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7-beab52532bd7211ab7c1.js.map
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dP = require('./_object-dp').f;\nvar FProto = Function.prototype;\nvar nameRE = /^\\s*function ([^ (]*)/;\nvar NAME = 'name';\n\n// 19.2.4.2 name\nNAME in FProto || require('./_descriptors') && dP(FProto, NAME, {\n configurable: true,\n get: function () {\n try {\n return ('' + this).match(nameRE)[1];\n } catch (e) {\n return '';\n }\n }\n});\n","'use strict';\n\nObject.defineProperty(exports, '__esModule', { value: true });\n\nfunction _interopDefault (ex) { return (ex && (typeof ex === 'object') && 'default' in ex) ? ex['default'] : ex; }\n\nvar styled = require('styled-components');\nvar styled__default = _interopDefault(styled);\nvar PropTypes = _interopDefault(require('prop-types'));\nvar React = require('react');\nvar React__default = _interopDefault(React);\n\nfunction _typeof(obj) {\n if (typeof Symbol === \"function\" && typeof Symbol.iterator === \"symbol\") {\n _typeof = function (obj) {\n return typeof obj;\n };\n } else {\n _typeof = function (obj) {\n return obj && typeof Symbol === \"function\" && obj.constructor === Symbol && obj !== Symbol.prototype ? \"symbol\" : typeof obj;\n };\n }\n\n return _typeof(obj);\n}\n\nfunction _classCallCheck(instance, Constructor) {\n if (!(instance instanceof Constructor)) {\n throw new TypeError(\"Cannot call a class as a function\");\n }\n}\n\nfunction _defineProperties(target, props) {\n for (var i = 0; i < props.length; i++) {\n var descriptor = props[i];\n descriptor.enumerable = descriptor.enumerable || false;\n descriptor.configurable = true;\n if (\"value\" in descriptor) descriptor.writable = true;\n Object.defineProperty(target, descriptor.key, descriptor);\n }\n}\n\nfunction _createClass(Constructor, protoProps, staticProps) {\n if (protoProps) _defineProperties(Constructor.prototype, protoProps);\n if (staticProps) _defineProperties(Constructor, staticProps);\n return Constructor;\n}\n\nfunction _defineProperty(obj, key, value) {\n if (key in obj) {\n Object.defineProperty(obj, key, {\n value: value,\n enumerable: true,\n configurable: true,\n writable: true\n });\n } else {\n obj[key] = value;\n }\n\n return obj;\n}\n\nfunction _objectSpread(target) {\n for (var i = 1; i < arguments.length; i++) {\n var source = arguments[i] != null ? arguments[i] : {};\n var ownKeys = Object.keys(source);\n\n if (typeof Object.getOwnPropertySymbols === 'function') {\n ownKeys = ownKeys.concat(Object.getOwnPropertySymbols(source).filter(function (sym) {\n return Object.getOwnPropertyDescriptor(source, sym).enumerable;\n }));\n }\n\n ownKeys.forEach(function (key) {\n _defineProperty(target, key, source[key]);\n });\n }\n\n return target;\n}\n\nfunction _inherits(subClass, superClass) {\n if (typeof superClass !== \"function\" && superClass !== null) {\n throw new TypeError(\"Super expression must either be null or a function\");\n }\n\n subClass.prototype = Object.create(superClass && superClass.prototype, {\n constructor: {\n value: subClass,\n writable: true,\n configurable: true\n }\n });\n if (superClass) _setPrototypeOf(subClass, superClass);\n}\n\nfunction _getPrototypeOf(o) {\n _getPrototypeOf = Object.setPrototypeOf ? Object.getPrototypeOf : function _getPrototypeOf(o) {\n return o.__proto__ || Object.getPrototypeOf(o);\n };\n return _getPrototypeOf(o);\n}\n\nfunction _setPrototypeOf(o, p) {\n _setPrototypeOf = Object.setPrototypeOf || function _setPrototypeOf(o, p) {\n o.__proto__ = p;\n return o;\n };\n\n return _setPrototypeOf(o, p);\n}\n\nfunction _assertThisInitialized(self) {\n if (self === void 0) {\n throw new ReferenceError(\"this hasn't been initialised - super() hasn't been called\");\n }\n\n return self;\n}\n\nfunction _possibleConstructorReturn(self, call) {\n if (call && (typeof call === \"object\" || typeof call === \"function\")) {\n return call;\n }\n\n return _assertThisInitialized(self);\n}\n\nfunction _taggedTemplateLiteral(strings, raw) {\n if (!raw) {\n raw = strings.slice(0);\n }\n\n return Object.freeze(Object.defineProperties(strings, {\n raw: {\n value: Object.freeze(raw)\n }\n }));\n}\n\nfunction _templateObject() {\n var data = _taggedTemplateLiteral([\"\\n @media \", \" {\\n \", \"\\n }\\n \"]);\n\n _templateObject = function _templateObject() {\n return data;\n };\n\n return data;\n}\nvar CUSTOM_CONF = 'awesomegrid';\nvar DIMENSIONS = ['xs', 'sm', 'md', 'lg', 'xl'];\nvar BASE_CONF = {\n mediaQuery: 'only screen',\n columns: {\n xs: 4,\n sm: 8,\n md: 8,\n lg: 12,\n xl: 12\n },\n gutterWidth: {\n xs: 1,\n sm: 1,\n md: 1.5,\n lg: 1.5,\n xl: 1.5\n },\n paddingWidth: {\n xs: 1,\n sm: 1,\n md: 1.5,\n lg: 1.5,\n xl: 1.5\n },\n container: {\n xs: 'full',\n // 'full' = max-width: 100%\n sm: 'full',\n // 'full' = max-width: 100%\n md: 'full',\n // 'full' = max-width: 100%\n lg: 90,\n // max-width: 1440px\n xl: 90 // max-width: 1440px\n\n },\n breakpoints: {\n xs: 1,\n sm: 48,\n // 768px\n md: 64,\n // 1024px\n lg: 90,\n // 1440px\n xl: 120 // 1920px\n\n }\n};\nvar configs = [];\n\nvar hasCustomConf = function hasCustomConf(props) {\n return JSON.stringify(props.theme && props.theme[CUSTOM_CONF] || {});\n};\n\nvar resolveConfig = function resolveConfig(props) {\n var themeConf = props.theme && props.theme[CUSTOM_CONF] || {};\n\n var conf = _objectSpread({}, BASE_CONF, themeConf);\n\n conf.media = Object.keys(conf.breakpoints).reduce(function (media, breakpoint) {\n var breakpointWidth = conf.breakpoints[breakpoint];\n media[breakpoint] = makeMedia([conf.mediaQuery, breakpointWidth >= 0 && \"(min-width: \".concat(breakpointWidth, \"rem)\")].filter(Boolean).join(' and '));\n return media;\n }, {});\n return conf;\n};\n\nfunction config() {\n var props = arguments.length > 0 && arguments[0] !