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Hand Thumbnails #6
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Hm, interesting stuff. Here's my thinking-- The rigged hand is going to be distributed as a stand-alone plugin where we can encourage stand-alone developers to be integrating it in to various projects. Therefore, rather than making immersive hands that fit very well in to a particular theme (such as in a video game), we would need to imagine & design some hands that represent the "emoticons of hands". Universal, expressive, and able to be integrated anywhere. e.g., facebook stickers: a little goofy, quite diverse, and invoking a range of emotions. (Maybe the hand would change not only site to site, but when the user does different things?) This could be used in a website, or while playing pong, or driving a race car, or acting as a DJ. Maybe it needss gloves, maybe it needs to be whethered, maybe it needs to be something completely different, like a puppet (how great would that be?). Thoughts? |
I like the idea of cross-genre hands, hands that react to what program they're used in. From what I understand of the project, are we building official leap motion hands to be used in every application, or are we creating a base set of hands for developers to utilize or discard if chosen? What is the end result? |
We must leapify that unicat. I like the gloved rigged hand that we have (see below), as well as the It would be cool to let users customize their hands - gloves, mittens, claw Nice to virtually meet you, Stephan! Best, On Thu, Mar 20, 2014 at 8:41 PM, stephanmessier [email protected]:
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@supernancychen looks like the image isin't showing up for me ;-( +1 - Raimo |
My b Best, On Thu, Mar 20, 2014 at 10:49 PM, Peter Ehrlich [email protected]:
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These are rough design thumbnails created at the start of my time with the project. With the current hand model, these designs will be trimmed off at the wrist, and you can see quick examples of what some designs could look like:
I'm most interested in exploring more futuristic hand designs, robotic or trans-human. I feel like this will maintain consistency in both message and visual tone with the controller, and pull on the user's sense of awe and exploration of a new technology, and essentially a new world of interaction.
I think there's ample opportunity to explore other designs; using LM's established marketing tenets of "Play, Create, Explore" we can direct the design of three hands to reflect these experiences and activities. An FPS themed military hand could reflect "Play", an alien hand could reflect "Explore" with it's strangeness and elusions of unseen worlds, and a rock golem hand can reflect "Create", referring to the natural elements and how they shape and build our world.
There's much discussion to be had, and I'm interested in hearing new ideas.
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