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screen.js
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/* Copyright (c) 2009-2010 King Abdullah University of Science and Technology
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in all
* copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
* SOFTWARE.
*/
function screen() {
this.height = this.width = 10;
this.minx = this.miny = -5;
this.maxx = this.maxy = 5;
this.time = 0;
this.modelviewMatrix = null;
this.projectionMatrix = null;
this.s = 1.0;
this.dx = 0.0;
this.dy = 0.0;
this.recalc = function() {
this.projectionMatrix = new CanvasMatrix4();
this.modelviewMatrix = new CanvasMatrix4();
//this.modelviewMatrix.scale(this.scale, this.scale, 1.0);
this.modelviewMatrix.translate(-this.dx, -this.dy, 0.0);
// Set the projection
//this.projectionMatrix.ortho(this.minx + this.dx, this.maxx + this.dx, this.miny + this.dy, this.maxy + this.dy, 0, 10);
this.projectionMatrix.ortho(this.minx, this.maxx, this.miny, this.maxy, 0, 10);
}
this.translate = function(dx, dy) {
this.dx = dx;
this.dy = dy;
}
this.scale = function(f) {
this.s *= f;
}
this.set_uniforms = function(gl, program) {
mvMat_location = gl.getUniformLocation(program, "u_modelViewMatrix");
prMat_location = gl.getUniformLocation(program, "u_projectionMatrix");
time_location = gl.getUniformLocation(program, "t");
dx_location = gl.getUniformLocation(program, "dx");
dy_location = gl.getUniformLocation(program, "dy");
scale_location = gl.getUniformLocation(program, "scale");
gl.uniformMatrix4fv(mvMat_location, false, this.modelviewMatrix.getAsWebGLFloatArray());
gl.uniformMatrix4fv(prMat_location, false, this.projectionMatrix.getAsWebGLFloatArray());
gl.uniform1f(time_location , this.time);
gl.uniform1f(dx_location , this.dx);
gl.uniform1f(dy_location , this.dy);
gl.uniform1f(scale_location, this.s);
}
this.normalize = function() {
if (this.width > this.height) {
var ratio = (this.maxy - this.miny) / this.height;
ratio = (ratio * (this.width - this.height)) / 2.0;
this.maxx += ratio;
this.minx -= ratio;
} else if (this.height > this.width) {
var ratio = (this.maxx - this.minx) / this.width;
ratio = (ratio * (this.height - this.width)) / 2.0;
this.maxy += ratio;
this.miny -= ratio;
}
}
}