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AdventureModel.java
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AdventureModel.java
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package project;
import java.util.HashMap;
import java.util.Scanner;
public class AdventureModel {
private Room rooms[];
private Thing things[];
private Adventurer adventurer;
private Wall walls[];
private Water waters[];
public AdventureModel() {
}
public void initGame(){
//resource limit
things = new Thing[8];
walls = new Wall[4];
waters = new Water[10];
rooms = new Room[16];
//resource creation
for(int i =0 ;i< 4 ;i++)
walls[i] = new Wall();
for(int i =0 ;i< 10 ;i++)
waters[i] = new Water();
//defining objects present in the game
things[0] = new Thing("Gold", "A gold is hidden in this room");
things[1] = new Thing("Emperor", "An Emperor is taking care of room");
things[2] = new Thing("Banner", "Banner is pasted outside the wall");
things[3] = new Thing("Food", "Food for whole people in the room");
things[4] = new Thing("Army", "An army to protect room");
things[5] = new Thing("Boat", "A boat to sail over water");
things[6] = new Thing("Spear", "A Sword to shoot Enemy");
//defining rooms and objects they contain
rooms[0] = new Room("Aksum", "Aksum contains 2 Golds and pick up items command");
rooms[0].addObject(things[0]);
rooms[0].addObject(things[0]);
rooms[1] = new Room("Lalibela", "Lalibela needs items");
rooms[2] = new Room("Gondar", "Gondar pick up items");
rooms[3] = new Room("Addis Ababa", "Addis Ababa pick up items and start position");
rooms[4] = new Room("Harar", "Harar contains pick up items and Army");
rooms[4].addObject(things[4]);
rooms[5] = new Room("Bahir Dar", "Bahir Dar contains pick up items and Emperor");
rooms[5].addObject(things[1]);
rooms[6] = new Room("Dire Dawa", "Dire Dawa contains pick up items, Reqruired command,Gold and Boat");
rooms[6].addObject(things[0]);
rooms[6].addObject(things[5]);
rooms[7] = new Room("Hawassa", "Hawassa contains pick up items, Reqruired command,Emperor and Banner");
rooms[7].addObject(things[1]);
rooms[7].addObject(things[2]);
rooms[8] = new Room("Mekelle", "Mekelle contains pick up items, Reqruired command,Food and Banner");
rooms[8].addObject(things[3]);
rooms[8].addObject(things[2]);
rooms[9] = new Room("Dessie", "Dessie contains pick up items, Reqruired command,Spear and 2 Banner");
rooms[9].addObject(things[6]);
rooms[9].addObject(things[2]);
rooms[9].addObject(things[2]);
rooms[10] = new Room("Mojo", "Mojo contains pick up items and Food");
rooms[10].addObject(things[3]);
rooms[11] = new Room("Shire", "Shire contains pick up items,sticker and Food");
rooms[11].addObject(things[2]);
rooms[11].addObject(things[3]);
rooms[12] = new Room("Arbaminch", "Arbaminch contains pick up items,sticker and Food");
rooms[12].addObject(things[0]);
rooms[12].addObject(things[2]);
rooms[13] = new Room("Jimma", "Jimma contains pick up items,sticker and Food");
rooms[13].addObject(things[2]);
rooms[14] = new Room("Adama", "Adama contains pick up items,Items required,sticker and Food");
rooms[14].addObject(things[2]);
rooms[14].addObject(things[3]);
rooms[15] = new Room("Addis Ababa(End)", "Addis Ababa(End) and items required Emperor,Sticker, and Army");
rooms[15].addObject(things[1]);
rooms[15].addObject(things[2]);
