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HAL support (macOS) #46

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fasterthanlime opened this issue Apr 2, 2017 · 1 comment
Open

HAL support (macOS) #46

fasterthanlime opened this issue Apr 2, 2017 · 1 comment

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@fasterthanlime
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Overland is a wwise game, it's terribly slow in my test VM though so it'd take me a long time to figure out exactly what it's using - but in my last test it didn't seem like the coreaudio hooks were called.

Maybe someone whose mac hardware didn't die on them unexpectedly can help research this?

@fasterthanlime fasterthanlime changed the title Figure out what WWise uses for audio output on macOS HAL support (macOS) Apr 3, 2017
@fasterthanlime
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fasterthanlime commented Apr 3, 2017

Looks like WWise is using AkSoundEngine which in turns uses HAL (IOAudioDevice etc.) instead of the AudioUnit stuff we're hooking - see https://developer.apple.com/library/content/documentation/DeviceDrivers/Conceptual/WritingAudioDrivers/AudioOnMacOSX/AudioOnMacOSX.html

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