Replies: 2 comments 2 replies
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For point 1 and 2, you mean something like this: It is very easy to do, numbers are just random: color("tomato") {
gridfinityInit(gridx, gridy, height(gridz, gridz_define, enable_lip, enable_zsnap), height_internal, length) {
pattern_linear(2,3,18,10)
cylinder(100,7,true);
}
gridfinityBase(gridx, gridy, length, div_base_x, div_base_y, style_hole);
} regarding point 3 and 4, I do not fully understand. I do not see how the thingyverse link is applicable to gridfinity. The printables link is very unique use-case. The bottom parts can be created with the code snippet above. The shades requires to be written from scratch with only this use-case. |
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The linear pattern for cylinders may be good to implement as a separate file. It seems to be something people want, and can easily be used for a variety of items. As for the other ideas, are you suggesting round gridfinity (or round covers...)? All the links in this discussion are somewhat scattered in terms of what they accomplish. |
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Inspiration for this idea: Turning Factorio/Geodesic Dome this into a gridfinity lightshade.
https://www.thingiverse.com/thing:4678578
Similar to this:
https://www.printables.com/model/379261-led-tea-light-lantern-lamp
But also for gluesticks and such.
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