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I'm not sure what it takes so save/restore OpenGL state or how we're going to have streaming textures that work with a wide range of OpenGL versions, hopefully it's not way more complicated than D3D11.
The text was updated successfully, but these errors were encountered:
I'm not sure what it takes so save/restore OpenGL state or how we're going to have streaming textures that work with a wide range of OpenGL versions, hopefully it's not way more complicated than D3D11.
The text was updated successfully, but these errors were encountered: