TBD
Dependency Injection support for Ninject, Castle Windsor, and AutoFac. Thanks to some amazing effort from individual contributor (@jcwrequests), Akka.NET now has direct dependency injection support for Ninject, Castle Windsor, and AutoFac.
Here's an example using Ninject, for instance:
// Create and build your container
var container = new Ninject.StandardKernel();
container.Bind().To(typeof(TypedWorker));
container.Bind().To(typeof(WorkerService));
// Create the ActorSystem and Dependency Resolver
var system = ActorSystem.Create("MySystem");
var propsResolver = new NinjectDependencyResolver(container,system);
//Create some actors who need Ninject
var worker1 = system.ActorOf(propsResolver.Create<TypedWorker>(), "Worker1");
var worker2 = system.ActorOf(propsResolver.Create<TypedWorker>(), "Worker2");
//send them messages
worker1.Tell("hi!");
You can install these DI plugins for Akka.NET via NuGet - here's how:
- Ninject -
install-package Akka.DI.Ninject
- Castle Windsor -
install-package Akka.DI.CastleWindsor
- AutoFac -
install-package Akka.DI.AutoFac
Read the full Dependency Injection with Akka.NET documentation here.
Persistent Actors with Akka.Persistence (Alpha). Core contributor @Horusiath ported the majority of Akka's Akka.Persistence and Akka.Persistence.TestKit modules.
Even in the core Akka project these modules are considered to be "experimental," but the goal is to provide actors with a way of automatically saving and recovering their internal state to a configurable durable store - such as a database or filesystem.
Akka.Persistence also introduces the notion of reliable delivery of messages, achieved through the GuaranteedDeliveryActor
.
Akka.Persistence also ships with an FSharp API out of the box, so while this package is in beta you can start playing with it either F# or C# from day one.
If you want to play with Akka.Persistence, please install any one of the following packages:
- Akka.Persistence -
install-package Akka.Persistence -pre
- Akka.Persistence.FSharp -
install-package Akka.Persistence.FSharp -pre
- Akka.Persistence.TestKit -
install-package Akka.Persistence.TestKit -pre
Read the full Persistent Actors with Akka.NET documentation here.
Remote Deployment of Routers and Routees. You can now remotely deploy routers and routees via configuration, like so:
Deploying routees remotely via Config
:
actor.deployment {
/blub {
router = round-robin-pool
nr-of-instances = 2
target.nodes = [""akka.tcp://${sysName}@localhost:${port}""]
}
}
var router = masterActorSystem.ActorOf(new RoundRobinPool(2).Props(Props.Create<Echo>()), "blub");
When deploying a router via configuration, just specify the target.nodes
property with a list of Address
instances for each node you want to deploy your routees.
NOTE: Remote deployment of routees only works for
Pool
routers.
Deploying routers remotely via Config
:
actor.deployment {
/blub {
router = round-robin-pool
nr-of-instances = 2
remote = ""akka.tcp://${sysName}@localhost:${port}""
}
}
var router = masterActorSystem.ActorOf(Props.Create<Echo>().WithRouter(FromConfig.Instance), "blub");
Works just like remote deployment of actors.
If you want to deploy a router remotely via explicit configuration, you can do it in code like this via the RemoteScope
and RemoteRouterConfig
:
Deploying routees remotely via explicit configuration:
var intendedRemoteAddress = Address.Parse("akka.tcp://${sysName}@localhost:${port}"
.Replace("${sysName}", sysName)
.Replace("${port}", port.ToString()));
var router = myActorSystem.ActorOf(new RoundRobinPool(2).Props(Props.Create<Echo>())
.WithDeploy(new Deploy(
new RemoteScope(intendedRemoteAddress.Copy()))), "myRemoteRouter");
Deploying routers remotely via explicit configuration:
var intendedRemoteAddress = Address.Parse("akka.tcp://${sysName}@localhost:${port}"
.Replace("${sysName}", sysName)
.Replace("${port}", port.ToString()));
var router = myActorSystem.ActorOf(
new RemoteRouterConfig(
new RoundRobinPool(2), new[] { new Address("akka.tcp", sysName, "localhost", port) })
.Props(Props.Create<Echo>()), "blub2");
Improved Serialization and Remote Deployment Support. All internals related to serialization and remote deployment have undergone vast improvements in order to support the other work that went into this release.
Pluggable Actor Creation Pipeline. We reworked the plumbing that's used to provide automatic Stash
support and exposed it as a pluggable actor creation pipeline for local actors.
This release adds the ActorProducerPipeline
, which is accessible from ExtendedActorSystem
(to be able to configure by plugins) and allows you to inject custom hooks satisfying following interface:
interface IActorProducerPlugin {
bool CanBeAppliedTo(ActorBase actor);
void AfterActorCreated(ActorBase actor, IActorContext context);
void BeforeActorTerminated(ActorBase actor, IActorContext context);
}
- CanBeAppliedTo determines if plugin can be applied to specific actor instance.