== undefined ? arguments[0] : {};\n var customConf = hasCustomConf(props);\n\n if (configs[0] === customConf) {\n return configs[1];\n }\n\n var conf = resolveConfig(props);\n configs[0] = customConf;\n configs[1] = conf;\n return conf;\n}\n\nfunction makeMedia(media) {\n return function () {\n return styled.css(_templateObject(), media, styled.css.apply(void 0, arguments));\n };\n}\n\nfunction _templateObject6() {\n var data = _taggedTemplateLiteral([\"\\n background-color: #5901ad40;\\n outline: #fff solid 1px;\\n \"]);\n\n _templateObject6 = function _templateObject6() {\n return data;\n };\n\n return data;\n}\n\nfunction _templateObject5() {\n var data = _taggedTemplateLiteral([\"\\n \", \"\\n \"]);\n\n _templateObject5 = function _templateObject5() {\n return data;\n };\n\n return data;\n}\n\nfunction _templateObject4() {\n var data = _taggedTemplateLiteral([\"\\n \", \"\\n \"]);\n\n _templateObject4 = function _templateObject4() {\n return data;\n };\n\n return data;\n}\n\nfunction _templateObject3() {\n var data = _taggedTemplateLiteral([\"\\n padding-left: \", \"rem;\\n padding-right: \", \"rem;\\n \"]);\n\n _templateObject3 = function _templateObject3() {\n return data;\n };\n\n return data;\n}\n\nfunction _templateObject2() {\n var data = _taggedTemplateLiteral([\"\\n \", \"\\n \"]);\n\n _templateObject2 = function _templateObject2() {\n return data;\n };\n\n return data;\n}\n\nfunction _templateObject$1() {\n var data = _taggedTemplateLiteral([\"\\n margin-right: auto;\\n margin-left: auto;\\n max-width: 100%;\\n\\n \", \"\\n \\n\\n \", \"\\n\\n \", \"\\n\"]);\n\n _templateObject$1 = function _templateObject() {\n return data;\n };\n\n return data;\n}\nvar Container = styled__default.div(_templateObject$1(), function (p) {\n return styled.css(_templateObject2(), DIMENSIONS.map(function (d) {\n return config(p).container[d] && config(p).media[d](_templateObject3(), config(p).paddingWidth[d], config(p).paddingWidth[d]);\n }));\n}, function (p) {\n return !p.fluid && styled.css(_templateObject4(), DIMENSIONS.map(function (d) {\n return config(p).container[d] && config(p).media[d](_templateObject5(), typeof config(p).container[d] === 'number' ? \"width: \".concat(config(p).container[d], \"rem;\") : \"width: 100%;\");\n }));\n}, function (_ref) {\n var debug = _ref.debug;\n return debug && styled.css(_templateObject6());\n});\nContainer.displayName = 'Container';\nContainer.propTypes = {\n fluid: PropTypes.bool,\n children: PropTypes.node,\n debug: PropTypes.bool\n};\n\nfunction _templateObject6$1() {\n var data = _taggedTemplateLiteral([\"\\n background-color: #5901ad40;\\n outline: #fff solid 1px;\\n \"]);\n\n _templateObject6$1 = function _templateObject6() {\n return data;\n };\n\n return data;\n}\n\nfunction _templateObject5$1() {\n var data = _taggedTemplateLiteral([\"\\n flex-direction:\", \";\"]);\n\n _templateObject5$1 = function _templateObject5() {\n return data;\n };\n\n return data;\n}\n\nfunction _templateObject4$1() {\n var data = _taggedTemplateLiteral([\"\\n \", \"\\n \"]);\n\n _templateObject4$1 = function _templateObject4() {\n return data;\n };\n\n return data;\n}\n\nfunction _templateObject3$1() {\n var data = _taggedTemplateLiteral([\"\\n margin-left: -\", \"rem;\\n margin-right: -\", \"rem;\\n \"]);\n\n _templateObject3$1 = function _templateObject3() {\n return data;\n };\n\n return data;\n}\n\nfunction _templateObject2$1() {\n var data = _taggedTemplateLiteral([\"\\n \", \"\\n \"]);\n\n _templateObject2$1 = function _templateObject2() {\n return data;\n };\n\n return data;\n}\n\nfunction _templateObject$2() {\n var data = _taggedTemplateLiteral([\"\\n box-sizing: border-box;\\n display: flex;\\n flex: 1 0 auto;\\n flex-direction: row;\\n flex-wrap: wrap;\\n \\n \", \"\\n\\n \", \"\\n\\n \", \"\\n\"]);\n\n _templateObject$2 = function _templateObject() {\n return data;\n };\n\n return data;\n}\nvar Row = styled__default.div(_templateObject$2(), function (p) {\n return styled.css(_templateObject2$1(), DIMENSIONS.map(function (d) {\n return config(p).container[d] && config(p).media[d](_templateObject3$1(), config(p).gutterWidth[d] / 2, config(p).gutterWidth[d] / 2);\n }));\n}, function (p) {\n return p.reverse && styled.css(_templateObject4$1(), Array.isArray(p.reverse) ? DIMENSIONS.map(function (d) {\n return config(p).breakpoints[d] && config(p).media[d](_templateObject5$1(), p.reverse.indexOf(d) !== -1 ? \"row-reverse\" : \"row\");\n }) : 'flex-direction: row-reverse;');\n}, function (_ref) {\n var debug = _ref.debug;\n return debug && styled.css(_templateObject6$1());\n});\nRow.displayName = 'Row';\nvar boolOrArray = PropTypes.oneOfType([PropTypes.bool, PropTypes.array]);\nRow.propTypes = {\n reverse: boolOrArray,\n children: PropTypes.node,\n debug: PropTypes.bool\n};\n\nfunction _templateObject10() {\n var data = _taggedTemplateLiteral([\"\\n background-color: #5901ad40;\\n outline: #fff solid 1px;\\n \"]);\n\n _templateObject10 = function _templateObject10() {\n return data;\n };\n\n return data;\n}\n\nfunction _templateObject9() {\n var data = _taggedTemplateLiteral([\"\\n flex-direction:\", \";\"]);\n\n _templateObject9 = function _templateObject9() {\n return data;\n };\n\n return data;\n}\n\nfunction _templateObject8() {\n var data = _taggedTemplateLiteral([\"\\n \", \"\\n \"]);\n\n _templateObject8 = function _templateObject8() {\n return data;\n };\n\n return data;\n}\n\nfunction _templateObject7() {\n var data = _taggedTemplateLiteral([\"\\n \", \";\\n \"]);\n\n _templateObject7 = function _templateObject7() {\n return data;\n };\n\n return data;\n}\n\nfunction _templateObject6$2() {\n var data = _taggedTemplateLiteral([\"\\n \", \"\\n \"]);\n\n _templateObject6$2 = function _templateObject6() {\n return data;\n };\n\n return data;\n}\n\nfunction _templateObject5$2() {\n var data = _taggedTemplateLiteral([\"\\n \", \"\\n \"]);\n\n _templateObject5$2 = function _templateObject5() {\n return data;\n };\n\n return data;\n}\n\nfunction _templateObject4$2() {\n var data = _taggedTemplateLiteral([\"\\n \", \"\\n \"]);\n\n _templateObject4$2 = function _templateObject4() {\n return data;\n };\n\n return data;\n}\n\nfunction _templateObject3$2() {\n var data = _taggedTemplateLiteral([\"\\n padding-right: \", \"rem;\\n