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BasicTypes.h
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#ifndef BASIC_TYPES
#define BASIC_TYPES
#include <math.h>
#include <QtGui>
#include <string>
#include <sstream>
using namespace std;
/*******************
BasicTypes is a catch-all file for the many Plain-Old-Data helper objects that Skittle uses.
It's membership is:
* ErrorBox - a convenience constructor for QMessageBox
* color - rgb triplet with a lot of operators for color logic
* point (and point2D) - xyz with interpolation and operators
* track_entry - used mainly by AnnotationDisplay
BasicTypes exists mainly for ease of importing. It could be broken into multiple files for compliance.
*********************/
class ErrorBox{
public:
ErrorBox(const char* msg)
{
QMessageBox msgBox;
msgBox.setText(msg);
msgBox.exec();
}
};
class color{
public:
int r;
int g;
int b;
color()
{
r = 0; g = 0; b = 0;
}
color(int grey)
{
r = grey; g = grey; b = grey;
}
color(double zeroToOne)
{
int grey = (int)(zeroToOne*255);
r = grey; g = grey; b = grey;
}
color(int red, int green, int blue){
r=red;
g=green;
b=blue;
}
bool operator == (color other)
{
return ( (r == other.r) && (g == other.g) && (b == other.b) );
}
color operator + (color other)
{
return color( min(255, r + other.r), min(255, g + other.g), min(255, b + other.b) );
}
color operator - (color other)
{
return color( max(0,(r - other.r)), max(0,(g - other.g)), max(0,(b - other.b)) );
}
color operator / (int div)
{
return color( (int)(float(r)/div+.5), (int)(float(g)/div+.5), (int)(float(b)/div+.5) );
}
color operator * (float mul)
{
return color( min(255, (int)(float(r)*mul+.5)), min(255, (int)(float(g)*mul+.5)), min(255, (int)(float(b)*mul+.5)) );
}
int lightness()
{
int a = max(r, g);
return max( a, b);
}
string toString()
{
stringstream sstr;
sstr << "(" << r <<", "<< g <<", "<< b<<")";
return sstr.str();
}
};
class point{
public:
double x;
double y;
double z;
point(){x=0; y=0; z=0;}
point(double X, double Y, double Z){
x=X;
y=Y;
z=Z;
}
point operator + (point other)
{
return point( (x + other.x), (y + other.y), (z + other.z) );
}
point operator * (int mul)
{
return point( x*mul, y*mul, z*mul );
}
point operator / (int div)
{
return point( x/div, y/div, z/div );
}
void operator *= (double mul)
{
x = x*mul;
y = y*mul;
z = z*mul;
}
point interpolate(point p3, double progress)//progress goes from 0.0 p1 to 1.0 p2
{
double inverse = 1.0 - progress;
float x2 = x * inverse + p3.x * progress;
float y2 = y * inverse + p3.y * progress;
float z2 = z * inverse + p3.z * progress;
return point(x2, y2, z2);
}
};
class point2D{
public:
int x;
int y;
point2D(){}
point2D(int X, int Y)
{
x = X;
y = Y;
}
};
class track_entry{
public:
int start;
int stop;
color col;
string line;
int index;
track_entry(){
start=0;
stop = 0;
col = color(0,0,0);
}
track_entry(int Start, int Stop, color C)
{
start = Start;
stop = Stop;
col = C;
}
track_entry(int Start, int Stop, color C, string Line)
{
start = Start;
stop = Stop;
col = C;
line = Line;
}
bool operator < (track_entry& b)
{
if(start < b.start)
return true;
else if( start == b.start)
return stop < b.stop;
else
return false;
}
bool isBlank()
{
return ( (start==0 && stop==0 && col.r == 0 && col.g == 0 && col.b == 0) );
}
string toString() const
{
return line;
}
};
#endif