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Lasers #3

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james7132 opened this issue Mar 19, 2015 · 2 comments
Open

Lasers #3

james7132 opened this issue Mar 19, 2015 · 2 comments
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@james7132
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Need 3 Types:

  • Static: Shows itself several frames before doing hitbox collisons. Does not move.
  • Standard: like bullets, but gradually grow in size until it is a certain length;
  • Curved: Has angular velocity parameter.
@james7132 james7132 self-assigned this Apr 2, 2015
@james7132 james7132 added this to the Beta Release milestone Apr 14, 2015
@james7132 james7132 added the core label Apr 14, 2015
@james7132
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Static and standard lasers should be doable via just stretched SpriteRenderers on pooled laser objects. However curved seems to pose a challenge as testing has shown Line Renderers to both be low performance and also generally looks bad.

@james7132 james7132 removed this from the Beta Release milestone May 9, 2015
@Mystic-Ervo
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I think it can be done with a bunch of gameobjects in a row with a LineRenderer or something like that passing by each of them.
Maybe not LineRenderers because they can be so laggy, but maybe a mesh can work properly

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