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mini_ic3.py
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mini_ic3.py
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from z3 import *
import heapq
# Simplistic (and fragile) converter from
# a class of Horn clauses corresponding to
# a transition system into a transition system
# representation as <init, trans, goal>
# It assumes it is given three Horn clauses
# of the form:
# init(x) => Invariant(x)
# Invariant(x) and trans(x,x') => Invariant(x')
# Invariant(x) and goal(x) => Goal(x)
# where Invariant and Goal are uninterpreted predicates
class Horn2Transitions:
def __init__(self):
self.trans = True
self.init = True
self.inputs = []
self.goal = True
self.index = 0
def parse(self, file):
fp = Fixedpoint()
goals = fp.parse_file(file)
for r in fp.get_rules():
if not is_quantifier(r):
continue
b = r.body()
if not is_implies(b):
continue
f = b.arg(0)
g = b.arg(1)
if self.is_goal(f, g):
continue
if self.is_transition(f, g):
continue
if self.is_init(f, g):
continue
def is_pred(self, p, name):
return is_app(p) and p.decl().name() == name
def is_goal(self, body, head):
if not self.is_pred(head, "Goal"):
return False
pred, inv = self.is_body(body)
if pred is None:
return False
self.goal = self.subst_vars("x", inv, pred)
self.goal = self.subst_vars("i", self.goal, self.goal)
self.inputs += self.vars
self.inputs = list(set(self.inputs))
return True
def is_body(self, body):
if not is_and(body):
return None, None
fmls = [f for f in body.children() if self.is_inv(f) is None]
inv = None
for f in body.children():
if self.is_inv(f) is not None:
inv = f;
break
return And(fmls), inv
def is_inv(self, f):
if self.is_pred(f, "Invariant"):
return f
return None
def is_transition(self, body, head):
pred, inv0 = self.is_body(body)
if pred is None:
return False
inv1 = self.is_inv(head)
if inv1 is None:
return False
pred = self.subst_vars("x", inv0, pred)
self.xs = self.vars
pred = self.subst_vars("xn", inv1, pred)
self.xns = self.vars
pred = self.subst_vars("i", pred, pred)
self.inputs += self.vars
self.inputs = list(set(self.inputs))
self.trans = pred
return True
def is_init(self, body, head):
for f in body.children():
if self.is_inv(f) is not None:
return False
inv = self.is_inv(head)
if inv is None:
return False
self.init = self.subst_vars("x", inv, body)
return True
def subst_vars(self, prefix, inv, fml):
subst = self.mk_subst(prefix, inv)
self.vars = [ v for (k,v) in subst ]
return substitute(fml, subst)
def mk_subst(self, prefix, inv):
self.index = 0
if self.is_inv(inv) is not None:
return [(f, self.mk_bool(prefix)) for f in inv.children()]
else:
vars = self.get_vars(inv)
return [(f, self.mk_bool(prefix)) for f in vars]
def mk_bool(self, prefix):
self.index += 1
return Bool("%s%d" % (prefix, self.index))
def get_vars(self, f, rs=[]):
if is_var(f):
return z3util.vset(rs + [f], str)
else:
for f_ in f.children():
rs = self.get_vars(f_, rs)
return z3util.vset(rs, str)
# Produce a finite domain solver.
# The theory QF_FD covers bit-vector formulas
# and pseudo-Boolean constraints.
# By default cardinality and pseudo-Boolean
# constraints are converted to clauses. To override
# this default for cardinality constraints
# we set sat.cardinality.solver to True
def fd_solver():
s = SolverFor("QF_FD")
s.set("sat.cardinality.solver", True)
return s
# negate, avoid double negation
def negate(f):
if is_not(f):
return f.arg(0)
else:
return Not(f)
def cube2clause(cube):
return Or([negate(f) for f in cube])
class State:
def __init__(self, s):
self.R = set([])
self.solver = s
def add(self, clause):
if clause not in self.R:
self.R |= { clause }
self.solver.add(clause)
class Goal:
def __init__(self, cube, parent, level):
self.level = level
self.cube = cube
self.parent = parent
def is_seq(f):
return isinstance(f, list) or isinstance(f, tuple) or isinstance(f, AstVector)
# Check if the initial state is bad
def check_disjoint(a, b):
s = fd_solver()
s.add(a)
s.add(b)
return unsat == s.check()
# Remove clauses that are subsumed
def prune(R):
removed = set([])
s = fd_solver()
for f1 in R:
s.push()
for f2 in R:
if f2 not in removed:
s.add(Not(f2) if f1.eq(f2) else f2)
if s.check() == unsat:
removed |= { f1 }
s.pop()
return R - removed
class MiniIC3:
def __init__(self, init, trans, goal, x0, inputs, xn):
self.x0 = x0
self.inputs = inputs
self.xn = xn
self.init = init
self.bad = goal
self.trans = trans
self.min_cube_solver = fd_solver()
self.min_cube_solver.add(Not(trans))
self.goals = []
s = State(fd_solver())
s.add(init)
s.solver.add(trans)
self.states = [s]
self.s_bad = fd_solver()
self.s_good = fd_solver()
self.s_bad.add(self.bad)
self.s_good.add(Not(self.bad))
def next(self, f):
if is_seq(f):
return [self.next(f1) for f1 in f]
return substitute(f, zip(self.x0, self.xn))
def prev(self, f):
if is_seq(f):
return [self.prev(f1) for f1 in f]
return substitute(f, zip(self.xn, self.x0))
def add_solver(self):
s = fd_solver()
s.add(self.trans)
self.states += [State(s)]
def R(self, i):
return And(self.states[i].R)
