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Division too high #203
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Have you tried PR #187 to see if that fixes the issue? |
I have not. I'll give that a try tomorrow.
Thanks
…On Sun, Jul 14, 2024 at 10:51 PM Arthur Moore ***@***.***> wrote:
Have you tried PR #187
<#187> to see
if that fixes the issue?
At this point I'm seriously just considering merging all my PRs fixing
issues into a separate branch on my repo.
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@captain118 is this still an issue for you? |
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When a have two boxes stacked on each other if the bottom box has a division that goes across the middle of a base then the division is high enough that the top box rocks on the divide instead of sitting on it and the frame around it.
Here are my test values
gridx = 2;
// number of bases along y-axis
gridy = 1;
// bin height. See bin height information and "gridz_define" below.
gridz = 3;
/* [Linear Compartments] */
// number of X Divisions (set to zero to have solid bin)
divx = 1;
// number of Y Divisions (set to zero to have solid bin)
divy = 2;
/* [Cylindrical Compartments] */
// number of cylindrical X Divisions (mutually exclusive to Linear Compartments)
cdivx = 0;
// number of cylindrical Y Divisions (mutually exclusive to Linear Compartments)
cdivy = 0;
// orientation
c_orientation = 2; // [0: x direction, 1: y direction, 2: z direction]
// diameter of cylindrical cut outs
cd = 10;
// cylinder height
ch = 1;
// spacing to lid
c_depth = 1;
// chamfer around the top rim of the holes
c_chamfer = 0.5;
/* [Height] */
// determine what the variable "gridz" applies to based on your use case
gridz_define = 0; // [0:gridz is the height of bins in units of 7mm increments - Zack's method,1:gridz is the internal height in millimeters, 2:gridz is the overall external height of the bin in millimeters]
// overrides internal block height of bin (for solid containers). Leave zero for default height. Units: mm
height_internal = 0;
// snap gridz height to nearest 7mm increment
enable_zsnap = false;
/* [Features] */
// the type of tabs
style_tab = 5; //[0:Full,1:Auto,2:Left,3:Center,4:Right,5:None]
// how should the top lip act
style_lip = 0; //[0: Regular lip, 1:remove lip subtractively, 2: remove lip and retain height]
// scoop weight percentage. 0 disables scoop, 1 is regular scoop. Any real number will scale the scoop.
scoop = 0; //[0:0.1:1]
// only cut magnet/screw holes at the corners of the bin to save uneccesary print time
only_corners = false;
/* [Base] */
style_hole = 1; // [0:no holes, 1:magnet holes only, 2: magnet and screw holes - no printable slit, 3: magnet and screw holes - printable slit, 4: Gridfinity Refined hole - no glue needed]
// number of divisions per 1 unit of base along the X axis. (default 1, only use integers. 0 means automatically guess the right division)
div_base_x = 0;
// number of divisions per 1 unit of base along the Y axis. (default 1, only use integers. 0 means automatically guess the right division)
div_base_y = 0;
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