The rendering aspect of the project is done with the godot game engine.
The prediction data from the model is sent via a UDP IP socket to the godot listener.
We then proceed to locate each of the joints and render the hand pose estimation.
If --compare flag is used in render_from_data.py
then both godot and godot_2 programs must be running, each one will receive the information via a unique port.
[Godot 3.1] (https://godotengine.org/download/linux)
- open godot
- select project folder
- press play to run in the upper right corner
(if the model is running the prediction will show accordingly)