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en.js
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var Strings = require('./');
module.exports = new Strings('en', {
// set the 'fallback' language -- this way no strings go missing.
// Also, in the case of more regions (en-GB vs en-US) we can use more locale
// specific terminology (i.e: 'films' vs 'movies')
// Since this is the 'en' file we don't need this
// base: 'en',
//------------------------------------------------------------------------------
// START EDITING HERE
//------------------------------------------------------------------------------
// Only edit the items in quotes. Everything on the left-side of a colon (':')
// are identifiers for use in scripting the layout.
//------------------------------------------------------------------------------
// The top line of sheet
// character - the aurebesh on the left side
// name - the label for where the character's name goes
header: {
character: 'Character',
name: 'Name'
},
// The characteristic section.
// title - The title of the section
// subtitle - The aurebesh to the right of the title
characteristics: {
title: 'Characteristics',
subtitle: 'Characteristics',
// each characteristic has the following
// title - the label for the characteristic
// subtitle - the aurebesh for under the characteristic box
// abbrev - an abbreviation for the skills area
brawn: {
title: 'Brawn',
subtitle: 'Brawn',
abbrev: 'Br'
},
agility: {
title: 'Agility',
subtitle: 'Agility',
abbrev: 'Ag'
},
intellect: {
title: 'Intellect',
subtitle: 'Intellect',
abbrev: 'Int'
},
cunning: {
title: 'Cunning',
subtitle: 'Cunning',
abbrev: 'Cun'
},
willpower: {
title: 'Willpower',
subtitle: 'Willpower',
abbrev: 'Wil'
},
presence: {
title: 'Presence',
subtitle: 'Presence',
abbrev: 'Pr'
}
},
// skills section
skills: {
// section header
title: 'Skills',
// section aurebesh
subtitle: 'Skills',
// used in the header of the general skills area
general: 'General Skills',
// used in the header of the knowledge skills area
knowledge: 'Knowledge Skills',
// used in the header of combat skills area
combat: 'Combat Skills',
// used in the custom skills area
custom: 'Custom Skills',
// used in the header for each skills section
experience: 'XP',
characteristic: 'Char',
dicepool: 'Pool',
// Skill names
astrogation: 'Astrogation',
athletics: 'Athletics',
charm: 'Charm',
coercion: 'Coercion',
computers: 'Computers',
cool: 'Cool',
coordination: 'Coordination',
deception: 'Deception',
discipline: 'Discipline',
leadership: 'Leadership',
mechanics: 'Mechanics',
medicine: 'Medicine',
negotiation: 'Negotiation',
perception: 'Perception',
piloting: {
planetary: 'Piloting — Planetary',
space: 'Piloting — Space'
},
resilience: 'Resilience',
skulduggery: 'Skulduggery',
stealth: 'Stealth',
streetwise: 'Streetwise',
survival: 'Survival',
vigilence: 'Vigilance',
core_worlds: 'Core Worlds',
education: 'Education',
lore: 'Lore',
outer_rim: 'Outer Rim',
underworld: 'Underworld',
warefare: 'Warefare',
xenology: 'Xenology',
brawl: 'Brawl',
gunnery: 'Gunnery',
lightsaber: 'Lightsaber',
melee: 'Melee',
ranged: {
heavy: 'Ranged — Heavy',
light: 'Ranged — Light'
}
},
abilities: {
// section header
title: 'Abilities',
// section aurebesh
subtitle: 'Abilities',
activation: 'Act.',
rank: 'Rank'
},
weapons: {
title: 'Weapons',
subtitle: 'Weapons',
name: 'Name',
skill: 'Skill',
damage: 'Dam',
critical: 'Crit',
range: 'Range',
encumbrance: 'Enc',
hardpoints: 'HP',
special: 'Special',
condition: 'Condition'
},
description: {
title: 'Description',
subtitle: 'Description',
career: 'Career',
species: 'Species',
gender: 'Gender',
age: 'Age',
height: 'Height',
build: 'Build',
hair: 'Hair',
eyes: 'Eyes'
},
motivation: {
title: 'Motivation',
subtitle: 'Motivation'
},
obligation: {
title: 'Obligation/Duty',
subtitle: 'Obligation/Duty',
size: 'Size'
},
morality: {
title: 'Morality',
subtitle: 'Morality',
strength: 'Strength',
weakness: 'Weakness',
current: 'Current',
conflict: 'Conflict'
},
soak: {
title: 'Soak',
subtitle: 'Soak',
value: 'Value'
},
defense: {
title: 'Defense',
subtitle: 'Defense',
melee: 'Melee',
range: 'Range'
},
wounds: {
title: 'Wounds',
subtitle: 'Wounds',
threshold: 'Threshold',
current: 'Current'
},
strain: {
title: 'Strain',
subtitle: 'Strain',
threshold: 'Threshold',
current: 'Current'
},
criticals: {
title: 'Critical Injuries',
subtitle: 'Critical Injuries'
},
gear: {
title: 'Gear',
subtitle: 'Gear',
encumbrance: 'Enc'
},
armor: {
title: 'Armor',
subtitle: 'Armor',
defense: 'Defense',
soak: 'Soak',
encumbrance: 'Enc',
hardpoints: 'HP',
special: 'Special',
condition: 'Condition'
},
credits: {
title: 'Credits',
subtitle: 'Credits'
},
encumbrance: {
title: 'Encumbrance',
subtitle: 'Encumbrance',
threshold: 'Threshold',
current: 'Current'
},
experience: {
title: 'Experience',
subtitle: 'Experience',
total: 'Total',
available: 'Available'
},
development: {
title: 'Development',
subtitle: 'Development',
specialization: 'Specialization',
signature_ability: 'Sig. Ability',
power: 'Power'
},
notes: {
title: 'Notes',
subtitle: 'Notes'
}
});