padding-left: \", \"rem;\\n \"]);\n\n _templateObject3$2 = function _templateObject3() {\n return data;\n };\n\n return data;\n}\n\nfunction _templateObject2$2() {\n var data = _taggedTemplateLiteral([\"\\n \", \"\\n \"]);\n\n _templateObject2$2 = function _templateObject2() {\n return data;\n };\n\n return data;\n}\n\nfunction _templateObject$3() {\n var data = _taggedTemplateLiteral([\"\\n box-sizing: border-box;\\n flex: 1 0 auto;\\n max-width: 100%;\\n display: flex;\\n flex-direction: column;\\n\\n \", \"\\n\\n \", \"\\n\\n \", \"\\n\\n \", \"\\n\\n \", \"\\n\"]);\n\n _templateObject$3 = function _templateObject() {\n return data;\n };\n\n return data;\n}\nvar Col = styled__default(function (_ref) {\n var className = _ref.className,\n children = _ref.children;\n return React__default.createElement(\"div\", {\n className: className\n }, children);\n})(_templateObject$3(), function (p) {\n return !p.noGutter && styled.css(_templateObject2$2(), DIMENSIONS.map(function (d) {\n return config(p).breakpoints[d] && config(p).media[d](_templateObject3$2(), config(p).gutterWidth[d] / 2, config(p).gutterWidth[d] / 2);\n }));\n}, function (p) {\n return styled.css(_templateObject4$2(), DIMENSIONS.map(function (d) {\n return config(p).breakpoints[d] && config(p).media[d](_templateObject5$2(), p[d] && \"\\n flex: 1 1 \".concat(p[d] / config(p).columns[d] * 100, \"%;\\n max-width: \").concat(p[d] / config(p).columns[d] * 100, \"%;\\n \"));\n }));\n}, function (p) {\n return p.offset && styled.css(_templateObject6$2(), DIMENSIONS.map(function (d) {\n return config(p).breakpoints[d] && config(p).media[d](_templateObject7(), _typeof(p.offset) === 'object' ? p.offset[d] !== undefined && \"margin-left: \".concat(p.offset[d] > 0 ? p.offset[d] / config(p).columns[d] * 100 : 0, \"%\") : \"margin-left: \".concat(p.offset / config(p).columns['xs'] * 100, \"%\"));\n }));\n}, function (p) {\n return p.reverse && styled.css(_templateObject8(), Array.isArray(p.reverse) ? DIMENSIONS.map(function (d) {\n return config(p).breakpoints[d] && config(p).media[d](_templateObject9(), p.reverse.indexOf(d) !== -1 ? \"column-reverse\" : \"column\");\n }) : 'flex-direction: column-reverse;');\n}, function (_ref2) {\n var debug = _ref2.debug;\n return debug && styled.css(_templateObject10());\n});\nCol.displayName = 'Col';\nvar numberOrString = PropTypes.oneOfType([PropTypes.string, PropTypes.number]);\nvar numberOrObject = PropTypes.oneOfType([PropTypes.bool, PropTypes.object]);\nvar boolOrArray$1 = PropTypes.oneOfType([PropTypes.bool, PropTypes.array]);\nCol.propTypes = {\n xs: numberOrString,\n sm: numberOrString,\n md: numberOrString,\n lg: numberOrString,\n xl: numberOrString,\n offSet: numberOrObject,\n reverse: boolOrArray$1,\n noGutter: PropTypes.bool,\n children: PropTypes.node,\n debug: PropTypes.bool\n};\n\nfunction getViewPort() {\n if (typeof window !== 'undefined' && window.innerWidth) {\n return window.innerWidth;\n }\n\n return null;\n}\nfunction getScreenClass() {\n var props = arguments.length > 0 && arguments[0] !== undefined ? arguments[0] : {};\n var screenClasses = DIMENSIONS;\n var breakpoints = config(props).breakpoints;\n var rootFont = typeof window !== 'undefined' ? window.getComputedStyle(document.querySelector('html')).getPropertyValue('font-size').replace('px', '') || 16 : 16;\n var pxBreakpoints = Object.values(breakpoints).map(function (bp) {\n return bp * rootFont;\n });\n var screenClass;\n var viewport = getViewPort();\n\n if (viewport) {\n screenClass = screenClasses[0];\n if (pxBreakpoints[1] && viewport >= pxBreakpoints[1]) screenClass = screenClasses[1];\n if (pxBreakpoints[2] && viewport >= pxBreakpoints[2]) screenClass = screenClasses[2];\n if (pxBreakpoints[3] && viewport >= pxBreakpoints[3]) screenClass = screenClasses[3];\n if (pxBreakpoints[4] && viewport >= pxBreakpoints[4]) screenClass = screenClasses[4];\n }\n\n return screenClass;\n}\n\nvar Visible =\n/*#__PURE__*/\nfunction (_Component) {\n _inherits(Visible, _Component);\n\n function Visible() {\n var _this;\n\n _classCallCheck(this, Visible);\n\n _this = _possibleConstructorReturn(this, _getPrototypeOf(Visible).call(this));\n\n _this.setScreen = function () {\n var lastScreenClass = _this.state.screen;\n var actualScreenClass = getScreenClass(_this.props);\n\n if (!lastScreenClass || lastScreenClass !== actualScreenClass) {\n lastScreenClass = actualScreenClass;\n\n _this.setState({\n screen: actualScreenClass\n });\n }\n };\n\n _this.state = {\n screen: 'xs'\n };\n return _this;\n }\n\n _createClass(Visible, [{\n key: \"componentWillMount\",\n value: function componentWillMount() {\n this.setScreen();\n\n if (typeof window !== 'undefined') {\n window.addEventListener('orientationchange', this.setScreen, false);\n window.addEventListener('resize', this.setScreen, false);\n }\n }\n }, {\n key: \"componentWillUnmount\",\n value: function componentWillUnmount() {\n window.removeEventListener('orientationchange', this.setScreen);\n window.removeEventListener('resize', this.setScreen);\n }\n }, {\n key: \"isVisible\",\n value: function isVisible() {\n var _this$props = this.props,\n xs = _this$props.xs,\n sm = _this$props.sm,\n md = _this$props.md,\n lg = _this$props.lg,\n xl = _this$props.xl;\n\n switch (this.state.screen) {\n case 'xs':\n return xs;\n\n case 'sm':\n return sm;\n\n case 'md':\n return md;\n\n case 'lg':\n return lg;\n\n case 'xl':\n return xl;\n }\n }\n }, {\n key: \"render\",\n value: function render() {\n var children = this.props.children;\n if (!this.isVisible()) return false;\n return React__default.createElement(React__default.Fragment, null, children);\n }\n }]);\n\n return Visible;\n}(React.Component);\nVisible.defaultProps = {\n xs: false,\n sm: false,\n md: false,\n lg: false,\n xl: false,\n theme: {}\n};\nVisible.displayName = 'Visible';\nVisible.propTypes = {\n xs: PropTypes.bool,\n sm: PropTypes.bool,\n md: PropTypes.bool,\n lg: PropTypes.bool,\n xl: PropTypes.bool,\n children: PropTypes.node\n};\nvar visible = styled.withTheme(Visible);\n\nvar Hidden =\n/*#__PURE__*/\nfunction (_Component) {\n _inherits(Hidden, _Component);\n\n function Hidden() {\n var _this;\n\n _classCallCheck(this, Hidden);\n\n _this = _possibleConstructorReturn(this, _getPrototypeOf(Hidden).call(this));\n\n _this.setScreen = function () {\n var lastScreenClass = _this.state.screen;\n var actualScreenClass = getScreenClass(_this.props);\n\n if (!lastScreenClass || lastScreenClass !