconds' : 'Sekundes' + + }; + + /* Create various aliases for convenience */ + + FlipClock.Lang['lv'] = FlipClock.Lang.Latvian; + FlipClock.Lang['lv-lv'] = FlipClock.Lang.Latvian; + FlipClock.Lang['latvian'] = FlipClock.Lang.Latvian; + +}(jQuery)); +(function($) { + + /** + * FlipClock Dutch Language Pack + * + * This class will used to translate tokens into the Dutch language. + */ + + FlipClock.Lang.Dutch = { + + 'years' : 'Jaren', + 'months' : 'Maanden', + 'days' : 'Dagen', + 'hours' : 'Uren', + 'minutes' : 'Minuten', + 'seconds' : 'Seconden' + + }; + + /* Create various aliases for convenience */ + + FlipClock.Lang['nl'] = FlipClock.Lang.Dutch; + FlipClock.Lang['nl-be'] = FlipClock.Lang.Dutch; + FlipClock.Lang['dutch'] = FlipClock.Lang.Dutch; + +}(jQuery)); + +(function($) { + + /** + * FlipClock Norwegian-Bokm氓l Language Pack + * + * This class will used to translate tokens into the Norwegian language. + * + */ + + FlipClock.Lang.Norwegian = { + + 'years' : '脜r', + 'months' : 'M氓neder', + 'days' : 'Dager', + 'hours' : 'Timer', + 'minutes' : 'Minutter', + 'seconds' : 'Sekunder' + + }; + + /* Create various aliases for convenience */ + + FlipClock.Lang['no'] = FlipClock.Lang.Norwegian; + FlipClock.Lang['nb'] = FlipClock.Lang.Norwegian; + FlipClock.Lang['no-nb'] = FlipClock.Lang.Norwegian; + FlipClock.Lang['norwegian'] = FlipClock.Lang.Norwegian; + +}(jQuery)); + +(function($) { + + /** + * FlipClock Portuguese Language Pack + * + * This class will used to translate tokens into the Portuguese language. + * + */ + + FlipClock.Lang.Portuguese = { + + 'years' : 'Anos', + 'months' : 'Meses', + 'days' : 'Dias', + 'hours' : 'Horas', + 'minutes' : 'Minutos', + 'seconds' : 'Segundos' + + }; + + /* Create various aliases for convenience */ + + FlipClock.Lang['pt'] = FlipClock.Lang.Portuguese; + FlipClock.Lang['pt-br'] = FlipClock.Lang.Portuguese; + FlipClock.Lang['portuguese'] = FlipClock.Lang.Portuguese; + +}(jQuery)); +(function($) { + + /** + * FlipClock Russian Language Pack + * + * This class will used to translate tokens into the Russian language. + * + */ + + FlipClock.Lang.Russian = { + + 'years' : '谢械褌', + 'months' : '屑械褋褟褑械胁', + 'days' : '写薪械泄', + 'hours' : '褔邪褋芯胁', + 'minutes' : '屑懈薪褍褌', + 'seconds' : '褋械泻褍薪写' + + }; + + /* Create various aliases for convenience */ + + FlipClock.Lang['ru'] = FlipClock.Lang.Russian; + FlipClock.Lang['ru-ru'] = FlipClock.Lang.Russian; + FlipClock.Lang['russian'] = FlipClock.Lang.Russian; + +}(jQuery)); +(function($) { + + /** + * FlipClock Swedish Language Pack + * + * This class will used to translate tokens into the Swedish language. + * + */ + + FlipClock.Lang.Swedish = { + + 'years' : '脜r', + 'months' : 'M氓nader', + 'days' : 'Dagar', + 'hours' : 'Timmar', + 'minutes' : 'Minuter', + 'seconds' : 'Sekunder' + + }; + + /* Create various aliases for convenience */ + + FlipClock.Lang['sv'] = FlipClock.Lang.Swedish; + FlipClock.Lang['sv-se'] = FlipClock.Lang.Swedish; + 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