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color.py
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color.py
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# Type the colour and not the word
# import the modules we need, for creating a GUI...
import tkinter
#...and for creating random numbers.
import random
# the list of possible colour.
colours = ['Red', 'Blue', 'Green', 'Pink', 'Black',
'Yellow', 'Orange', 'White', 'Purple', 'Brown']
# the player's score, initially 0.
score = 0
# the game time left, initially 30 seconds.
timeleft = 30
# a function that will start the game.
def startGame(event):
# if there's still time left...
if timeleft == 30:
# start the countdown timer.
countdown()
# run the function to choose the next colour.
nextColour()
# function to choose and display the next colour.
def nextColour():
# use the globally declared 'score' and 'play' variables above.
global score
global timeleft
# if a game is currently in play...
if timeleft > 0:
# ...make the text entry box active.
e.focus_set()
# if the colour typed is equal to the colour of the text...
if e.get().lower() == colours[1].lower():
# ...add one to the score.
score += 1
# clear the text entry box.
e.delete(0, tkinter.END)
# shuffle the list of colours.
random.shuffle(colours)
# change the colour to type, by changing the text _and_ the colour to a
# random colour value
label.config(fg=str(colours[1]), text=str(colours[0]))
# update the score.
scoreLabel.config(text="Score: " + str(score))
# a countdown timer function.
def countdown():
# use the globally declared 'play' variable above.
global timeleft
# if a game is in play...
if timeleft > 0:
# decrement the timer.
timeleft -= 1
# update the time left label.
timeLabel.config(text="Time left: " + str(timeleft))
# run the function again after 1 second.
timeLabel.after(1000, countdown)
# create a GUI window.
root = tkinter.Tk()
# set the title.
root.title("Colour Game")
# set the size.
root.geometry("380x230+90+300")
# add an instructions label.
# add a score label.
scoreLabel = tkinter.Label(
root, text="Press enter to start", font=('Helvetica', 12))
scoreLabel.pack()
# add a time left label.
timeLabel = tkinter.Label(
root, text="Time left: " + str(timeleft), font=('Helvetica', 12))
timeLabel.pack()
# add a label for displaying the colours.
label = tkinter.Label(root, font=('Helvetica', 60))
label.pack()
# add a text entry box for typing in colours.
e = tkinter.Entry(root)
# run the 'startGame' function when the enter key is pressed.
root.bind('<Return>', startGame)
e.pack()
# set focus on the entry box.
e.focus_set()
# start the GUI
root.mainloop()