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It's not that. It happens when a key of a kind that is used by the game engine is actually not used, such as a duplicate or some kind of if statement. Then the event can bubble to the editor.
I fixed this in PS Next by adding prevent(event) to catch all of those code paths.
chrome/windows - doesn't always happen - not sure what the exact repro is
should probably more aggressively grab focus from codemirror when getting input.
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