== actualScreenClass) {\n lastScreenClass = actualScreenClass;\n\n _this.setState({\n screen: actualScreenClass\n });\n }\n };\n\n _this.state = {\n screen: 'xs'\n };\n return _this;\n }\n\n _createClass(Hidden, [{\n key: \"componentWillMount\",\n value: function componentWillMount() {\n this.setScreen();\n\n if (typeof window !== 'undefined') {\n window.addEventListener('orientationchange', this.setScreen, false);\n window.addEventListener('resize', this.setScreen, false);\n }\n }\n }, {\n key: \"componentWillUnmount\",\n value: function componentWillUnmount() {\n window.removeEventListener('orientationchange', this.setScreen);\n window.removeEventListener('resize', this.setScreen);\n }\n }, {\n key: \"isHidden\",\n value: function isHidden() {\n var _this$props = this.props,\n xs = _this$props.xs,\n sm = _this$props.sm,\n md = _this$props.md,\n lg = _this$props.lg,\n xl = _this$props.xl;\n\n switch (this.state.screen) {\n case 'xs':\n return xs;\n\n case 'sm':\n return sm;\n\n case 'md':\n return md;\n\n case 'lg':\n return lg;\n\n case 'xl':\n return xl;\n }\n }\n }, {\n key: \"render\",\n value: function render() {\n var children = this.props.children;\n if (this.isHidden()) return false;\n return React__default.createElement(React__default.Fragment, null, children);\n }\n }]);\n\n return Hidden;\n}(React.Component);\nHidden.defaultProps = {\n xs: false,\n sm: false,\n md: false,\n lg: false,\n xl: false,\n theme: {}\n};\nHidden.displayName = 'Hidden';\nHidden.propTypes = {\n xs: PropTypes.bool,\n sm: PropTypes.bool,\n md: PropTypes.bool,\n lg: PropTypes.bool,\n xl: PropTypes.bool,\n children: PropTypes.node\n};\nvar hidden = styled.withTheme(Hidden);\n\nvar ScreenClass =\n/*#__PURE__*/\nfunction (_Component) {\n _inherits(ScreenClass, _Component);\n\n function ScreenClass() {\n var _this;\n\n _classCallCheck(this, ScreenClass);\n\n _this = _possibleConstructorReturn(this, _getPrototypeOf(ScreenClass).call(this));\n\n _this.setScreen = function () {\n var lastScreenClass = _this.state.screen;\n var actualScreenClass = getScreenClass(_this.props);\n\n if (!lastScreenClass || lastScreenClass !== actualScreenClass) {\n lastScreenClass = actualScreenClass;\n\n _this.setState({\n screen: actualScreenClass\n });\n }\n };\n\n _this.state = {\n screen: 'xs'\n };\n return _this;\n }\n\n _createClass(ScreenClass, [{\n key: \"componentWillMount\",\n value: function componentWillMount() {\n this.setScreen();\n\n if (typeof window !== 'undefined') {\n window.addEventListener('orientationchange', this.setScreen, false);\n window.addEventListener('resize', this.setScreen, false);\n }\n }\n }, {\n key: \"componentWillUnmount\",\n value: function componentWillUnmount() {\n window.removeEventListener('orientationchange', this.setScreen);\n window.removeEventListener('resize', this.setScreen);\n }\n }, {\n key: \"render\",\n value: function render() {\n var render = this.props.render;\n return React__default.createElement(React__default.Fragment, null, render && render(this.state.screen));\n }\n }]);\n\n return ScreenClass;\n}(React.Component);\nScreenClass.defaultProps = {\n theme: {}\n};\nScreenClass.displayName = 'ScreenClass';\nScreenClass.propTypes = {\n render: PropTypes.func\n};\nvar screenClass = styled.withTheme(ScreenClass);\n\nfunction _templateObject3$3() {\n var data = _taggedTemplateLiteral([\"\\n ::before {\\n content: '\", \"'\\n }\\n \"]);\n\n _templateObject3$3 = function _templateObject3() {\n return data;\n };\n\n return data;\n}\n\nfunction _templateObject2$3() {\n var data = _taggedTemplateLiteral([\"\\n \", \"\\n \"]);\n\n _templateObject2$3 = function _templateObject2() {\n return data;\n };\n\n return data;\n}\n\nfunction _templateObject$4() {\n var data = _taggedTemplateLiteral([\"\\n z-index: 10;\\n position: fixed;\\n font-size: 1.5rem;\\n font-weight: bold;\\n right: 10px;\\n bottom: 10px;\\n width: 50px;\\n height: 30px;\\n background-color: #5901ad40;\\n display: flex;\\n border-radius: 5px;\\n justify-content: center;\\n align-items: center;\\n \", \"\\n\"]);\n\n _templateObject$4 = function _templateObject() {\n return data;\n };\n\n return data;\n}\nvar ScreenBadge = styled__default.div(_templateObject$4(), function (p) {\n return styled.css(_templateObject2$3(), DIMENSIONS.map(function (d) {\n return config(p).breakpoints[d] && config(p).media[d](_templateObject3$3(), d);\n }));\n});\nScreenBadge.displayName = 'ScreenBadge';\n\nvar util = {\n getScreenClass: getScreenClass,\n getViewPort: getViewPort\n};\n\nexports.Container = Container;\nexports.Row = Row;\nexports.Col = Col;\nexports.Visible = visible;\nexports.Hidden = hidden;\nexports.ScreenClass = screenClass;\nexports.ScreenBadge = ScreenBadge;\nexports.config = config;\nexports.util = util;\n","/**\n * Copyright (c) 2014-present, Facebook, Inc.\n *\n * This source code is licensed under the MIT license found in the\n * LICENSE file in the root directory of this source tree.\n */\n\n!(function(global) {\n \"use strict\";\n\n var Op = Object.prototype;\n var hasOwn = Op.hasOwnProperty;\n var undefined; // More compressible than void 0.\n var $Symbol = typeof Symbol === \"function\" ? Symbol : {};\n var iteratorSymbol = $Symbol.iterator || \"@@iterator\";\n var asyncIteratorSymbol = $Symbol.asyncIterator || \"@@asyncIterator\";\n var toStringTagSymbol = $Symbol.toStringTag || \"@@toStringTag\";\n\n var inModule = typeof module === \"object\";\n var runtime = global.regeneratorRuntime;\n if (runtime) {\n if (inModule) {\n // If regeneratorRuntime is defined globally and we're in a module,\n // make the exports object identical to regeneratorRuntime.