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gears.js
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gears.js
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define(["./_base/lang", "./sniff"], function(lang, has){
// module:
// dojo/gears
var gears = {
// summary:
// TODOC
};
lang.setObject("dojo.gears", gears);
gears._gearsObject = function(){
// summary:
// factory method to get a Google Gears plugin instance to
// expose in the browser runtime environment, if present
var factory;
var gearsObj = lang.getObject("google.gears");
if(gearsObj){ return gearsObj; } // already defined elsewhere
if(typeof GearsFactory != "undefined"){ // Firefox
factory = new GearsFactory();
}else{
if(has("ie")){
// IE
try{
factory = new ActiveXObject("Gears.Factory");
}catch(e){
// ok to squelch; there's no gears factory. move on.
}
}else if(navigator.mimeTypes["application/x-googlegears"]){
// Safari?
factory = document.createElement("object");
factory.setAttribute("type", "application/x-googlegears");
factory.setAttribute("width", 0);
factory.setAttribute("height", 0);
factory.style.display = "none";
document.documentElement.appendChild(factory);
}
}
// still nothing?
if(!factory){ return null; }
// define the global objects now; don't overwrite them though if they
// were somehow set internally by the Gears plugin, which is on their
// dev roadmap for the future
lang.setObject("google.gears.factory", factory);
return lang.getObject("google.gears");
};
// see if we have Google Gears installed, and if
// so, make it available in the runtime environment
// and in the Google standard 'google.gears' global object
gears.available = (!!gears._gearsObject())||0;
/*=====
gears.available = {
// summary:
// True if client is using Google Gears
};
=====*/
return gears;
});