# Check if there are two states next to each other that have the same clauses.
def is_valid(self):
i = 1
while i + 1 < len(self.states):
if not (self.states[i].R - self.states[i+1].R):
return And(prune(self.states[i].R))
i += 1
return None
def value2literal(self, m, x):
value = m.eval(x)
if is_true(value):
return x
if is_false(value):
return Not(x)
return None
def values2literals(self, m, xs):
p = [self.value2literal(m, x) for x in xs]
return [x for x in p if x is not None]
def project0(self, m):
return self.values2literals(m, self.x0)
def projectI(self, m):
return self.values2literals(m, self.inputs)
def projectN(self, m):
return self.values2literals(m, self.xn)
# Determine if there is a cube for the current state
# that is potentially reachable.
def unfold(self):
core = []
self.s_bad.push()
R = self.R(len(self.states)-1)
self.s_bad.add(R)
is_sat = self.s_bad.check()
if is_sat == sat:
m = self.s_bad.model()
cube = self.project0(m)
props = cube + self.projectI(m)
self.s_good.push()
self.s_good.add(R)
is_sat2 = self.s_good.check(props)
assert is_sat2 == unsat
core = self.s_good.unsat_core()
core = [c for c in core if c in set(cube)]
self.s_good.pop()
self.s_bad.pop()
return is_sat, core
# Block a cube by asserting the clause corresponding to its negation
def block_cube(self, i, cube):
self.assert_clause(i, cube2clause(cube))
# Add a clause to levels 0 until i
def assert_clause(self, i, clause):
for j in range(i + 1):
self.states[j].add(clause)
# minimize cube that is core of Dual solver.
# this assumes that props & cube => Trans
def minimize_cube(self, cube, inputs, lits):
is_sat = self.min_cube_solver.check(lits + [c for c in cube] + [i for i in inputs])
assert is_sat == unsat
core = self.min_cube_solver.unsat_core()
assert core
return [c for c in core if c in set(cube)]
# push a goal on a heap
def push_heap(self, goal):
heapq.heappush(self.goals, (goal.level, goal))
# A state s0 and level f0 such that
# not(s0) is f0-1 inductive
def ic3_blocked(self, s0, f0):
self.push_heap(Goal(self.next(s0), None, f0))
while self.goals:
f, g = heapq.heappop(self.goals)
sys.stdout.write("%d." % f)
sys.stdout.flush()
# Not(g.cube) is f-1 invariant
if f == 0:
print("")
return g
cube, f, is_sat = self.is_inductive(f, g.cube)
if is_sat == unsat:
self.block_cube(f, self.prev(cube))
if f < f0:
self.push_heap(Goal(g.cube, g.parent, f + 1))
elif is_sat == sat:
self.push_heap(Goal(cube, g, f - 1))
self.push_heap(g)
else:
return is_sat
print("")
return None
# Rudimentary generalization:
# If the cube is already unsat with respect to transition relation
# extract a core (not necessarily minimal)
# otherwise, just return the cube.
def generalize(self, cube, f):
s = self.states[f - 1].solver
if unsat == s.check(cube):
core = s.unsat_core()
if not check_disjoint(self.init, self.prev(And(core))):
return core, f
return cube, f
# Check if the negation of cube is inductive at level f
def is_inductive(self, f, cube):
s = self.states[f - 1].solver
s.push()
s.add(self.prev(Not(And(cube))))
is_sat = s.check(cube)
if is_sat == sat:
m = s.model()
s.pop()
if is_sat == sat:
cube = self.next(self.minimize_cube(self.project0(m), self.projectI(m), self.projectN(m)))
elif is_sat == unsat:
cube, f = self.generalize(cube, f)
return cube, f, is_sat
def run(self):
if not check_disjoint(self.init, self.bad):
return "goal is reached in initial state"
level = 0
while True:
inv = self.is_valid()
if inv is not None:
return inv
is_sat, cube = self.unfold()
if is_sat == unsat:
level += 1
print("Unfold %d" % level)
sys.stdout.flush()
self.add_solver()
elif is_sat == sat:
cex = self.ic3_blocked(cube, level)
if cex is not None:
return cex
else:
return is_sat
def test(file):
h2t = Horn2Transitions()
h2t.parse(file)
mp = MiniIC3(h2t.init, h2t.trans, h2t.goal, h2t.xs, h2t.inputs, h2t.xns)
result = mp.run()
if isinstance(result, Goal):
g = result
print("Trace")
while g:
print(g.level, g.cube)
g = g.parent
return
if isinstance(result, ExprRef):
print("Invariant:\n%s " % result)
return
print(result)
test("data/horn1.smt2")
test("data/horn2.smt2")
test("data/horn3.smt2")
test("data/horn4.smt2")
test("data/horn5.smt2")
# test("data/horn6.smt2") # takes long time to finish