\n module.exports = runtime;\n }\n // Don't bother evaluating the rest of this file if the runtime was\n // already defined globally.\n return;\n }\n\n // Define the runtime globally (as expected by generated code) as either\n // module.exports (if we're in a module) or a new, empty object.\n runtime = global.regeneratorRuntime = inModule ? module.exports : {};\n\n function wrap(innerFn, outerFn, self, tryLocsList) {\n // If outerFn provided and outerFn.prototype is a Generator, then outerFn.prototype instanceof Generator.\n var protoGenerator = outerFn && outerFn.prototype instanceof Generator ? outerFn : Generator;\n var generator = Object.create(protoGenerator.prototype);\n var context = new Context(tryLocsList || []);\n\n // The ._invoke method unifies the implementations of the .next,\n // .throw, and .return methods.\n generator._invoke = makeInvokeMethod(innerFn, self, context);\n\n return generator;\n }\n runtime.wrap = wrap;\n\n // Try/catch helper to minimize deoptimizations. Returns a completion\n // record like context.tryEntries[i].completion. This interface could\n // have been (and was previously) designed to take a closure to be\n // invoked without arguments, but in all the cases we care about we\n // already have an existing method we want to call, so there's no need\n // to create a new function object. We can even get away with assuming\n // the method takes exactly one argument, since that happens to be true\n // in every case, so we don't have to touch the arguments object. The\n // only additional allocation required is the completion record, which\n // has a stable shape and so hopefully should be cheap to allocate.\n function tryCatch(fn, obj, arg) {\n try {\n return { type: \"normal\", arg: fn.call(obj, arg) };\n } catch (err) {\n return { type: \"throw\", arg: err };\n }\n }\n\n var GenStateSuspendedStart = \"suspendedStart\";\n var GenStateSuspendedYield = \"suspendedYield\";\n var GenStateExecuting = \"executing\";\n var GenStateCompleted = \"completed\";\n\n // Returning this object from the innerFn has the same effect as\n // breaking out of the dispatch switch statement.\n var ContinueSentinel = {};\n\n // Dummy constructor functions that we use as the .constructor and\n // .constructor.prototype properties for functions that return Generator\n // objects. For full spec compliance, you may wish to configure your\n // minifier not to mangle the names of these two functions.\n function Generator() {}\n function GeneratorFunction() {}\n function GeneratorFunctionPrototype() {}\n\n // This is a polyfill for %IteratorPrototype% for environments that\n // don't natively support it.\n var IteratorPrototype = {};\n IteratorPrototype[iteratorSymbol] = function () {\n return this;\n };\n\n var getProto = Object.getPrototypeOf;\n var NativeIteratorPrototype = getProto && getProto(getProto(values([])));\n if (NativeIteratorPrototype &&\n NativeIteratorPrototype !== Op &&\n hasOwn.call(NativeIteratorPrototype, iteratorSymbol)) {\n // This environment has a native %IteratorPrototype%; use it instead\n // of the polyfill.\n IteratorPrototype = NativeIteratorPrototype;\n }\n\n var Gp = GeneratorFunctionPrototype.prototype =\n Generator.prototype = Object.create(IteratorPrototype);\n GeneratorFunction.prototype = Gp.constructor = GeneratorFunctionPrototype;\n GeneratorFunctionPrototype.constructor = GeneratorFunction;\n GeneratorFunctionPrototype[toStringTagSymbol] =\n GeneratorFunction.displayName = \"GeneratorFunction\";\n\n // Helper for defining the .next, .throw, and .return methods of the\n // Iterator interface in terms of a single ._invoke method.\n function defineIteratorMethods(prototype) {\n [\"next\", \"throw\", \"return\"].forEach(function(method) {\n prototype[method] = function(arg) {\n return this._invoke(method, arg);\n };\n });\n }\n\n runtime.isGeneratorFunction = function(genFun) {\n var ctor = typeof genFun === \"function\" && genFun.constructor;\n return ctor\n ? ctor === GeneratorFunction ||\n // For the native GeneratorFunction constructor, the best we can\n // do is to check its .name property.\n (ctor.displayName || ctor.name) === \"GeneratorFunction\"\n : false;\n };\n\n runtime.mark = function(genFun) {\n if (Object.setPrototypeOf) {\n Object.setPrototypeOf(genFun, GeneratorFunctionPrototype);\n } else {\n genFun.__proto__ = GeneratorFunctionPrototype;\n if (!(toStringTagSymbol in genFun)) {\n genFun[toStringTagSymbol] = \"GeneratorFunction\";\n }\n }\n genFun.prototype = Object.create(Gp);\n return genFun;\n };\n\n // Within the body of any async function, `await x` is transformed to\n // `yield regeneratorRuntime.awrap(x)`, so that the runtime can test\n // `hasOwn.call(value, \"__await\")` to determine if the yielded value is\n // meant to be awaited.\n runtime.awrap = function(arg) {\n return { __await: arg };\n };\n\n function AsyncIterator(generator) {\n function invoke(method, arg, resolve, reject) {\n var record = tryCatch(generator[method], generator, arg);\n if (record.type === \"throw\") {\n reject(record.arg);\n } else {\n var result = record.arg;\n var value = result.value;\n if (value &&\n typeof value === \"object\" &&\n hasOwn.call(value, \"__await\")) {\n return Promise.resolve(value.__await).then(function(value) {\n invoke(\"next\", value, resolve, reject);\n }, function(err) {\n invoke(\"throw\", err, resolve, reject);\n });\n }\n\n return Promise.resolve(value).then(function(unwrapped) {\n // When a yielded Promise is resolved, its final value becomes\n // the .value of the Promise<{value,done}> result for the\n // current iteration.\n result.value = unwrapped;\n resolve(result);\n }, function(error) {\n // If a rejected Promise was yielded, throw the rejection back\n // into the async generator function so it can be handled there.