Examples of design patterns in C# are presented in a way that is easy for humans to understand and implement. The purpose of these examples is to provide a practical and intuitive guide to the use of design patterns in Java, helping developers improve their skills and create more effective and maintainable software.
Note: Continuous improvements and bug fixes are made within the repository to produce better solutions.
- Factory Method
- Abstract Factory
- Builder
- Prototype
- Singleton
- Command
- Iterator
- Memento
- Observer
- Strategy
- Template Method
- Visitor
- Chain of Responsibility
- Pipeline
- State
- Mediator
Design patterns in this repository are based on