- AfterActorCreated is applied to actor after it has been instantiated by an
ActorCell
and beforeInitializableActor.Init
method will (optionally) be invoked. - BeforeActorTerminated is applied before actor terminates and before
IDisposable.Dispose
method will be invoked (for disposable actors) - auto handling disposable actors is second feature of this commit.
For common use it's better to create custom classes inheriting from ActorProducerPluginBase
and ActorProducerPluginBase<TActor>
classes.
Pipeline itself provides following interface:
class ActorProducerPipeline : IEnumerable<IActorProducerPlugin> {
int Count { get; } // current plugins count - 1 by default (ActorStashPlugin)
bool Register(IActorProducerPlugin plugin)
bool Unregister(IActorProducerPlugin plugin)
bool IsRegistered(IActorProducerPlugin plugin)
bool Insert(int index, IActorProducerPlugin plugin)
}
- Register - registers a plugin if no other plugin of the same type has been registered already (plugins with generic types are counted separately). Returns true if plugin has been registered.
- Insert - same as register, but plugin will be placed in specific place inside the pipeline - useful if any plugins precedence is required.
- Unregister - unregisters specified plugin if it has been found. Returns true if plugin was found and unregistered.
- IsRegistered - checks if plugin has been already registered.
By default pipeline is filled with one already used plugin - ActorStashPlugin
, which replaces stash initialization/unstashing mechanism used up to this moment.
MultiNodeTestRunner and Akka.Remote.TestKit. The MultiNodeTestRunner and the Multi Node TestKit (Akka.Remote.TestKit) underwent some drastic changes in this update. They're still not quite ready for public use yet, but if you want to see what the experience is like you can clone the Akka.NET Github repository and run the following command:
C:\akkadotnet> .\build.cmd MultiNodeTests
This will automatically launch all MultiNodeSpec
instances found inside Akka.Cluster.Tests
. We'll need to make this more flexible to be able to run other assemblies that require multinode tests in the future.
These tests are not enabled by default in normal build runs, but they will at some point in the future.
Here's a sample of the output from the console, to give you a sense of what the reporting looks like:
The MultiNodeTestRunner uses XUnit internally and will dynamically deploy as many processes are needed to satisfy any individual test. Has been tested with up to 6 processes.
Brand New F# API. The entire F# API has been updated to give it a more native F# feel while still holding true to the Erlang / Scala conventions used in actor systems. Read more about the F# API changes.
Multi-Node TestKit (Alpha). Not available yet as a NuGet package, but the first pass at the Akka.Remote.TestKit is now available from source, which allow you to test your actor systems running on multiple machines or processes.
A multi-node test looks like this
public class InitialHeartbeatMultiNode1 : InitialHeartbeatSpec
{
}
public class InitialHeartbeatMultiNode2 : InitialHeartbeatSpec
{
}
public class InitialHeartbeatMultiNode3 : InitialHeartbeatSpec
{
}
public abstract class InitialHeartbeatSpec : MultiNodeClusterSpec
The MultiNodeTestRunner looks at this, works out that it needs to create 3 processes to run 3 nodes for the test. It executes NodeTestRunner in each process to do this passing parameters on the command line. Read more about the multi-node testkit here.
Breaking Change to the internal api: The Next
property on IAtomicCounter<T>
has been changed into the function Next()
This was done as it had side effects, i.e. the value was increased when the getter was called. This makes it very hard to debug as the debugger kept calling the property and causing the value to be increased.
Akka.Serilog SerilogLogMessageFormatter
has been moved to the namespace Akka.Logger.Serilog
(it used to be in Akka.Serilog.Event.Serilog
).
Update your using
statements from using Akka.Serilog.Event.Serilog;
to using Akka.Logger.Serilog;
.
Breaking Change to the internal api: Changed signatures in the abstract class SupervisorStrategy
. The following methods has new signatures: HandleFailure
, ProcessFailure
. If you've inherited from SupervisorStrategy
, OneForOneStrategy
or AllForOneStrategy
and overridden the aforementioned methods you need to update their signatures.
TestProbe can be implicitly casted to ActorRef. New feature. Tests requiring the ActorRef
of a TestProbe
can now be simplified:
var probe = CreateTestProbe();
var sut = ActorOf<GreeterActor>();
sut.Tell("Akka", probe); // previously probe.Ref was required
probe.ExpectMsg("Hi Akka!");
Bugfix for ConsistentHashableEvenlope. When using ConsistentHashableEvenlope
in conjunction with ConsistentHashRouter
s, ConsistentHashableEvenlope
now correctly extracts its inner message instead of sending the entire ConsistentHashableEvenlope
directly to the intended routee.
Akka.Cluster group routers now work as expected. New update of Akka.Cluster - group routers now work as expected on cluster deployments. Still working on pool routers. Read more about Akka.Cluster routers here.
Major new changes and additions in this release, including some breaking changes...