\n return invoke(\"throw\", error, resolve, reject);\n });\n }\n }\n\n var previousPromise;\n\n function enqueue(method, arg) {\n function callInvokeWithMethodAndArg() {\n return new Promise(function(resolve, reject) {\n invoke(method, arg, resolve, reject);\n });\n }\n\n return previousPromise =\n // If enqueue has been called before, then we want to wait until\n // all previous Promises have been resolved before calling invoke,\n // so that results are always delivered in the correct order. If\n // enqueue has not been called before, then it is important to\n // call invoke immediately, without waiting on a callback to fire,\n // so that the async generator function has the opportunity to do\n // any necessary setup in a predictable way. This predictability\n // is why the Promise constructor synchronously invokes its\n // executor callback, and why async functions synchronously\n // execute code before the first await. Since we implement simple\n // async functions in terms of async generators, it is especially\n // important to get this right, even though it requires care.\n previousPromise ? previousPromise.then(\n callInvokeWithMethodAndArg,\n // Avoid propagating failures to Promises returned by later\n // invocations of the iterator.\n callInvokeWithMethodAndArg\n ) : callInvokeWithMethodAndArg();\n }\n\n // Define the unified helper method that is used to implement .next,\n // .throw, and .return (see defineIteratorMethods).\n this._invoke = enqueue;\n }\n\n defineIteratorMethods(AsyncIterator.prototype);\n AsyncIterator.prototype[asyncIteratorSymbol] = function () {\n return this;\n };\n runtime.AsyncIterator = AsyncIterator;\n\n // Note that simple async functions are implemented on top of\n // AsyncIterator objects; they just return a Promise for the value of\n // the final result produced by the iterator.\n runtime.async = function(innerFn, outerFn, self, tryLocsList) {\n var iter = new AsyncIterator(\n wrap(innerFn, outerFn, self, tryLocsList)\n );\n\n return runtime.isGeneratorFunction(outerFn)\n ? iter // If outerFn is a generator, return the full iterator.\n : iter.next().then(function(result) {\n return result.done ? result.value : iter.next();\n });\n };\n\n function makeInvokeMethod(innerFn, self, context) {\n var state = GenStateSuspendedStart;\n\n return function invoke(method, arg) {\n if (state === GenStateExecuting) {\n throw new Error(\"Generator is already running\");\n }\n\n if (state === GenStateCompleted) {\n if (method === \"throw\") {\n throw arg;\n }\n\n // Be forgiving, per 25.3.3.3.3 of the spec:\n // https://people.mozilla.org/~jorendorff/es6-draft.html#sec-generatorresume\n return doneResult();\n }\n\n context.method = method;\n context.arg = arg;\n\n while (true) {\n var delegate = context.delegate;\n if (delegate) {\n var delegateResult = maybeInvokeDelegate(delegate, context);\n if (delegateResult) {\n if (delegateResult === ContinueSentinel) continue;\n return delegateResult;\n }\n }\n\n if (context.method === \"next\") {\n // Setting context._sent for legacy support of Babel's\n // function.sent implementation.\n context.sent = context._sent = context.arg;\n\n } else if (context.method === \"throw\") {\n if (state === GenStateSuspendedStart) {\n state = GenStateCompleted;\n throw context.arg;\n }\n\n context.dispatchException(context.arg);\n\n } else if (context.method === \"return\") {\n context.abrupt(\"return\", context.arg);\n }\n\n state = GenStateExecuting;\n\n var record = tryCatch(innerFn, self, context);\n if (record.type === \"normal\") {\n // If an exception is thrown from innerFn, we leave state ===\n // GenStateExecuting and loop back for another invocation.\n state = context.done\n ? GenStateCompleted\n : GenStateSuspendedYield;\n\n if (record.arg === ContinueSentinel) {\n continue;\n }\n\n return {\n value: record.arg,\n done: context.done\n };\n\n } else if (record.type === \"throw\") {\n state = GenStateCompleted;\n // Dispatch the exception by looping back around to the\n // context.dispatchException(context.arg) call above.\n context.method = \"throw\";\n context.arg = record.arg;\n }\n }\n };\n }\n\n // Call delegate.iterator[context.method](context.arg) and handle the\n // result, either by returning a { value, done } result from the\n // delegate iterator, or by modifying context.method and context.arg,\n // setting context.delegate to null, and returning the ContinueSentinel.\n function maybeInvokeDelegate(delegate, context) {\n var method = delegate.iterator[context.method];\n if (method === undefined) {\n // A .throw or .return when the delegate iterator has no .throw\n // method always terminates the yield* loop.\n context.delegate = null;\n\n if (context.method === \"throw\") {\n if (delegate.iterator.return) {\n // If the delegate iterator has a return method, give it a\n // chance to clean up.\n context.method = \"return\";\n context.arg = undefined;\n maybeInvokeDelegate(delegate, context);\n\n if (context.method === \"throw\") {\n // If maybeInvokeDelegate(context) changed context.method from\n // \"return\" to \"throw\", let that override the TypeError below.\n return ContinueSentinel;\n }\n }\n\n context.method = \"throw\";\n context.arg = new TypeError(\n \"The iterator does not provide a 'throw' method\");\n }\n\n return ContinueSentinel;\n }\n\n var record = tryCatch(method, delegate.iterator, context.arg);\n\n if (record.type === \"throw\") {\n context.method = \"throw\";\n context.arg = record.arg;\n context.delegate = null;\n return ContinueSentinel;\n }\n\n var info = record.arg;\n\n if (! info) {\n context.method = \"throw\";\n context.arg = new TypeError(\"iterator result is not an object\");\n context.delegate = null;\n return ContinueSentinel;\n }\n\n if (info.done) {\n // Assign the result of the finished delegate to the temporary\n // variable specified by delegate.resultName (see delegateYield).\n context[delegate.resultName] = info.value;\n\n // Resume execution at the desired location (see delegateYield).\n context.next = delegate.nextLoc;\n\n // If context.method was \"throw\" but the delegate handled the\n // exception, let the outer generator proceed normally. If\n // context.method was \"next\", forget context.arg since it has been\n // \"consumed\" by the delegate iterator. If context.method was\n // \"return\", allow the original .return call to continue in the\n // outer generator.