-
Notifications
You must be signed in to change notification settings - Fork 0
/
client499.py
executable file
·252 lines (202 loc) · 6.78 KB
/
client499.py
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
#!/usr/bin/env python
# client499 (CSSE2310 Assignment 4, 2013)
#
# Copyright (c) 2013, Joel Addison (jea)
# All rights reserved.
#
# Redistribution and use in source and binary forms, with or without
# modification, are permitted provided that the following conditions are met:
#
# * Redistributions of source code must retain the above copyright notice,
# this list of conditions and the following disclaimer.
# * Redistributions in binary form must reproduce the above copyright notice,
# this list of conditions and the following disclaimer in the documentation
# and/or other materials provided with the distribution.
#
# THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
# AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
# IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
# ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE
# LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
# CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
# SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
# INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
# CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
# ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
# POSSIBILITY OF SUCH DAMAGE.
from __future__ import print_function
import sys
import socket
import signal
from game499 import *
class Player(object):
sock = None
sock_file = None
player_name = None
game_name = None
hand = None
sorted_hand = {}
last_play = None
made_bid = False
def signal_handler(signal, frame):
sys.exit(0)
def connect_to_server(port, hostname):
try:
sock = socket.socket(socket.AF_INET, socket.SOCK_STREAM)
sock.connect((hostname, port))
except socket.error:
print("Bad Server.", file=sys.stderr)
sys.exit(2)
return sock
def send_msg(sock, message, add_newline=True):
if add_newline:
message = "%s\n" % message
try:
sock.sendall(message)
except socket.error:
print("Protocol Error.", file=sys.stderr)
sys.exit(6)
def recv_msg(sock_file):
server_error = False
try:
data = sock_file.readline()
except socket.error:
server_error = True
if server_error or not data:
print("Protocol Error.", file=sys.stderr)
sys.exit(6)
return data.strip()
def initialise_game(player):
# Send player name
send_msg(player.sock, player.player_name)
# Send game name
send_msg(player.sock, player.game_name)
# Wait for greeting
receive_and_parse_message(player, ['M'])
def sort_hand(player, hand):
suits = {'C': [], 'S': [], 'D': [], 'H': []}
# Split cards up into a list
all_cards = [hand[i] + hand[i + 1] for i in range(0, len(hand), 2)]
for card in all_cards:
suits[card[SUIT]].append(card)
for suit, cards in sorted(suits.items(), key=lambda x: SUITS[x[0]]):
sorted_cards = sorted(cards, cmp=rank_sort, reverse=True)
player.sorted_hand[suit] = sorted_cards
# Store for later use
player.hand = all_cards
def print_hand(player):
for suit, cards in sorted(player.sorted_hand.items(), key=lambda x: SUITS[x[0]]):
suit_cards = [r for r, _ in cards]
if suit_cards:
print("%s: %s" % (suit, " ".join(suit_cards)))
else:
print("%s:" % suit)
def get_user_input(prompt):
try:
response = raw_input(prompt)
except EOFError:
print("User Quit.", file=sys.stderr)
sys.exit(7)
return response
def make_bid(player, current):
# Build prompt for bid
prompt = ""
if current:
prompt = "[%s] - Bid (or pass)> " % current
else:
prompt = "Bid> "
# Get bid from user
while True:
bid = get_user_input(prompt)
if valid_bid(current, bid) in [BID_VALID, BID_PASS]:
send_msg(player.sock, bid)
break
def play_card(player, lead):
prompt = "Lead> "
if lead:
prompt = "[%s] play> " % lead
while True:
print_hand(player)
move = get_user_input(prompt)
if valid_play(lead, move, player.hand):
# Card is fine, so send back to server
send_msg(player.sock, move)
player.last_play = move
break
def receive_and_parse_message(player, expected=[]):
message = recv_msg(player.sock_file)
extended_expected = expected + ['M', 'O']
if not message or (expected and message[0] not in extended_expected):
print("Protocol Error.", file=sys.stderr)
sys.exit(6)
if message[0] == 'M':
# Chat message
print("Info: %s" % message[1:])
if 'M' not in expected:
return True
elif message[0] == 'H':
sort_hand(player, message[1:])
print_hand(player)
elif message[0] == 'B':
make_bid(player, message[1:])
elif message[0] == 'L':
play_card(player, '')
elif message[0] == 'P':
play_card(player, message[1:])
elif message[0] == 'A':
player.hand.remove(player.last_play)
player.sorted_hand[player.last_play[SUIT]].remove(player.last_play)
elif message[0] == 'T':
player.made_bid = True
elif message[0] == 'O':
# Game over
try:
player.sock.shutdown(socket.SHUT_RDWR)
player.sock.close()
except socket.error:
pass
sys.exit(0)
return False
def play_game(player):
# Play the game
while True:
# Receive hand
while receive_and_parse_message(player, ['H']):
pass
player.made_bid = False
# Perform bidding
while not player.made_bid:
receive_and_parse_message(player, ['B', 'T'])
# Play cards for rest of the game
while player.hand:
while receive_and_parse_message(player, ['L', 'P', 'A']):
pass
def main():
signal.signal(signal.SIGINT, signal_handler)
if len(sys.argv) not in [4, 5]:
print("Usage: client499 name game port [host]", file=sys.stderr)
sys.exit(1)
player_name = sys.argv[1]
game_name = sys.argv[2]
try:
port = int(sys.argv[3])
except ValueError:
port = 0
hostname = "localhost"
if len(sys.argv) == 5:
hostname = sys.argv[4]
if not player_name or not game_name or port < 1 or port > 65535:
print("Invalid Arguments.", file=sys.stderr)
sys.exit(4)
sock = connect_to_server(port, hostname)
p = Player()
p.player_name = player_name
p.game_name = game_name
p.sock = sock
p.sock_file = sock.makefile()
initialise_game(p)
play_game(p)
sock.close()
sys.exit(0)
if __name__ == '__main__':
main()