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ascreencap-ABitmapLite.h
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#define BMZ_MAGIC 0x315a4d42
namespace ACapture
{
class ABitmapLite
{
public:
typedef struct __attribute__((__packed__))
{
uint32_t id;
uint32_t osz;
uint32_t dsz;
uint32_t w;
uint32_t h;
} STREAMHEADER;
typedef struct __attribute__((__packed__))
{
size_t sz;
uint32_t w, h, s, b, f, bpp;
uint8_t *src;
uint8_t *dst;
} BITMAPINFODATA;
typedef struct __attribute__((__packed__))
{
uint16_t bfType;
uint32_t bfSize;
uint32_t bfReserved; // 1,2
uint32_t bfOffBits;
} BITMAPFILEHEADER;
typedef struct __attribute__((__packed__))
{
uint32_t biSize;
long biWidth;
long biHeight;
uint16_t biPlanes;
uint16_t biBitCount;
uint32_t biCompression;
uint32_t biSizeImage;
long biXPelsPerMeter;
long biYPelsPerMeter;
uint32_t biClrUsed;
uint32_t biClrImportant;
} BITMAPINFOHEADER;
typedef struct
{
ABitmapLite::BITMAPFILEHEADER fh;
ABitmapLite::BITMAPINFOHEADER ih;
} BMPHEADER;
bool ishead, issdlcompat;
uint32_t rat, rot;
std::vector<uint8_t> vsrc;
std::vector<uint8_t> vdst;
std::vector<uint8_t> vdstz;
BITMAPINFODATA bmpdata{};
ABitmapLite();
ABitmapLite(uint32_t, uint32_t, uint32_t, uint32_t, const void*, size_t);
~ABitmapLite();
void Reset();
bool TestData(bool);
void SetData(const void*, size_t);
void SetData(uint32_t, uint32_t, uint32_t, uint32_t, const void*, size_t);
uint8_t * GetData(size_t*);
uint8_t * GetDataPack(size_t*, int32_t);
# if defined(_DEBUG)
uint32_t getBpp() const;
# endif
private:
void rotateBmp(uint32_t);
bool convertBmp(bool);
bool headerBmp();
uint32_t getPadSrc() const;
uint32_t getPadDst(uint32_t) const;
# if !defined(_DEBUG)
uint32_t getBpp() const;
# endif
};
}