\n if (context.method !== \"return\") {\n context.method = \"next\";\n context.arg = undefined;\n }\n\n } else {\n // Re-yield the result returned by the delegate method.\n return info;\n }\n\n // The delegate iterator is finished, so forget it and continue with\n // the outer generator.\n context.delegate = null;\n return ContinueSentinel;\n }\n\n // Define Generator.prototype.{next,throw,return} in terms of the\n // unified ._invoke helper method.\n defineIteratorMethods(Gp);\n\n Gp[toStringTagSymbol] = \"Generator\";\n\n // A Generator should always return itself as the iterator object when the\n // @@iterator function is called on it. Some browsers' implementations of the\n // iterator prototype chain incorrectly implement this, causing the Generator\n // object to not be returned from this call. This ensures that doesn't happen.\n // See https://github.com/facebook/regenerator/issues/274 for more details.\n Gp[iteratorSymbol] = function() {\n return this;\n };\n\n Gp.toString = function() {\n return \"[object Generator]\";\n };\n\n function pushTryEntry(locs) {\n var entry = { tryLoc: locs[0] };\n\n if (1 in locs) {\n entry.catchLoc = locs[1];\n }\n\n if (2 in locs) {\n entry.finallyLoc = locs[2];\n entry.afterLoc = locs[3];\n }\n\n this.tryEntries.push(entry);\n }\n\n function resetTryEntry(entry) {\n var record = entry.completion || {};\n record.type = \"normal\";\n delete record.arg;\n entry.completion = record;\n }\n\n function Context(tryLocsList) {\n // The root entry object (effectively a try statement without a catch\n // or a finally block) gives us a place to store values thrown from\n // locations where there is no enclosing try statement.\n this.tryEntries = [{ tryLoc: \"root\" }];\n tryLocsList.forEach(pushTryEntry, this);\n this.reset(true);\n }\n\n runtime.keys = function(object) {\n var keys = [];\n for (var key in object) {\n keys.push(key);\n }\n keys.reverse();\n\n // Rather than returning an object with a next method, we keep\n // things simple and return the next function itself.\n return function next() {\n while (keys.length) {\n var key = keys.pop();\n if (key in object) {\n next.value = key;\n next.done = false;\n return next;\n }\n }\n\n // To avoid creating an additional object, we just hang the .value\n // and .done properties off the next function object itself. This\n // also ensures that the minifier will not anonymize the function.\n next.done = true;\n return next;\n };\n };\n\n function values(iterable) {\n if (iterable) {\n var iteratorMethod = iterable[iteratorSymbol];\n if (iteratorMethod) {\n return iteratorMethod.call(iterable);\n }\n\n if (typeof iterable.next === \"function\") {\n return iterable;\n }\n\n if (!isNaN(iterable.length)) {\n var i = -1, next = function next() {\n while (++i < iterable.length) {\n if (hasOwn.call(iterable, i)) {\n next.value = iterable[i];\n next.done = false;\n return next;\n }\n }\n\n next.value = undefined;\n next.done = true;\n\n return next;\n };\n\n return next.next = next;\n }\n }\n\n // Return an iterator with no values.\n return { next: doneResult };\n }\n runtime.values = values;\n\n function doneResult() {\n return { value: undefined, done: true };\n }\n\n Context.prototype = {\n constructor: Context,\n\n reset: function(skipTempReset) {\n this.prev = 0;\n this.next = 0;\n // Resetting context._sent for legacy support of Babel's\n // function.sent implementation.\n this.sent = this._sent = undefined;\n this.done = false;\n this.delegate = null;\n\n this.method = \"next\";\n this.arg = undefined;\n\n this.tryEntries.forEach(resetTryEntry);\n\n if (!skipTempReset) {\n for (var name in this) {\n // Not sure about the optimal order of these conditions:\n if (name.charAt(0) === \"t\" &&\n hasOwn.call(this, name) &&\n !isNaN(+name.slice(1))) {\n this[name] = undefined;\n }\n }\n }\n },\n\n stop: function() {\n this.done = true;\n\n var rootEntry = this.tryEntries[0];\n var rootRecord = rootEntry.completion;\n if (rootRecord.type === \"throw\") {\n throw rootRecord.arg;\n }\n\n return this.rval;\n },\n\n dispatchException: function(exception) {\n if (this.done) {\n throw exception;\n }\n\n var context = this;\n function handle(loc, caught) {\n record.type = \"throw\";\n record.arg = exception;\n context.next = loc;\n\n if (caught) {\n // If the dispatched exception was caught by a catch block,\n // then let that catch block handle the exception normally.\n context.method = \"next\";\n context.arg = undefined;\n }\n\n return !! caught;\n }\n\n for (var i = this.tryEntries.length - 1; i >= 0; --i) {\n var entry = this.tryEntries[i];\n var record = entry.completion;\n\n if (entry.tryLoc === \"root\") {\n // Exception thrown outside of any try block that could handle\n // it, so set the completion value of the entire function to\n // throw the exception.\n return handle(\"end\");\n }\n\n if (entry.tryLoc <= this.prev) {\n var hasCatch = hasOwn.call(entry, \"catchLoc\");\n var hasFinally = hasOwn.call(entry, \"finallyLoc\");\n\n if (hasCatch && hasFinally) {\n if (this.prev < entry.catchLoc) {\n return handle(entry.catchLoc, true);\n } else if (this.prev < entry.finallyLoc) {\n return handle(entry.finallyLoc);\n }\n\n } else if (hasCatch) {\n if (this.prev < entry.catchLoc) {\n return handle(entry.catchLoc, true);\n }\n\n } else if (hasFinally) {\n if (this.prev < entry.finallyLoc) {\n return handle(entry.finallyLoc);\n }\n\n } else {\n throw new Error(\"try statement without catch or finally\");\n }\n }\n }\n },\n\n abrupt: function(type, arg) {\n for (var i = this.tryEntries.length - 1; i >= 0; --i) {\n var entry = this.tryEntries[i];\n if (entry.tryLoc <= this.prev &&\n hasOwn.call(entry, \"finallyLoc\") &&\n this.prev < entry.finallyLoc) {\n var finallyEntry = entry;\n break;\n }\n }\n\n if (finallyEntry &&\n (type === \"break\" ||\n type === \"continue\") &&\n finallyEntry.tryLoc <= arg &&\n arg <= finallyEntry.finallyLoc) {\n // Ignore the finally entry if control is not jumping to a\n // location outside the try/catch block.