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Do a check against FUTURE collision when activating objects: if, by the end of the frame, something else is above this object, then don't activate it.
This is a big job, but required to get reordered windows and stuff working correctly! #1
The text was updated successfully, but these errors were encountered:
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Do a check against FUTURE collision when activating objects: if, by the end of the frame, something else is above this object, then don't activate it.
This is a big job, but required to get reordered windows and stuff working correctly! #1
The text was updated successfully, but these errors were encountered: