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motorized-nucleus

Atmospheric first person perspective game

Tasklist

  • Revise the project with a solid GDD
  • Modular LPS-like structural packs (Blender OpenUSD scenes)
  • Environmental textures (trees, flora, terrain, waters, skyboxes...)
  • Bitmap, vector typefaces, custom GUI assets overhaul
  • Fauna? and sapient agents... as directional 3D sprites
  • Soundscape, Foley, SFXs and tracker music
  • Suburban prop assets
  • Take advantage of verticality and "map layers"
  • Integrate some F# & GDLisp scripts into the codebase
  • X-wrapped tilemap 2D -> 3D vector-block raycasting formula (Codex, emulating Daggerfall Unity tech)
  • Custom QGIS+OSM worldscape with BLOSM + Buildify chunk levels
  • Procedures / Animation of State Machine Systems
  • Polish touches
  • Marketing & Publishing