Akka.Cluster Support (pre-release) - Akka.Cluster is now available on NuGet as a pre-release package (has a -pre
suffix) and is available for testing. After installing the the Akka.Cluster module you can add take advantage of clustering via configuration, like so:
akka {
actor {
provider = "Akka.Cluster.ClusterActorRefProvider, Akka.Cluster"
}
remote {
log-remote-lifecycle-events = DEBUG
helios.tcp {
hostname = "127.0.0.1"
port = 0
}
}
cluster {
seed-nodes = [
"akka.tcp://[email protected]:2551",
"akka.tcp://[email protected]:2552"]
auto-down-unreachable-after = 10s
}
}
And then use cluster-enabled routing on individual, named routers:
/myAppRouter {
router = consistent-hashing-pool
nr-of-instances = 100
cluster {
enabled = on
max-nr-of-instances-per-node = 3
allow-local-routees = off
use-role = backend
}
}
For more information on how clustering works, please see akkadotnet#400
Breaking Changes: Improved Stashing - The old WithUnboundedStash
and WithBoundedStash
interfaces have been slightly changed and the CurrentStash
property has been renamed to Stash
. Any old stashing code can be replaced with the following in order to continue working:
public IStash CurrentStash { get { return Stash; } set { Stash=value; } }
The Stash
field is now automatically populated with an appropriate stash during the actor creation process and there is no need to set this field at all yourself.
Breaking Changes: Renamed Logger Namespaces - The namespaces, DLL names, and NuGet packages for all logger add-ons have been changed to Akka.Loggers.Xyz
. Please install the latest NuGet package (and uninstall the old ones) and update your Akka HOCON configurations accordingly.
Serilog Support - Akka.NET now has an official Serilog logger that you can install via the Akka.Logger.Serilog
package. You can register the serilog logger via your HOCON configuration like this:
akka.loggers=["Akka.Logger.Serilog.SerilogLogger, Akka.Logger.Serilog"]
New Feature: Priority Mailbox - The PriorityMailbox
allows you to define the priority of messages handled by your actors, and this is done by creating your own subclass of either the UnboundedPriorityMailbox
or BoundedPriorityMailbox
class and implementing the PriorityGenerator
method like so:
public class ReplayMailbox : UnboundedPriorityMailbox
{
protected override int PriorityGenerator(object message)
{
if (message is HttpResponseMessage) return 1;
if (!(message is LoggedHttpRequest)) return 2;
return 3;
}
}
The smaller the return value from the PriorityGenerator
, the higher the priority of the message. You can then configure your actors to use this mailbox via configuration, using a fully-qualified name:
replay-mailbox {
mailbox-type: "TrafficSimulator.PlaybackApp.Actors.ReplayMailbox,TrafficSimulator.PlaybackApp"
}
And from this point onward, any actor can be configured to use this mailbox via Props
:
Context.ActorOf(Props.Create<ReplayActor>()
.WithRouter(new RoundRobinPool(3))
.WithMailbox("replay-mailbox"));
New Feature: Test Your Akka.NET Apps Using Akka.TestKit - We've refactored the testing framework used for testing Akka.NET's internals into a test-framework-agnostic NuGet package you can use for unit and integration testing your own Akka.NET apps. Right now we're scarce on documentation so you'll want to take a look at the tests inside the Akka.NET source for reference.
Right now we have Akka.TestKit adapters for both MSTest and XUnit, which you can install to your own project via the following:
MSTest:
install-package Akka.TestKit.VsTest
XUnit:
install-package Akka.TestKit.Xunit
New Feature: Logging to Standard Out is now done in color - This new feature can be disabled by setting StandardOutLogger.UseColors = false;
.
Colors can be customized: StandardOutLogger.DebugColor = ConsoleColor.Green;
.
If you need to print to stdout directly use Akka.Util.StandardOutWriter.Write()
instead of Console.WriteLine
, otherwise your messages might get printed in the wrong color.
- Introduced
TailChoppingRouter
- All
ActorSystem
extensions now take anExtendedActorSystem
as a dependency - all third party actor system extensions will need to update accordingly. - Fixed numerous bugs with remote deployment of actors.
- Fixed a live-lock issue for high-traffic connections on Akka.Remote and introduced softer heartbeat failure deadlines.
- Changed the configuration chaining process.
- Removed obsolete attributes from
PatternMatch
andUntypedActor
. - Laying groundwork for initial Mono support.
- Made it so HOCON config sections chain properly
- Optimized actor memory footprint
- Fixed a Helios bug that caused Akka.NET to drop messages larger than 32kb
- Upgraded Helios dependency
- Bug fixes
- Improved F# API
- Resizeable Router support
- Inbox support - an actor-like object that can be subscribed to by external objects
- Web.config and App.config support for Akka HOCON configuration
- Upgraded Helios dependency
- Added ConsistentHash router support
- Numerous bug fixes
- Added ReceiveBuilder support
- Nuget package