rooms[15].addObject(things[4]);
//mapping wall direction
walls[0].addDirection("east", walls[1]);
walls[0].addDirection("south", rooms[0]);
walls[1].addDirection("east", walls[2]);
walls[1].addDirection("south", rooms[1]);
walls[1].addDirection("west", walls[0]);
walls[2].addDirection("east", walls[3]);
walls[2].addDirection("south", waters[2]);
walls[2].addDirection("west", walls[1]);
walls[3].addDirection("east", waters[4]);
walls[3].addDirection("south", waters[3]);
walls[3].addDirection("west", walls[2]);
//maping waters direction
waters[0].addDirection("east", waters[1]);
waters[0].addDirection("south", waters[4]);
waters[0].addDirection("west", walls[3]);
waters[1].addDirection("south", rooms[2]);
waters[1].addDirection("west", waters[0]);
waters[2].addDirection("east", waters[3]);
waters[2].addDirection("west", rooms[1]);
waters[2].addDirection("north", walls[2]);
waters[2].addDirection("south", rooms[5]);
waters[3].addDirection("east", waters[4]);
waters[3].addDirection("west", waters[2]);
waters[3].addDirection("north", walls[3]);
waters[3].addDirection("south", waters[5]);
waters[4].addDirection("east", rooms[2]);
waters[4].addDirection("west", waters[3]);
waters[4].addDirection("north", waters[0]);
waters[4].addDirection("south", rooms[6]);
waters[5].addDirection("east", rooms[6]);
waters[5].addDirection("west", rooms[5]);
waters[5].addDirection("north", waters[3]);
waters[5].addDirection("south", rooms[10]);
waters[6].addDirection("east", rooms[10]);
waters[6].addDirection("west", rooms[9]);
waters[6].addDirection("north", rooms[5]);
waters[6].addDirection("south", waters[7]);
waters[7].addDirection("east", rooms[15]);
waters[7].addDirection("west", rooms[14]);
waters[7].addDirection("north", waters[6]);
waters[8].addDirection("east", waters[9]);
waters[8].addDirection("west", rooms[15]);
waters[8].addDirection("north", rooms[11]);
waters[9].addDirection("west", waters[8]);
waters[9].addDirection("north", rooms[12]);
//maping rooms direction
rooms[0].addDirection("east", rooms[1]);
rooms[0].addDirection("north",walls[0]);
rooms[0].addDirection("south",rooms[3]);
rooms[1].addDirection("east",waters[2]);
rooms[1].addDirection("west",rooms[0]);
rooms[1].addDirection("north",walls[1]);
rooms[1].addDirection("south",rooms[4]);
rooms[2].addDirection("west",waters[4]);
rooms[2].addDirection("north",waters[1]);
rooms[2].addDirection("south",rooms[7]);
rooms[3].addDirection("east",rooms[4]);
rooms[3].addDirection("north",rooms[0]);
rooms[3].addDirection("south",rooms[8]);
rooms[4].addDirection("east",rooms[5]);
rooms[4].addDirection("west",rooms[3]);
rooms[4].addDirection("north",rooms[1]);
rooms[4].addDirection("south",rooms[9]);
rooms[5].addDirection("east",waters[5]);
rooms[5].addDirection("west",rooms[4]);
rooms[5].addDirection("north",waters[2]);
rooms[5].addDirection("south",waters[6]);
rooms[6].addDirection("east",rooms[7]);
rooms[6].addDirection("west",waters[5]);
rooms[6].addDirection("north",waters[4]);
rooms[6].addDirection("south",rooms[11]);
rooms[7].addDirection("west",rooms[6]);
rooms[7].addDirection("north",rooms[2]);
rooms[7].addDirection("south",rooms[12]);
rooms[8].addDirection("east",rooms[9]);
rooms[8].addDirection("north",rooms[3]);
rooms[8].addDirection("south",rooms[13]);
rooms[9].addDirection("east",waters[6]);
rooms[9].addDirection("west",rooms[8]);