\n finallyEntry = null;\n }\n\n var record = finallyEntry ? finallyEntry.completion : {};\n record.type = type;\n record.arg = arg;\n\n if (finallyEntry) {\n this.method = \"next\";\n this.next = finallyEntry.finallyLoc;\n return ContinueSentinel;\n }\n\n return this.complete(record);\n },\n\n complete: function(record, afterLoc) {\n if (record.type === \"throw\") {\n throw record.arg;\n }\n\n if (record.type === \"break\" ||\n record.type === \"continue\") {\n this.next = record.arg;\n } else if (record.type === \"return\") {\n this.rval = this.arg = record.arg;\n this.method = \"return\";\n this.next = \"end\";\n } else if (record.type === \"normal\" && afterLoc) {\n this.next = afterLoc;\n }\n\n return ContinueSentinel;\n },\n\n finish: function(finallyLoc) {\n for (var i = this.tryEntries.length - 1; i >= 0; --i) {\n var entry = this.tryEntries[i];\n if (entry.finallyLoc === finallyLoc) {\n this.complete(entry.completion, entry.afterLoc);\n resetTryEntry(entry);\n return ContinueSentinel;\n }\n }\n },\n\n \"catch\": function(tryLoc) {\n for (var i = this.tryEntries.length - 1; i >= 0; --i) {\n var entry = this.tryEntries[i];\n if (entry.tryLoc === tryLoc) {\n var record = entry.completion;\n if (record.type === \"throw\") {\n var thrown = record.arg;\n resetTryEntry(entry);\n }\n return thrown;\n }\n }\n\n // The context.catch method must only be called with a location\n // argument that corresponds to a known catch block.\n throw new Error(\"illegal catch attempt\");\n },\n\n delegateYield: function(iterable, resultName, nextLoc) {\n this.delegate = {\n iterator: values(iterable),\n resultName: resultName,\n nextLoc: nextLoc\n };\n\n if (this.method === \"next\") {\n // Deliberately forget the last sent value so that we don't\n // accidentally pass it on to the delegate.\n this.arg = undefined;\n }\n\n return ContinueSentinel;\n }\n };\n})(\n // In sloppy mode, unbound `this` refers to the global object, fallback to\n // Function constructor if we're in global strict mode. That is sadly a form\n // of indirect eval which violates Content Security Policy.\n (function() {\n return this || (typeof self === \"object\" && self);\n })() || Function(\"return this\")()\n);\n","function _taggedTemplateLiteralLoose(strings, raw) {\n if (!raw) {\n raw = strings.slice(0);\n }\n\n strings.raw = raw;\n return strings;\n}\n\nmodule.exports = _taggedTemplateLiteralLoose;","module.exports = require(\"regenerator-runtime\");\n","/**\n * Copyright (c) 2014-present, Facebook, Inc.\n *\n * This source code is licensed under the MIT license found in the\n * LICENSE file in the root directory of this source tree.\n */\n\n// This method of obtaining a reference to the global object needs to be\n// kept identical to the way it is obtained in runtime.js\nvar g = (function() {\n return this || (typeof self === \"object\" && self);\n})() || Function(\"return this\")();\n\n// Use `getOwnPropertyNames` because not all browsers support calling\n// `hasOwnProperty` on the global `self` object in a worker. See #183.\nvar hadRuntime = g.regeneratorRuntime &&\n Object.getOwnPropertyNames(g).indexOf(\"regeneratorRuntime\") >= 0;\n\n// Save the old regeneratorRuntime in case it needs to be restored later.\nvar oldRuntime = hadRuntime && g.regeneratorRuntime;\n\n// Force reevalutation of runtime.js.\ng.regeneratorRuntime = undefined;\n\nmodule.exports = require(\"./runtime\");\n\nif (hadRuntime) {\n // Restore the original runtime.\n g.regeneratorRuntime = oldRuntime;\n} else {\n // Remove the global property added by runtime.js.\n try {\n delete g.regeneratorRuntime;\n } catch(e) {\n g.regeneratorRuntime = undefined;\n }\n}\n","function asyncGeneratorStep(gen, resolve, reject, _next, _throw, key, arg) {\n try {\n var info = gen[key](arg);\n var value = info.value;\n } catch (error) {\n reject(error);\n return;\n }\n\n if (info.done) {\n resolve(value);\n } else {\n Promise.resolve(value).then(_next, _throw);\n }\n}\n\nfunction _asyncToGenerator(fn) {\n return function () {\n var self = this,\n args = arguments;\n return new Promise(function (resolve, reject) {\n var gen = fn.apply(self, args);\n\n function _next(value) {\n asyncGeneratorStep(gen, resolve, reject, _next, _throw, \"next\", value);\n }\n\n function _throw(err) {\n asyncGeneratorStep(gen, resolve, reject, _next, _throw, \"throw\", err);\n }\n\n _next(undefined);\n });\n };\n}\n\nmodule.exports = _asyncToGenerator;","\"use strict\";\n\nObject.defineProperty(exports, \"__esModule\", {\n value: true\n});\n\nvar _extends = Object.assign || function (target) { for (var i = 1; i < arguments.length; i++) { var source = arguments[i]; for (var key in source) { if (Object.prototype.hasOwnProperty.call(source, key)) { target[key] = source[key]; } } } return target; };\n\nexports.default = function (url, data) {\n return fetch(url, data).then(function (res) {\n\n // get response fields has a raw object\n var response = {};\n // using spread or Object.keys do not return computed properties\n // hasOwnProperty doesn't help\n // so good old `for in` that checks simple types\n for (var key in res) {\n if (typeof res[key] !== \"function\") {\n response[key] = res[key];\n }\n }\n\n // for both http ok/not ok, we try to parse as JSON\n // or reject if json parsing failed\n\n // http OK\n if (res.status >= 200 && res.status < 300) {\n return new Promise(function (resolve, reject) {\n return res.json().then(function (json) {\n return resolve(_extends({}, response, { json: json }));\n }, function (error) {\n return reject(_extends({}, response, { error: error }));\n });\n });\n }\n\n // http not ok\n return new Promise(function (resolve, reject) {\n return res.json().then(function (json) {\n return reject(_extends({}, response, { json: json }));\n }, function (error) {\n return reject(_extends({}, response, { error: error }));\n });\n });\n });\n};"],"sourceRoot":""}