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MojoUnity-Shake v1.1

MojoUnity-Shake is an Animation Tool that can shake float vector2 vector3 with realistic effects. It uses Coroutine with Mathf.PerlinNoise algorithm to implement the shake animation. And it provides an extension of Transform can easily shake any Transform Component (including Camera) by Position Scale Rotation.

  • The current unitypackage, packaged by Unity-2019.4, and supported Unity versions are 2019.4 or higher.
  • Released versions in releases.
  • Release changes in ChangeLog.

Quick goto the Samples Code and the Source Code.

Note

The source code depends on the Burst Package, which can be found and installed by Package Manager in the Unity menu Window/Package Manager.

Features

  • Efficient algorithm, silky realistic effect.
  • Simple API easy to use.
  • Free extend to shake anything you want.
  • Using BurstCompile to optimize.

Use Cases

  • Shake Transform Position XYZ

  • Shake Transform Scale XYZ

  • Shake Transform Rotation XYZ

Quick Start

  1. Open the MojoUnityShake Scene in /MojoUnity/Samples/MojoUnityShake/Scenes/MojoUnityShake.unity.
  2. Click the Cube GameObject in Unity Hierarchy.
  3. Click the Play button in Unity Game Window.
  4. Shake the Cube by ShakeTest in Unity Inspector.

Issues & Discussions