rooms[9].addDirection("north",rooms[4]);
rooms[9].addDirection("south",rooms[14]);
rooms[10].addDirection("east",rooms[11]);
rooms[10].addDirection("west",waters[5]);
rooms[10].addDirection("north",waters[6]);
rooms[10].addDirection("south",rooms[15]);
rooms[11].addDirection("east",rooms[12]);
rooms[11].addDirection("west",rooms[6]);
rooms[11].addDirection("north",rooms[10]);
rooms[11].addDirection("south",waters[8]);
rooms[12].addDirection("west",rooms[11]);
rooms[12].addDirection("north",rooms[7]);
rooms[12].addDirection("south",waters[9]);
rooms[13].addDirection("east",rooms[14]);
rooms[13].addDirection("north",rooms[8]);
rooms[14].addDirection("east",waters[7]);
rooms[14].addDirection("west",rooms[13]);
rooms[14].addDirection("north",rooms[9]);
rooms[15].addDirection("east",waters[8]);
rooms[15].addDirection("west",waters[7]);
rooms[15].addDirection("north",rooms[10]);
adventurer = new Adventurer(rooms[6],null,0);
}
public void startGame(){
initGame();
Scanner input = new Scanner(System.in);
String cmd;
Location currentLoc ,newLoc= null;
int takeThing;
boolean b = false;
do{
currentLoc = adventurer.getLocation();
showHelpMenu();
cmd = input.next();
if(cmd.equalsIgnoreCase("Go")){
do {
System.out.println(currentLoc + "\nChoose direction: one of north, south, east, west");
String direc = input.next();
b = checkPathExist(direc,currentLoc);
if(b) {
newLoc = adventurerNextLocation(direc,currentLoc);
adventurer.setLocation((Room) newLoc);
}
else {
System.out.println("Here is Water or Wall" + "/nYou can't Move to this direction");
}
}while(b==false);
}
else if(cmd.equalsIgnoreCase("Look")){
if(currentLoc instanceof Room)
((Room) currentLoc).viewRoomContent();
adventurer.viewAdventurerInventory();
}
else if(cmd.equalsIgnoreCase("Take")){
if(currentLoc instanceof Room) {
((Room) currentLoc).viewRoomContent();
System.out.println("Take the thing 0/1/2/3 .. from the room : ");
takeThing = Integer.parseInt(input.next());
Thing t = ((Room) currentLoc).getRoomItem(takeThing);
adventurer.take(t);
adventurer.viewAdventurerInventory();
}
}
else if(cmd.equalsIgnoreCase("Drop")){
adventurer.viewAdventurerInventory();
System.out.println("Drop the thing 0/1/2/3 .. from the Inventory to room : ");
takeThing = Integer.parseInt(input.next());
if(currentLoc instanceof Room) {
Thing t =adventurer.getInventoryItem(takeThing);
((Room) currentLoc).addObject(t);
((Room) currentLoc).viewRoomContent();
}
}
else if(cmd.equalsIgnoreCase("Use")){
adventurer.viewAdventurerInventory();
System.out.println("Use the thing 0/1/2/3 .. from the Inventory : ");
takeThing = Integer.parseInt(input.next());
Thing t =adventurer.getInventoryItem(takeThing);
adventurer.drop(t);
}
else if(cmd.equalsIgnoreCase("Exit")){
System.exit(0);
}
else{
System.out.println("Invalid command");
}
}while(true);
}
public void showHelpMenu() {
System.out.println("Choose command: " + "\nGo\nLook\nTake\nDrop\nuse\nExit\n");
}
public boolean checkPathExist(String path , Location loc) {
HashMap<String ,Location> hm = loc.getRoomDir();
if(hm.containsKey(path)) {
if(hm.get(path) instanceof Room)
return true;
}
return false;
}
public Location adventurerNextLocation(String path , Location loc) {
HashMap<String ,Location> hm = loc.getRoomDir();
if(hm.containsKey(path)) {
if(hm.get(path) instanceof Room)
return hm.get(path);
}
return loc;
}
}