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CTNx.toml
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CTNx.toml
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# CTNx config file
#########################
## DISPLAY
#########################
#[ENABLE VSYNC]
#~~~~~~~~~~~~~~~~~~~~~~~~~~~
enable_vsync = true
#########################
# Audio Player Options
#########################
#[NUMBER OF CHANNELS]
# This flag will set the number of channels you want to use.
# You can force a Stereo output ( 2.0 ) on a 7.1 system for example, by setting this flag to 2.
# The number MUST always be EVEN ( eg. 2, 4, 6, 8). If you have 5.1 set, then use 6 ( 5+1 ). If you have 7.1 set, then use 8 ( 7+1 ).
# NOTE: 0 = Autodetect. It will use the number of channels set in your audio card and/or inherited through audio software enhancements suites.
# WARNING: This flag WILL impact the OVERALL external audio layer ( Music, SFX, Voice, Ambient, etc.)!
external_audio_number_of_channels = 2
#[SAMPLE RATE]
# This flag will set the sample rate you want to use.
# The number MUST be one of the known sample rates values ( 44100, 48000, etc. )
# NOTE: 0 = Autodetect. It will use the sample rate set in your audio card and/or inherited through audio software enhancements suites.
# WARNING: This flag WILL impact the OVERALL external audio layer ( Music, SFX, Voice, Ambient, etc.)!
external_audio_sample_rate = 44100
#[EXTERNAL VOICE PATH]
# Path of the external voice files
#~~~~~~~~~~~~~~~~~~~~~~~~~~~
external_voice_path = "voice"
#[EXTERNAL VOICE EXTENSION]
# The type of file to search for. By default is ogg.
# You can use a list to specify multiple extensions, ordered by priority.
# Example: ["ogg", "flac"]
# Supported extensions:
# - https://github.com/losnoco/vgmstream#supported-file-types
#~~~~~~~~~~~~~~~~~~~~~~~~~~~
external_voice_ext = "ogg"
#[EXTERNAL VOICE VOLUME]
# This setting will allow you to configure the volume of the Voice layer.
# Possible values: 0..100
# If -1, the volume will be set to 100%
external_voice_volume = -1
#[ENABLE VOICE MUSIC FADE]
# This flag will enable the music volume fade out and fade in, when a voice acting is being played back.
# Please note this flag will take effect ONLY when "use_external_music" is enabled.
#~~~~~~~~~~~~~~~~~~~~~~~~~~~
enable_voice_music_fade = false
#[EXTERNAL VOICE MUSIC FADE VOLUME]
# This flag will set to how much the volume will be lowered down when a voice acting is going to be played back. When the voice file will be finished, the music volume will be then restored to its previous value.
# Range: 0-100 ( Min = 0, Max = 100)
#~~~~~~~~~~~~~~~~~~~~~~~~~~~
external_voice_music_fade_volume = 25
#[ENABLE VOICE AUTO TEXT]
# This will allow you to enable or disable the Voice Auto-Text feature. When enabled the game will automatically close the dialogue as soon as the voice acting is finished for that line.
enable_voice_auto_text = true
#[EXTERNAL AMBIENT PATH]
# Path of the external ambient files
#~~~~~~~~~~~~~~~~~~~~~~~~~~~
external_ambient_path = "ambient"
#[EXTERNAL AMBIENT EXTENSION]
# The type of file to search for. By default is ogg.
# You can use a list to specify multiple extensions, ordered by priority.
# Example: ["ogg", "flac"]
# Supported extensions:
# - https://github.com/losnoco/vgmstream#supported-file-types
#~~~~~~~~~~~~~~~~~~~~~~~~~~~
external_ambient_ext = "ogg"
#[EXTERNAL AMBIENT VOLUME]
# This setting will allow you to configure the volume of the Ambient layer.
# Possible values: 0..100
# If -1, the volume will be set to 100%
external_ambient_volume = -1
########################
## MODDER OPTIONS
########################
# This path is where the Hext patching layer will look for txt files.
# The path will ALWAYS have appended the game language.
# The resulting path will then be "<hext_patching_path>/en", if you run for eg. the English language
#~~~~~~~~~~~~~~~~~~~~~~~~~~~
hext_patching_path = "hext"
#[SPEEDHACK]
# Set the step when increasing the speedhack speed
#~~~~~~~~~~~~~~~~~~~~~~~~~~
speedhack_step = 0.5
# Set the limit of the speedhack multiplier
#~~~~~~~~~~~~~~~~~~~~~~~~~~
speedhack_max = 8.0
speedhack_min = 1.0
##########################
# DEBUGGING OPTIONS
# These options are mostly useful for developers or people reporting crashes.
# Please do enable them only when required.
##########################
# Show game debug logs
#~~~~~~~~~~~~~~~~~~~~~~~~~~~
show_applog = true
# trace_all - Dump in the logs whatever APIs is being called from the Engine in CTNx. Overrides all the others below.
#~~~~~~~~~~~~~~~~~~~~~~~~~~~
trace_all = false
# trace_voice - Dump in the logs only APIs that has to do with voice playback
#~~~~~~~~~~~~~~~~~~~~~~~~~~~
trace_voice = false
# trace_ambient - Dump in the logs only APIs that has to do with ambient playback
#~~~~~~~~~~~~~~~~~~~~~~~~~~~
trace_ambient = false
# Creates a full crashdump file if the game crashes. Useful to be analyzed with WinDbg when reporting issues.
#~~~~~~~~~~~~~~~~~~~~~~~~~~~
create_crash_dump = false