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websocketHub.go
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websocketHub.go
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/*
* Licensed to the Apache Software Foundation (ASF) under one or more
* contributor license agreements. See the NOTICE file distributed with
* this work for additional information regarding copyright ownership.
* The ASF licenses this file to You under the Apache License, Version 2.0
* (the "License"); you may not use this file except in compliance with
* the License. You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
// Code incorporated from the Gorilla Websocket Chat example, which has the following copyright
// Copyright 2013 The Gorilla WebSocket Authors. All rights reserved.
// Use of this source code is governed by a BSD-style
// license that can be found in the GorillaWebsocketLicense file.
package main
// Hub maintains the set of active clients and broadcasts messages to the
// clients.
type Hub struct {
// Registered clients.
clients map[*Client]bool
// Inbound messages from the clients.
broadcast chan []byte
// Register requests from the clients.
register chan *Client
// Unregister requests from clients.
unregister chan *Client
}
func newHub() *Hub {
return &Hub{
broadcast: make(chan []byte),
register: make(chan *Client),
unregister: make(chan *Client),
clients: make(map[*Client]bool),
}
}
// Message types
const gameStateType = 'G' // Indicates a game state message
const playerListType = 'P' // Indicates a player list message
const lostPlayerType = 'L' // Indicates a lost player message
const chatType = 'C' // Indicates a chat message
// Send a message (other than chat) to all the clients
// Chat is handled specially within the readPump when an incoming chat message is detected
func (h *Hub) broadcastMessage(msgType byte, body []byte) {
toSend := []byte{msgType}
toSend = append(toSend, body...)
h.broadcast <- toSend
}
func (h *Hub) run() {
for {
select {
case client := <-h.register:
h.clients[client] = true
case client := <-h.unregister:
if _, ok := h.clients[client]; ok {
delete(h.clients, client)
close(client.send)
}
case message := <-h.broadcast:
for client := range h.clients {
select {
case client.send <- message:
default:
close(client.send)
delete(h.clients, client)
}
}
}
}
}