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habbgo

An emulation of Habbo Hotel as it was in the early to mid 2000's when its client was made in Macromedia's Director & powered in the web by the Shockwave plugin (RIP)

habbgo is extremely experimental and is a project I started when I was in college but never finished. I will be reworking the project and breathing some new life into it over time.

Goals

  • To document the FUSE protocol, which was a custom application layer protocol over TCP powering HH
  • Write a clean and easy to read code base for documenting how the game worked
  • Create the means for simulating the various scripting tricks and hax
  • Make the server/client easy to setup and deploy without Shockwave woes
  • Configure both FUSEv0.1.0 & FUSEv0.2.0 in one environment to allow emulation of all Shockwave clients

Disclaimer

This project is for educational and archival purposes, I assume no liability for how this software is used by others.