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Static and standard lasers should be doable via just stretched SpriteRenderers on pooled laser objects. However curved seems to pose a challenge as testing has shown Line Renderers to both be low performance and also generally looks bad.
I think it can be done with a bunch of gameobjects in a row with a LineRenderer or something like that passing by each of them.
Maybe not LineRenderers because they can be so laggy, but maybe a mesh can work properly
Need 3 Types:
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