Releases: heroiclabs/nakama-unity
Releases · heroiclabs/nakama-unity
v2.5.0
Notable changes
Added
- Add support for the Unity Package Manager. See the README for usage.
Changed
- Update Nakama .NET dependency. See release notes: heroiclabs/[email protected].
- Update minimum required Unity version to 2018.4.26f1 LTS. While older releases may work YMMV.
v2.4.0
Notable changes
Added
- Add new scene as an example for WebGL basics. Thanks @humbertodias.
Changed
- Add a default error handler to the socket adapter to make common errors more visible.
- Update Nakama .NET dependency. See release notes: heroiclabs/[email protected].
Fixed
- UnityWebRequest downloadHandler is null on DELETE methods. Thanks @hasbean.
v2.3.2
v2.3.1
v2.3.0
v2.2.2
v2.2.1
Notable changes
Added
- New example on how to manage the client/socket/session as a singleton.
- Various improvements to existing code examples.
Changed
- Update Nakama .NET dependency.
See also [email protected] release.
v2.2.0
Notable changes
Added
- Support WebGL builds.
- Add new Leaderboard and Tournament API methods.
Changed
- Use new socket library instead of WebSocketListener.
- Update socket event names to match csharp style guide.
- Update TinyJson dependency.
Fixed
- Socket logger must not disable the socket events.
- Deserialize data in stream messages correctly.
See also [email protected] release.
v2.1.0
Notable changes
Added
- Linker instructions to preserve code in dependent DLLs.
- New code snippets for multiplayer and matchmaker examples.
Changed
- Update dependent DLLs for lowlevel websocket driver and .NET client.
See also [email protected] release.