-
Notifications
You must be signed in to change notification settings - Fork 0
/
ex43.py
210 lines (184 loc) · 8.98 KB
/
ex43.py
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
#Hierarchy of the game
# Class Hierarchy
# * Map
# - next_scene
# - opening_scene
# * Engine
# - play
# * Scene
# - enter
# * Death
# * Central Corridor
# * Laser Weapon Armory
# * The Bridge
# * Escape Pod
from sys import exit
from random import randint
from textwrap import dedent
class Scene(object):
def enter(self):
print("This scene is not configured yet")
print("Subclass it and implement enter().")
exit(1)
class Engine(object):
def __init__(self, scene_map):
self.scene_map = scene_map
def play(self):
current_scene = self.scene_map.opening_scene()
last_scene = self.scene_map.next_scene("Fnished")
while current_scene != last_scene:
print("\n -------")
next_scene_name = current_scene.enter()
current_scene = self.scene_map.next_scene(next_scene_name)
class Death(Scene):
quips = ["You died. you kinda suckk at this", "Your mom would be smartee...if she were smarter",
"Such a luser", "I have a small puppy that's better at this", "You're worse that yopur dad's joke"]
def enter(self):
print(Death.quips[randint(0, len(self.quips)-1)])
exit(1)
class CentralCorridor(Scene):
def enter(self):
print("The Gothons of Planet Percal #25 have invaded your ship and destroyed")
print("your entire crew. You are the last surviving member and your last")
print("mission is to get the neutron destruct bomb from the Weapons Armory,")
print("put it in the bridge, and blow the ship up after getting into an ")
print("escape pod.")
print("\n")
print("You're running down the central corridor to the Weapons Armory when")
print("a Gothon jumps out, red scaly skin, dark grimy teeth, and evil clown costume")
print("flowing around his hate filled body. He's blocking the door to the")
print("Armory and about to pull a weapon to blast you.")
action = input("> ")
if action == "shoot":
print("Quick on the draw you yank out your blaster and fire it at the Gothon.")
print("His clown costume is flowing and moving around his body, which throws")
print("off your aim. Your laser hits his costume but misses him entirely. This")
print("completely ruins his brand new costume his mother bought him, which")
print("makes him fly into an insane rage and blast you repeatedly in the face until")
print("you are dead. Then he eats you.")
return 'death'
elif action == "dodge":
print("Like a world class boxer you dodge, weave, slip and slide right")
print("as the Gothon's blaster cranks a laser past your head.")
print("In the middle of your artful dodge your foot slips and you")
print("bang your head on the metal wall and pass out.")
print("You wake up shortly after only to die as the Gothon stomps on")
print("your head and eats you.")
return 'death'
elif action == 'tell a joke':
print("Lucky for you they made you learn Gothon insults in the academy.")
print("You tell the one Gothon joke you know:")
print("Lbhe zbgure vf fb sng, jura fur fvgf nebhaq gur ubhfr, fur fvgf nebhaq gur ubhfr.")
print("The Gothon stops, tries not to laugh, then busts out laughing and can't move.")
print("While he's laughing you run up and shoot him square in the head")
print("putting him down, then jump through the Weapon Armory door.")
return 'laser_weapon_armory'
else:
print("DOES NOT COMPUTE!")
return 'central_corridor'
class LaserWeaponArmory(Scene):
def enter(self):
print("You do a dive roll into the Weapon Armory, crouch and scan the room")
print("for more Gothons that might be hiding. It's dead quiet, too quiet.")
print("You stand up and run to the far side of the room and find the")
print("neutron bomb in its container. There's a keypad lock on the box")
print("and you need the code to get the bomb out. If you get the code")
print("wrong 10 times then the lock closes forever and you can't")
print("get the bomb. The code is 3 digits.")
code = f"{randint(1,9)}{randint(1,9)}{randint(1,9)}"
print(code)
guess = input("[keypad]> ")
guesses = 0
while guess != code and guesses < 10:
print("BZZZZZZED")
guesses += 1
guess = input("[keypad]> ")
if guess == code:
print("The container clicks open and the seal breaks, letting gas out.")
print("You grab the neutron bomb and run as fast as you can to the")
print("bridge where you must place it in the right spot.")
return 'the_bridge'
else:
print("The lock buzzes one last time and then you hear a sickening")
print("melting sound as the mechanism is fused together.")
print("You decide to sit there, and finally the Gothons blow up the")
print("ship from their ship and you die.")
return 'death'
class TheBridge(Scene):
def enter(self):
print("You burst onto the Bridge with the netron destruct bomb")
print("under your arm and surprise 5 Gothons who are trying to")
print("take control of the ship. Each of them has an even uglier")
print("clown costume than the last. They haven't pulled their")
print("weapons out yet, as they see the active bomb under your")
print("arm and don't want to set it off.")
action = input("> ")
if action == "throgh the bomb":
print("In a panic you throw the bomb at the group of Gothons")
print("and make a leap for the door. Right as you drop it a")
print("Gothon shoots you right in the back killing you.")
print("As you die you see another Gothon frantically try to disarm")
print("the bomb. You die knowing they will probably blow up when")
print("it goes off.")
return 'death'
elif action == "slowley place the bomb":
print("You point your blaster at the bomb under your arm")
print("and the Gothons put their hands up and start to sweat.")
print("You inch backward to the door, open it, and then carefully")
print("place the bomb on the floor, pointing your blaster at it.")
print("You then jump back through the door, punch the close button")
print("and blast the lock so the Gothons can't get out.")
print("Now that the bomb is placed you run to the escape pod to")
print("get off this tin can.")
return 'escape_pod'
else:
print("DOES NOT COMPUTE!")
return "the_bridge"
class EscapePod(Scene):
def enter(self):
print("You rush through the ship desperately trying to make it to")
print("the escape pod before the whole ship explodes. It seems like")
print("hardly any Gothons are on the ship, so your run is clear of")
print("interference. You get to the chamber with the escape pods, and")
print("now need to pick one to take. Some of them could be damaged")
print("but you don't have time to look. There's 5 pods, which one")
print("do you take?")
good_pod = randint(1,5)
print(good_pod)
guess = input("[pod #]> ")
if int(guess) != good_pod:
print(f"You jump into pod {guess} and hit the eject button.")
print("The pod escapes out into the void of space, then")
print("implodes as the hull ruptures, crushing your body")
print("into jam jelly.")
return 'death'
else:
print(f"You jump into pod {guess} and hit the eject button.")
print("The pod easily slides out into space heading to")
print("the planet below. As it flies to the planet, you look")
print("back and see your ship implode then explode like a")
print("bright star, taking out the Gothon ship at the same")
print("time. You won!")
return 'finished'
class Finished(Scene):
def enter(self):
print("You Won! good job")
return 'Finished'
class Map(object):
scenes = {'central_corridor': CentralCorridor(), 'laser_weapon_armory': LaserWeaponArmory(),
'the_bridge': TheBridge(), 'escape_pod': EscapePod(), 'death': Death(),
'finished': Finished()}
def __init__(self, start_scene):
self.start_scene = start_scene
def next_scene(self, scene_name):
val = Map.scenes.get(scene_name)
return val
def opening_scene(self):
return self.next_scene(self.start_scene)
class Engine(object):
def __init__(self, scene_map):
self.start_map = start_map
def play(self):
a_map = Map('central_corridor')
a_game = Engine(a_map)
a_game.play()