License: see COPYING
Source code: https://github.com/libssh2/libssh2
Web site source code: https://github.com/libssh2/www
To build libssh2 you will need CMake v2.8 or later [1] and one of the following cryptography libraries:
- OpenSSL
- Libgcrypt
- WinCNG
- mbedTLS
If you are happy with the default options, make a new build directory, change to it, configure the build environment and build the project:
mkdir bin
cd bin
cmake ..
cmake --build .
libssh2 will be built as a static library and will use any
cryptography library available. The library binary will be put in
bin/src
, with the examples in bin/example
and the tests in
bin/tests
.
Of course, you might want to customise the build options. You can pass the options to CMake on the command line:
cmake -D= ..
The following options are available:
-
LINT=ON
Enables running the source code linter when building. Can be
ON
orOFF
. -
BUILD_SHARED_LIBS=OFF
Determines whether libssh2 is built as a static library or as a shared library (.dll/.so). Can be
ON
orOFF
. -
CRYPTO_BACKEND=
Chooses a specific cryptography library to use for cryptographic operations. Can be
OpenSSL
(https://www.openssl.org),Libgcrypt
(https://www.gnupg.org/),WinCNG
(Windows Vista+),mbedTLS
(https://tls.mbed.org/) or blank to use any library available.CMake will attempt to locate the libraries automatically. See [2] for more information.
-
ENABLE_ZLIB_COMPRESSION=OFF
Will use zlib (http://www.zlib.org) for payload compression. Can be
ON
orOFF
. -
ENABLE_CRYPT_NONE=OFF
The SSH2 Transport allows for unencrypted data transmission using the "none" cipher. Because this is such a huge security hole, it is typically disabled on SSH2 implementations and is disabled in libssh2 by default as well.
Enabling this option will allow for "none" as a negotiable method, however it still requires that the method be advertized by the remote end and that no more-preferable methods are available.
-
ENABLE_MAC_NONE=OFF
The SSH2 Transport also allows implementations to forego a message authentication code. While this is less of a security risk than using a "none" cipher, it is still not recommended as disabling MAC hashes removes a layer of security.
Enabling this option will allow for "none" as a negotiable method, however it still requires that the method be advertized by the remote end and that no more-preferable methods are available.
-
ENABLE_GEX_NEW=ON
The diffie-hellman-group-exchange-sha1 (dh-gex) key exchange method originally defined an exchange negotiation using packet type 30 to request a generation pair based on a single target value. Later refinement of dh-gex provided for range and target values. By default libssh2 will use the newer range method.
If you experience trouble connecting to an old SSH server using dh-gex, try this option to fallback on the older more reliable method.
-
ENABLE_DEBUG_LOGGING=ON
in Debug,=OFF
in ReleaseWill enable the libssh2_trace() function for showing debug traces.
-
CLEAR_MEMORY=ON
Securely zero memory before freeing it (if the backend supports this).
The previous examples used CMake to start the build using:
cmake --build .
Alternatively, once CMake has configured your project, you can just use your own build tool, e.g GNU make, Visual Studio, etc., from that point onwards.
To test the build, run the appropriate test target for your build system. For example:
cmake --build . --target test
or
cmake --build . --target RUN_TESTS
If you are not using CMake for your own project, install libssh2
cmake <libssh2 source location>
cmake --build .
cmake --build . --target install
or
cmake --build . --target INSTALL
and then specify the install location to your project in the normal
way for your build environment. If you don't like the default install
location, add -DCMAKE_INSTALL_PREFIX=<chosen prefix>
when initially
configuring the project.
If your own project also uses CMake, you don't need to worry about setting it up with libssh2's location. Just add just the following lines and CMake will find libssh2 on your system, set up the necessary paths and link the library with your binary.
find_package(Libssh2 REQUIRED CONFIG)
target_link_libraries(my_project_target Libssh2::libssh2)
Of course, you still have to make libssh2 available on your system
first. You can install it in the traditional way shown above, but you
don't have to. Instead you can just build it, which will export its
location to the user package registry [3] where find_package
will
find it.
You can even combine the two steps using a so-called 'superbuild' project [4] that downloads, builds and exports libssh2, and then builds your project:
include(ExternalProject)
ExternalProject_Add(
Libssh2
URL <libssh2 download location>
URL_HASH SHA1=<libssh2 archive SHA1>
INSTALL_COMMAND "")
ExternalProject_Add(
MyProject DEPENDS Libssh2
SOURCE_DIR ${CMAKE_CURRENT_SOURCE_DIR}/src
INSTALL_COMMAND "")
[1] https://www.cmake.org/cmake/resources/software.html [2] https://www.cmake.org/cmake/help/v3.0/manual/cmake-packages.7.html [3] https://www.cmake.org/cmake/help/v3.0/manual/cmake-packages.7.html#package-registry [4] https://blog.kitware.com/wp-content/uploads/2016/01/kitware_quarterly1009.pdf