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TH.log
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Bullet.cpp
D:\Codes\TouHouInc--\Bullet.cpp(15,52): warning C4244: “=”: 从“int”转换到“float”,可能丢失数据
D:\Codes\TouHouInc--\Bullet.cpp(16,30): warning C4244: “=”: 从“int”转换到“float”,可能丢失数据
D:\Codes\TouHouInc--\Bullet.cpp(41,78): warning C4244: “参数”: 从“int”转换到“float”,可能丢失数据
D:\Codes\TouHouInc--\Bullet.cpp(41,74): warning C4244: “参数”: 从“int”转换到“float”,可能丢失数据
D:\Codes\TouHouInc--\Bullet.cpp(94,42): warning C4244: “参数”: 从“float”转换到“int”,可能丢失数据
D:\Codes\TouHouInc--\Bullet.cpp(94,34): warning C4244: “参数”: 从“float”转换到“int”,可能丢失数据
DataManager.cpp
D:\Codes\TouHouInc--\DataManager.cpp(18,3): warning C4996: 'fscanf': This function or variable may be unsafe. Consider using fscanf_s instead. To disable deprecation, use _CRT_SECURE_NO_WARNINGS. See online help for details.
Enemy.cpp
D:\Codes\TouHouInc--\Enemy.cpp(127,12): warning C4244: “初始化”: 从“double”转换到“int”,可能丢失数据
D:\Codes\TouHouInc--\Enemy.cpp(128,12): warning C4244: “初始化”: 从“double”转换到“int”,可能丢失数据
D:\Codes\TouHouInc--\Enemy.cpp(150,19): warning C4244: “=”: 从“double”转换到“int”,可能丢失数据
D:\Codes\TouHouInc--\Enemy.cpp(151,19): warning C4244: “=”: 从“double”转换到“int”,可能丢失数据
D:\Codes\TouHouInc--\Enemy.cpp(155,19): warning C4244: “=”: 从“double”转换到“int”,可能丢失数据
D:\Codes\TouHouInc--\Enemy.cpp(156,19): warning C4244: “=”: 从“double”转换到“int”,可能丢失数据
D:\Codes\TouHouInc--\Enemy.cpp(187,12): warning C4244: “初始化”: 从“double”转换到“int”,可能丢失数据
D:\Codes\TouHouInc--\Enemy.cpp(188,12): warning C4244: “初始化”: 从“double”转换到“int”,可能丢失数据
D:\Codes\TouHouInc--\Enemy.cpp(216,17): warning C4244: “+=”: 从“double”转换到“int”,可能丢失数据
D:\Codes\TouHouInc--\Enemy.cpp(219,14): warning C4244: “参数”: 从“time_t”转换到“unsigned int”,可能丢失数据
D:\Codes\TouHouInc--\Enemy.cpp(220,14): warning C4244: “初始化”: 从“double”转换到“int”,可能丢失数据
EnemyBullet.cpp
D:\Codes\TouHouInc--\EnemyBullet.cpp(12,63): warning C4244: “=”: 从“int”转换到“float”,可能丢失数据
D:\Codes\TouHouInc--\EnemyBullet.cpp(13,64): warning C4244: “=”: 从“int”转换到“float”,可能丢失数据
D:\Codes\TouHouInc--\EnemyBullet.cpp(92,60): warning C4244: “参数”: 从“float”转换到“int”,可能丢失数据
D:\Codes\TouHouInc--\EnemyBullet.cpp(92,43): warning C4244: “参数”: 从“float”转换到“int”,可能丢失数据
mainGame.cpp
GameManager.cpp
Interface.cpp
LoadResources.cpp
Map.cpp
Operation.cpp
D:\Codes\TouHouInc--\Operation.cpp(26,10): warning C4101: “hcur”: 未引用的局部变量
ParticleManager.cpp
Player.cpp
正在生成代码...
GameManager.obj : error LNK2019: 无法解析的外部符号 "public: struct Enemy::EnemyNode * __cdecl Enemy::createEnemy(int,int,int,int,int,double,double,enum Enemy::EnemyName,int,int,struct Frame)" (?createEnemy@Enemy@@QEAAPEAUEnemyNode@1@HHHHHNNW4EnemyName@1@HHUFrame@@@Z),函数 "void __cdecl AddItem(int)" (?AddItem@@YAXH@Z) 中引用了该符号
GameManager.obj : error LNK2019: 无法解析的外部符号 "public: struct Enemy::EnemyNode * __cdecl Enemy::createEnemy(int,int,int,int,int,double,enum Enemy::EnemyName,int,int,struct Frame)" (?createEnemy@Enemy@@QEAAPEAUEnemyNode@1@HHHHHNW4EnemyName@1@HHUFrame@@@Z),函数 "void __cdecl AddItem(int)" (?AddItem@@YAXH@Z) 中引用了该符号
GameManager.obj : error LNK2019: 无法解析的外部符号 "public: struct Enemy::EnemyNode * __cdecl Enemy::createEnemy(int,int,int,int,int,int,int,double,double,enum Enemy::EnemyName,int,int,struct Frame)" (?createEnemy@Enemy@@QEAAPEAUEnemyNode@1@HHHHHHHNNW4EnemyName@1@HHUFrame@@@Z),函数 "void __cdecl AddItem(int)" (?AddItem@@YAXH@Z) 中引用了该符号
D:\Codes\TouHouInc--\x64\Debug\TH.exe : fatal error LNK1120: 3 个无法解析的外部命令