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Test against future collisions #12

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TerryCavanagh opened this issue Feb 26, 2018 · 0 comments
Open

Test against future collisions #12

TerryCavanagh opened this issue Feb 26, 2018 · 0 comments

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@TerryCavanagh
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Do a check against FUTURE collision when activating objects: if, by the end of the frame, something else is above this object, then don't activate it.

This is a big job, but required to get reordered windows and stuff working correctly! #1

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