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I am researching real-time ray tracing for a project that I am working on to update an older SDL2/OpenGL 3D game to a modern renderer and would definitely like to see if I could rework the project to have a real-time ray tracer instead along with some other modern rendering features.
In as much, I came across your lighthouse2 project and it says to use CUDA 11.7 but I was wondering if it would build and run with the latest CUDA 12.0 as well?
Sorry, but I am a bit new to CUDA and have also been investigating Vulkan to learn more about it as well.
Any help would be greatly appreciated.
Thanks
The text was updated successfully, but these errors were encountered:
Hello,
I am researching real-time ray tracing for a project that I am working on to update an older SDL2/OpenGL 3D game to a modern renderer and would definitely like to see if I could rework the project to have a real-time ray tracer instead along with some other modern rendering features.
In as much, I came across your lighthouse2 project and it says to use CUDA 11.7 but I was wondering if it would build and run with the latest CUDA 12.0 as well?
Sorry, but I am a bit new to CUDA and have also been investigating Vulkan to learn more about it as well.
Any help would be greatly appreciated.
Thanks
The text was updated successfully, but these errors were encountered: