- Scope according to your skills while leaving a little room to learn some new things<br>
- Fail faster<br>
- Learn, tweak, then make<br>
- Use online resources and assets<br>
- Ask for advice/help when you are stuck for longer than one hour<br>
- Stay consistent<br>
- No game longer than 1 month according to original plan<br>
- Be patient because it will take more thena 1 month but...
- If your project is not finished within three months, you have scoped too large.
- Don't worry about your first project's design too much, just prototype as quick as you can
- Set milestones for each week and then break them into smaller and smaller tasks
- Send yourself producer emails (What you did this week, what you have planned this week, compare to earlier emails)
- Review game at least weekly for 30 minutes
- Don't worry about production value
- Learn from playtesters and their experience of the game
- If the project takes too long cut corners
- Start with a minimal viable product and experiment with new some idea or some two ideas with each game
- List absolute minimal set of features core to the gameplay experience
- (Racing, Top down shooter, 2D plateformer, 2D puzzle plateformer, 3D plateformer, FPS, JRPG, Fighting, Action adventure, Western RPG, RTS, Grand Strategy, Point & Click, Multiplayer?)
- Understand your own message
- what is unique and interesting
- why ppl should play your game
- 'clean elegant core'
- trailer
- teasers
- website
- indie game competition?
- social media communications
- use favors
- game news sites
- niche sites
- reddit AMA
- podcast
- screenshots
- updates
- support
- gog and Steam
- mobile app stores
- web live games sites
- speciality distributors
- consoles' stores
- distribute it everywhere you can
- support your game
- accept game flaws
- bug fixes
- keep in touch with community
- gameplay updates
- doing the accounting
- licensing
- playtest
- Interesting<br>
- Useful<br>
- Simple<br>
- Web browser<br>
- Web server<br>
- Keypad<br>
- Keyboard<br>
- Linux distro<br>
- High-level programming language<br>
- B-equivalent or C-equivalent programming language<br>
- Lisp dialect programming language<br>
- Scripting language<br>
- Instruction set<br>
- Assembly language<br>
- Emulator<br>
- Computer hardware implementation<br>
- Music player<br>
- Calculator<br>
- Vocabulary games<br>
- Typing game<br>
- Logic puzzle game<br>
- Animations<br>
- Slideshow<br>
- Drawings<br>
- Subliminal Affirmations<br>
- Webcomic<br>
- Grand strategy game<br>
- DCPU-16 Minecraft demo clone<br>
- 3D plateformer<br>
- FPS<br>
- Top down 'racing game' about exploration<br>
- RTS<br>
- Minesweeper<br>
- Clock<br>
- MIDI player<br>
- Map game<br>
- Election game<br>
- Nation game<br>
- Floppy drive<br>
- Papertape drive<br>
- Punch cards reader<br>
- Cassettes<br>
- Datasettes<br>
- Card game<br>
- Quizzes<br>
- Dice roller<br>
- Guess the number<br>
- Count words<br>
- Poetry composition helper (Vowel sonority stats and suggestions)<br>
- Maze generator<br>
- Procedural text generators<br>
- Perlin noise-based generators<br>
- Ray marching engine<br>
- Non-euclidean physics engine<br>
- Text adventure game<br>
- Mastermind variant<br>
- Flashcards<br>
- Cellular automata<br>
- TTRPG character generator<br>
- Chess<br>
- Files organizer<br>
- Alchemy game<br>
- Morse Telegraphy<br>
- Telex system<br>
- Telephone system<br>
- Braille<br>
- Frequency counter<br>
- Base converter<br>
- Joy.js interactible lessons<br>
- Interpreter<br>
- Compiler<br>
- Phonebook<br>
- Tracker<br>
- Rover<br>
- Search engine<br>
- Conlang<br>
- Computer system<br>
- Website<br>
[...]<br>